In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland. The townspeople of Banished are your primary resource.
User reviews: Very Positive (13,920 reviews)
Release Date: Feb 18, 2014

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"A Pretty Good City Builder, its a bunch of good fun but is a little bare bones atm, however that might change in a few updates but its still really fun"

About This Game

In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland.

The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough—there must be enough people to move in and have families of their own.

Banished has no skill trees. Any structure can be built at any time, provided that your people have collected the resources to do so. There is no money. Instead, your hard-earned resources can be bartered away with the arrival of trade vessels. These merchants are the key to adding livestock and annual crops to the townspeople’s diet; however, their lengthy trade route comes with the risk of bringing illnesses from abroad.

There are twenty different occupations that the people in the city can perform from farming, hunting, and blacksmithing, to mining, teaching, and healing. No single strategy will succeed for every town. Some resources may be more scarce from one map to the next. The player can choose to replant forests, mine for iron, and quarry for rock, but all these choices require setting aside space into which you cannot expand.

The success or failure of a town depends on the appropriate management of risks and resources.

System Requirements

    Minimum:
    • OS: Win XP SP3 / Vista / Windows 7 / Windows 8
    • Processor: 2 GHz Intel Dual Core processor
    • Memory: 512 MB RAM
    • Graphics: 512 MB DirectX 9.0c compatible card (shader model 2)
    • DirectX: Version 9.0c
    • Hard Drive: 250 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows 7 / Windows 8
    • Processor: Intel Core i5 processor (or greater)
    • Memory: 512 MB RAM
    • Graphics: 512 MB DirectX 10 compatible card
    • DirectX: Version 11
    • Hard Drive: 250 MB available space
    • Sound Card: Any
Helpful customer reviews
569 of 700 people (81%) found this review helpful
60 people found this review funny
1,138.7 hrs on record
Posted: December 20, 2014
Played this game a little bit. It's not too bad.
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131 of 136 people (96%) found this review helpful
67 people found this review funny
18.3 hrs on record
Posted: March 1
Was doing great. The little town of Aviono, 20k food, 78 adults, around 12 children, and 15 years in. When the 16th year came around, it all went to hell. A fire started, burning one of the three storage barns stocked with food. I tried to get my little people to fight the fire with the wells nearby. They failed miserably and the other two barns caught fire, (this is about the time I realized putting all my food storages close together was a mistake). The fire started to spread to the wooden houses nearby, so I paused the game and looked up how to fight the damn fire. I figured out prioritizing the fire would help, so I did it and it did the trick. After the fire was put out, I checked out the damage. All my food gone and 5-6 houses destroyed. I knew my first priority should be to get my food back up to support my ever growing population of little people. This is where I realised I had made another mistake. Over 70% of my food was coming from potato farms, and guess what? All of my farms were right next to each other and an infestation started. Farm after farm were getting infected and loosing crops and I had no idea how to stop it. (I'm not one to go back and load and earlier save) So I paused it and looked it up, I couldn't find out how to stop it this time and I let it run it's course. Now the starvation began, and the graveyard began to fill up with little people's grave stones. It was too late to plant crops to get enough food to feed them all, so I basically gave up and watched everyone die a horrible death. I closed my eyes, mourning the loss of the little people that I had led around for so long. Then...I opened my eyes. I had three people still living! One 19 year old male and one 22 year old mother with her 6 year old male child. I had another chance to fix the broken city and save Aviono. This female was my last hope, unless I could get her with a female child, all was lost. So I set them to work tearing down the now unoccupied houses of the original Aviono, since I was almost completely out of materials. I got them to live close to eachother and waited paitently untill....success! A female child was born. Life was good again. I set my new couple to tearing down everything not needed for materials and the future growth or Aviono. In the end, I had two stone houses, one of every type of resource production buildings, a town hall, and a cemetery (to remind me of the past mistakes). I got my population back up to 16 little people, and I sat back and sighed with relief. I had saved a town.


Then I realised that the new towns folk were all inbred children from the three survivors....
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250 of 326 people (77%) found this review helpful
35 people found this review funny
28.0 hrs on record
Posted: November 27, 2014
Winter came.
I was not prepared.
Everyone died.

