Sir, You Are Being Hunted is a freedom sandbox stealth experience, where each playthrough is unique, thanks to our British Countryside Generator. Escape from these robot-infested islands with violence, trickery and stealth. This brutally funny game is available for Windows, OSX, and Linux.
Análisis de usuarios: Muy positivos (2,399 análisis) - El 83% de los 2,399 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 19 ago. 2013

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"Sir, You Are Being Hunted is a dynamic and atmospheric stealth game that'll kill you politely."
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Actualizaciones recientes Ver todos (28)

16 de octubre


Hey there huntedfriends, we've got a new patch for you! This patch brings the single player game up to 1.4 and multiplayer to 1.1.0

This is the first patch that unifies the two halves of Sir. Following the release of MP 1.0 we've addressed a number of bugs (thanks for all the reports! No more overly-clingy dogs...) but we've also ported over the improvements we made during MP development into the Singleplayer game. Veterans of SP should experience a significant fps boost.

It's been great to see so many of you hosting your own MP servers. We've seen a sustained surge in player numbers (thanks in part to the current 90% off sale! Tell your friends ;) ), some specializing in non pvp, others all out survival of the sneakiest. This patch should address a number of the issues some of you have experienced since the 1.0 launch, as ever we look forward to hearing your feedback and bug reports.

Patch Notes

- Steam launch options/command-line parameters are passed through to the game when launching.

- Allow password to be set when using direct connect
- Fix dogs getting stuck to players after a pounce
- All game settings menus have a "default" button for easy resetting
- Fix bug where a trading player's disconnect could cause inventories to misbehave for others
- Fix bug that causes disconnected/kicked players to not be removed from the player list
- Fix bug stopping scarecrows from spawning in a field where one had previously been killed
- Horse ragdolls now despawn faster (3 minutes instead of 3 hours...)

Single player:
- Performance fixes brought across from multiplayer
- Fix some bugs that would cause some of the bot population to be reduced in late game
- Built with newer Unity version to include more performance/bug fixes from the Engine

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7 de octubre

Behold! Multiplayer V1.0 Now Live

We made it! This month's update finally brings Sir's multiplayer out of the murky swamps of beta and into the harsh glaring light of general consumption. You no longer need to opt-in to the multiplayer beta branch to see multiplayer games as an option in your game. The new front-end launcher will appear for all up-to-date owners and hopefully this will provide us with a fresh influx of players to your servers and a growth in the number of servers themselves!

Importantly, we need to say a huge "thank you" from the team to everyone who participated in the beta, filing bugs and making suggestions both here and on the BR forums.

It's been a long road from single-player prototype, through Kickstarter, Steam Early Access, Single player 1.0 and beyond and now that the multiplayer component of Sir is stable and live and all those promised stretchgoals are met (phew!) we can finally take a step back and appreciate the journey. A journey we could not have made without you guys. So thanks!


As well as the new launcher, there are a range of optimisations and bugfixes: this 1.0 release adds the ability to trade directly with other players rather than use loot stashes to swap items. Players can make their inventories available for access by other players by holding down the "o" key (by default) until someone accesses their loot. Once a trade has been established players may freely GIVE items to each other but they may not TAKE items. This means that trade is never open to exploitation. You only get what the other player trading with you gives, there can be no stealing!


So this is it! Sir, You are Being Hunted is feature complete, but it's not the end. We are already working on a patch for the Singleplayer game to bring across all the improvements that have come about in multiplayer and of course we are still reading your feedback with great interest. The hunt continues...

We'll see you on the servers.

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“Everything about Sir is either silly or scary.”

“A cold-sweat thrill.”

“There's nothing quite like Sir, You Are Being Hunted.”

Acerca de este juego

Sir, You Are Being Hunted is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and even fight back with stolen weapons.

Sir is a stealth and survival game unlike any other.

And it now has multiplayer!

Key Features

  • First-person stealth and survival.
  • Procedurally-generated British landscape.
  • Five biomes to explore: castle, industrial, rural, mountainous, and fenland.
  • Infinite replayability in a sandbox world.
  • Powerful, brutal AI that becomes tougher as you play.
  • Tea and biscuits.
  • Foliage-based stealth system.
  • Scavenge to survive.
  • Play as Sir or Madam.
  • Relentless Britishness.
  • NEW! Be hunted with other terrified ladies & gentlemen.

Every Game Unique!

Sir, You Are Being Hunted is set on a mysterious archipelago generated procedurally by you, and therefore unique to each game you play. You can define your own islands, each one created in moments by our rather clever British Countryside Generator. These islands are then populated by a raving aristocracy of murderous robots, their robot hounds, and worse. You job is simply to survive, and get home.

You're not entirely alone, though: The disembodied voice of Walters, your butler, will help you and offer advice.

