Sir, You Are Being Hunted is a freedom sandbox stealth experience, where each playthrough is unique, thanks to our British Countryside Generator. Escape from these robot-infested islands with violence, trickery and stealth. This brutally funny game is available for Windows, OSX, and Linux.
User reviews: Very Positive (1,738 reviews)
Release Date: Aug 19, 2013

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Recommended By Curators

"Sir, You Are Being Hunted is a dynamic and atmospheric stealth game that'll kill you politely."
Read the full review here.

Reviews

“Everything about Sir is either silly or scary.”
IGN

“A cold-sweat thrill.”
Polygon

“There's nothing quite like Sir, You Are Being Hunted.”
Eurogamer

About This Game

Sir, You Are Being Hunted is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and even fight back with stolen weapons.

Sir is a stealth and survival game unlike any other.

Key Features


  • First-person stealth and survival.
  • Procedurally-generated British landscape.
  • Five biomes to explore: castle, industrial, rural, mountainous, and fenland.
  • Infinite replayability in a sandbox world.
  • Powerful, brutal AI that becomes tougher as you play.
  • Tea and biscuits.
  • Foliage-based stealth system.
  • Scavenge to survive.
  • Play as Sir or Madam.
  • Relentless Britishness.

Every Game Unique!

Sir, You Are Being Hunted is set on a mysterious archipelago generated procedurally by you, and therefore unique to each game you play. You can define your own islands, each one created in moments by our rather clever British Countryside Generator. These islands are then populated by a raving aristocracy of murderous robots, their robot hounds, and worse. You job is simply to survive, and get home.

You're not entirely alone, though: The disembodied voice of Walters, your butler, will help you and offer advice.

Ultimate AI Threat


Sir's AI is one of the toughest in stealth, and as an open-world game, it's unique in its field. The robots are some of the most aggressive and intelligent game enemies you will ever experience, and will pursue you even after losing sight of you. Expect to be hunted!

The Most British Of Games


Sir, You Are Being Hunted is set in a parallel Britain, complete with bleak villages, rocky highlands, bramble-filled woodland, decrepit farms, and crumbling post-industrial landscapes. Made with the remarkable power of our British Landscape Generator, these landscapes are enormously evocative and teeming with detail. Take time to explore, and find that vital hidden flask of tea!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7, Windows 8
    • Processor: Intel Core 2 Duo, AMD Athlon X2, or equal at 1.6GHz or better
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    Recommended:
    • OS: Windows 7, Windows 8
    • Processor: QuadCore 2.0 GHz +
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 8800 GTS or better, 512MB+ VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    Minimum:
    • OS: 10.7.5 (Lion)
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Integrated
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: 10.8.2 (Mountain Lion)
    • Processor: 2.4 GHz Intel Quad Core
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
    • Hard Drive: 500 MB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Ubuntu 12.04
    • Processor: QuadCore 2.0 GHz +
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
    • Hard Drive: 500 MB available space
Helpful customer reviews
339 of 417 people (81%) found this review helpful
1 person found this review funny
21.0 hrs on record
Posted: November 19, 2014
The game is now out of Alpha, which means the developers are considering it more or less finished. In the past I made it clear how disappointed I was with how the game was turning out, and now I'd like to step back and review the game, the developers, and the history of both in their entirety.

The game taken completely by itself, with no consideration of the developers or the Alpha development phase, I feel is a decent but flawed stealth shooter. There's some fun to be had in sneaking around in the tall grass, but nearly every other aspect of the game has something wrong with it.

Exploring is flawed in that there are far too many "dead zones" with nothing interactive in them.

Looting is flawed in that nearly all loot is gotten from largely non-interactive buildings, as enemies rarely have valuable things to offer when defeated. This is also a flaw of combat, since the lack of valuable items means there is very little reward for winning a gunfight.

Combat is also not exceptionally fun because it doesn't have much gravity. Bleeding can be cured with a single button, health regenerates, and most enemies are weak and easily evaded or defeated.

Music doesn't appear to play a large role in the game. I recall hearing an opening theme, which was interesting, but not memorable.

Graphically, the game has a lot of heart, which I appreciate, but at the same time it's got a very dated, rushed look. Most objects have bland, flat textures and barely react graphically to light. Even the guns looks like they're made of matte plastic, not wood and steel.

The rushed look is present in other elements of the game as well, such as the user interface, which lacks key features like a quick option to discard something (there's no discard button, there's no dragging the item off the inventory screen, there's no icon to drag over, just a context menu opened with M2) or the ability to stack similar items (bullets cannot be stacked once separated, be careful with your rifle ammo).

