Sir, You Are Being Hunted is a freedom sandbox stealth experience, where each playthrough is unique, thanks to our British Countryside Generator. Escape from these robot-infested islands with violence, trickery and stealth. This brutally funny game is available for Windows, OSX, and Linux.
User reviews:
Recent:
Mixed (28 reviews) - 57% of the 28 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,732 reviews) - 82% of the 2,732 user reviews for this game are positive.
Release Date: Aug 19, 2013

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Reviews

“Everything about Sir is either silly or scary.”
IGN

“A cold-sweat thrill.”
Polygon

“There's nothing quite like Sir, You Are Being Hunted.”
Eurogamer

About This Game

Sir, You Are Being Hunted is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and even fight back with stolen weapons.

Sir is a stealth and survival game unlike any other.

And it now has multiplayer!

Key Features


  • First-person stealth and survival.
  • Procedurally-generated British landscape.
  • Five biomes to explore: castle, industrial, rural, mountainous, and fenland.
  • Infinite replayability in a sandbox world.
  • Powerful, brutal AI that becomes tougher as you play.
  • Tea and biscuits.
  • Foliage-based stealth system.
  • Scavenge to survive.
  • Play as Sir or Madam.
  • Relentless Britishness.
  • NEW! Be hunted with other terrified ladies & gentlemen.

Every Game Unique!

Sir, You Are Being Hunted is set on a mysterious archipelago generated procedurally by you, and therefore unique to each game you play. You can define your own islands, each one created in moments by our rather clever British Countryside Generator. These islands are then populated by a raving aristocracy of murderous robots, their robot hounds, and worse. You job is simply to survive, and get home.

You're not entirely alone, though: The disembodied voice of Walters, your butler, will help you and offer advice.

Ultimate AI Threat


Sir's AI is one of the toughest in stealth, and as an open-world game, it's unique in its field. The robots are some of the most aggressive and intelligent game enemies you will ever experience, and will pursue you even after losing sight of you. Expect to be hunted!

The Most British Of Games


Sir, You Are Being Hunted is set in a parallel Britain, complete with bleak villages, rocky highlands, bramble-filled woodland, decrepit farms, and crumbling post-industrial landscapes. Made with the remarkable power of our British Landscape Generator, these landscapes are enormously evocative and teeming with detail. Take time to explore, and find that vital hidden flask of tea!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7, Windows 8
    • Processor: Intel Core 2 Duo, AMD Athlon X2, or equal at 1.6GHz or better
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    Recommended:
    • OS: Windows 7, Windows 8
    • Processor: QuadCore 2.0 GHz +
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 8800 GTS or better, 512MB+ VRAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    Minimum:
    • OS: 10.7.5 (Lion)
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Integrated
    • Storage: 1 GB available space
    Recommended:
    • OS: 10.8.2 (Mountain Lion)
    • Processor: 2.4 GHz Intel Quad Core
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 12.04
    • Processor: QuadCore 2.0 GHz +
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (28 reviews)
Overall:
Very Positive (2,732 reviews)
Recently Posted
TravelingWater
( 3.0 hrs on record )
Posted: June 24
I bought this game because I like Stealth. I love the Thief series. Deus Ex. Metal Gear. If I can sneak and outsmart my enemies, I'm all in.

This game makes that rather difficult. Each of my untimely demises brought about a story, and made me shout. Each time I was able to crouch behind a bush, tree, fence, and watch the search lights of the enemy sweep past my hiding spot, I got a terrified little thrill. There's a lot of sneaking, and searching, and standing out in the open trying to find the next waypoint, but it all leads to moments like that.

I ran into a small copse of trees to hide from several pipe-smoking robots out looking for me. As I slipped further into the trees and into a low swampy area, I heard this sound. It was errie, something new, and difficult to locate. I peeped around the large tree I was hiding behind, and saw this big, round, shadowy figure slowly plodding through the swamp with the help of a cane. I had no idea what he could do. What his attacks were. How well he could see. I only knew he was taller than I was, with round, white eyes, and that huge cane. I hid from him, not because I knew what kind of threat he posed, but because I DIDN'T know, and that was much more frightening.

That's what Sir, You are being Hunted does best. It leaves things up to your imagination. It is very much in the ilk of Brittish Movies like, "Cold Comfort Farm," were one of the characters constantly says, "I saw something nasty in the wood shed," but all they show you is her peering into the shed, and her screaming in terror. Well, I saw something nasty in the water, and I'll never go for a swim there again.

