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In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland. The townspeople of Banished are your primary resource.
Release Date: Feb 18, 2014
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Banished 1.0.3

June 20

Banished 1.0.3 just went live.


  • Fixed a potential crash that could occur if two buildings overlapped.
  • Fixed splitting or emptying herds from pastures. This will no longer cause small pastures to become overfull.
  • Added an option to set the scale of status icons. This is useful in ultra wide resolutions where the icons become large.
  • Fixed a bug that caused large population cities to randomly unassign workers.
  • Fixed a pause/lag that would occur as the game reassigned workers to new professions.
  • Fixed a bug that allowed the edges of tunnels to overlap other buildings.
  • Fixed an infinite loop that occured using the path tool when a citizen couldn’t get from home to a workplace.
  • Citizens without a workplace will once again do any job on the map. Citizens that have jobs will generally still stay near their workplace unless work to be done has been around for several months and no general laborer has done it.

    137 comments Read more

    Laborer Update...

    May 31

    I’ve been working on a mod kit for the game, however as many people have pointed out, laborers are waiting a long time to walk long distances in the current build (1.0.2), so I decided to start some fixes for version 1.0.3 sooner rather than later.

    In this new beta build, laborers don’t have any constraints on when they’ll go to do work or how far away it is. However, all other professions will still stick closer to their home and job unless a job is fairly old and no laborer has done it.

    You can opt into the BETA on steam by right clicking on the game in your library and picking properties, then BETAs and then picking the 1.0.3 beta.

    I’d love to hear some feedback on this change, or if you think other professions need tweaking for how long they take to do a job not in their own profession if it’s far away. The idea is to keep farmers, tailors, etc from walking across the map needlessly to pick up a single item so they get back to work quickly should work become available.


    82 comments Read more

    About the Game

    In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland.

    The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough—there must be enough people to move in and have families of their own.

    Banished has no skill trees. Any structure can be built at any time, provided that your people have collected the resources to do so. There is no money. Instead, your hard-earned resources can be bartered away with the arrival of trade vessels. These merchants are the key to adding livestock and annual crops to the townspeople’s diet; however, their lengthy trade route comes with the risk of bringing illnesses from abroad.

    There are twenty different occupations that the people in the city can perform from farming, hunting, and blacksmithing, to mining, teaching, and healing. No single strategy will succeed for every town. Some resources may be more scarce from one map to the next. The player can choose to replant forests, mine for iron, and quarry for rock, but all these choices require setting aside space into which you cannot expand.

    The success or failure of a town depends on the appropriate management of risks and resources.

    System Requirements

      • OS: Win XP SP3 / Vista / Windows 7 / Windows 8
      • Processor: 2 GHz Intel Dual Core processor
      • Memory: 512 MB RAM
      • Graphics: 512 MB DirectX 9.0c compatible card (shader model 2)
      • DirectX: Version 9.0c
      • Hard Drive: 250 MB available space
      • Sound Card: Any
      • OS: Windows 7 / Windows 8
      • Processor: Intel Core i5 processor (or greater)
      • Memory: 512 MB RAM
      • Graphics: 512 MB DirectX 10 compatible card
      • DirectX: Version 11
      • Hard Drive: 250 MB available space
      • Sound Card: Any
    Helpful customer reviews
    233 of 249 people (94%) found this review helpful
    30 products in account
    2 reviews
    55.3 hrs on record
    My friend had a Banished game with a man named Garther in his town. He was among the first settlers. Garthar was educated and handsome, but never took a wife or had children - much to the dismay of the town. Instead, Garther took the tough jobs. The hunting jobs - slogging through deer innards to butcher and skin wilderness animals to feed the lesser peons of his civilization. Garther did this for many brutal winters before finally retiring to a small house near the edge of town due to old age. But this didn't stop Garther.

    Oh, no. Garther took it upon himself to then educate the new generation of town inhabitants as their new teacher. In his late 80s. The rugged, elderly mountain man taught them all how to hunt and fend for themselves - and most importantly - how to not be ♥♥♥♥♥es. The town still stands to this day, all thanks to Garthar.

    Rest in peace, sweet prince.

