Sir, You Are Being Hunted is a freedom sandbox stealth experience, where each playthrough is unique, thanks to our British Countryside Generator. Escape from these robot-infested islands with violence, trickery and stealth. This brutally funny game is available for Windows, OSX, and Linux.
User reviews:
Recent:
Mixed (69 reviews) - 69% of the 69 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,845 reviews) - 82% of the 2,845 user reviews for this game are positive.
Release Date: Aug 19, 2013

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Reviews

“Everything about Sir is either silly or scary.”
IGN

“A cold-sweat thrill.”
Polygon

“There's nothing quite like Sir, You Are Being Hunted.”
Eurogamer

About This Game

Sir, You Are Being Hunted is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and even fight back with stolen weapons.

Sir is a stealth and survival game unlike any other.

And it now has multiplayer!

Key Features


  • First-person stealth and survival.
  • Procedurally-generated British landscape.
  • Five biomes to explore: castle, industrial, rural, mountainous, and fenland.
  • Infinite replayability in a sandbox world.
  • Powerful, brutal AI that becomes tougher as you play.
  • Tea and biscuits.
  • Foliage-based stealth system.
  • Scavenge to survive.
  • Play as Sir or Madam.
  • Relentless Britishness.
  • NEW! Be hunted with other terrified ladies & gentlemen.

Every Game Unique!

Sir, You Are Being Hunted is set on a mysterious archipelago generated procedurally by you, and therefore unique to each game you play. You can define your own islands, each one created in moments by our rather clever British Countryside Generator. These islands are then populated by a raving aristocracy of murderous robots, their robot hounds, and worse. You job is simply to survive, and get home.

You're not entirely alone, though: The disembodied voice of Walters, your butler, will help you and offer advice.

Ultimate AI Threat


Sir's AI is one of the toughest in stealth, and as an open-world game, it's unique in its field. The robots are some of the most aggressive and intelligent game enemies you will ever experience, and will pursue you even after losing sight of you. Expect to be hunted!

The Most British Of Games


Sir, You Are Being Hunted is set in a parallel Britain, complete with bleak villages, rocky highlands, bramble-filled woodland, decrepit farms, and crumbling post-industrial landscapes. Made with the remarkable power of our British Landscape Generator, these landscapes are enormously evocative and teeming with detail. Take time to explore, and find that vital hidden flask of tea!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7, Windows 8
    • Processor: Intel Core 2 Duo, AMD Athlon X2, or equal at 1.6GHz or better
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    Recommended:
    • OS: Windows 7, Windows 8
    • Processor: QuadCore 2.0 GHz +
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 8800 GTS or better, 512MB+ VRAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    Minimum:
    • OS: 10.7.5 (Lion)
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Integrated
    • Storage: 1 GB available space
    Recommended:
    • OS: 10.8.2 (Mountain Lion)
    • Processor: 2.4 GHz Intel Quad Core
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 12.04
    • Processor: QuadCore 2.0 GHz +
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (69 reviews)
Overall:
Very Positive (2,845 reviews)
Recently Posted
Dio Brando
2.7 hrs
Posted: August 30
A dog with no legs would run better than this game. Buying the game is fueling the fire of lazy game makers.
Helpful? Yes No Funny
ZackityZoobz
4.6 hrs
Posted: August 30
Literal garbage. Servers are trash, game was abandoned. Buy it if you feel like donating to the developers for such a trashy game.
Helpful? Yes No Funny
Vigilante Survivor
3.2 hrs
Posted: August 29
Nice game .
Helpful? Yes No Funny
Tinyshotutd
5.9 hrs
Posted: August 28
Get hunted by Tory MPs Simulator 2016
Helpful? Yes No Funny
Yarin
0.6 hrs
Posted: August 26
Besides the fact that the multiplayer doesn't works well, And that you can find yourself looking anything to do for a few minutes, This Indie game has some cool, unique features, And really has a potential to be a great game.
I would recommend this game, Although I don't think it worth 20$ (2$ on some otherr sites).
Helpful? Yes No Funny
Ludvig
20.7 hrs
Posted: August 26
This game is A-M-A-Z-I-N-G! Altough i think it is way too expensive. I got it on christmas for 5 euros. But still,
This game is a really fun sneaky-horror game and i think you should buy it.
Helpful? Yes No Funny
Unluckymonster
6.2 hrs
Posted: August 26
First half collecting gems: Fun stealth survival game
Second half collecting gems: Stealth-survival-horror game
Helpful? Yes No Funny
Phaedrus
0.7 hrs
Posted: August 22
I had a very good time playing this game, but a hard time explaining why. The whole atmosphere of the game just rocks. Also I love the witty weird humor. Very immersive audio.