I recommend this. It's a slow, creeping, cornered by wolves sort of game, and I've greatly enjoyed playing so far. Give it a shot!
Helpful? Yes No Funny
Yog-Sothoth
( 30.7 hrs on record )
Posted: June 24
This is one of my favorite games. Like black licorice, it's not for everyone, but some people will find they really enjoy it. The replayabillity isn't the best, but I enjoy picking it up every other month when my library feels dry and I don't want to try anything new. I just started to play in multiplayer with my brother, and that is where I've had the most fun so far. I generally pick a flat cap and a red coat, pretending I'm a russian scientist-- slav squating and complaining about the lack of vodka. If you have a bit of an imagination and know how to play a rusty trombone it's hard to beat this game. On a seperate note it runs quite nicely on my laptop, the music and atmosphere really capture depressing English weather and I haven't encountered any bugs since the ghost dogs clinging to people after they've been killed (which has been fixed). Overall it's a great game and I'd love to see more from this development company, whether they continue with this or move on to something else.
Helpful? Yes No Funny
Myrage Anne
( 2.5 hrs on record )
Posted: June 23
I haven't played this game for very long yet (only 19 mins so far), but I already love it. The music is great, the story is confusing, and the enemies can actually make you jump. The whole idea of you being hunted is nerve wracking along with the fact that you have no allies. You must search for food and safe places to hide as more and more robots join in on the hunt.
Yes, I haven't played for very long and yes, I'll probably edit this review later on in life, but it's still a great game! You are always looking for places to hide, and you are always on your guard.
You can tell this game is doing it's job when you are frightened by a little bunny running across the screen.
There is so much I can say about this game, but I won't. All I shall say is that the graphic style is nice, the robot diversity is great, the music is edgy and strange, and the game play isn't that bad. Besides, the robots have top hats and monocles, how awesome can you get with this game?
8/10 it's my first horror related game and I love it. I'll be telling all of my friends about this game in the future.
Helpful? Yes No Funny
FinSaver
( 13.5 hrs on record )
Posted: June 20
First off, I have had this game for a while and I really like it. I has a creepy and ominous feeling to it and it really adds to the atmosphere. The inventory system is kind of weird to get used it but it teaches you to keep what is absolutely neceassary from junk. Overall, I'd say it's a good buy. BUT, and I say this because it should be fixed, after you complete the centre island, the robot spawning on the other islands is crazy. You could do one thing and then be surrounded by 20 robots (I say 20 because this happened to me twice.) You can change the spawing rate which I suggest you do because if you don't it makes the game extremely difficult. Other than that, it's great.
Helpful? Yes No Funny
Grayson
( 0.4 hrs on record )
Posted: June 16
Utterly disappointing. I really liked the premise, but the game just doesn't deliver. Awful visuals, mediocre audio, and a world that is barren, lifeless, and dull instead of charming and funny. Poor instructions for anything, and controls are weak.