10/10 would kill my village again.
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90 of 100 people (90%) found this review helpful
20 people found this review funny
88.6 hrs on record
Posted: December 17, 2014
>Had a large, prospering city for about 125 years of about 1600 people
>Suddenly farmers stop planting crops for some reason
>Everyone begins to starve to death
>Measles breaks out
>Tornado sweeps through town
>Left with 3 people
>They all die one by one

10/10 best dream crushing simulator would die from starvation again
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49 of 50 people (98%) found this review helpful
1 person found this review funny
20.7 hrs on record
Posted: January 25
Banished is a distillation of what a lot of city-building fans missed from newer SimCity games. It’s a smart, fun twist on the concept -- instead of ruling over a metropolis through a mayor’s lens, you play a more intricate role in the development of a small colony. Every citizen is somebody you can see and control (though not directly), and your role is to see that your citizens are well-fed, happy, and warm through the long winters. The result is a more nuanced and satisfying game than the EA flagship franchise which inspired it.

Every Banished game starts on a randomly generated map, where you control a small band of settlers (about 10 adults and 10 children) who have ostensibly been banished from wherever they came from. You have nothing but the minimal supplies they carried with them, and the resources of the land around you. Your first objective is to survive the coming winter, which you can do by building houses, creating a source of food (a fishing dock or gatherer’s hut would do), and a source of heat for winter (firewood). All of these things require resources such as lumber, stone, and iron, which your citizens can scrounge from the land around them.

After the first winter, your options explode. The basic idea is to increase the population of your town by building homes, while balancing the basic needs of the citizens with the resources required for those needs. Every citizen in your town is a resource as well; the player personally assigns jobs to accomplish every task, and must make sure their labor force is well balanced and not spread too thin. Should the population dip and you no longer have enough farmers, for instance, the consequences can be dire.

All of this may sound a little daunting, and it can be, but Banished provides a helpful tutorial at the outset to ease the difficulty curve a bit. I was able to get rolling with my city and survive my first winter with its help. The mechanics are satisfying and relatively deep, although after 20 hours or so I found myself finding a groove and more or less following a formula for increasing the population of my town. It was still fun to see my town sprawl across the map (which can be sizeable), but the gameplay got a bit tired.

Banished does come with robust mod support and for those who find themselves growing tired of the gameplay, there is an extensive library of mods which breathe new life into the game. Colonial Charter is a large mod which adds an incredible amount of new content and greatly extends the life of Banished. It’s great to see mod support for a game like this, and it’s a shining example of why we should see more mod support for games going forward.

Overall, I’d recommend Banished to anyone pursuing that city simulation itch, but finding themselves disappointed with recent EA offerings. Populations of your city won’t rocket into the millions, but the level of control and visibility into the workings of the simulation is very satisfying. It’s a game which, while probably inspired by games like SimCity, does plenty to establish itself in this genre with new ideas.
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58 of 64 people (91%) found this review helpful
4 people found this review funny
29.5 hrs on record
Posted: December 20, 2014
No enemies.
No invasions.
No wars.

Just the struggle for survival.

Resources.

Health.

Happiness.

Those tiny things that define our entire lives.


To survive, such a thing!


But do not forget:

at the end of the day

everything will be banished.
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52 of 58 people (90%) found this review helpful
33 people found this review funny
18.6 hrs on record
Posted: January 30
> had a decent sized village
> built a Chapel because why not
> didn't hire Cleric because lol religion
> villagers basically godless heathens
> nekminit tornados touch down
> 20 years in-game time with tornados every year
> year 21
> tornado touches down
> plows through ENTIRE village
> areyou♥♥♥♥ingkiddingme.jpeg
> wait a minute
> 1 building left standing
> is Chapel
> still didn't have Cleric
> made a villager become the Cleric
> wololo'd my last few remaining villagers
> haven't had a single tornado since
> praise the Tornado Gods
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37 of 39 people (95%) found this review helpful
8 people found this review funny
38.6 hrs on record
Posted: December 21, 2014
My town all died out because of one young child who didn't die or age kept stealing the towns potatoes and firewood. This demon child lived for 10 years on their own before their life was claimed by a tornado.

Also 12 and 30 years olds will come together and have babies.

10/10 most stressful game of the year
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25 of 26 people (96%) found this review helpful
1 person found this review funny
20.5 hrs on record
Posted: December 31, 2014
TL;DR
If you are looking for City builder/strategy games which aren't the same as the usual (Sim City etc.) this is a must-buy!

