Sir, You Are Being Hunted is a freedom sandbox stealth experience, where each playthrough is unique, thanks to our British Countryside Generator. Escape from these robot-infested islands with violence, trickery and stealth. This brutally funny game is available for Windows, OSX, and Linux.
Évaluations des utilisateurs :
Récentes :
variables (15 évaluation(s)) - 66% des 15 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
très positives (2,730 évaluation(s)) - 82% des 2,730 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 19 août 2013

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Acheter Sir, You Are Being Hunted

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

-75%
$19.99
$4.99
 

Articles

“Everything about Sir is either silly or scary.”
IGN

“A cold-sweat thrill.”
Polygon

“There's nothing quite like Sir, You Are Being Hunted.”
Eurogamer

À propos de ce jeu

Sir, You Are Being Hunted is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and even fight back with stolen weapons.

Sir is a stealth and survival game unlike any other.

And it now has multiplayer!

Key Features


  • First-person stealth and survival.
  • Procedurally-generated British landscape.
  • Five biomes to explore: castle, industrial, rural, mountainous, and fenland.
  • Infinite replayability in a sandbox world.
  • Powerful, brutal AI that becomes tougher as you play.
  • Tea and biscuits.
  • Foliage-based stealth system.
  • Scavenge to survive.
  • Play as Sir or Madam.
  • Relentless Britishness.
  • NEW! Be hunted with other terrified ladies & gentlemen.

Every Game Unique!

Sir, You Are Being Hunted is set on a mysterious archipelago generated procedurally by you, and therefore unique to each game you play. You can define your own islands, each one created in moments by our rather clever British Countryside Generator. These islands are then populated by a raving aristocracy of murderous robots, their robot hounds, and worse. You job is simply to survive, and get home.

You're not entirely alone, though: The disembodied voice of Walters, your butler, will help you and offer advice.

Ultimate AI Threat


Sir's AI is one of the toughest in stealth, and as an open-world game, it's unique in its field. The robots are some of the most aggressive and intelligent game enemies you will ever experience, and will pursue you even after losing sight of you. Expect to be hunted!

The Most British Of Games


Sir, You Are Being Hunted is set in a parallel Britain, complete with bleak villages, rocky highlands, bramble-filled woodland, decrepit farms, and crumbling post-industrial landscapes. Made with the remarkable power of our British Landscape Generator, these landscapes are enormously evocative and teeming with detail. Take time to explore, and find that vital hidden flask of tea!

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Système d'exploitation : Windows 7, Windows 8
    • Processeur : Intel Core 2 Duo, AMD Athlon X2, or equal at 1.6GHz or better
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : DirectX 9.0c-compatible, SM 3.0-compatible
    • DirectX : Version 9.0c
    • Espace disque : 1 GB d'espace disque disponible
    • Carte son : DirectX 9.0c-compatible, 16-bit
    Recommandée :
    • Système d'exploitation : Windows 7, Windows 8
    • Processeur : QuadCore 2.0 GHz +
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GeForce 8800 GTS or better, 512MB+ VRAM
    • DirectX : Version 9.0c
    • Espace disque : 1 GB d'espace disque disponible
    • Carte son : DirectX 9.0c-compatible, 16-bit
    Minimum:
    • Système d'exploitation : 10.7.5 (Lion)
    • Processeur : 2.2 GHz Intel Core 2 Duo
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Integrated
    • Espace disque : 1 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : 10.8.2 (Mountain Lion)
    • Processeur : 2.4 GHz Intel Quad Core
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Nvidia Geforce GT 120 / ATI Radeon HD
    • Espace disque : 1 GB d'espace disque disponible
    Minimum:
    • Système d'exploitation : Ubuntu 12.04
    • Processeur : 2.2 GHz Intel Core 2 Duo
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : DirectX 9.0c-compatible, SM 3.0-compatible
    • Espace disque : 1 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Ubuntu 12.04
    • Processeur : QuadCore 2.0 GHz +
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Nvidia Geforce GT 120 / ATI Radeon HD
    • Espace disque : 1 GB d'espace disque disponible
Évaluations des utilisateurs
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Récentes :
variables (15 évaluation(s))
Globales :
très positives (2,730 évaluation(s))
Publiées récemment
TravelingWater
( 3.0 heures en tout )
Posté le : 24 juin
I bought this game because I like Stealth. I love the Thief series. Deus Ex. Metal Gear. If I can sneak and outsmart my enemies, I'm all in.