Animations look sped up and choppy, though this may be on purpose for the robots. There are no reload animations, instead the character lowers his guns offscreen and reload sounds are played.

And finally, the AI is not exceptionally good at tracking you. Even the searchlight, which can see you even when you're perfectly hidden, will forget where you are if you're near a building.

Overall, I'd say it's worth a play if you could pick it up on sale, but it's certainly not worth $20, not for this level of roughness around the edges.

Now, taking into consideration this game had an alpha stage in which quite a bit of money was raised for its complete development, and that there are multiple developers who have had years to fine-tune and polish the game, the overall image becomes considerably less positive. Instead of appearing to be due to time delays or personal problems, the lacking aspects appear to be due to developer inexperience or possibly even laziness.

It has been made clear to me that the developers are a team of ten or so people with decent but not exceptional talent in making games. It has also been made clear that funding was a large concern for them during development. However, a similarly sized team with inconsistent funding and only two experienced game designers was responsible for the creation of GoldenEye 64, which was lauded as one of the greatest first-person shooter games of all time and maintains that status even now (96 on Metacritic, compared to this game's 63). If a team with similar resources and worse technology can make something so memorable, the only thing keeping the developers of SYABH from doing the same is the developers themselves.

It's an unpleasant but well-known fact that game developers who are paid for their work ahead of time can be known to cut corners or even abandon projects at a whim. KickStarter and IndieGogo are rife with such half-finished and abandoned projects. This game, while at the very least playable and somewhat enjoyable, is certainly not finished, and definitely should not have been released from alpha in its current state.

And this doesn't even take into account the fact that many of the lacking features were requested by the community, but outright ignored by the developers during the alpha phase. One of the most requested features was interactive buildings, even something as simple as a 3d door that opened when interacted with. All of these were labeled "too difficult to implement" by the developers and ignored.

This reveals much of their mentality during development. Even during the alpha stage, they'd already decided what the scope of game would be like. Implying that the community had any say in the matter was at best misleading and at worst outright lying. Furthermore, since they already had the finshed project in mind, releasing the game from alpha stage is a sign that they consider that pre-defined scope nearly reached. The fact that they're currently working on additions that do not expand gameplay, such as bugfixes for already implemented features and controller support, seems to enforce this conclusion.

I bought this game when it was on sale during its alpha phase and followed the development for quite some time before it became apparent to me that these developers were not going to produce a finished game. It appears instead they've opted to produce the bare minimum according to their own standards and not the community's. I'll say again, this game has heart, but it just doesn't have enough life in it currently for me to recommend it

And unfortunately, it looks like it never will.
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47 of 71 people (66%) found this review helpful
2 people found this review funny
8.2 hrs on record
Posted: January 11
Pre-Release Review
Mechanics are great, graphics are okay. I love the game. It's lots of fun. It would be more fun with co-op experience, I hope they make a multiplayer mode as they promised. 10/10
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16 of 17 people (94%) found this review helpful
2 people found this review funny
0.6 hrs on record
Posted: January 15
I ate mushrooms that "seemed legit", tripped balls, and ran 30 minutes through the British country side while robots shot at me. When I got home I played this game and it was alright.
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19 of 26 people (73%) found this review helpful
1 person found this review funny
3.8 hrs on record
Posted: January 17
Hello all lets sit down and have some Tea and Biscuits and talk about Sir,You are Being Hunted.I really like this game! The mix of FPS ,Stealth and Survival mechanics come together pretty nice in this game.The controls are your standard FPS set up,so its cake if you play any fps games. I think what grabs you the most and draws you in is the look and the atmosphere of this game. This is what a good team does with the Unity Engine (Incomeing Unity Haters in 5...4...3...2...1.. :P ).

The only draw back i think this game is missing is 2 things Co-Op and Steam Workshop !! I think these two things would have brought me over the top with this title!But all in all a killer single player game!