As much as I absolutely adore this game, I have to be honest: some people are going to hate it. It's not really polished, graphics are quite basic. And probably the strongest point I love will be a huge turn off for some: it's just so darn epically weird. It doesn't make sense. At all. And I love revelling in that weirdness.

It is a rather short game if you fully keep your eyes on the prize. But I've replayed it 4 times now.


-- Advice: when to buy it, when not to --

If you're somewhat of a perfectionist that needs that pretty polish and all details worked out completely:
-> Don't buy, you'll be frustrated

If you find yourself absorbed in the atmosphere of games, enjoy weird orginal feeling games and can look past things like dated graphics:
-> Buy, you'll love it
Helpful? Yes No Funny
madisonrosebrook
14.1 hrs
Posted: August 20
I wasn't expecting much when I first got this game because my sister merely convinced me to get it to play with her, so I didn't watch any videos or know much about the game at all. I went in totally blind. Now, I'd easily consider it one of the best games I've ever played.

This game is well worth the full price, particularly if you have friends to play with. I'm going to sound ridiculous but the british robots are absolutely TERRIFYING. This game makes me jump a foot out of my seat and literally scream out loud in terror, it's such a thrill. Most of the time I'm a total baby with scary games and I can barely even play them. This one manages to be utterly terrifying and yet easily playable. There's something really different about a survival horror game that you can play with friends. Now I'm not saying its a horror game necessarily but it's far from relaxing. The single player mode is loads of fun as well, albeit a tad different and a good deal harder. What is nice about multiplayer is the option of adjusting all sorts of settings.

I really don't have a single negative thing to say about this game other than that it's a little difficult to transfer items to another player. But for a game to be able to successfully make british robots this scary they're definitely doing something right. No, the game isn't full of depth but it's something you can play casually and quickly with a group of people (or solo) and its incredibly enjoyable. Think of it almost like left for dead but a lot stealthier.

Oh, and I'd recommend playing it with headphones.
Helpful? Yes No Funny
Klint Ostwald
8.8 hrs
Posted: August 20
A perfect game for the odd Hallowe'en-style night thrill, all the ingredients are there to freak you out, from the unexpected robot that's stalking you in the woods to the creepy butler who will help you along the way with a suspicious streak of detached politeness in his voice.
Highly replayable but quickly inclined to repetitiveness on singleplayer. Not sure about the multiplayer however.

Recommended if you play some games for occasional slow-paced relaxation with tea & biscuits (note to reader: view "Adventures of Overgard" on YouTube for a perfect example of this playing-style at work), otherwise move along.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
29 of 31 people (94%) found this review helpful
4 people found this review funny
Recommended
6.1 hrs on record
Posted: August 7
NOTE- If you're going to write a review for this game, or any game, please, for everyone's sake, play the game for MORE THAN AN HOUR.

I personally feel that a lot of negative reviews towards this game are incredibly unfair. People forget that this is not Metal Gear, it's not Ghost Recon, it's not Assassin's Creed, and it CERTAINLY is not a copy/paste of other survival genre games. Allow me to rebuke some negative comments I've heard about this game.

-Yes, the game plays slow. Sometimes, it plays slow as hell. Obviously this is not a style of gameplay for everyone. This DOES NOT, however, mean the gameplay is faulty. Sir is a game about survival at it's core, and you are intentionally given few options to fight back. Sneaking is your alternative to fighting, and if staying slow and steady isn't your cup of tea, don't ruin this game's credibility by calling it broken gameplay. And for the love of mercy, yes, standing up in an open field WILL get you seen and that is NOT unfair gameplay!

-I've read complaints about guns being useless due to their noise attracting enemies... um, duh. That's what guns do. Unprofessionalism aside, I actually really enjoyed this feature. It adds a tense cost/effect relationship to defending yourself that very few survival horror games honestly have. You can't just shoot an enemy, walk two feet, hide, and not get spotted; besides, I've used guns in this game a number of times and I've NEVER been spotted but once or twice after using them. Shoot a robot to avoid being seen, loot his scrawny metal-♥♥♥ corpse, and run like hell before his buddies show up. Seriously, if you're having trouble because you haven't played the game before, it takes PRACTICE and TIME to learn how to survive using what you're given.