This game makes that rather difficult. Each of my untimely demises brought about a story, and made me shout. Each time I was able to crouch behind a bush, tree, fence, and watch the search lights of the enemy sweep past my hiding spot, I got a terrified little thrill. There's a lot of sneaking, and searching, and standing out in the open trying to find the next waypoint, but it all leads to moments like that.

I ran into a small copse of trees to hide from several pipe-smoking robots out looking for me. As I slipped further into the trees and into a low swampy area, I heard this sound. It was errie, something new, and difficult to locate. I peeped around the large tree I was hiding behind, and saw this big, round, shadowy figure slowly plodding through the swamp with the help of a cane. I had no idea what he could do. What his attacks were. How well he could see. I only knew he was taller than I was, with round, white eyes, and that huge cane. I hid from him, not because I knew what kind of threat he posed, but because I DIDN'T know, and that was much more frightening.

That's what Sir, You are being Hunted does best. It leaves things up to your imagination. It is very much in the ilk of Brittish Movies like, "Cold Comfort Farm," were one of the characters constantly says, "I saw something nasty in the wood shed," but all they show you is her peering into the shed, and her screaming in terror. Well, I saw something nasty in the water, and I'll never go for a swim there again.

I recommend this. It's a slow, creeping, cornered by wolves sort of game, and I've greatly enjoyed playing so far. Give it a shot!
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Yog-Sothoth
( 30.7 heures en tout )
Posté le : 24 juin
This is one of my favorite games. Like black licorice, it's not for everyone, but some people will find they really enjoy it. The replayabillity isn't the best, but I enjoy picking it up every other month when my library feels dry and I don't want to try anything new. I just started to play in multiplayer with my brother, and that is where I've had the most fun so far. I generally pick a flat cap and a red coat, pretending I'm a russian scientist-- slav squating and complaining about the lack of vodka. If you have a bit of an imagination and know how to play a rusty trombone it's hard to beat this game. On a seperate note it runs quite nicely on my laptop, the music and atmosphere really capture depressing English weather and I haven't encountered any bugs since the ghost dogs clinging to people after they've been killed (which has been fixed). Overall it's a great game and I'd love to see more from this development company, whether they continue with this or move on to something else.
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Myrage Anne
( 2.5 heures en tout )
Posté le : 23 juin
I haven't played this game for very long yet (only 19 mins so far), but I already love it. The music is great, the story is confusing, and the enemies can actually make you jump. The whole idea of you being hunted is nerve wracking along with the fact that you have no allies. You must search for food and safe places to hide as more and more robots join in on the hunt.
Yes, I haven't played for very long and yes, I'll probably edit this review later on in life, but it's still a great game! You are always looking for places to hide, and you are always on your guard.
You can tell this game is doing it's job when you are frightened by a little bunny running across the screen.
There is so much I can say about this game, but I won't. All I shall say is that the graphic style is nice, the robot diversity is great, the music is edgy and strange, and the game play isn't that bad. Besides, the robots have top hats and monocles, how awesome can you get with this game?
8/10 it's my first horror related game and I love it. I'll be telling all of my friends about this game in the future.
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FinSaver
( 13.5 heures en tout )
Posté le : 20 juin
First off, I have had this game for a while and I really like it. I has a creepy and ominous feeling to it and it really adds to the atmosphere. The inventory system is kind of weird to get used it but it teaches you to keep what is absolutely neceassary from junk. Overall, I'd say it's a good buy. BUT, and I say this because it should be fixed, after you complete the centre island, the robot spawning on the other islands is crazy. You could do one thing and then be surrounded by 20 robots (I say 20 because this happened to me twice.) You can change the spawing rate which I suggest you do because if you don't it makes the game extremely difficult. Other than that, it's great.
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Grayson
( 0.4 heures en tout )
Posté le : 16 juin
Utterly disappointing. I really liked the premise, but the game just doesn't deliver. Awful visuals, mediocre audio, and a world that is barren, lifeless, and dull instead of charming and funny. Poor instructions for anything, and controls are weak.