Banished is not like all the other City builders and strategy games out there, it's something more. One mistake is enough to kill your citizens and make you start over, which can be frustrating, but it makes you even more willing to play more and avoid your mistake(s).

Depending on which difficulty level you choose, you start with a different amount of supplies and buildings. At first you really need to think what buildings you need to begin with, this is an important choice if you want to survive the cold winter etc. It's very much to think about while you play this game and it's very addictive, if I remeber right, I played 8 hours straight the day I bought it.

Pros
- Addictive
- Runs smooth
- Many features
- Pretty cheap
- Hard at the harder difficulties

Cons
- Could've been better graphics
- Maybe too addictive
- Ret/-\rded workers
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21 of 22 people (95%) found this review helpful
8 people found this review funny
14.6 hrs on record
Posted: December 30, 2014
Definetly the best "OH MY GOD WHY IS EVERYONE FREEZING TO DEATH!!!" simulator of 2014.

How to kill your village like a pro:
1- Build a quarry and send a guy to mine rocks bare handed in it.
2- Watch the guy get crushed by a boulder.
3- Build a beautiful church and a giant cemetery for that one guy.
4- Realize that you just spent all of your ressources on that church.
5- Watch your population freeze to death.
6- Say to yourself: "Well at least that giant cemetery won't go to waste"

P.S.: Apparently exclusively feeding your population peppers for a decade makes them sick... who knew?
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23 of 27 people (85%) found this review helpful
8.8 hrs on record
Posted: November 29, 2014
Recently i spent quite some time in this game to form some opinion.

For a long time i was looking for a city-building game what is closest to Travian. If you are familiar with this browser game, you are awesome. If you are not, dont worry just check it out, to get some sense what i am going to talk about.

In Travian you start with main building, some resources, you have couple citizens and you try to build and grow your city.
Banished is in some sense just like that. Yes i know you can´t build army here and be victorious in this way, but me personally i didn´t care about armies in Travian. My biggest pleasure was build my city, take care of my people, to trade and stuff.
I can do this in Banished, with higher level of survivability, where my decision what to build and when to build matter more. I have to take bigger care about my people. Not only i have to be sure they have enough food, they need to be warm in winter, they need suitable living conditions and so on. You also need to pay attention to age of your citizens and you need to make sure you have replacement for them when they die, so you wont end up with a ghost town.
Resource management is also big plus for me, as well as current diversity in buildings.
I adore tone and theme of this game and so far it was nothing but fun for me.
I am aware of a fact that in some point i can get bored, and that replayability might not be case of this game when you fully master all mechanics, and when you find some solid path to build your hamlet to magnificent town.

I dont have really much bad things to say if any.

I love it, and i will for some time.

9.5/10
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69 of 110 people (63%) found this review helpful
1 person found this review funny
55.1 hrs on record
Posted: February 22
I was quite interested when I got the game on sale, and my hopes were dashed fairly quickly, even after playing as much as I did on it, hoping it would get better, or something would kick in and start working right.

Graphics are fairly decent (on a decent system it's quite lovly to look at)
The game mechanics to play it are fair (simple enough, click here drag there, collect resources, click on building sellector, and make them build the structure)

As a city builder, it lacks in content in so many ways, upgrade wooded to stone houses. watch the people run around aimlessly. build a city hall to get nice graphs and charts that are supposed to deal with the city. No real upgrades for the buildings, and even the stone houses burn to a cinder, costing lots of resources to even build it.

The Ai never amounted to anything, as the people moved in and out of buildings often times leaving an age 10 by themselves, or an age 60, even tho there are more than enough spaces to support 15 people. And they won't let anyone join them. The long house actually prevents the people from having children, tho in the Nordic times, The Vikings only lived in longhouses, raised the children as a community.

Wells on every corner, when a fire breaks out, and no one bothers to draw water and even try to put the fires out.

No in game rewards for accomplishing anything at all, make the people happy, keep them happy, eventually they all starve to death, cause they can't do anything after building on your city for so long.

Farmers/hunter/gathers all starve cause they refuse to eat the food they are carriing when hungry, rather they go to the storage bin, unload, walk around and starve before going back to grab food to take home.

Even after forcing specific people into particular homes close to where they are supposed to work and store food, after a short time, they had moved, and their job description changes on it's own.

schools in the game are pointless, as they are supposed to be educated, yet they do not act like they are.