-The axe... okay you guys win, the axe needs to be fixed. It's realistic! The problem is, eh, it's too realistic, and because the enemies are as aware as they are in this game, it's damn near impossible to use the axe for its intended purpose: sneaking up and attacking enemies from behind. That being said, perhaps some tweaks could be made. Make the axe do more damage so robots can't just run away when you hit them, even if they've spotted you. Use the axe to cut lumber and build a campfire. This item really does need to be made more useful.

-The save mechanic also needs to be addressed. Because of the game's slow nature, players are unable to return to a boat or the standing stones before being surrounded by hunters. Perhaps a feature could be implemented allowing players to find books that they can "use" to save their progress on the move, but maybe like ink ribbons in Resident Evil they're a one-use item. Also, can we please get more standing stones than just the one at the central island? I can't stress enough how much longer this game honestly gets having to make trips one piece at a time between islands.

In short, there are a few flaring issues with this game, and they should be addressed. However, a lot of people who write down on this game seem to share something in common: they've barely played it for an hour or two, and they've already decided they know exactly how the game works. This is not a game you can just pick up and play; it's trial and error. Sure, it can be tedious, but that doesn't make it a bad game. If anything it makes it a dynamic game. The lesson of Sir is that survival is hard, and should not be taken lightly. Speeding through it, wantonly fighting robots, and getting impatient WILL GET YOU KILLED. So please do keep in mind, sir, that you are being hunted (nailed it).

I personally recommend this game to anyone looking for a new experience when it comes to survival horror. While Sir isn't necessarily horrifying, it's pretty damn chilling the first time you're dropped in, and it takes a lot of getting used to. SO: if you get this game, be patient. If you don't like it, oh well, it's not your thing. Now go out there and... don't die. I guess. Good luck.
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4 of 4 people (100%) found this review helpful
Recommended
16.8 hrs on record
Posted: August 3
So I noticed that most of the negative reviews of this game are from people who haven't play this game for more than 2 hours, so here is a review from a more experienced player. This game is a blast. It does a wonderful job of creating tension naturally. Even though I’ve played the game a couple times, my heart always still races every time I find myself creeping through a robot infested town or when I am running through the country side being chased by two hunting parties. The grim atmosphere and constant threat of danger is always enough to keep me on edge. The inventory management adds a very fun element to the game. It limits the amount of supplies that the player can carry, forces the player to make tough choices on what to bring and what to leave behind. I like the inventory system because it makes me feel like I am on the run. I can only take the essentials, and if I want to keep something, I have to cache it somewhere on the map. I can't just stock pile weapons until I can go full Call of Duty on everyone. I have to conserve ammo and only use them when I am in a bind.
I do have some criticisms of the game though. When walking through the brush, the frame rate drops. I personally think the game should have permadeath. I know there are some mods that offer that but I think the game should include it. My funniest play through were the ones where I told myself that if I die, I would have to start over. I only felt like I was playing the game the way it was supposed to be played when I couldn't use the saving system as a crutch. Even with the save system though, the game can still be punishing, just not as punishing as I think it should be.
Overall, this is one of my favorite indie games, and I think it is worth a play through. It’s a game where I can play through a couple times, drop it for a month, and then pick it up again.
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3 of 5 people (60%) found this review helpful
3 people found this review funny
Recommended
47.1 hrs on record
Posted: August 7
SHORT DESCRIPTION:

A randomly generated, dark stealth survival game where you are hunted by steampuk robots.

BASIC IDEA:

A Guy gets teleported to an alternate Victorian England where robots hunt people for sport and tries to find fragments to build a portal to go back home.

PROS:

-Random Generation
-Graphics arent the best but the views are really nice
-The game is original and unique
-Loot
-Never too easy
-Steampunk
-Diffirent robot enemies each with his own tactic of hunting you
-Now with multiplayer
-Stealth
-No stealth
-Dynamite
-Cookies
-Alarm Clocks
-Thrilling chases
-High tension moments
-Countryside landscapes
-AI is tough
-Drink Tea

CONS:

-Not everyones cup of tea (pun not intended)
-Could have been more popular

CONCLUSION:


TEA AND BISCUITS 100/100


Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
1 person found this review funny
Recommended
6.2 hrs on record
Posted: August 26
First half collecting gems: Fun stealth survival game
Second half collecting gems: Stealth-survival-horror game
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Most Helpful Reviews  Overall
924 of 1,015 people (91%) found this review helpful
359 people found this review funny
Recommended
13.3 hrs on record
Posted: June 11, 2015
I was hungry

With 75% of my inventory occupied by bottles and empty guns, but no food or rags, I need to find a source of food. a house to loot, perhaps. I scurry into a forest after the sound of a squadron falls upon my ears; I was in no condition to fight. I wander the forest for a little bit, helplessly watching my vitality droop into the low thirties. I need food, drink, anything.