What really killed it for me was just the lack of excitement. Houses are literally just doors where you interact to open a loot box (most of which is useless garbage - why?), and there's just not much that happens. Lasted less than 30 minutes before I gave up out of boredom.
Helpful? Yes No Funny
<Insert Name Here>
( 15.5 hrs on record )
Posted: June 16
Down, down down! Ok, keep your head down. There, through the trees? See the town? I think there's some food and stuff left there... What? yes, I know it's dangerous.. Ok, come on... keep low... go go go!, stay in the grass, as much as you can... Look, a wall, head for it! KEEP DOWN! shh! ok... stay by the wall.... just a bit further... quick, look around the phone box.. what can you see? SH*T! head down.. I think it saw me... breathe.. breathe.. ok, I think it's lost interest... quick, peek again... good... it's headed down that side street.. ok, quick dash, around that barrel, and the remains of the shopping cart, and the house will shield you.. GO!.. quickquickquick...DOWN! God, not a moment too soon.. there's three of them! I didn't see the other two. OK, check inside.. what is there? is that IT? no, we can't eat that.. a rock may be useful.. It gives me an idea.... OK, let's try that house... I know, they're in the way... here! Nnng! Haha, they heard the rock hit that phone box.. ok, count to 3.. 1, 2.. 3, go! keep low... careful! now!..ok, made it, what's in this house? rags, good... some marmalade, excellent.. Pickled eggs, oh thank god! Here, pass me a few.. mm.. oh that's good. I was so hungry.. Right.. we're going to have to get out of here, it's too dangerous. One more egg, though... ahh.. I think I saw a boat a mile or so that way, off to the south... it means a quick dash over the grass, and into that field of wheat, then through those woods. I think the robots are gone.. ok, GO!.. RUN!.. UH OH, I think they.... SH*T! That missed me by.. OW! AAGH, they got me in the arm.. KEEP RUNNING! FENCE! JUMP IT! THEY'RE COMING!.. Jesus. the fence stopped that one! OK, the fence'll hitch 'em up.. cross the field, RUN.. We're losing them... Wait, what's that? Looks like a scarecrow, haha.. wh? It's... looking at me! What? Come on, leave it, it's just... AAGH! HOW DID IT GET BEHIND ME? Oh god, RUN! It's SHOUTING FOR HELP! RUN!!! AGH, IT'S THERE AGAIN!! No, it moves when you stop looking at it.. keep looking at it.. back off... slowly... Uh oh, the others are coming in from the other way.. they're going to cut us off... We just have to get out of this field... keep backing away... I know they're coming, but keep looking at it.. back up, slowly... keep going... Wha! Oh, it's the fence on the other side! That hing is still looking at us, and it's told the others where we are.. they're coming... just keep backing along the fence... feel it with your hands, don't stop looking... oh! It's turned away! I think it lost sight of us! .. ok, get down... crawl in the wheat, keep your head down... go go .... The others went to where the scarecrow was last looking.. I think.. oh thank god, there's a break in the fence... through! Go!.. keep down.. there's the edge of the woods and small depression in the ground.. Keep low, head down, let the terrain shield you... look! A small hut ibehind those trees. it might have some food. I think I might be bleeding from that nick in the arm.. quick, commando crawl into the woods... three meters.. two.. one... through that bush... ok, we're surrounded by trees, head for the cabin.... ow! nettles.. keep going.. just around this pond... ok look inside.. Yes! A pistol.. and a few bullets.. That'll help.. Let me.. bandage my arm.. ok, done. I.. just.. need to sit.. down... Ahh... *time passes*.. Wh? what's that sound? Wha?.. Oh no.. look! Some kind of hot air balloon with a searchlight! and it's coming our way! I think there are robots on it with binoculars.. Look, the boat's not far.. let's head off... it takes us slightly away from the path of the balloon... OK, come on... there's nobody about, let's run! Go!... Mind that fencepost! And a postbox.. weird.. what's that doing here? Hmm, ok, Over this rise... there! Through the reeds, down on the water! It's the boat, come ON! What do you mean you saw something? What? where? There? some smoke? Leave it! Yes, it might be important, but that balloon might see us if it comes this way! OK, OK let's check it out, quickly.. it looks like it's coming from beyond that ruined barn... keep quiet... let's head for the barn and use it as cover... Shame the grass is so short here.... Nngg.. let's quietly check the place out... good.. nothing here.. just a barrel.. with... mmm.. HAHA! whiskey! Ohhh yeaahhh.. I am gonna party like it's 1999! *glug*.. ahhhhhhhh.. ♥♥♥♥, shure hit she shpot... mmmm... hey, why you all blurry? mmm.. oh! bottle might come in handy.. Right, I*uhic*, I shay, I'm ready to check that shmoke out... letsh move-out!... But. keep low anyway.... follow that dry shtone wall... Aahh, the whiskey's wearing off.. There, I can see the smoke.. looks like a few robots guarding it.. Why? Let's get closer.. Oop! Down! he saw me, shh!. *whisper* there's a big rock.. let's head for that when he turns away... ok, go!.... That whatever-it-is, is right on the other side of this rock, you can hear it humming! . Let's see what they make of this bottle! MMMmff! haha, boy that was a long throw... ha! a pleasing sound.. Oh, that got their attention! There they go, quick, go grab it! Yes! Get it! What is it? I don't care, take it!, come ON! They're coming back! Ow! Watch it! OK, what was it? some kind of cog thing. Looks like the shape on that stone in the stone circle.. bizarre. ok, let's head for the boat, you've satisfied your curiosity.. Keep the rocks between them and us! Let's go.......

SYABH is a brilliant stealth game. The programmers who made the random scenery and terrain are geniuses. It may also be the most british game of all time, as well! The end-music is well worth playing through for, as well...

If I had to describe this game, it changes it feel according to what you're doing. Sometimes it feels like Thief, sometimes "S.T.A.L.K.E.R"... The whole atmosphere is excellent, and despite dieing repeatedly, I just couldn't stop, because I knew I could beat it with patience. Oh, yes, that's what this game needs, patience, and LOTS of it. You are very vulnerable, so being quiet, taking your time, and planning your move will help you immensely. The graphics aren't as polished as a AAA game, and the music is ambient and atmospheric, sounding like some of the stock sounds from a synth app. The UI is minimal and does look a little amateurish.. However, none of that really detracts from the game. The locations are superb, the path-finding is excellent, and the constant pressure to keep moving is superb. you really do feel like you're public enemy #1.