What really killed it for me was just the lack of excitement. Houses are literally just doors where you interact to open a loot box (most of which is useless garbage - why?), and there's just not much that happens. Lasted less than 30 minutes before I gave up out of boredom.
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<Insert Name Here>
( 15.5 heures en tout )
Posté le : 16 juin
Down, down down! Ok, keep your head down. There, through the trees? See the town? I think there's some food and stuff left there... What? yes, I know it's dangerous.. Ok, come on... keep low... go go go!, stay in the grass, as much as you can... Look, a wall, head for it! KEEP DOWN! shh! ok... stay by the wall.... just a bit further... quick, look around the phone box.. what can you see? SH*T! head down.. I think it saw me... breathe.. breathe.. Ok, I think it's lost interest... quick, peek again... good... it's headed down that side street.. ok, quick dash, around that barrel, and the remains of the shopping cart, and the house will shield you.. GO!.. quickquickquick...DOWN! God, not a moment too soon.. there's three of them! I didn't see the other two. OK, check inside.. what is there? is that IT? no, we can't eat that.. a rock may be useful.. It gives me an idea....

OK, let's try that house... I know, they're in the way... here! Nnng! Haha, they heard the rock hit that phone box.. ok, count to 3.. 1, 2.. 3, go! keep low... careful! now!..ok, made it, what's in this house? rags, good... some marmalade, excellent.. Pickled eggs, oh thank god! Here, pass me a few.. mm.. oh that's good. I was so hungry.. Right.. we're going to have to get out of here, it's too dangerous. One more egg, though... ahh.. I think I saw a boat a mile or so that way, off to the south... it means a quick dash over the grass, and into that field of wheat, then through those woods.

I think the robots are gone.. ok, GO!.. RUN!.. UH OH, I think they.... SH*T! That missed me by.. OW! AAGH, they got me in the arm.. KEEP RUNNING! FENCE! JUMP IT! THEY'RE COMING!.. Jesus. the fence stopped that one! OK, the fence'll hitch 'em up.. cross the field, RUN.. We're losing them... Wait, what's that? Looks like a scarecrow, haha.. wh? It's... looking at me! What? Come on, leave it, it's just... AAGH! HOW DID IT GET BEHIND ME? Oh god, RUN! It's SHOUTING FOR HELP! RUN!!! AGH, IT'S THERE AGAIN!! No, it moves when you stop looking at it.. keep looking at it.. back off... slowly... Uh oh, the others are coming in from the other way.. they're going to cut us off... We just have to get out of this field... keep backing away... I know they're coming, but keep looking at it.. back up, slowly... keep going... Wha! Oh, it's the fence on the other side! That thing is still looking at us, and it's told the others where we are.. they're coming... just keep backing along the fence... feel it with your hands, don't stop looking...

We're losing sight of it now.. Oh! It's turned away! I think it lost sight of us first! .. ok, get down... crawl in the wheat, keep your head down... go go .... The others went to where the scarecrow was last looking.. I think.. oh thank god, there's a break in the fence... through! Go!.. keep down.. there's the edge of the woods and small depression in the ground.. Keep low, head down, let the terrain shield you... look! A small hut ibehind those trees. it might have some food. I think I might be bleeding from that nick in the arm.. quick, commando crawl into the woods... three meters.. two.. one... through that bush... ok, we're surrounded by trees, head for the cabin.... ow! nettles.. keep going.. just around this pond... ok look inside.. Yes! A pistol.. and a few bullets.. That'll help.. Let me.. bandage my arm.. ok, done. I.. just.. need to sit.. down... Ahh... *time passes*..

Wh? what's that sound? Wha?.. Oh no.. look! Some kind of hot air balloon with a searchlight! and it's coming our way! I think there are robots on it with binoculars.. Look, the boat's not far.. let's head off... it takes us slightly away from the path of the balloon... OK, come on... there's nobody about, let's run! Go!... Mind that fencepost! And a postbox.. weird.. what's that doing here? Hmm, ok, Over this rise... there! Through the reeds, down on the water! It's the boat, come ON! What do you mean you saw something? What? where? There? some smoke? Leave it! Yes, it might be important, but that balloon might see us if it comes this way! OK, OK let's check it out, quickly..