Hospitals in game are useless, sickness happens, and they all refuse to go see the doctor.

Up till those points the game is relaxing and lazy for the most part, tho leaves lots open. Sure, your people have been bannished, from where, and why? Why does the incomming trader always insist on charging exortionist prices for an item? And why does the trader always come in on a boat? Where is the caravan traders? How does my chicken farmer get trampled to death? (must of just laid down with a bucket of grain on the other side, then as the chickens past, must of molted and dropped feathers in their mouth, but then that would be suffocation, not trampling... meh) Where are the wild animals that randomly attack the villagers that stray too far away? Or the child that wanders too close to the stream that drowns, cause the parents don't teach their child to swim? Passing down of knowlage from elder to child, as in the days of old? You were born and taught a craft by your parents in the eura the game is supposed to be set in.

At $5.00 this base game would be worth getting, for it's simplistic laziness, more than that, I would consider to be a waist of time and money. After waiting a year and a half for some sort of steam update, (to fix the bugs) and none happening, I finally removed it from my system. For the listed price, it is not worth paying for, even on sale it's not that great.

If you want true fixes, you have to turn to the modding community. Where their hard work and effort makes the game more enjoyable. (not even going to bother, as the maker of the game didn't even try do it themself)

Knowing my post is negative, chances are it will be voted unhelpfull into oblivion... Would mention other games that the dev(s) are actually updating their product through steam even long after actual release dates.
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15 of 17 people (88%) found this review helpful
1 person found this review funny
8.4 hrs on record
Posted: December 26, 2014
First few attempts, my folks died to the cold in this game. That's bloody harsh, man. Finally though, I started getting it right. It's working!

"Villager is hungry!" "Villager is hungry!" "Villager is hungry!" "Villager is hungry!" "Villager is hungry!" "Villager is hungry!" OH LORD WHERE DID THE FOOD GO. And there's 3/5ths of your village gone.

Sigh. Okay. Let's play this carefully. Let's get this done RIGHT! Keep tabs on firewood. Keep the houses solidly built. Make sure there's enough food to go around... and keep an eye on the population.

"Villager has died from old age!" Well, ♥♥♥♥. Okay, that's a thing. "Villager has died from old age!" "Villager has died from old age!" "Villager has died from old age!" OH GOD NO.

This game is harsh. It's gonna smack you upside the head over and over with horrible deaths that are entirely your fault, with a few that are completely random, like the poor guy who died in the quarry from a rock falling on him.

But I've got to say, as frustrating as it was, it felt very rewarding and satisfying to build my own medieval village, and really progress through the many attempts and reboots I had in this game. Playing the line as you slowly try and keep the village going at a good rate. Keeping the new blood coming in. Making sure there's enough to go around for everyone. It's good.

All in all, this game is good. Remember to enable the UI elements, but from there on in you're on your own. Learn it. That's half the game right there, and it's more fun than it probably should be. Poor villagers, they've no idea what they got themselves into.
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16 of 19 people (84%) found this review helpful
14 people found this review funny
4.1 hrs on record
Posted: December 26, 2014
Didn't build things quick enough, everyone died apart from Kurtiss the Fisherman.

Kurtiss lived for 7 years by himself endlessly fishing until he froze to death.

10/10 - R.I.P. Kurtiss the Fisherman.
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11 of 11 people (100%) found this review helpful
11.5 hrs on record
Posted: December 19, 2014
Reviews for the Deaf and Hard of Hearing

For deaf/hoh gamers, I give this title 8/10!

Overall Gameplay
Banished is a challenging civilization-building/survival game. Rough around its edges, this game takes some getting used to before going right in to it. Without looking at a guide to help get started, you will fail a few times before you incrementally start finding success. I strongly encourage new players to go through the tutorials to grasp the basic mechanics of the game.

In truth, the formula for winning this game is relatively simple once you have it down, and it becomes a balancing act of population and resources. If played right, it is not a significantly active, demanding game, but can be a fun way to pass the time.

The information windows are essential for playing this game effectively, but must be enabled when you start playing. I'm not sure why that is except to provide a clean GUI for a new gamer. It's a bit of a hassle to enable all of those windows each time you start a new game.

It's a simultaneously challenging and easy game, which can turn quickly to frustrate you or plod along predictably. I rate gameplay a 7/10.