Well recommended, but not for people who only like SHMUPS and FPSes... Quake, this ain't. If you liked Thief, though, this is more your style. Make sure you have a thermos of tea and some biscuits when you play as well. It's what us brits would do :)
Helpful? Yes No Funny
jameslucas
( 2.7 hrs on record )
Posted: June 14
Sir, You Are Being Hunted is a bad game that could probably become a good game with just a few more weeks of tuning on the part of the developers. The open nature of the game allows for varying play styles, but any player is going to spend their time on some balance of sneaking, looting, fighting, and collecting artifacts. Most of these activities are quite badly implemented at present.

The sneaking is the selling-point of the game and thereby the most disappointing. A "visibility" meter indicates how easily enemies can see the player's avatar, but the meter flatly contradicts the apparent terrain. The avatar can be 0% visible in foot-high grass, and it can be 100% visible in a dense thicket. Aside from simply memorizing all the different plant models, there's no way to intuit a concealed way through the landscape.

The looting is not glitchy per se, but it is tedious: some 90% of the loot is useless (and marked as such), and loot-areas are often clustered in identical-looking buildings, making it hard to remember which caches are picked-over and which may still hold riches. Food is so scarce that the player must spend a third to half their time in pursuit of it instead of going after the artifacts that are the ostensible focus of the game. Other essential types of loot are rare to the point of being absent. (After two hours of game-play, I've yet to find a means to light a campfire for cooking the copious amounts of raw meat I've acquired.)

The combat aspect is reasonably well developed by comparison, in that guns behave in an intuitive and non-glitchy fashion, but no matter how satisfying the gunfights are, they're necessarily a secondary aspect of the game because, even with a very agressive strategy of mowing-down most or all enemy robots early, the shuttling of artifacts requires so much time (due to a strict limits on inventory size) that food becomes an urgent requirement and the tedious process of looting cannot be avoided.

Sadly, if you're looking for a game that offers ponderous weapons, kooky loot, rotten eggs, metal men, and proceedurly generated terrain, you'll find a much more complete and satisfying experience in Minecraft.
Helpful? Yes No Funny
The Garfunkler
( 52.9 hrs on record )
Posted: June 13
Best Thing Since The Unstoppable Tide Of islam
Helpful? Yes No Funny
varmintman56
( 3.6 hrs on record )
Posted: June 13
if you like S.T.A.L.K.E.R you will probably love this prepare for a game that is filled with robots that want to hunt humans for there pornograhic dvds enjoy realistic phesant audio and prepare to be visited by (fat ♥♥♥ johnny) (guy with huge legs but really small torso and head) (attack dogs that well attack you) (and normal english robots) enjoy hilarious dialog like (dont tell my wife) and (what is that) and then get shot cause in sir you are being hunted humans are well the game never specified last i checked
Helpful? Yes No Funny
JRavana
( 9.2 hrs on record )
Posted: June 12
This is a game about charging down shotgun weilding robots with a hatchet while screaming like a madman/woman. Or you can pretend you have a cardboard box and sneak around everywhere, but where's the fun in that? With that said, at full price perhaps a bit expensive for what's offered.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
32 of 41 people (78%) found this review helpful
1 person found this review funny
Not Recommended
6.3 hrs on record
Posted: May 31
The game is actually sort of good and worth a chuckle. But it's slightly below the bar over which I'd recommend it - especially at full price.

The thing is: for the first few minutes while it's a novelty it's hilarious. But soon enough you'll start to find the problems. For example, there's no story, no background, no nothing. You're just "there" and need to collect a few things that don't make sense.

But ok, I can live with that. However, for single player the biggest letdown is replayability: There's none. Sure it's a procedural world but it's plain and boring. So once you've seen one you've seen it all.

Multiplayer could really save this game. That's where I've spent most of my playing time. It's fun, until you realize all the shortcuts that have been done and how much more simple the game is compared to single player. The MP is fun but it feels completely unfinished. And from what I remember it really is.

So what puts the last nail on the coffin is that it isn't in development any more. I was enthusiastic about this game while it was being developed. When MP came out the devs said they'd improve it. This never happened apart from a couple of bug fixes... Until they apparently said "meh, good enough" and left it at that.

It's a sad state of affairs but unfortunately one in which many good ideas get buried.