It looks like it's coming from beyond that ruined barn... keep quiet... let's head for the barn and use it as cover... Shame the grass is so short here.... Nngg.. let's quietly check the place out... good.. nothing here.. just a barrel.. with... mmm.. HAHA! whiskey! Ohhh yeaahhh.. I am gonna party like it's 1999! *glug*.. ahhhhhhhh.. ♥♥♥♥, shure hit she shpot... mmmm... hey, why you all blurry? mmm.. oh! bottle might come in handy.. Right, I*uhic*, I shay, I'm ready to check that shmoke out... letsh move-out!... But. keep low anyway.... follow that dry shtone wall... Aahh, the whiskey's wearing off.. There, I can see the smoke.. looks like a few robots guarding it.. Why? Let's get closer.. Oop! Down! he saw me, shh!. *whisper* there's a big rock.. let's head for that when he turns away... ok, go!....

That whatever-it-is, is right on the other side of this rock, you can hear it humming! . Let's see what they make of this bottle! MMMmff! haha, boy that was a long throw... ha! a pleasing sound.. Oh, that got their attention! There they go, quick, go grab it! Yes! Get it! What is it? I don't care, take it!, come ON! They're coming back! Ow! Watch it! OK, what was it? some kind of cog thing. Looks like the shape on that stone in the stone circle.. bizarre. ok, let's head for the boat, you've satisfied your curiosity.. Keep the rocks between them and us! Let's go.......

SYABH is a brilliant stealth game. The programmers who made the random scenery and terrain are geniuses. It may also be the most british game of all time, as well! The end-music is well worth playing through for, as well...

If I had to describe this game, it changes it feel according to what you're doing. Sometimes it feels like Thief, sometimes "S.T.A.L.K.E.R"... The whole atmosphere is excellent, and despite dieing repeatedly, I just couldn't stop, because I knew I could beat it with patience. Oh, yes, that's what this game needs, patience, and LOTS of it. You are very vulnerable, so being quiet, taking your time, and planning your move will help you immensely. The graphics aren't as polished as a AAA game, and the music is ambient and atmospheric, sounding like some of the stock sounds from a synth app. The UI is minimal and does look a little amateurish.. However, none of that really detracts from the game. The locations are superb, the path-finding is excellent, and the constant pressure to keep moving is superb. you really do feel like you're public enemy #1.

Well recommended, but not for people who only like SHMUPS and FPSes... Quake, this ain't. If you liked Thief, though, this is more your style. Make sure you have a thermos of tea and some biscuits when you play as well. It's what us brits would do :)
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jameslucas
( 2.7 heures en tout )
Posté le : 14 juin
Sir, You Are Being Hunted is a bad game that could probably become a good game with just a few more weeks of tuning on the part of the developers. The open nature of the game allows for varying play styles, but any player is going to spend their time on some balance of sneaking, looting, fighting, and collecting artifacts. Most of these activities are quite badly implemented at present.

The sneaking is the selling-point of the game and thereby the most disappointing. A "visibility" meter indicates how easily enemies can see the player's avatar, but the meter flatly contradicts the apparent terrain. The avatar can be 0% visible in foot-high grass, and it can be 100% visible in a dense thicket. Aside from simply memorizing all the different plant models, there's no way to intuit a concealed way through the landscape.

The looting is not glitchy per se, but it is tedious: some 90% of the loot is useless (and marked as such), and loot-areas are often clustered in identical-looking buildings, making it hard to remember which caches are picked-over and which may still hold riches. Food is so scarce that the player must spend a third to half their time in pursuit of it instead of going after the artifacts that are the ostensible focus of the game. Other essential types of loot are rare to the point of being absent. (After two hours of game-play, I've yet to find a means to light a campfire for cooking the copious amounts of raw meat I've acquired.)

The combat aspect is reasonably well developed by comparison, in that guns behave in an intuitive and non-glitchy fashion, but no matter how satisfying the gunfights are, they're necessarily a secondary aspect of the game because, even with a very agressive strategy of mowing-down most or all enemy robots early, the shuttling of artifacts requires so much time (due to a strict limits on inventory size) that food becomes an urgent requirement and the tedious process of looting cannot be avoided.