So if you havent by now put down your Tea and Biscuits and go Pick this game up !!! CHEERS!!! PIP PIP CHEERIO!!!
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22 of 32 people (69%) found this review helpful
1 person found this review funny
50.9 hrs on record
Posted: December 30, 2014
Far between are the times I am completely engulfed in a game these days. More often I play something for a few hours and then I tire, or remember something else I should be doing. Perhaps games have simply lost it's magic for me, doing what I do for a living. Or, more likely, I am old, jaded and I can't really be bothered anymore. With that said, when it does happen, I do make a point of giving a shout out:

Sir, You are being hunted is wonderfully moody, brilliantly paced and time-wastingly-but-I-don't-care immersive!
If the idea of sneaking through an english-ish/moor-ish landscape in a tweed jacket, and every now and then stumble into a small village where you can loot for tea and biscuits or sitting by the coast while gobbling down a bottle of whiskey to restore your health (Pay attention, kids. A lesson for life right there!), all the while avoiding posh, tophat wearing, cigar smoking robots appeals to you, I whole-heartedly recomend it.

If that doesnt appeal to you, I'd say give it a try anyway. Because clearly there is something wrong with you and maybe this game can make you right.

Open world, procedually generated, sneaking mixed with looting and survival. And oh, so moody!
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74 of 133 people (56%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: November 7, 2014
This game doesn't hold back.
You will run into robots and die.
You will have dogs hunt you down, and die.
You will think the water is safe, until you die.
You will starve and eat anything, and you will die.

10/10 I would die again.
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25 of 41 people (61%) found this review helpful
1 person found this review funny
11.6 hrs on record
Posted: November 15, 2014
I've always had a fear of English robots dressed in gentleman attire carrying guns, and now that fear is only stronger. I was suprised this didn't have a bigger fan base, it's really a great game.

The key is sneaking around, hiding from the robots who are hunting the last of humainty for sport, as you try to find the pieces of a device to get you to sanctuary. And as you progress, the robots do as well, becoming more difficult and more various as time goes on.

One player, but definitly a good buy if you're looking for a game for good distraction.
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19 of 30 people (63%) found this review helpful
1 person found this review funny
3.4 hrs on record
Posted: November 16, 2014
It's not every day you get hunted by a tweed wearing robot commenting "I'm so wealthy it's extroadinary"

I've had Sir You are being Hunted in my library for a while now and played it back when it was really early alpha and it was quite entertaining, playing it recently with a load of new robots, items and environments, I can see this this game has a massive potential to be a great game and already currently is very fun
An unique take on the survival genre with some absolutely wonderful details such as the Robots comments, environments and items
It was also interesting to come back and start finding letters in some houses that give some insight to the back story of the islands

My most recent experience would be returing to the Standing Stones to drop of some artifacts, to then be spotted. Making a run for the fields, I upset a local scarecrow, who brings down the entire islands enhabitants on me, to then flee to a nearby crop field to hide with every local on the island searching for me, including several hunters and hounds, a Poacher and the Landowner no less! I was amazed I was able to escape

Honestly I'm surprised to find it's no longer Alpha, as there's some optimisation that should really be addressed, framerate for me struggles in a few places on visuals that don't really look as if they should be that demanding, as well as some generation anomalies. Ideally a patch would be in order

None the less, while it can be a little difficult to get into, Sir You are being Hunted is still a fun game and gives an amazingly tense atmosphere for what it is
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12 of 17 people (71%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: January 11
Pre-Release Review
Unenjoyed by critics who would rather compare it to the likes of games such as DayZ, enjoyed by gamers who would rather compare it...to the actual game it's trying to be.

Sir, You Are Being Hunted may not have the AAA polish some people have become use to, nor does it have rock solid mechanics that always make sense.
But what SYABH does have, is charm, sprinkles of whit and a niche yet enjoyable "oddly-survival" sandbox that will certainly make your ♥♥♥♥♥♥♥♥ clench a time or ten.

If the asthetic and over all description of the game seem worthwhile to you, then it's worthy of being picked up.
If it turns you off, then why are you even bothering seeing what other people think of the game then?

Don't be fooled by "black and white" Metacritic scores, this is an odd little gem when it's all said and done.
And while replayablity is nigh, the overall package that you will experience in your first few play throughs, is worth the price of admission.
But don't expect this to be a "go to" game for months to come, but a "weekend warrior" if anything else.

So go get freaked out by dry British humor like robots and sneak through tall grass, being overly paranoid of anything that moves and pick up this game if this sounds like if it's for you.
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6 of 6 people (100%) found this review helpful
2 people found this review funny
2.4 hrs on record
Posted: February 19
This is an awesome game!
Pros:
-It's fun
-You get to be called a Sir
-You get hunted by gentleman robots
-It's humorous
-You get to be called a Sir

Cons:
-It looks like the gun (when you have it equipped) is poking out of your shoulder...