TL;DR

If you like playing something "different" with a "peculiar sense of humour" then this may be for you. Grab it on a strong sale. If you can get a 4-pack for little money it's also worth gifting to some friends and play some MP for an hour or two worth of laughs. Most of the fun goes away after the novelty wears out though.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
1 person found this review funny
Recommended
9.2 hrs on record
Posted: June 12
This is a game about charging down shotgun weilding robots with a hatchet while screaming like a madman/woman. Or you can pretend you have a cardboard box and sneak around everywhere, but where's the fun in that? With that said, at full price perhaps a bit expensive for what's offered.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
13.5 hrs on record
Posted: June 20
First off, I have had this game for a while and I really like it. I has a creepy and ominous feeling to it and it really adds to the atmosphere. The inventory system is kind of weird to get used it but it teaches you to keep what is absolutely neceassary from junk. Overall, I'd say it's a good buy. BUT, and I say this because it should be fixed, after you complete the centre island, the robot spawning on the other islands is crazy. You could do one thing and then be surrounded by 20 robots (I say 20 because this happened to me twice.) You can change the spawing rate which I suggest you do because if you don't it makes the game extremely difficult. Other than that, it's great.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
3.6 hrs on record
Posted: June 13
if you like S.T.A.L.K.E.R you will probably love this prepare for a game that is filled with robots that want to hunt humans for there pornograhic dvds enjoy realistic phesant audio and prepare to be visited by (fat ♥♥♥ johnny) (guy with huge legs but really small torso and head) (attack dogs that well attack you) (and normal english robots) enjoy hilarious dialog like (dont tell my wife) and (what is that) and then get shot cause in sir you are being hunted humans are well the game never specified last i checked
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Recommended
15.5 hrs on record
Posted: June 16
Down, down down! Ok, keep your head down. There, through the trees? See the town? I think there's some food and stuff left there... What? yes, I know it's dangerous.. Ok, come on... keep low... go go go!, stay in the grass, as much as you can... Look, a wall, head for it! KEEP DOWN! shh! ok... stay by the wall.... just a bit further... quick, look around the phone box.. what can you see? SH*T! head down.. I think it saw me... breathe.. breathe.. ok, I think it's lost interest... quick, peek again... good... it's headed down that side street.. ok, quick dash, around that barrel, and the remains of the shopping cart, and the house will shield you.. GO!.. quickquickquick...DOWN! God, not a moment too soon.. there's three of them! I didn't see the other two. OK, check inside.. what is there? is that IT? no, we can't eat that.. a rock may be useful.. It gives me an idea.... OK, let's try that house... I know, they're in the way... here! Nnng! Haha, they heard the rock hit that phone box.. ok, count to 3.. 1, 2.. 3, go! keep low... careful! now!..ok, made it, what's in this house? rags, good... some marmalade, excellent.. Pickled eggs, oh thank god! Here, pass me a few.. mm.. oh that's good. I was so hungry.. Right.. we're going to have to get out of here, it's too dangerous. One more egg, though... ahh.. I think I saw a boat a mile or so that way, off to the south... it means a quick dash over the grass, and into that field of wheat, then through those woods. I think the robots are gone.. ok, GO!.. RUN!.. UH OH, I think they.... SH*T! That missed me by.. OW! AAGH, they got me in the arm.. KEEP RUNNING! FENCE! JUMP IT! THEY'RE COMING!.. Jesus. the fence stopped that one! OK, the fence'll hitch 'em up.. cross the field, RUN.. We're losing them... Wait, what's that? Looks like a scarecrow, haha.. wh? It's... looking at me! What? Come on, leave it, it's just... AAGH! HOW DID IT GET BEHIND ME? Oh god, RUN! It's SHOUTING FOR HELP! RUN!!! AGH, IT'S THERE AGAIN!! No, it moves when you stop looking at it.. keep looking at it.. back off... slowly... Uh oh, the others are coming in from the other way.. they're going to cut us off... We just have to get out of this field... keep backing away... I know they're coming, but keep looking at it.. back up, slowly... keep going... Wha! Oh, it's the fence on the other side! That hing is still looking at us, and it's told the others where we are.. they're coming... just keep backing along the fence... feel it with your hands, don't stop looking... oh! It's turned away! I think it lost sight of us! .. ok, get down... crawl in the wheat, keep your head down... go go .... The others went to where the scarecrow was last looking.. I think.. oh thank god, there's a break in the fence... through! Go!.. keep down.. there's the edge of the woods and small depression in the ground.. Keep low, head down, let the terrain shield you... look! A small hut ibehind those trees. it might have some food. I think I might be bleeding from that nick in the arm.. quick, commando crawl into the woods... three meters.. two.. one... through that bush... ok, we're surrounded by trees, head for the cabin.... ow! nettles.. keep going.. just around this pond... ok look inside.. Yes! A pistol.. and a few bullets.. That'll help.. Let me.. bandage my arm.. ok, done. I.. just.. need to sit.. down... Ahh... *time passes*.. Wh? what's that sound? Wha?.. Oh no.. look! Some kind of hot air balloon with a searchlight! and it's coming our way! I think there are robots on it with binoculars.. Look, the boat's not far.. let's head off... it takes us slightly away from the path of the balloon... OK, come on... there's nobody about, let's run! Go!... Mind that fencepost! And a postbox.. weird.. what's that doing here? Hmm, ok, Over this rise... there! Through the reeds, down on the water! It's the boat, come ON! What do you mean you saw something? What? where? There? some smoke? Leave it! Yes, it might be important, but that balloon might see us if it comes this way! OK, OK let's check it out, quickly.. it looks like it's coming from beyond that ruined barn... keep quiet... let's head for the barn and use it as cover... Shame the grass is so short here.... Nngg.. let's quietly check the place out... good.. nothing here.. just a barrel.. with... mmm.. HAHA! whiskey! Ohhh yeaahhh.. I am gonna party like it's 1999! *glug*.. ahhhhhhhh.. ♥♥♥♥, shure hit she shpot... mmmm... hey, why you all blurry? mmm.. oh! bottle might come in handy.. Right, I*uhic*, I shay, I'm ready to check that shmoke out... letsh move-out!... But. keep low anyway.... follow that dry shtone wall... Aahh, the whiskey's wearing off.. There, I can see the smoke.. looks like a few robots guarding it.. Why? Let's get closer.. Oop! Down! he saw me, shh!. *whisper* there's a big rock.. let's head for that when he turns away... ok, go!.... That whatever-it-is, is right on the other side of this rock, you can hear it humming! . Let's see what they make of this bottle! MMMmff! haha, boy that was a long throw... ha! a pleasing sound.. Oh, that got their attention! There they go, quick, go grab it! Yes! Get it! What is it? I don't care, take it!, come ON! They're coming back! Ow! Watch it! OK, what was it? some kind of cog thing. Looks like the shape on that stone in the stone circle.. bizarre. ok, let's head for the boat, you've satisfied your curiosity.. Keep the rocks between them and us! Let's go.......