Sadly, if you're looking for a game that offers ponderous weapons, kooky loot, rotten eggs, metal men, and proceedurly generated terrain, you'll find a much more complete and satisfying experience in Minecraft.
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The Garfunkler
( 52.9 heures en tout )
Posté le : 13 juin
Best Thing Since The Unstoppable Tide Of islam
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varmintman56
( 3.6 heures en tout )
Posté le : 13 juin
if you like S.T.A.L.K.E.R you will probably love this prepare for a game that is filled with robots that want to hunt humans for there pornograhic dvds enjoy realistic phesant audio and prepare to be visited by (fat ♥♥♥ johnny) (guy with huge legs but really small torso and head) (attack dogs that well attack you) (and normal english robots) enjoy hilarious dialog like (dont tell my wife) and (what is that) and then get shot cause in sir you are being hunted humans are well the game never specified last i checked
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JRavana
( 9.2 heures en tout )
Posté le : 12 juin
This is a game about charging down shotgun weilding robots with a hatchet while screaming like a madman/woman. Or you can pretend you have a cardboard box and sneak around everywhere, but where's the fun in that? With that said, at full price perhaps a bit expensive for what's offered.
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Évaluations les plus pertinentes  Dans les 30 derniers jours
34 personne(s) sur 44 (77%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
6.3 heures en tout
Posté le : 31 mai
The game is actually sort of good and worth a chuckle. But it's slightly below the bar over which I'd recommend it - especially at full price.

The thing is: for the first few minutes while it's a novelty it's hilarious. But soon enough you'll start to find the problems. For example, there's no story, no background, no nothing. You're just "there" and need to collect a few things that don't make sense.

But ok, I can live with that. However, for single player the biggest letdown is replayability: There's none. Sure it's a procedural world but it's plain and boring. So once you've seen one you've seen it all.

Multiplayer could really save this game. That's where I've spent most of my playing time. It's fun, until you realize all the shortcuts that have been done and how much more simple the game is compared to single player. The MP is fun but it feels completely unfinished. And from what I remember it really is.

So what puts the last nail on the coffin is that it isn't in development any more. I was enthusiastic about this game while it was being developed. When MP came out the devs said they'd improve it. This never happened apart from a couple of bug fixes... Until they apparently said "meh, good enough" and left it at that.

It's a sad state of affairs but unfortunately one in which many good ideas get buried.

TL;DR

If you like playing something "different" with a "peculiar sense of humour" then this may be for you. Grab it on a strong sale. If you can get a 4-pack for little money it's also worth gifting to some friends and play some MP for an hour or two worth of laughs. Most of the fun goes away after the novelty wears out though.
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6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
9.2 heures en tout
Posté le : 12 juin
This is a game about charging down shotgun weilding robots with a hatchet while screaming like a madman/woman. Or you can pretend you have a cardboard box and sneak around everywhere, but where's the fun in that? With that said, at full price perhaps a bit expensive for what's offered.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
13.5 heures en tout
Posté le : 20 juin
First off, I have had this game for a while and I really like it. I has a creepy and ominous feeling to it and it really adds to the atmosphere. The inventory system is kind of weird to get used it but it teaches you to keep what is absolutely neceassary from junk. Overall, I'd say it's a good buy. BUT, and I say this because it should be fixed, after you complete the centre island, the robot spawning on the other islands is crazy. You could do one thing and then be surrounded by 20 robots (I say 20 because this happened to me twice.) You can change the spawing rate which I suggest you do because if you don't it makes the game extremely difficult. Other than that, it's great.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
3.6 heures en tout
Posté le : 13 juin
if you like S.T.A.L.K.E.R you will probably love this prepare for a game that is filled with robots that want to hunt humans for there pornograhic dvds enjoy realistic phesant audio and prepare to be visited by (fat ♥♥♥ johnny) (guy with huge legs but really small torso and head) (attack dogs that well attack you) (and normal english robots) enjoy hilarious dialog like (dont tell my wife) and (what is that) and then get shot cause in sir you are being hunted humans are well the game never specified last i checked
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
Recommandé
15.5 heures en tout
Posté le : 16 juin
Down, down down! Ok, keep your head down. There, through the trees? See the town? I think there's some food and stuff left there... What? yes, I know it's dangerous.. Ok, come on... keep low... go go go!, stay in the grass, as much as you can... Look, a wall, head for it! KEEP DOWN! shh! ok... stay by the wall.... just a bit further... quick, look around the phone box.. what can you see? SH*T! head down.. I think it saw me... breathe.. breathe.. Ok, I think it's lost interest... quick, peek again... good... it's headed down that side street.. ok, quick dash, around that barrel, and the remains of the shopping cart, and the house will shield you.. GO!.. quickquickquick...DOWN! God, not a moment too soon.. there's three of them! I didn't see the other two. OK, check inside.. what is there? is that IT? no, we can't eat that.. a rock may be useful.. It gives me an idea....