General Accessibility
The game is a top-down style with great control over the camera. Interaction with the game is in the form of WASD (pan), Q/E (rotate), Page Up/Down (tilt), and Insert/Delete (zoom). Each function has a mouse alternative.

In order to build the facilities your banished people need to survive, you make use of menus on the bottom right of the screen via F1-F9. Each F key brings up a corresponding sub-menu, where options are selected with the number keys 1-0. Buildings can be rotated with R and T to fit surrounding areas and to align with roads.

All buttons are remappable for mobility-related issues.


Subtitles & Captions
Sound options in the game are rather limited. You can only alter the UI sounds, music, effects, and ambient volume with slider bars. The absence of subtitles suggests this game has no spoken audio and the absence of captions suggests there are no particular audio cues indicative of emergency situations for you to take care of.

Whether there are sounds associated with things or not, there are small popup notifications near your toolbar in the bottom right corner that let you know if a villager has died or people are going hungry/cold. While these are helpful, I would suggest regularly checking your resource output vs resource consumption and ensuring that you either have sources established for each village or are able to redistribute resources across the entire habitated area.

Because I have encountered no situations where I am confused by events in the game (indicating audio-only warnings), I assume there are no major audio-only events. For that, I give it a 10/10.

Chatting/Communicating
Banished is single-player.

No rating.
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9 of 9 people (100%) found this review helpful
31.0 hrs on record
Posted: February 25
What a beautiful game! 9/10 would cooperate to survive the winter.

There are many reviews for this game already but I felt like writing one because it deserves it. Its well-made tutorial is probably worth the current £4.5 (~$6) price tag by itself.

Oh, the apprehension when the ground first turns white and the relief of surviving each of the first few winters. The feeling of hope and comfort when the first merchant boat arrives and you feel you're not isolated from the outside world any more. This game is beautiful and it invites beautiful emotions and feelings when you play it. Amazing.

Cons:

This is a (very) positive review but there are so many positive reviews out there I'll start with the cons just to contrast (in order of importance):
  • Not that challenging for the veterans of the genre.
  • A bit repetitive once your town has enough resources to keep going.
  • A few very small interface quirks.
    Like not having proper diagonal roads or not being able to expand crops/orchards/stockpiles/etc. without removing and rebuilding, or even the possibility of non-rectangular buildings of these types.
  • Sounds can get annoying (try to keep your camera next to a quarry/mine/blacksmith for a while and a headache is likely).
  • Information about some mechanics could be more clear.
    What comes to mind now is the number of houses needed (do I have people who want a new house?) or which elements impact on the number of babies that are generated. But overall the amount of information is great, see "pros" below.

Really, that's it. Despite what people say though, this is not really a very challenging game. It's just not very forgiving either, which are different things. It's fairly easy to not screw up completely if you think about what you are doing but the consequences of a screw-up can be harsh.

For reference, I'm fairly used to tycoon games and to playing the likes of OpenTTD in very stringent economic settings. After the tutorial I've started my first Banished town with all on Medium difficulty (I thought it'd be a challenge). All went well and smooth, no hiccups, the town is packed with resources and only growing. I can't wait for a hard game but I fear it won't be really hard.

Pros:
On the other hand, the pros are many and quite convincing:
  • Beautiful and believable story line.
    You can sympathize with your people.
  • Very pleasant graphics.
    Only quirk is from very up close people "skate/moonwalk" a bit on the surface but nothing that impairs enjoyment. Lots of details on buildings and environment, seasons and weather look and sound great.
  • Believable and well-balanced "disasters".
    From crops' diseases to people's diseases it all mends well with the environment. I didn't even get annoyed went they stroke.
  • Management without excess of micro management. A very good balance.
  • Sounds are very life-like.
    From chickens to cows to market mumble it sounds really great. Only caveat is that some sounds can get annoying over time, as said in the "cons" above.
  • Mod-able.
    I haven't had time to try them out yet but some of them look more like true expansion packs. And I feel there's only more coming so it sure looks promising for re-playability.
  • Good amount of available information about the game.
    The tutorials are quite good and the wiki is somewhat complete so you don't need to wonder too much about what this or that does. There are only a couple of things missing, already mentioned in the cons above.
  • Very small download size.
    At only a couple hundred Mb! Very well optimized. You'll be playing in no-time and the footprint on your HD/SSD is minimal.
  • Path-finding is rather good.
    Path-finding is the kind of thing that can break and kill a game like this. Thankfully your people will do a great job at finding good routes to carry on with their daily business. Very very rarely you'll end up wondering why the hell did this dude chose to carry this basket of fish through the woods into nowhere.
  • Many hours of good fun!
    This is the type of game you'll load up and get so entertained you'll wonder where did the time go when 2 or 3 hours have passed.

