In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland. The townspeople of Banished are your primary resource.
User reviews:
Recent:
Very Positive (375 reviews) - 87% of the 375 user reviews in the last 30 days are positive.
Overall:
Very Positive (19,302 reviews) - 90% of the 19,302 user reviews for this game are positive.
Release Date: Feb 18, 2014

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About This Game

In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland.

The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough—there must be enough people to move in and have families of their own.

Banished has no skill trees. Any structure can be built at any time, provided that your people have collected the resources to do so. There is no money. Instead, your hard-earned resources can be bartered away with the arrival of trade vessels. These merchants are the key to adding livestock and annual crops to the townspeople’s diet; however, their lengthy trade route comes with the risk of bringing illnesses from abroad.

There are twenty different occupations that the people in the city can perform from farming, hunting, and blacksmithing, to mining, teaching, and healing. No single strategy will succeed for every town. Some resources may be more scarce from one map to the next. The player can choose to replant forests, mine for iron, and quarry for rock, but all these choices require setting aside space into which you cannot expand.

The success or failure of a town depends on the appropriate management of risks and resources.

System Requirements

    Minimum:
    • OS: Win XP SP3 / Vista / Windows 7 / Windows 8
    • Processor: 2 GHz Intel Dual Core processor
    • Memory: 512 MB RAM
    • Graphics: 512 MB DirectX 9.0c compatible card (shader model 2)
    • DirectX: Version 9.0c
    • Storage: 250 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows 7 / Windows 8
    • Processor: Intel Core i5 processor (or greater)
    • Memory: 512 MB RAM
    • Graphics: 512 MB DirectX 10 compatible card
    • DirectX: Version 11
    • Storage: 250 MB available space
    • Sound Card: Any
Customer reviews
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Recent:
Very Positive (375 reviews)
Overall:
Very Positive (19,302 reviews)
Recently Posted
DragonHarrier
( 27.4 hrs on record )
Posted: July 29
This is a very good game, unlike other resource manegment game, you are not going to have a surplus for long. If you haven't build some Doctors be prepared to see your citezens die by the hundreds when that disease rolls in.

This game is very challenging with great mods. However, be warned that if you activate mods, you will not earn achivements on that map.
Helpful? Yes No Funny
Miyawaki
( 21.7 hrs on record )
Posted: July 29
This game really gives life lesson for me. Maybe you see this game as a game to build more city like "Sim City" game. But this means much more than other games for me. This game taught me to be patient, think before act, wise in making decisions, and that is more meaningful to me is that I learned how to organize the city made people prosperous and fulfilling life.

8.7/10
Helpful? Yes No Funny
Khinz
( 30.0 hrs on record )
Posted: July 28
Best simulator of worst plebs.
Helpful? Yes No Funny
rosinantelaw
( 8.1 hrs on record )
Posted: July 28
I'm having alot of fun playing banished. I like the not needing to battle other people in this game.
Helpful? Yes No Funny
[NCF] Stoned_Muppet
( 9.8 hrs on record )
Posted: July 28
fun for the first couple hours
Helpful? Yes No Funny
bdgray02
( 48.1 hrs on record )
Posted: July 27
Fun, challenging sim
Helpful? Yes No Funny
johndoe1993ar
( 15.8 hrs on record )
Posted: July 27
great game 16 hours so far plenty of mods to add extra features couldnt ask for much more
Helpful? Yes No Funny
Kuriousjorj
( 21.6 hrs on record )
Posted: July 27
Sorry, can't endorse this game.

Too one-dimensional, too shallow, same thing every game/map. Play it once, you've played it enough.

I haven't played city-builders in many years... if this is what they've become, then the genre has gone down the toilet.

Not sure if I got this for free, or if it was on sale. TBH not worth even $9.99 IMO.