OK, let's try that house... I know, they're in the way... here! Nnng! Haha, they heard the rock hit that phone box.. ok, count to 3.. 1, 2.. 3, go! keep low... careful! now!..ok, made it, what's in this house? rags, good... some marmalade, excellent.. Pickled eggs, oh thank god! Here, pass me a few.. mm.. oh that's good. I was so hungry.. Right.. we're going to have to get out of here, it's too dangerous. One more egg, though... ahh.. I think I saw a boat a mile or so that way, off to the south... it means a quick dash over the grass, and into that field of wheat, then through those woods.

I think the robots are gone.. ok, GO!.. RUN!.. UH OH, I think they.... SH*T! That missed me by.. OW! AAGH, they got me in the arm.. KEEP RUNNING! FENCE! JUMP IT! THEY'RE COMING!.. Jesus. the fence stopped that one! OK, the fence'll hitch 'em up.. cross the field, RUN.. We're losing them... Wait, what's that? Looks like a scarecrow, haha.. wh? It's... looking at me! What? Come on, leave it, it's just... AAGH! HOW DID IT GET BEHIND ME? Oh god, RUN! It's SHOUTING FOR HELP! RUN!!! AGH, IT'S THERE AGAIN!! No, it moves when you stop looking at it.. keep looking at it.. back off... slowly... Uh oh, the others are coming in from the other way.. they're going to cut us off... We just have to get out of this field... keep backing away... I know they're coming, but keep looking at it.. back up, slowly... keep going... Wha! Oh, it's the fence on the other side! That thing is still looking at us, and it's told the others where we are.. they're coming... just keep backing along the fence... feel it with your hands, don't stop looking...

We're losing sight of it now.. Oh! It's turned away! I think it lost sight of us first! .. ok, get down... crawl in the wheat, keep your head down... go go .... The others went to where the scarecrow was last looking.. I think.. oh thank god, there's a break in the fence... through! Go!.. keep down.. there's the edge of the woods and small depression in the ground.. Keep low, head down, let the terrain shield you... look! A small hut ibehind those trees. it might have some food. I think I might be bleeding from that nick in the arm.. quick, commando crawl into the woods... three meters.. two.. one... through that bush... ok, we're surrounded by trees, head for the cabin.... ow! nettles.. keep going.. just around this pond... ok look inside.. Yes! A pistol.. and a few bullets.. That'll help.. Let me.. bandage my arm.. ok, done. I.. just.. need to sit.. down... Ahh... *time passes*..

Wh? what's that sound? Wha?.. Oh no.. look! Some kind of hot air balloon with a searchlight! and it's coming our way! I think there are robots on it with binoculars.. Look, the boat's not far.. let's head off... it takes us slightly away from the path of the balloon... OK, come on... there's nobody about, let's run! Go!... Mind that fencepost! And a postbox.. weird.. what's that doing here? Hmm, ok, Over this rise... there! Through the reeds, down on the water! It's the boat, come ON! What do you mean you saw something? What? where? There? some smoke? Leave it! Yes, it might be important, but that balloon might see us if it comes this way! OK, OK let's check it out, quickly..

It looks like it's coming from beyond that ruined barn... keep quiet... let's head for the barn and use it as cover... Shame the grass is so short here.... Nngg.. let's quietly check the place out... good.. nothing here.. just a barrel.. with... mmm.. HAHA! whiskey! Ohhh yeaahhh.. I am gonna party like it's 1999! *glug*.. ahhhhhhhh.. ♥♥♥♥, shure hit she shpot... mmmm... hey, why you all blurry? mmm.. oh! bottle might come in handy.. Right, I*uhic*, I shay, I'm ready to check that shmoke out... letsh move-out!... But. keep low anyway.... follow that dry shtone wall... Aahh, the whiskey's wearing off.. There, I can see the smoke.. looks like a few robots guarding it.. Why? Let's get closer.. Oop! Down! he saw me, shh!. *whisper* there's a big rock.. let's head for that when he turns away... ok, go!....