Final words:

An absolute must-have. If there's any chance you might like the genre and you haven't gotten this game yet, get it. Right now.

The 9/10 score is solely because of the lack of a proper challenge in the long run. Things I'd like to see are more consequences for the lack of a balanced diet (there's not that much incentive for diversification as it is), or things like a super harsh winter every 5 or 10 years that may get you off-guard, that kind of thing. Anything to get you off-guard, to throw you a curve ball to deal with every once in a while. Maybe the classic citizens becoming unhappy if the town is too big, or if they need to walk too much to stock their households (beyond the lower productivity "penalty"), I don't know. Just more mechanics to make the game interesting and challenging in the long run instead of "if you're producing a little more than you consume your are safe forever" current mechanic, which is a bit too easy to beat and a bit too stable/predictable.
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16 of 22 people (73%) found this review helpful
1 person found this review funny
29.1 hrs on record
Posted: January 21
greedy humans hoarding food
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12 of 16 people (75%) found this review helpful
18.5 hrs on record
Posted: January 6
I will not recommend this game, though, it's fun. Reason is, you cannot build a "stable city". You have to expand the city as you play the game. Or citizen in you city will get old and die. I don't know why the reproduction of people in this game is so poor.

1 house can be occupied by 5 people. But, when the time past, people die. And another family member won't reproduce until you build a new house. So they will move in and start to reproduce 1 or maybe 2 kids.
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7 of 7 people (100%) found this review helpful
49.4 hrs on record
Posted: January 7
This game is incredibily frustrating. I telll my colony to build food sources, and harvest resources. They decide, they should get firewood from the resverves and pick up food from the storage shed. I tell them to build a forester lodge and a well, We run out of resources and they decide, they are cold and hungry and need to go home, instead of gathering wood and stone. Then 16hrs later a building catches fire or a tornado blows through and everything Ive tried so hard to do, is lost!
Its a good game, its not Simcity or Tropico, where you build it and it happens. As Ive said the sims have lives which keeps me bonded with my/their struggle and keeps pulling me back to this somewhat bare bones and incredibly frustrating simulator. I havent tried any of the mods from Workshop, but Im getting there.
8.2/10 Would grind my teeth again
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7 of 7 people (100%) found this review helpful
1 person found this review funny
33.9 hrs on record
Posted: January 2
TL;DR: Like the Sims plus Civ.

Never in my life have I yelled, "MAKE BABIES, YOU STUPID PEOPLE!" with such passion until I played this game.

The game on it's own is a good and sufficiently challenging city builder (although the level of technology doesn't advance much past medieval), and there are quite a few good mods that help make the game feel just that bit more immersive and realistic. It's got the same kind of "one more turn" addictiveness that the Civ games are known for, without the megalomania.

You start with a bunch of villagers. If you started on Easy, you'll have a good amount of people with a storage barn, houses, crops and orchard seeds. Pick Hard and you'll have a smaller pool of people, no barn, no houses, no crops to plant, and no seeds. If your village spawns in a decent area where they can scrounge/hunt for food until they get traders coming in with seeds/livestock, they'll likely survive, albeit not very happily. If you spawn in some ♥♥♥♥ ass dip valley surrounded by mountains and only a tiny stream running nearby... well, good luck.

Why were these people banished? No reason is given, make your own. I like to think it's because they can potentially muddy the gene pool with stupidity.

The villagers have the same level of intelligence as Sims in Sims 2 - as in, they'll do the job you give them, but not necessarily in the best way (they'll take the longest route to get tools and deliver raw materials, for example). Sometimes they'll go hungry even as they're carrying crates of fruit to the barn, or freeze to death because they didn't pick up a new coat. If you leave your computer with this game running while you go do Real Life things, you might come back to DEATH.

My record so far is 4 deaths by starvation and 3 by dysentery in the time it takes to get myself some coffee.

10/10 best coffee I've ever had.
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