In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland. The townspeople of Banished are your primary resource.
User reviews: Very Positive (15,364 reviews)
Release Date: Feb 18, 2014

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Recommended By Curators

"A Pretty Good City Builder, its a bunch of good fun but is a little bare bones atm, however that might change in a few updates but its still really fun"

About This Game

In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland.

The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough—there must be enough people to move in and have families of their own.

Banished has no skill trees. Any structure can be built at any time, provided that your people have collected the resources to do so. There is no money. Instead, your hard-earned resources can be bartered away with the arrival of trade vessels. These merchants are the key to adding livestock and annual crops to the townspeople’s diet; however, their lengthy trade route comes with the risk of bringing illnesses from abroad.

There are twenty different occupations that the people in the city can perform from farming, hunting, and blacksmithing, to mining, teaching, and healing. No single strategy will succeed for every town. Some resources may be more scarce from one map to the next. The player can choose to replant forests, mine for iron, and quarry for rock, but all these choices require setting aside space into which you cannot expand.

The success or failure of a town depends on the appropriate management of risks and resources.

System Requirements

    Minimum:
    • OS: Win XP SP3 / Vista / Windows 7 / Windows 8
    • Processor: 2 GHz Intel Dual Core processor
    • Memory: 512 MB RAM
    • Graphics: 512 MB DirectX 9.0c compatible card (shader model 2)
    • DirectX: Version 9.0c
    • Hard Drive: 250 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows 7 / Windows 8
    • Processor: Intel Core i5 processor (or greater)
    • Memory: 512 MB RAM
    • Graphics: 512 MB DirectX 10 compatible card
    • DirectX: Version 11
    • Hard Drive: 250 MB available space
    • Sound Card: Any
Helpful customer reviews
3,072 of 3,134 people (98%) found this review helpful
1 person found this review funny
18.5 hrs on record
Posted: March 1
Was doing great. The little town of Aviono, 20k food, 78 adults, around 12 children, and 15 years in. When the 16th year came around, it all went to hell. A fire started, burning one of the three storage barns stocked with food. I tried to get my little people to fight the fire with the wells nearby. They failed miserably and the other two barns caught fire, (this is about the time I realized putting all my food storages close together was a mistake). The fire started to spread to the wooden houses nearby, so I paused the game and looked up how to fight the damn fire. I figured out prioritizing the fire would help, so I did it and it did the trick. After the fire was put out, I checked out the damage. All my food gone and 5-6 houses destroyed. I knew my first priority should be to get my food back up to support my ever growing population of little people. This is where I realised I had made another mistake. Over 70% of my food was coming from potato farms, and guess what? All of my farms were right next to each other and an infestation started. Farm after farm were getting infected and loosing crops and I had no idea how to stop it. (I'm not one to go back and load and earlier save) So I paused it and looked it up, I couldn't find out how to stop it this time and I let it run it's course. Now the starvation began, and the graveyard began to fill up with little people's grave stones. It was too late to plant crops to get enough food to feed them all, so I basically gave up and watched everyone die a horrible death. I closed my eyes, mourning the loss of the little people that I had led around for so long. Then...I opened my eyes. I had three people still living! One 19 year old male and one 22 year old mother with her 6 year old male child. I had another chance to fix the broken city and save Aviono. This female was my last hope, unless I could get her with a female child, all was lost. So I set them to work tearing down the now unoccupied houses of the original Aviono, since I was almost completely out of materials. I got them to live close to eachother and waited paitently untill....success! A female child was born. Life was good again. I set my new couple to tearing down everything not needed for materials and the future growth or Aviono. In the end, I had two stone houses, one of every type of resource production buildings, a town hall, and a cemetery (to remind me of the past mistakes). I got my population back up to 16 little people, and I sat back and sighed with relief. I had saved a town.


Then I realised that the new towns folk were all inbred children from the three survivors....
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138 of 159 people (87%) found this review helpful
1 person found this review funny
28.0 hrs on record
Posted: May 3
After accidentally closing my eyes to blink while tasking my first batch of villagers, I opened them to find everyone dead from starvation except five children. Thankfully there were enough cabbages in storage for them to survive for two years until they grew up. After tasking them as fishermen on a nearby river I learned fishermen can consistently fish about three fish a year, enough to sustain almost 0.000001% of my population. As my village began to grow once more I felt the shattered fragments of my soul beginning to piece themselves back together. However, six fishermen in a village of seven people was not enough, and I quickly learned this as I watched all my young adults starve once more. I still had two people left. As they progressively had more and more sex and my incestual village was for the third time repopulated I knew what I had to do. Farms were the only way out. Now I have a monopoly on the cabbage industry, and even now my 4000 cabbages each harvest is not enough to sustain my village of twenty people. As I watch those I love slowly starve, I can't help but remind myself through the many tears that flood my room what a great game banished is. 10/10 would starve the incestual children again.
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112 of 136 people (82%) found this review helpful
1 person found this review funny
25.0 hrs on record
Posted: June 14
welcome to banished! we promote pedophilia, student-teacher relationships, working in a quarry with your bare hands, incest, a cult like approach to worshiping tornado gods, and teen-pregnancy!

11/10 would promote morally incorrect ways again
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52 of 61 people (85%) found this review helpful
1 person found this review funny
72.6 hrs on record
Posted: March 27
Year 1, Day 1 of owning Banished : WTF DO I DO? GROW FASTER! Orchards take 3 years to mature....
Year 2, Day 1: No food bro. No stone. Low stone. No Stone. Low stone.
Year 5, Day 2: I have like 50 villagers and they are my friends.
Year 10, Day 8: Tylord was crushed by a rock.
Year 15, Day 12: Finally got Wheat from the trader.
Year 20, Day 13: So much wheat, nom.
Year 37, Day 16: Darla went crazy and was banished.

10/10 would laugh again next time someone is banished in Banished.
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48 of 63 people (76%) found this review helpful
1 person found this review funny
16.2 hrs on record
Posted: April 2
Had a pile of stone next to a house needing one more stone to build and it never got finished and my last few villagers died that winter of exposure. Had a guy starve to death while transporting food. Had a clergyman named Christophile living with 5 children.

Ret@rd Simulator 10/10
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