That whatever-it-is, is right on the other side of this rock, you can hear it humming! . Let's see what they make of this bottle! MMMmff! haha, boy that was a long throw... ha! a pleasing sound.. Oh, that got their attention! There they go, quick, go grab it! Yes! Get it! What is it? I don't care, take it!, come ON! They're coming back! Ow! Watch it! OK, what was it? some kind of cog thing. Looks like the shape on that stone in the stone circle.. bizarre. ok, let's head for the boat, you've satisfied your curiosity.. Keep the rocks between them and us! Let's go.......

SYABH is a brilliant stealth game. The programmers who made the random scenery and terrain are geniuses. It may also be the most british game of all time, as well! The end-music is well worth playing through for, as well...

If I had to describe this game, it changes it feel according to what you're doing. Sometimes it feels like Thief, sometimes "S.T.A.L.K.E.R"... The whole atmosphere is excellent, and despite dieing repeatedly, I just couldn't stop, because I knew I could beat it with patience. Oh, yes, that's what this game needs, patience, and LOTS of it. You are very vulnerable, so being quiet, taking your time, and planning your move will help you immensely. The graphics aren't as polished as a AAA game, and the music is ambient and atmospheric, sounding like some of the stock sounds from a synth app. The UI is minimal and does look a little amateurish.. However, none of that really detracts from the game. The locations are superb, the path-finding is excellent, and the constant pressure to keep moving is superb. you really do feel like you're public enemy #1.

Well recommended, but not for people who only like SHMUPS and FPSes... Quake, this ain't. If you liked Thief, though, this is more your style. Make sure you have a thermos of tea and some biscuits when you play as well. It's what us brits would do :)
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38.1 heures en tout
Posté le : 8 juin
i mean its a fun game worth about 20 hours of game play, the variety and enemies are cool but the devs seem like they dont care about the game anymore
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45 personne(s) sur 49 (92%) ont trouvé cette évaluation utile
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1.7 heures en tout
Posté le : 30 juillet 2014
En achetant ce jeu je m'attendais à une sorte de jeu de survie dans lequel des robots te chasse sur une petite map et où les armes sont difficiles à avoir (un peu comme un Don't Starve en FPS avec des robots =P), je me trompais.

En fait, le jeu emmène le joueur sur une grande île sur laquelle il y a d'autres îles accessibles par les bords du centre, on peut choisir sa classe au début (par exemple le "Policier" qui commence avec un revolver) et ensuite la loi du plus fort prend le dessus : Les robots qui sont en groupe sont difficiles à battre au début, mais c'est souvent gratifiant car leurs armes les tuent en un coup (le revolver les tuent en 3 balles, ce qui est réaliste). Le protagoniste (vous) se réveille près d'une sorte de Stonehenge qu'il faut charger de cristaux pour retourner chez soi, ils sont souvent dans les feux de camp (Un conseil : Cuisez votre viande crue si vous en avez avant de prendre le cristal car après le feu s'éteint (ce qui attire les robots)).

Au niveau de la survie, il y en aussi :
- Il y a une barre de faim, qui ne peut pas être rechargée en mangeant des assiettes ou des crânes. (on peut)
- Si vous vous couper vous saignez et il faudras un bandage sans quoi vous mourrez.
Ainsi que de la furtivité : Vous pouvez approcher les robots en discrétion dans les hautes herbes par exemple et leur tirer dessus (ils sont généralement 3 - 4) ou les couper si vous trouvez une hache. Par contre personne n'est sans savoir qu'un coup de feu fait du bruit, mais vous pouvez prendre les bouteilles et les lancer, ce qui fera aller voir les robots ailleurs.
L'inventaire quand à lui fonctionne par cases, une assiette prendras 4 cases par exemple et une bouteille 2. Donc si vous avez joué à Dr. Mario ou Fragile Dreams (jeux pas connus, Fragile Dreams est un très bon jeu d'horreur sur Wii) vous ne devriez pas avoir de problèmes avec ça.

Ce Early Access a un futur tout tracé, j'attend surtout un workshop et un multijoueur.

Si vous ne parlez pas Anglais il faut surtout retenir l'histoire des cristaux violets.

