STORE COMMUNITY ABOUT SUPPORT
Dogs and trombones are now working in multiplayer. The trombone is networked up so that you can play "tunes" for multiplayer friends (the mouse wheel controls pitch.)
An exceptionally productive week has resulted in some great new features and a tonne of bugfixes. Version 0.1.48 will now be LIVE on your Steam library if you've opted in to the beta. As always the full patch notes are below but some stand out features include: The return of the Dog NPC, higher damage from Players and most pleasingly of all, the playable trombone. You've always been able to adjust the pitch of this in singleplayer (with the scrollwheel), but seeing a group of chums trying to hold a tune on rusty digital instruments in a big multiplayer brass band is the clear high-watermark for the whole project...
It's worth emphasising that the damage received from other players is now much higher (a common request). We're expecting to roll out server controls for this in the next update so that server operators will be able to set the % of damage from players per-server however they want (including 0% to facilitate non-pvp servers) but this week we're testing out the upper levels. Shotguns to the face aren't just flesh wounds anymore...
As always we've been reading your comments on the Steam and BR forums and have implemented some requests (the higher player damage for one, chat history etc) but we're still hungry for your feedback and bug reports so keep them coming.
Thanks once again for your continued support and we'll see you on the islands!
We're here with the first of a (hopefully) weekly series of updates to the Sir Multiplayer Test. The new version is v0.1.45. If you've opted into the Multiplayer Branch on Steam you should get the new update automatically.
The first week of testing went smoother than we could have hoped for with our official servers more or less constantly populated and only one short outage all week. It's all been remarkably stable and we're very pleased. It's also been fantastic to see so many of you hosting your own servers for friends and the general public, and to that end we've spent a good deal of this week adding some more controls for server operators. The full release notes are below but the long and short of it is there's now a proper voting system for electing and replacing admins, kicking grumpy ne'er-do-wells, voting to start maps if someone is idle in the lobby and won't ready up...
There are of course a number of bugs found and squashed - thanks to your feedback - so keep those reports coming in. We've been listening to feature feedback too and have added a new system for locating and identifying other players. You can now 'ping' your location onto the compass with a keypress (default “Y”) so friends can find each other or mark areas of interest like good loot. This marker will last for 10 seconds and for the duration the player's name will also appear above their head if you are within a certain distance. It's essentially the visual equivalent of shouting “Oi! I'm over here!”
Thanks from the whole team for your enthusiastic uptake of Multiplayer Sir, it's been fantastic to watch your streams and videos, and even better to play alongside you all.
More to come!
1. Server operators can now optionally add an Admin Password during set up.
Use #admin password to log in as admin with this password.
2. Admins can make other players the admin with #makeadmin playername.
3. You can now vote to use admin commands even if there is no admin.
Use #callvote command to start the vote (e.g #callvote kick playername to kick someone or #callvote new to start a new map. Clients then use #vote yes or #vote no to vote on this request.
#new – starts new map.
#restart - restarts current map.
#kick playername – kicks playername.
#admin password – logs in as admin if an admin password is set up on the server (note that admins logged in in this way override voted admins).
#makeadmin playername – makes playername the admin.
#lobby - returns players to the lobby.
Fixes & Additions
- Improvements to server browser (including auto-refresh, summary, and an alphabetised list).
- No more smashing/exploding sounds when joining lobbies.
- Reveal your name & position to other players by pressing a key (“Y” by default).
- Miscellaneous small bugfixes (rider volume, UI tweaks, similar sundries).
Big Robot Ltd and Sir, You Are Being Hunted, in addition to all game code, audio materials, and visual materials are © 2013-2014 Big Robot Ltd. All Rights Reserved.
You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam.
Enter up to 375 characters to add a description to your widget:
Copy and paste the HTML below into your website to make the above widget appear
Sign in to add your own tags to this product.