Evalution:
It's a spiffing game.
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7 of 8 people (88%) found this review helpful
5.1 hrs on record
Posted: March 13
This game provides a good challenge to those that enjoy a methodical and patient approach to solving a problem. The problem in this case is gathering 15 parts of a device that will allow you to escape the archipelago of death you're currently are stranded on.

It all starts swimingly well with the first piece right next to you but the closer you get to victory the more persistent and diabolical the automata that besets you becomes for you are not just being hunted it seems like the whole of the species is in season and you're the only one left in the vicinity so other than the supplies you can scavange you are very much alone against what at first seem insurmountable odds.

It's not so bad after some practice but it takes the patient and persistent sort. If thats you then you are in for a treat. Enjoy.
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9 of 12 people (75%) found this review helpful
1 person found this review funny
17.8 hrs on record
Posted: November 22, 2014
Strangely addictive, it strikes an almost perfect balance of stealth and action without necessarily favoring one or the other. If you like to ghost* through Thief, Hitman, and Manhunt, you'll feel right at home. If you prefer inventory hoarding and guerilla tactics, striking out at isolated groups of hunters then disappearing to strike out again, you'll find plenty to enjoy.

The mildly subversive, self-mocking humor complements the fittingly urgent ambient music and delightfully goofy robotic chants. My favorite is the squire who sings a few bars of Rule Brittania with a metallic death rattle while patroling villages. If everyone living in the Edwardian English countryside were turned into sadistic robots bent on killing any stray humans or animals, this would be the result. Recommended!

* Ghosting refers to completing a map in stealth without attacking any enemies and, if playing hardcore, without being detected by enemies.
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13 of 21 people (62%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: December 30, 2014
This is a game about stalking for 3 days, and I've always wanted a game about stalking for 3 days, but it's not what I really had in mind. It's a good game, but it's too compacted down. The day/night cycles are a little short and the maps are a little claustrophibic. You have to eat every 20 minutes, which is not what I would want to do if I was stalking for 3 days irl. I'd probably only want to eat once in a 3 day period irl, but in this game, if you don't eat within 20 minutes, you will die!

Also, even though this game is about stalking for 3 days, it's also about being stalked for 3 days, which is fine, except the robots are everywhere and pretty tightly packed (because of the claustrophobic maps). The gameplay is fine though, and it's a good game, but it's not a game about wandering the wilderness for several days, perhaps not seeing another person the entire time.

What I really hope for is a survival game where you can't see another person or hostile entity for a long time. You cover your tracks and travel light, taking only what you need and surviving hardcore mode. When you see another person, you stalk them for 3 days, because there is great risk involved in getting close! That is the game I want, but this is not that game. It gives a small taste of what that game might be though and so I will recommend this game.
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5 of 6 people (83%) found this review helpful
2 people found this review funny
1.9 hrs on record
Posted: December 15, 2014
I died within a minute the first time I played..... And the second.... And the third.... But not the fourth..... But the fifth I did again...... 10/10
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14 of 24 people (58%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: January 11
As the inro says,"Stealth and Survival, ......with tea and biscuits", it does well what it said it does, especially on the stealth part with regular fps survival elements, both together create an unique mix of high-tension for even an indie game.
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3 of 3 people (100%) found this review helpful
1.5 hrs on record
Posted: January 12
Pre-Release Review
A beautiful game with a lovingly built procedural engine. Unfortunately there's not much more to it. The game is designed to be replayed, but each game is too long, and there's simply not a lot of depth to it. You must collect all the shards, but each shard is gathered in pretty much the same way. While the lands vary in looks, they all play the same, and while the variety of NPCs seems exciting at first it all comes down to not being seen. In the end the problem becomes that there's just not a lot of game there.
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4 of 5 people (80%) found this review helpful
0.8 hrs on record
Posted: January 12
I usually go for a clear shot when I buy a game. I want to spend my money correctly... but this time around I just wanted to try something I didn't know anything about--- I made a huge mistake

Don't get me wrong, the game by itself has infinite amount of potential, but the execution? Really terrible

The "tetris like"inventory management is greatly done and innovative... that's what I thought at first... but as you find pieces of the... thing (?) it gets full in no time and you have to go back and forth between islands.
The saves, ♥♥♥♥♥♥♥, the saves! Why can't you save whenever you want? Why do you have to be in a boat or go to the Stonehenge construction thingy? Why? It seems like the developers wanted a way to keep you as busy as possible, when instead, they are just annoying you with having to do all those ungrateful tasks.
The combat is decent, but really, the same everytime: get in area, kill 2-3 bots, get out. That's it!
Traps are also friking terrible.