And fast.

After crawling through the forest for a few minutes, I hear humming. There is a lone robot here. I scope out the immediate area, hoping to set course away from certain doom. Upon laying eyes on the beast, however, I sit in place, carefully calculating where it is traveling.

Because of the shack it was patrolling.

I watch the shack and robot from above, as I am stationed on a hill just out of sight. My vitality is hitting the low teens. This shack is my last shot at life; any village would be too far to not starve. This is my last chance, and I need to spend it wisely. I note the robot's steady patrol around the shack, and sprint when he rounds the corner. I do not care if I am seen; I could run after I retrieved any food in the shack, and any other course of action would leave me dead.

A meter or so away, I note that I can no longer hear the robot humming. This is either my lucky day, or my last. I got within a few decimeters of the door, so close to life once more.

Snap

That is all I hear, and all I need to hear. I am dead. The abrupt and loud snap and accompanying crunch can only mean one thing.

I quickly look down to inspect my injured shin, shattered by a perfectly placed bear trap. I quickly try to undo the traps mechanisms, to free myself and run. I am interrupted by a loud click above my head. I look up. I am greeted by the barrel of a large gun, then by a bright light, and darkness. I can feel the ground as I land, I feel it welcome me to a long, peaceful slumber. As I fall into eternal sleep, I am greeted with a lullaby, a familiar song that I am unable to name. It is unsettling, however in the way it is sung, or rather, hummed.

And it sounded oddly robotic.

Edit: Fixed up some grammar and spelling
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962 of 1,083 people (89%) found this review helpful
7 people found this review funny
Not Recommended
8.2 hrs on record
Posted: October 19, 2014
Sir is a game I really want to like, and have enjoyed parts of it, as it has a number of great ideas going for it: the wacky and creepy setting, the committed focus on stealth survival, the great variety of items, environmental biomes, & enemies, and of course, the ambitious randomly generated world. There's a lot to like on paper with Sir, and even once you are in the game some of that potential shines through gloriously.

However, of this never quite comes together in a cohesive whole. The game feels incomplete, and seems to lack some more substance and depth, in terms of gameplay, goals, and story. The AI of the robots ruthlessly hunting you down is actually quite good, but the process of evasion, distriction, fleeing, and/or fighting them quickly becomes tedious and uninteresting; and this interaction is supposed to be the focus of the gameplay! Often times the best strategy is to just sprint around grabbing your objectives and ignoring the thoughful stealthy approach, which should not really be possible, and essentially breaks the way the game is clearly designed to be played. Also, after the initial cutscene, there is next to no story or world development, which is a somewhat bizarre decision, as the setting is one of the most compelling aspects of the game. Where the hell am I, and what is the backstory of these tweed clad robo-gentlemen? Who is my character, and who is this myserious Butler who speaks at the game's beginning? Why are all these houses abandoned? None of your questions will ever even be acknowledged by the game, let aloned answered, which is a major cop-out for an incrediblely unique and interesting set-up. Additionally, the random world generation, while ambitious and great in theory, doesn't always work out well, and leads to really weird and hard to navigate terrain and towns at times, which also helps to undermine alternative playstyles and the believability of these strange islands actually being a real place.

Much of this seems to stem from the sudden jump in development from late Alpha to full release earlier this year; as someone who was supporting the game from almost day one, it seemed somewhat inconsistent with the planned development of the game, and the final product is proof of that. I feel that development dragged on internally, and once a workable build without significant bugs was finished, with enough development bullet points technically checked off, and a decent existing player base, the developers pushed the game out, without actually confirming if the game actually worked like they had intended it to. I hesitate to say it, but I would argue it does not.

If there are any more large updates for Sir to bring some fullness to the package (such as the often promised, but as of yet undelivered exciting competitive/cooperative multiplayer mode), this may still become realized as a great game. And I hope it does because many of the pieces are here, and I would be lying if I said I didn't have good fun with it at times. However I cannot recommend the game in its current and sadly, final state (if the developers are to be believed), and have taken Sir as a lesson in the dangers of supporting overly ambitious early access games, even if the developers are genuine in their intentions.
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485 of 544 people (89%) found this review helpful
Recommended
3.3 hrs on record
Posted: December 16, 2013
You find yourself pinned, your pistol only has three bullets.