Will maybe try a few more times just to confirm.
Helpful? Yes No Funny
Stéphanie
( 41.1 hrs on record )
Posted: July 27
VERY COOL GAME
Helpful? Yes No Funny
davidjoshua93
( 35.1 hrs on record )
Posted: July 27
Best City builder of all time!

note: there are no enemies to fight on this game this is simply keep your settle alive and florishing.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
25 of 29 people (86%) found this review helpful
1 person found this review funny
Recommended
18.4 hrs on record
Posted: July 24
Banished is a city-building strategy game developed and published by Shining Rock Software LLC. It was released in February 2014. In Banished, you control a group of individuals that want to start a new life by developing a new city. You develop your city by increasing your population, gathering resources, and constructing buildings. The game embraces simplicity as trade is the primary currency and not money. This review will cover the gameplay, the integrated Steam Workshop, and the performance and graphics.

Banished presents strong and complex gameplay as game mechanics heavily alter the game. You will learn some mechanics as you play the game whereas other mechanics such as average health and average happiness are presented on the UI. For instance, average health represents an average of all your citizens health. The worse health your city has the less productive they are and the higher chance they have of dying. Furthermore, couple worse average health with the dynamic weather seasons and expect them not to be productive in Winter. As you continuously learn the game you will learn how to strategise and manage your city while incorporating the various game mechanics and the weather seasons, which all seasons have an effect on your city. Other mechanics have long-term implications. For instance, when children turn 10 they can enrol into a school until they turn 17. If they don't enrol you can use them as workers. If they enrol, you cannot use them as workers, but educated citizens will be much more productive long-term compared to uneducated workers. So by and large, these game mechanics emphasis strategy and they showcase the challenging nature of Banished because it is a very difficult game.

Also on gameplay, the game incorporates randomly generated maps that have different amounts of water, hills, and so forth. These affect your plans for your city, but there is a very useful and very informative UI that is customisable. It allows you to add different data to your screen which constantly updates. Specifically, if you want to keep your storage house information box on the screen, you can move it to the top left corner. Overall, the game teaches you about strategy, understanding the mechanics and their consequences, and to assist you allows you to customise your screen with informative UI to help you manage.

Banished uses Steam Workshop. Briefly, Steam Workshop allows individuals that own the game to tweak it, improve it, and mod it. I will admit for the majority of my play time I used Banished Plus, a large mod that provides more balance to the game by tweaking mechanics to reduce the fast-paced length of the game and increase realism. There are an abundance of other mods that once you download the game will inform you of any compatibility issues, which is a nice and handy tool. I use Banished Plus because I think the vanilla game is basic and fast-paced because there are not many buildings in the game are citizens can be very stupid and lazy. Furthermore, add these with the lack of long-term objectives showcase the need for mods to help improve the behaviour of your citizens and expand the amount of content. Therefore, using mods drastically improved my experience of the game. And as a side note, I generally think the developers should have made DLC to expand the content to give more replayability.

Technically, Shining Rock have excellently optimised this game. I can play it on max settings and achieve a constant 60FPS on x10 speed. Features like the weather system and the large amounts of population usually would hit the game in performance, but for the most part I did not experience that. At 110 population on x10 speed I stayed at 60FPS. At 220 population, I was managing a solid 50FPS with the drop due to a larger city and more population. It is evident the six patches in Banished helped improve the performance of it. Graphically, the game is gorgeous. Buildings and citizens are very detailed and the weather system adds a layer of realism to it.

Conclusion
Banished is a very good game. I love the complex gameplay through the variety of game mechanics and their effects on other mechanics. I absolutely adore the beautiful graphics as the buildings are incredibly detailed, the seasons are highly realistic and the scenery is just superb. Banished has excellent performance as I managed to sustain 60FPS for the majority of my play through. It was only at 200+ population I started to see a small dip in FPS and performance. At USD$19.99, I recommend purchasing Banished because overall, it has high replayability.

Rating
8.5/10

Pros
- Steam workshop.
- Complex gameplay through the various game mechanics.
- Beautiful graphics.
- Excellent performance.
- Weather system.
- UI.