Another HUGE problem is how big the island are: this isn't a real problem by itself, but considering that most of the times you will have to sneak around enemies... it could litterally take you 15 minutes to get from one side to another of the map.
The looting is uninteresting, the game lacks rare and cool guns, bibs and bobs, ♥♥♥♥♥♥♥ for a game that's, in great part, composed of looting, the only things you find are rat meat and useless junk 90% of the times?

No. No. No.

There is no excuse to this repetitive and badly made gameplay.

This game has nothing more to offer, than a headache. Not recommended at all.
I will come back to this when and if there will be a great changelist, that's gonna get me interested again in the game.
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5 of 7 people (71%) found this review helpful
4.2 hrs on record
Posted: January 11
Hmmm, what to say, what to say.

I want to like this game, I really do. I'm British and no longer living in the UK so this game does a good job of making me feel at home. It is very quirky, has a tinge of black comedy about it and is very British, however...

This is one of those games where you have to spend alot of time playing it... dying repeatedly, starting again, rinse and repeat trying to do a little better each time. While alot of players are into this, I am not one of them and instead favor games with progression.

I will say that it's very hard because your character needs to eat every 10 minutes and the amount of food in any given game won't be able to fill a saucer, let alone your belly. Not only do you have hunger to contend with but also robots with insanely good aim which all seem to huddle around the objects that you need to collect to progress. Killing them really isn't an option as there are usually so many around at any given time and distracting them works for only a few seconds and they WILL spot you before you are able to grab the object and hide.

I dunno just feels like it could do with some more work maybe some tweaking. The general gameplay as is right now, is basically: Start game, find one fragment (the objectives) get hungry, spend ages trying to look for food before going for another fragment which is heavily guarded. Try to kill/distract them, fail and end up sprinting away while getting shot at as if you were caught with the farmers daughter. If you survive, hand the fragment in and then eventually end up starving to death or running out of bandages/ammo/distractions very quickly.

I know alot of people are into this masochistic kind of gameplay but I like to relax and enjoy a game. If you are like me then you should avoid this game, if you like the sound of what I described or you like to play RPGs on "hardcore mode" you'll probably love it.

Oh and despite the bragging there is neither tea nor biscuits. I know that your "servant" narrator promises them but I am dubious about anything he says.
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5 of 7 people (71%) found this review helpful
2.2 hrs on record
Posted: January 13
The objective of this game is to sneak around an island collecting magic stones in order to repair a machine and get off the island all while being hunted. It's an interesting premise and the stealth aspect of the game is well done, but unfortunately not much else is.

The biggest problem I had with the game is that the islands are just too big, and the stones are increadibly hard to find. It ends up being a needle in a haystack senario and I spent most of my time sprinting around the island in circles just trying to find the tiny little stones. After that, the "survival" aspect of the game seems shoehorned in. You have to eat food every once in a while in order to stay alive, meaning you're forced to go into areas with lots of guards just to get some food to eat as there is literally no other reason to go in those areas.

The game could be improved if you spent more time sneaking into areas to grab stones instead of just running around until you find one or get hungry.

Don't buy this.
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2 of 2 people (100%) found this review helpful
12.5 hrs on record
Posted: November 23, 2014
Having played games in the real world such as paintball and having hunted wild boars with a double barrelled shotgun, this game gravely recreates the stress, adrenaline and aesthetics of those experiences. The stealth is insanely realistic and you are forced to stay hidden in shadows, vegetation and below topographical features. The sound of a robot is distressing and you need to turn on your hyper perception to see and hear them before they see you. Sometimes, a gun fight is unavoidable, the best cover with fast thinking and reactions are needed when a robot lifts his gun in your direction. Stressful decisions must be made all the time; fight or flight, stealth or rush, stop bleeding or keep running, rush or stealth. There are many different types of robots after you and jump scares should be expected frequently. On top of the action and stealth, there is breathe taking scenery, 5 very different biomes and the world is always changing weather and time of day.

I personally find this game hard to play due to all the stress it gives me but it's certainly rewarding. I have yet to play this game properly due to lost progress in previous updates. The developers have not added more content in a long time due to some networking issues of a multiplayer update. They are planning to release the multiplayer update early next year and I'm highly anticipating coop with friends. As a result, the game is still a bit barren like a beta but it should get more content and details in the future. Even though a great deal of improvement of a great game can be expected in the future give some thought about getting this game now to support the great indie developers.
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