You hear those damned voices again. You don't know how many are out there, Just that they will not stop until you are dead.


So what should you do? Run, Try to make a last stand? Could you possibly kill them all, Weaken them?


You take a peek out of the bushes and see them looking through the grove to your right. They are sweeping to area in a counter-clockwise fashion and will soon near you. So you grab a rock and lob it in their general direction, in trying to keep their soulless eyes away from your hiding place.


Success! The rock appears to distract the hunters from your impending ousting. You wait for them to turn their backs to you while they attempt to find the source of the noise.


This is your chance! You decide to take out the first hunter you see and make a break for it. You grip your pistol with both hands and start squeezing on the trigger, raising your weapon up in front of you. The crude sights aiming near the sounds of footsteps and crunching of the grass.


Now! You burst out of the brush and hastily fire off two shots into the back of one of the automatons before veering into the opposite direction of the group.


You hope you sent that ♥♥♥♥♥♥♥ to android hell.


You assume you are southbound but you don't have time to check your compass.


"I'll try to find a path out of this place later, the only thing that matters now is that this direction is away from those monsters."


Inhuman screeching followed by gunshots breaks your train of thought as bullets whiz past you. Your speed doubles and your heart pounds faster than it has even pounded before. You were never a working man, your legs and heart used to feel as if you had just ran a marathon after you went up the stairs.


The fact that you are possibly having a heart attack is the least of your worries right now as a second volley of lead is the more immediate danger.


You make it over a hill and believe you have broken the predators line of sight.


They will catch up soon, think fast! You leap over a fence and sprint towards a nearby ditch. You lie down in an attempt to make yourself less visible and make yourself quieter. You start piling mud on top of yourself to make some impromptu camouflage.


Catching your breath you greedily inhale air for your deprived lungs. You hear voices approach and you slow your breath, hoping that they will ignore you and move past. You hear the wet thumps of metal hitting mud as the pack nears you. Your body tenses up just like the metal demons that are hunting you. You attempt to stay quiet and motionless as they search through the nearby brush searching for you before you finally hear them move on. You lay for what seems to be the longest few minutes of your life before letting out the longest sigh of your life as you reflect on these last few hours and how you nearly died multiple times. The last words you heard before you were deposited on this accursed archipelago echo through your mind.