Ultimate AI Threat

Sir's AI is one of the toughest in stealth, and as an open-world game, it's unique in its field. The robots are some of the most aggressive and intelligent game enemies you will ever experience, and will pursue you even after losing sight of you. Expect to be hunted!

The Most British Of Games

Sir, You Are Being Hunted is set in a parallel Britain, complete with bleak villages, rocky highlands, bramble-filled woodland, decrepit farms, and crumbling post-industrial landscapes. Made with the remarkable power of our British Landscape Generator, these landscapes are enormously evocative and teeming with detail. Take time to explore, and find that vital hidden flask of tea!

Requisitos del sistema

Mac OS X
SteamOS + Linux
    • SO: Windows 7, Windows 8
    • Procesador: Intel Core 2 Duo, AMD Athlon X2, or equal at 1.6GHz or better
    • Memoria: 2 GB de RAM
    • Gráficos: DirectX 9.0c-compatible, SM 3.0-compatible
    • DirectX: Versión 9.0c
    • Almacenamiento: 1 GB de espacio disponible
    • Tarjeta de sonido: DirectX 9.0c-compatible, 16-bit
    • SO: Windows 7, Windows 8
    • Procesador: QuadCore 2.0 GHz +
    • Memoria: 8 GB de RAM
    • Gráficos: NVIDIA GeForce 8800 GTS or better, 512MB+ VRAM
    • DirectX: Versión 9.0c
    • Almacenamiento: 1 GB de espacio disponible
    • Tarjeta de sonido: DirectX 9.0c-compatible, 16-bit
    • SO: 10.7.5 (Lion)
    • Procesador: 2.2 GHz Intel Core 2 Duo
    • Memoria: 2 GB de RAM
    • Gráficos: Integrated
    • Almacenamiento: 1 GB de espacio disponible
    • SO: 10.8.2 (Mountain Lion)
    • Procesador: 2.4 GHz Intel Quad Core
    • Memoria: 4 GB de RAM
    • Gráficos: Nvidia Geforce GT 120 / ATI Radeon HD
    • Almacenamiento: 1 GB de espacio disponible
    • SO: Ubuntu 12.04
    • Procesador: 2.2 GHz Intel Core 2 Duo
    • Memoria: 2 GB de RAM
    • Gráficos: DirectX 9.0c-compatible, SM 3.0-compatible
    • Almacenamiento: 1 GB de espacio disponible
    • SO: Ubuntu 12.04
    • Procesador: QuadCore 2.0 GHz +
    • Memoria: 4 GB de RAM
    • Gráficos: Nvidia Geforce GT 120 / ATI Radeon HD
    • Almacenamiento: 1 GB de espacio disponible
Análisis útiles de usuarios
A 851 de 938 personas (91%) les ha sido útil este análisis
311 personas han encontrado divertido este análisis
13.3 h registradas
Publicado el 11 de junio
I was hungry

With 75% of my inventory occupied by bottles and empty guns, but no food or rags, I need to find a source of food. a house to loot, perhaps. I scurry into a forest after the sound of a squadron falls upon my ears; I am in no condition to fight. I wander the forest for a little bit, helplessly watching my vitality droop into the low thirties. I need food, drink, anything.

And fast.

After crawling through the forest for a few minutes, I hear humming. There is a lone robot here. I scope out the immediate area, hoping to set course away from certain doom. Upon laying eyes on the beast, however, I sit in place, carefully calculating where it was traveling.

For it was passing an unlooted shack.

I watch the shack and robot from above, for I was stationed on a hill just out of sight. My vitality is hitting the low teens. This shack was is last shot at life, for any village would be too far to not starve. This is my last chance, and I need to spend it wisely. I note the robot's steady patrol around the shack, and sprint when he rounds the corner away from the door. I do not care if I am seen; I could run after I retrieved any food in the shack, and any other course of action would leave me dead.

A meter or so away, I note that I can no longer hear the robot humming. This was either my lucky day, or my last. I got within a few decimeters of the door, so close to life once more.


That is all I hear, and all I need to hear. I am dead. The abrupt and loud snap and accompanying crunch can only mean one thing.

I quickly look down to inpect my injured shin, shattered by a perfectly placed bear trap. I quickly try to undo the traps mechanisms, to free myself and run. I am interupted by a loud click above my head, to which I stand up to identify. I am greeted by the barrel of a large gun, and then by a bright light and darkness. I can feel the ground as I land, I feel it welcome me to a long, peaceful slumber. As I fall into eternal sleep, I am greeted with a lullaby, a familiar song that I am unable to name. It was unsettling, however in the way it was sung, or rather, hummed.