Cons
- Lack of content.
- No long-term objective.
- The disappointing fundamentals in the vanilla game.

If you found this review helpful, please give it a thumbs up. If you would also like to follow my reviews more easily, be sure to join my group Antwog's Analysis (Reviews). I also write reviews for TeamTom's Reviews.

http://store.steampowered.com/app/242920/
Was this review helpful? Yes No Funny
10 of 12 people (83%) found this review helpful
Recommended
20.3 hrs on record
Posted: June 30
Addictive, fun, yet boring.

This is a city building game which starts off as just pure survial and keeping your people alive, then slowly turns into a city management game. The first part being somewhat more engaging. Also a fire, followed by a tornano, followed by a fire followed by a shark attack (OK maybe I imagined the sharks eating my last 50 citizens) while at first seems ridiculus and game ending at first. It was actually quite a bit of fun to try and come back from. WHile the game does offer acheivements to earn it seems quite a bit open as to what the goals are, there's no progression per say since you can build any type of building from the start (other than aquiring all the crop types and livestock types). This actually i think is a good thing. Theres also tons of mods for this game which is cool too, in fact while in game you can look at mods to get.

I found this game fun to play as long as I was playing for fun, if you take my meaning.
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10 of 13 people (77%) found this review helpful
16 people found this review funny
Recommended
20.4 hrs on record
Posted: June 30
How to starve your people.
Step 1: Produce a lot of food.
Step 2: one ♥♥♥♥♥♥♥ decides to stockpile hundreds of pounds of food for himself when he lives alone.
Step 3: family of 6 cant find any food because of prementioned ♥♥♥♥♥♥♥.
Step 4: watch your people slowly die despite all the food you produce.

Honestly though, this game is harsh and you will have to restart many times, it gets frustrating sometimes, but it is very fun!
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
7 people found this review funny
Recommended
180.2 hrs on record
Posted: July 18
Tried to claim the achievement for a 300 villager society without schools, using only hunting and gathering.

Now my townstead, built along a river bank and surrounded by small hunting/gathering campsites, has such an immense production of food that a lot of it goes straight to the trading post.

We just bought a massive supply of tools, clothes, and iron, with venison. Every trading post has at least 2000 pounds of venison in stock.

I've made a society where venison is the official currency.

10/10 would keep playing.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
8 people found this review funny
Recommended
26.5 hrs on record
Posted: July 23
More incest than Game of Thrones!
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
1 person found this review funny
Recommended
52.7 hrs on record
Posted: July 5
Very good and difficult build-up game in a non-technolegy style, which felt/feels very fresh. I like this game, even though there are some moments, which are so frustrating, I am sure, because of me, 'cause I suck, but why do my farmers die, while they are harvesting? An unsolved mysterium to this day.

However, if you are a skilled player in this genre, you will have a lot of fun. I would not recommend this for beginner. Medicore players (like myself) still enjoy it's style and can have a nice session, which will last long enough, before it gets boring.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
22.2 hrs on record
Posted: July 8
Really fun game that lacks replay value. The simulation is kind of linear, meaning that once you figure out a good "build order", you've basically figured it out.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
21.7 hrs on record
Posted: July 29
This game really gives life lesson for me. Maybe you see this game as a game to build more city like "Sim City" game. But this means much more than other games for me. This game taught me to be patient, think before act, wise in making decisions, and that is more meaningful to me is that I learned how to organize the city made people prosperous and fulfilling life.

8.7/10
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
12.9 hrs on record
Posted: July 5
This game is great, I just need to edit the game files to rename nomads to Youtube Prank Channels Host so I dont feel bad denying their entry into my town.
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4 of 6 people (67%) found this review helpful
4 people found this review funny
Recommended
16.6 hrs on record
Posted: July 26
Like a good sequel should, Call of Duty: Ghosts doesn’t ignore the formula of fast, fluid gameplay that has made the series famous, but introduces a unique new premise, unprecedented player personalization, and sweeping changes that breathe new life into the multiplayer experience. It’s over-the-top and at times unnecessarily complex, but serves both current and next-generation consoles with ambitious new ideas and tremendous replay value.