SYABH is a brilliant stealth game. The programmers who made the random scenery and terrain are geniuses. It may also be the most british game of all time, as well! The end-music is well worth playing through for, as well...

If I had to describe this game, it changes it feel according to what you're doing. Sometimes it feels like Thief, sometimes "S.T.A.L.K.E.R"... The whole atmosphere is excellent, and despite dieing repeatedly, I just couldn't stop, because I knew I could beat it with patience. Oh, yes, that's what this game needs, patience, and LOTS of it. You are very vulnerable, so being quiet, taking your time, and planning your move will help you immensely. The graphics aren't as polished as a AAA game, and the music is ambient and atmospheric, sounding like some of the stock sounds from a synth app. The UI is minimal and does look a little amateurish.. However, none of that really detracts from the game. The locations are superb, the path-finding is excellent, and the constant pressure to keep moving is superb. you really do feel like you're public enemy #1.

Well recommended, but not for people who only like SHMUPS and FPSes... Quake, this ain't. If you liked Thief, though, this is more your style. Make sure you have a thermos of tea and some biscuits when you play as well. It's what us brits would do :)
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3 of 6 people (50%) found this review helpful
Recommended
38.1 hrs on record
Posted: June 8
i mean its a fun game worth about 20 hours of game play, the variety and enemies are cool but the devs seem like they dont care about the game anymore
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Most Helpful Reviews  Overall
909 of 999 people (91%) found this review helpful
349 people found this review funny
Recommended
13.3 hrs on record
Posted: June 11, 2015
I was hungry

With 75% of my inventory occupied by bottles and empty guns, but no food or rags, I need to find a source of food. a house to loot, perhaps. I scurry into a forest after the sound of a squadron falls upon my ears; I am in no condition to fight. I wander the forest for a little bit, helplessly watching my vitality droop into the low thirties. I need food, drink, anything.

And fast.

After crawling through the forest for a few minutes, I hear humming. There is a lone robot here. I scope out the immediate area, hoping to set course away from certain doom. Upon laying eyes on the beast, however, I sit in place, carefully calculating where it was traveling.

For it was passing an unlooted shack.

I watch the shack and robot from above, for I was stationed on a hill just out of sight. My vitality is hitting the low teens. This shack was is last shot at life, for any village would be too far to not starve. This is my last chance, and I need to spend it wisely. I note the robot's steady patrol around the shack, and sprint when he rounds the corner away from the door. I do not care if I am seen; I could run after I retrieved any food in the shack, and any other course of action would leave me dead.

A meter or so away, I note that I can no longer hear the robot humming. This was either my lucky day, or my last. I got within a few decimeters of the door, so close to life once more.