And it sounded oddly robotic.
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A 9 de 15 personas (60%) les ha sido útil este análisis
3.7 h registradas
Publicado el 29 de junio
A beta version or a bad one first person shooter. The graphics, textures, landscapes and scenaries are dull and poor, specially in rural areas. The stealth system is not well implemented by the treatment of sounds in distance: run is the best way to move because walking crouched is too slow and there are few places to hide sure in countryside, overall if you are in trouble. Pretends to be a survival game but not has a true craft system, have little variety of items and many are useless, irrelevant or negatives. There are structures, but are inaccessibles and only serve as containers; all appear to be a cardboard decorate. The foes have great perception and make high damage, but give miserable loots; when a shooting begins many times appear one or more from the nowhere. Always its better avoid them, distract them or flee, and this ends up to not being fun. Maybe a wonderfull game at the 90s end, but nowdays only worth with a huge discount and for hang out.
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A 2 de 4 personas (50%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.7 h registradas
Publicado el 9 de octubre
Un buen juego, lo recomiendo por su excelente multijugador
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A 288 de 319 personas (90%) les ha sido útil este análisis
306 personas han encontrado divertido este análisis
4.6 h registradas
Publicado el 6 de junio
A nerve-wracking survival experience, guaranteed to make you terrified of robots, the British, and British robots.
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A 157 de 160 personas (98%) les ha sido útil este análisis
8 personas han encontrado divertido este análisis
9.0 h registradas
Publicado el 22 de julio
Sir, You Are Being Hunted is definitely unique in the genre of procedurally-generated survival games. Yes, there's a procedurally-generated landscape for you to explore making each game unique but there's a clear goal in the game: you've to retrieve various scattered fragments of a machine spread over five islands and bring them back to a stone circle on the center island. Each island is a randomly-generated landscape but you select a theme for them individually like Mountain, Castle, or Industrial. It helps making each island visually unique as it can become tricky later on in the game remembering which areas you've visited.
Actually finding scattered fragments is tricky; despite a white plume of smoke emanating from them, they'll be spread over a wide area and if the weather is overcast or foggy, then you're going to be searching for a long time.A compass point at the top of the screen will show you where the stone circle is located, along with boats which act as save points as well as transport to the other islands. The fragments themselves aren't marked so you've got to start surveying the landscape as best you can while avoiding detection and keeping yourself well fed.
What's also interesting is the game gives you a range of starting classes. Although there's no mechanical differences between them, each has a unique set of starting items. The Aristocrat (the default option), Officer, and Gamekeeper have a lot of immediately useful items, like bandages, traps and weapons. The Cook, Inventor, the Old Soak, and Artist are more orientated towards either food or esoteric items.
In truth, you could pick any class you wanted because you'll have to scavenge and forage as soon as possible. Your vitality is always dropping and in order to keep it up, you'll need to eat or drink what you can find in various buildings across all the islands. Whether it's some dubious eggs, marmalade, or some nourishing stout ale, keeping your vitality will allow your health to regenerate; if it drops too low then you're going to die quickly in a skirmish.
However, Sir, You Are Being Hunted reveals itself to be a mixed bag when it comes to the actual business of being hunted. Often times you'll see a small posse of hunters stroll past not too far from you without worry; others, you'll see a pair simply loitering around some buildings. While initially worrying, you'll soon learn to simply stick to some long grass and avoid them.
What's more inconvenient are times where you find hunters sticking really close to a fragment that you've spotted from a distance. It's possible to distract them with a flying bottle, but it's frustrating when the fragment is located on an open patch of ground which means you'll be spotted anyway.
Even more annoying is when the landscape works against you and puts a fragment in a really hard-to-reach spot; I found out one of the last fragments I was searching for was on top of a rocky outcrop by the shore. It was inaccessible on all sides, there were two robots patrolling the area, and a big tentacle monster killed me after I spent too much time in the water. Rare as this may be, these situations essentially halt all progress you've made and require a total restart.
When it does all come together, Sir, You Are Being Hunted delivers a tense atmosphere that's unlike anything else. When you get close to any robotic hunter, you'll hear gentle music cues that really make you feel the pressure; even just the quirky robotic warbling you hear emanating from your hunters is nerve-racking.
As you collect fragments, you'll start to see enemies like the Landowner on the horizon and feel the urgency rise. Finding those fragments as fast as possible suddenly becomes the most important thing you can do. Unlike many games, even though you can pick up lots of items and weapons, you never feel truly empowered and the enemies are never a push over. A pair of basic hunters can still pick you off without too much trouble and believe me, they will.
With too many enemies present, Sir, You Are Being Hunted would simply be an open-world shooter, but with too few, it would be boring. While many might find its empty spaces dull, they always carry with them a hidden threat that a pipe-smoking robot has you in its crosshairs with its steely finger on the trigger.
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