En espérant que cette évaluation vous a été utile.
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27 personne(s) sur 27 (100%) ont trouvé cette évaluation utile
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21.4 heures en tout
Posté le : 25 mai 2015
Ce jeu est un sandbox, la map n'est pas la même à chaque partie, la génération de la map est personnalisable, tout comme les nombres et types d'ennemis présents. Sir, You Are Being Hunted est un survival, ou vous devez, soit combattre les robots, soit les fuir et se cacher, et le principale objectif est de survivre, pour trouver des artefact répartie dans toute la map et les ramener au point de départ, le tout sans se faire tuer. Bien sur, cela peut être rageant, mais heureusement, il est possible de faire une sauvegarde à chaque fois qu'on va sur la pierre centrale de la map. Donc si on meurt, on reviens à la dernière sauvegarde, et si on quitte la partie aussi. Attention, la pierre centrale pourrait être infesté de robots aussi 'o'

Les robots dégagent un certain "champ de vision" avec un faisceau de lumière rouge qui dégagent de leur yeux. On peut aussi entendre la présence des robots. Et comme dit plus haut, tout est personnalisable, tout comme la difficulté du jeu.

C'est un très bon jeu survival, la jouabilité est infinie et l'univers est très bien fait.
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25 personne(s) sur 25 (100%) ont trouvé cette évaluation utile
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11.2 heures en tout
Posté le : 14 juillet 2015
"Avec ou sans nuage de lait votre thé ?"

Vous êtes un noble aristocrate qui a atteri sur un archipel inconnue à cause d'une expérience qui a mal tourné. Sans aucun équipement, vous voilà seul avec comme unique aide un tutoriel de 26 secondes sur la situation : Pour revenir à la maison, vous devez retrouver les différents artefacts qui vous ont fait venir ici, éparpillés sur les 5 îles du jeu.

Mais voilà, vous vous rendez compte que l'archipel est peuplé de robots qui ont pour amusement de tirer sur tout ce qui n'est pas mécanique... et qui se tirent entre eux s'ils s'ennuient un peu trop d'ailleurs.

Entre deux pauses "tea and biscuits", vous allez devoir survivre, vous cacher (souvent) et distraire les robots pour récupérer ces artefacts. La nuit sera votre pire ennemi et vous crierez au miracle quand vous trouverez une arme (avec que quelques munitions). A chaque instant, vous stresserez sachant que vous pouvez mourir ou avoir une crise cardiaque de peur à chaque coin de l'archipel... et que les sauvegardes sont que entre les différentes (grandes) îles.

Sir, You are Being Hunted est finalement un jeu unique, agréable, jouant avec votre stress.
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909 personne(s) sur 999 (91%) ont trouvé cette évaluation utile
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13.3 heures en tout
Posté le : 11 juin 2015
I was hungry

With 75% of my inventory occupied by bottles and empty guns, but no food or rags, I need to find a source of food. a house to loot, perhaps. I scurry into a forest after the sound of a squadron falls upon my ears; I am in no condition to fight. I wander the forest for a little bit, helplessly watching my vitality droop into the low thirties. I need food, drink, anything.

And fast.

After crawling through the forest for a few minutes, I hear humming. There is a lone robot here. I scope out the immediate area, hoping to set course away from certain doom. Upon laying eyes on the beast, however, I sit in place, carefully calculating where it was traveling.

For it was passing an unlooted shack.

I watch the shack and robot from above, for I was stationed on a hill just out of sight. My vitality is hitting the low teens. This shack was is last shot at life, for any village would be too far to not starve. This is my last chance, and I need to spend it wisely. I note the robot's steady patrol around the shack, and sprint when he rounds the corner away from the door. I do not care if I am seen; I could run after I retrieved any food in the shack, and any other course of action would leave me dead.

A meter or so away, I note that I can no longer hear the robot humming. This was either my lucky day, or my last. I got within a few decimeters of the door, so close to life once more.

Snap

That is all I hear, and all I need to hear. I am dead. The abrupt and loud snap and accompanying crunch can only mean one thing.

I quickly look down to inpect my injured shin, shattered by a perfectly placed bear trap. I quickly try to undo the traps mechanisms, to free myself and run. I am interupted by a loud click above my head, to which I stand up to identify. I am greeted by the barrel of a large gun, and then by a bright light and darkness. I can feel the ground as I land, I feel it welcome me to a long, peaceful slumber. As I fall into eternal sleep, I am greeted with a lullaby, a familiar song that I am unable to name. It was unsettling, however in the way it was sung, or rather, hummed.

And it sounded oddly robotic.
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