Snap

That is all I hear, and all I need to hear. I am dead. The abrupt and loud snap and accompanying crunch can only mean one thing.

I quickly look down to inpect my injured shin, shattered by a perfectly placed bear trap. I quickly try to undo the traps mechanisms, to free myself and run. I am interupted by a loud click above my head, to which I stand up to identify. I am greeted by the barrel of a large gun, and then by a bright light and darkness. I can feel the ground as I land, I feel it welcome me to a long, peaceful slumber. As I fall into eternal sleep, I am greeted with a lullaby, a familiar song that I am unable to name. It was unsettling, however in the way it was sung, or rather, hummed.

And it sounded oddly robotic.
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956 of 1,076 people (89%) found this review helpful
6 people found this review funny
Not Recommended
8.2 hrs on record
Posted: October 19, 2014
Sir is a game I really want to like, and have enjoyed parts of it, as it has a number of great ideas going for it: the wacky and creepy setting, the committed focus on stealth survival, the great variety of items, environmental biomes, & enemies, and of course, the ambitious randomly generated world. There's a lot to like on paper with Sir, and even once you are in the game some of that potential shines through gloriously.

However, of this never quite comes together in a cohesive whole. The game feels incomplete, and seems to lack some more substance and depth, in terms of gameplay, goals, and story. The AI of the robots ruthlessly hunting you down is actually quite good, but the process of evasion, distriction, fleeing, and/or fighting them quickly becomes tedious and uninteresting; and this interaction is supposed to be the focus of the gameplay! Often times the best strategy is to just sprint around grabbing your objectives and ignoring the thoughful stealthy approach, which should not really be possible, and essentially breaks the way the game is clearly designed to be played. Also, after the initial cutscene, there is next to no story or world development, which is a somewhat bizarre decision, as the setting is one of the most compelling aspects of the game. Where the hell am I, and what is the backstory of these tweed clad robo-gentlemen? Who is my character, and who is this myserious Butler who speaks at the game's beginning? Why are all these houses abandoned? None of your questions will ever even be acknowledged by the game, let aloned answered, which is a major cop-out for an incrediblely unique and interesting set-up. Additionally, the random world generation, while ambitious and great in theory, doesn't always work out well, and leads to really weird and hard to navigate terrain and towns at times, which also helps to undermine alternative playstyles and the believability of these strange islands actually being a real place.

Much of this seems to stem from the sudden jump in development from late Alpha to full release earlier this year; as someone who was supporting the game from almost day one, it seemed somewhat inconsistent with the planned development of the game, and the final product is proof of that. I feel that development dragged on internally, and once a workable build without significant bugs was finished, with enough development bullet points technically checked off, and a decent existing player base, the developers pushed the game out, without actually confirming if the game actually worked like they had intended it to. I hesitate to say it, but I would argue it does not.

If there are any more large updates for Sir to bring some fullness to the package (such as the often promised, but as of yet undelivered exciting competitive/cooperative multiplayer mode), this may still become realized as a great game. And I hope it does because many of the pieces are here, and I would be lying if I said I didn't have good fun with it at times. However I cannot recommend the game in its current and sadly, final state (if the developers are to be believed), and have taken Sir as a lesson in the dangers of supporting overly ambitious early access games, even if the developers are genuine in their intentions.
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485 of 543 people (89%) found this review helpful
Recommended
3.3 hrs on record
Posted: December 16, 2013
You find yourself pinned, your pistol only has three bullets.


You hear those damned voices again. You don't know how many are out there, Just that they will not stop until you are dead.


So what should you do? Run, Try to make a last stand? Could you possibly kill them all, Weaken them?


You take a peek out of the bushes and see them looking through the grove to your right. They are sweeping to area in a counter-clockwise fashion and will soon near you. So you grab a rock and lob it in their general direction, in trying to keep their soulless eyes away from your hiding place.


Success! The rock appears to distract the hunters from your impending ousting. You wait for them to turn their backs to you while they attempt to find the source of the noise.


This is your chance! You decide to take out the first hunter you see and make a break for it. You grip your pistol with both hands and start squeezing on the trigger, raising your weapon up in front of you. The crude sights aiming near the sounds of footsteps and crunching of the grass.


Now! You burst out of the brush and hastily fire off two shots into the back of one of the automatons before veering into the opposite direction of the group.


You hope you sent that ♥♥♥♥♥♥♥ to android hell.


You assume you are southbound but you don't have time to check your compass.


"I'll try to find a path out of this place later, the only thing that matters now is that this direction is away from those monsters."