Despite sharing a name with one of Modern Warfare’s best-known characters, Ghosts takes place in an entirely new Call of Duty universe set in the not-too-distant future. In a genre overwrought with antiquated Russian conflicts and ambiguous Middle Eastern terrorist threats, Ghosts takes on a refreshingly unique premise in which the threat comes not from the east, but the south: a federation of oil-rich South American nations rises to take over the hemisphere, pushing north and coming to blows with the U.S.

The prelude establishes a harrowing vision of a United States homeland that's broken but not beaten – not quite Red Dawn, but not Fallout 3, either. It’s a space not often explored by modern shooters, and its mood is heightened by missions set in a besieged Santa Monica and the wasted remains of San Diego, to the tune of an excellent, somber score from David Buckley (The Town, Metal Gear Solid 4). But ultimately, time on the poignant homefront is short lived as the story goes behind enemy lines in Caracas, the Andes mountains, and other exotic locales.

Those might lack to familiarity, but the variety of environments keeps the campaign fresh, not only in terms of visuals, but in gameplay as well. Instead of just fighting waves of enemies through a linear stage at ground level, you’ll find yourself rappelling down skyscrapers, flying helicopters, having firefights in space, commanding tanks, scuba diving through shipwrecks, playing as a dog, and evading shark attacks. Each requires new strategy, acute situational awareness, and – in the case of the space and water missions – special consideration for verticality and physics.

Of course, it wouldn’t be a Call of Duty game without elaborate setpieces, fierce shootouts, and tense stealth missions, and Ghosts delivers some of the most memorable experiences in the series. I felt genuine dread as the ground and buildings collapsed around me during orbital weapons strikes, the zero-gravity spectacle of the Federation’s space station ambush is awe-inspiring, and bursting through a highrise window as the entire building crumbles during the Federation Day mission is exhilarating.

But like previous CoDs, the story of Ghosts struggles to remain in focus amidst the fray of explosive cinematic moments and relentless firefights. Narrated loading sequences with stylized story animations push the campaign forward, but only last for one or two minutes before launching back into the action. It’s there, on the front lines, that much of the plot progression is presented and oftentimes lost.

It's by no means an achievement in dramatic storytelling — it's more about dumb fun — and it lacks the player-choice element introduced with Call of Duty: Black Ops II, but when given time to breathe Ghosts actually offers some interesting human drama. The story centers around two brothers, Logan and Hesh, their father Elias, and yes, their dog Reilly as they fight the Federation as part of the battered remnants of the U.S. military, and later as the elite Ghosts squad. The family ties, specifically the relationship between Logan and Hesh, made me care about the protagonists in a series that's habitually made its characters a dispensable commodity. The voice acting is decent overall, though there are periodic moments of cringe-worthy dialog, like one superfluous moment when Elias reveals he’s a member of the Ghosts. And then there’s Riley. Though the subject of many a meme at this point, Riley not only acts as a useful tool for recon and silently dispatching enemies, but is integral to several dramatic sequences, saving your character on more than one occasion.

The story stumbles in the second act when it strays away from the more evocative character focus in favor of a long stretch of back-to-back missions driven almost exclusively by guns-blazing combat. While not poorly done, this visually arresting, action-packed, but ultimately hollow middle stands in stark contrast to the effective first and final acts. On the bright side, that padded out my play time to roughly 10 hours, making this campaign one of the longest CoD single-player experiences.

The Verdict
Call of Duty: Ghosts isn't a reinvention of the franchise, but proves there's still room for innovation within its existing formula. Though at the risk of overcomplicating things at times, its robust multiplayer gameplay, surprisingly fun co-op modes, and lengthy, challenging, and varied campaign makes Ghosts one of the best Call of Duty games to date.
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