    10/10. Would relive the saga.
    Posted: June 20
    Was this review helpful? Yes No
    90 of 98 people (92%) found this review helpful
    64 products in account
    18 reviews
    238.6 hrs on record
    If you want to see how we, as a population, might fare into the future, then take a look "back" at Banished. Set in the era of middle ages/horse and cart/pilgrims this is a very pretty game with a very simple to learn playstyle. There are no goals except for achievements and it's what makes this fascinating.

    A plodding "city" builder with a balancing act like no other. The skills, the knowledge and the subtle finesse needed to make a city survive past a few hundred is nothing short of a miracle on some maps. Errors in planning are usually not detected until well into a game and are usually the result of something you did a long time ago. You will then either suffer "Aha" moments or pound your keyboard in frustration when you realise what you were *supposed* to do.

    From hero to zero in minutes.

    The balance in this is superb. Everything suffers cause and effect. Too many sheep creating too much wool that fills the barns that prevents the harvest that causes the people to starve is just one example. SO just build more barns yeah? Then wood becomes scarce and the toolmaker runs out. So no tools are made and you run out and nobody can do anything. Including the toolmaker! Scrambling around grabbing every bit of iron and wood to make tools so you can harvest so the people don't starve. Or freeze to death!

    A wicked dev made this and he's a clever one. I've spent a long time looking for those little exploits that circumvents game logic and give me an "I win" button but I can't find one. Even the data that might give you clues to what is going wrong (or right) is cleverly hidden despite appearing to have lots of data at your disposal. After many hours of losing your perfect cities, again and again, you will understand what I mean here.

    Not that it matters. There is an evil monster lurking in the background of every game.

    Meet "The Cascade".

    It's that horrible nagging doubt in the back of your mind that the map you've just spent hours, even days on, is doomed. Death for all is inevitable. You *know* something is not right and you try to overcompensate but you cause supply problems elsewhere and create even more problems.

    And your whole town dies. Quickly.

    As your cemetary fills up, you madly juggle the myriad of tasks each citizen must undertake until... NO... he/she died too!! After the cascade crash of most of population, you may be left with enough to regrow but be careful now. You need to make the corrections to prevent it happening again. Can you? Will you?

    You won't. You will reseed another map and start all over again, ever the wiser. "I'll put the farms over there and the fishing huts here and the market here and the mine there and the church here and.... and.... and....."

    You'll die anyway. It's unavoidable. It's inevitable. Unsustainable growth will kill you. Every time.

    A lesson for us all perhaps?


    PS: A few more hours after writing this review I finally pulled the 900 citizens achievement. As a pundit who cried foul and "it's full of bugs" the first few days of playing, take heart all who play her.

    She can be "beaten" but she's a tough queen to satiate.
    Posted: March 22
    Was this review helpful? Yes No
    235 of 306 people (77%) found this review helpful
    181 products in account
    1 review
    396.7 hrs on record
    I no longer need Heroin.
    Posted: April 5
    Was this review helpful? Yes No
    75 of 81 people (93%) found this review helpful
    59 products in account
    1 review
    64.9 hrs on record
    After everyone else in my city starved to death, only Nesto was left. I followed him for several more years as he lived off what others had left behind; moving from house to house to find food and firewood. Nesto spent half his entire life completely alone in a post-apocalyptic city, finally succumbing to the cold one late winter day at the age of 60. When Nesto died, the overall happiness of the city increased. This is the best game I have ever played.
    Posted: July 13
    Was this review helpful? Yes No
    50 of 71 people (70%) found this review helpful
    741 products in account
    12 reviews
    44.5 hrs on record
    Built a town with over 150 people
    suddenly a tornado appears and hits the town, population goes to zero
    what a cruel world...

    Posted: March 20
    Was this review helpful? Yes No
    6,040 of 6,319 people (96%) found this review helpful
    166 products in account
    1 review
    63.1 hrs on record
    Banished is what many city/village building games wish they could be when they grow up. No barbarians screaming at the gates, not a zombie in sight, just good solid building with intelligent villagers, clever mechanics, and thoughtful details. It's easy, it's relaxing, it's soothing. Until the realities of colony life bite you in the backside! Banished is addictive. :D
    Posted: February 14
    Was this review helpful? Yes No