Inhuman screeching followed by gunshots breaks your train of thought as bullets whiz past you. Your speed doubles and your heart pounds faster than it has even pounded before. You were never a working man, your legs and heart used to feel as if you had just ran a marathon after you went up the stairs.


The fact that you are possibly having a heart attack is the least of your worries right now as a second volley of lead is the more immediate danger.


You make it over a hill and believe you have broken the predators line of sight.


They will catch up soon, think fast! You leap over a fence and sprint towards a nearby ditch. You lie down in an attempt to make yourself less visible and make yourself quieter. You start piling mud on top of yourself to make some impromptu camouflage.


Catching your breath you greedily inhale air for your deprived lungs. You hear voices approach and you slow your breath, hoping that they will ignore you and move past. You hear the wet thumps of metal hitting mud as the pack nears you. Your body tenses up just like the metal demons that are hunting you. You attempt to stay quiet and motionless as they search through the nearby brush searching for you before you finally hear them move on. You lay for what seems to be the longest few minutes of your life before letting out the longest sigh of your life as you reflect on these last few hours and how you nearly died multiple times. The last words you heard before you were deposited on this accursed archipelago echo through your mind.

"Sir, You are being hunted."
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248 of 260 people (95%) found this review helpful
17 people found this review funny
Recommended
9.0 hrs on record
Posted: July 22, 2015
Sir, You Are Being Hunted is definitely unique in the genre of procedurally-generated survival games. Yes, there's a procedurally-generated landscape for you to explore making each game unique but there's a clear goal in the game: you've to retrieve various scattered fragments of a machine spread over five islands and bring them back to a stone circle on the center island. Each island is a randomly-generated landscape but you select a theme for them individually like Mountain, Castle, or Industrial. It helps making each island visually unique as it can become tricky later on in the game remembering which areas you've visited.
Actually finding scattered fragments is tricky; despite a white plume of smoke emanating from them, they'll be spread over a wide area and if the weather is overcast or foggy, then you're going to be searching for a long time.A compass point at the top of the screen will show you where the stone circle is located, along with boats which act as save points as well as transport to the other islands. The fragments themselves aren't marked so you've got to start surveying the landscape as best you can while avoiding detection and keeping yourself well fed.
What's also interesting is the game gives you a range of starting classes. Although there's no mechanical differences between them, each has a unique set of starting items. The Aristocrat (the default option), Officer, and Gamekeeper have a lot of immediately useful items, like bandages, traps and weapons. The Cook, Inventor, the Old Soak, and Artist are more orientated towards either food or esoteric items.
In truth, you could pick any class you wanted because you'll have to scavenge and forage as soon as possible. Your vitality is always dropping and in order to keep it up, you'll need to eat or drink what you can find in various buildings across all the islands. Whether it's some dubious eggs, marmalade, or some nourishing stout ale, keeping your vitality will allow your health to regenerate; if it drops too low then you're going to die quickly in a skirmish.
However, Sir, You Are Being Hunted reveals itself to be a mixed bag when it comes to the actual business of being hunted. Often times you'll see a small posse of hunters stroll past not too far from you without worry; others, you'll see a pair simply loitering around some buildings. While initially worrying, you'll soon learn to simply stick to some long grass and avoid them.
What's more inconvenient are times where you find hunters sticking really close to a fragment that you've spotted from a distance. It's possible to distract them with a flying bottle, but it's frustrating when the fragment is located on an open patch of ground which means you'll be spotted anyway.
Even more annoying is when the landscape works against you and puts a fragment in a really hard-to-reach spot; I found out one of the last fragments I was searching for was on top of a rocky outcrop by the shore. It was inaccessible on all sides, there were two robots patrolling the area, and a big tentacle monster killed me after I spent too much time in the water. Rare as this may be, these situations essentially halt all progress you've made and require a total restart.
When it does all come together, Sir, You Are Being Hunted delivers a tense atmosphere that's unlike anything else. When you get close to any robotic hunter, you'll hear gentle music cues that really make you feel the pressure; even just the quirky robotic warbling you hear emanating from your hunters is nerve-racking.
As you collect fragments, you'll start to see enemies like the Landowner on the horizon and feel the urgency rise. Finding those fragments as fast as possible suddenly becomes the most important thing you can do. Unlike many games, even though you can pick up lots of items and weapons, you never feel truly empowered and the enemies are never a push over. A pair of basic hunters can still pick you off without too much trouble and believe me, they will.
With too many enemies present, Sir, You Are Being Hunted would simply be an open-world shooter, but with too few, it would be boring. While many might find its empty spaces dull, they always carry with them a hidden threat that a pipe-smoking robot has you in its crosshairs with its steely finger on the trigger.
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