"Sir, You are being hunted."
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249 of 262 people (95%) found this review helpful
19 people found this review funny
Recommended
9.0 hrs on record
Posted: July 22, 2015
Sir, You Are Being Hunted is definitely unique in the genre of procedurally-generated survival games. Yes, there's a procedurally-generated landscape for you to explore making each game unique but there's a clear goal in the game: you've to retrieve various scattered fragments of a machine spread over five islands and bring them back to a stone circle on the center island. Each island is a randomly-generated landscape but you select a theme for them individually like Mountain, Castle, or Industrial. It helps making each island visually unique as it can become tricky later on in the game remembering which areas you've visited.
Actually finding scattered fragments is tricky; despite a white plume of smoke emanating from them, they'll be spread over a wide area and if the weather is overcast or foggy, then you're going to be searching for a long time.A compass point at the top of the screen will show you where the stone circle is located, along with boats which act as save points as well as transport to the other islands. The fragments themselves aren't marked so you've got to start surveying the landscape as best you can while avoiding detection and keeping yourself well fed.
What's also interesting is the game gives you a range of starting classes. Although there's no mechanical differences between them, each has a unique set of starting items. The Aristocrat (the default option), Officer, and Gamekeeper have a lot of immediately useful items, like bandages, traps and weapons. The Cook, Inventor, the Old Soak, and Artist are more orientated towards either food or esoteric items.
In truth, you could pick any class you wanted because you'll have to scavenge and forage as soon as possible. Your vitality is always dropping and in order to keep it up, you'll need to eat or drink what you can find in various buildings across all the islands. Whether it's some dubious eggs, marmalade, or some nourishing stout ale, keeping your vitality will allow your health to regenerate; if it drops too low then you're going to die quickly in a skirmish.
However, Sir, You Are Being Hunted reveals itself to be a mixed bag when it comes to the actual business of being hunted. Often times you'll see a small posse of hunters stroll past not too far from you without worry; others, you'll see a pair simply loitering around some buildings. While initially worrying, you'll soon learn to simply stick to some long grass and avoid them.
What's more inconvenient are times where you find hunters sticking really close to a fragment that you've spotted from a distance. It's possible to distract them with a flying bottle, but it's frustrating when the fragment is located on an open patch of ground which means you'll be spotted anyway.
Even more annoying is when the landscape works against you and puts a fragment in a really hard-to-reach spot; I found out one of the last fragments I was searching for was on top of a rocky outcrop by the shore. It was inaccessible on all sides, there were two robots patrolling the area, and a big tentacle monster killed me after I spent too much time in the water. Rare as this may be, these situations essentially halt all progress you've made and require a total restart.
When it does all come together, Sir, You Are Being Hunted delivers a tense atmosphere that's unlike anything else. When you get close to any robotic hunter, you'll hear gentle music cues that really make you feel the pressure; even just the quirky robotic warbling you hear emanating from your hunters is nerve-racking.
As you collect fragments, you'll start to see enemies like the Landowner on the horizon and feel the urgency rise. Finding those fragments as fast as possible suddenly becomes the most important thing you can do. Unlike many games, even though you can pick up lots of items and weapons, you never feel truly empowered and the enemies are never a push over. A pair of basic hunters can still pick you off without too much trouble and believe me, they will.
With too many enemies present, Sir, You Are Being Hunted would simply be an open-world shooter, but with too few, it would be boring. While many might find its empty spaces dull, they always carry with them a hidden threat that a pipe-smoking robot has you in its crosshairs with its steely finger on the trigger.
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329 of 362 people (91%) found this review helpful
371 people found this review funny
Recommended
4.6 hrs on record
Posted: June 6, 2015
A nerve-wracking survival experience, guaranteed to make you terrified of robots, the British, and British robots.
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154 of 160 people (96%) found this review helpful
7 people found this review funny
Recommended
1.3 hrs on record
Posted: September 18, 2015
A lot of games benefit from having random or procedural elements, but it never occurred to me to apply those principles to a stealth game. I always thought stealth games needed to be tightly tuned, with carefully-designed levels and sharp AIs on patrol routes and such. Sir is very much a stealth game that benefits from randomness, but not without some significant drawbacks.

Sir drops you into the middle of five randomly-generated islands, each populated by murderous metallic monsieurs out for your human hide. A mysterious device brought you here, and is now scattered into 16 pieces across the archipelago. Each piece must be returned to the standing stones at the center of the center isle if you are to return home. To aid you in your task, there's a whole host of items to scavenge up, some useful, some not. As you find more pieces, the robots step up their efforts, including robo-dogs, scarecrow sentries, hot air balloons, and more monstrous machines to hunt you down.

The robots are the heart of this game, and they are at times terrifying. Sure, they make conspicuous beep-boop noises as you draw near, but once they spot you with that heart-stopping bleep, you're in deep trouble. The 'bots are almost as fast as you, but they have guns and are pretty good shots with them. They're also intelligent about chasing you, following as far as they saw you go and then making educated guesses about where to search from there. Most robot patrol the islands in groups, paying close attention to structures that can be scavenged but following and suspicious leads they find. Other robots mill around the artifacts you need to recover, making sure you have to deal with some of them to get home. Getting caught can spell disaster if you can't get away fast enough, or if they plug you with a lucky shot that leaves you bleeding out.

You have two important numbers to keep track of, Health and Vitality. Either one bottoms out, you're done. Health regens slowly unless you've been shot, in which case you need to bandage yourself up using an item. Vitality drains over time with activity, and must be restored with food. And THAT means risking patrols to sneak into abandoned villages and churches to loot. You can't enter any structure in the game; the doors to buildings serve as loot containers. It's a bit of a blow to immersion and options for hiding, but other than that the loot system is solid. You have limited space to store weapons and traps, food and bandages, and any other interesting odds and ends you find. It's up to you to figure out what use some items have, which adds an element of mystery and experimentation to the game.

You can only save at the standing stones or the boats to other islands, so you really have to think twice about risky moves. Stealth in this game is tricky... it seems more based on proximity than action, and the robots are good about looking over their shoulders. Proper sneaking takes a long time given the distances, and waiting for patrols to move on is the safest but most time-consuming route. I'm still learning how to deal with them, but honestly I've been able to run by and grab a few artifacts right in front of them without being murdered. Getting caught can be frustrating though, given how hard the robots are to lose. You can fight back if you find weapons, but combat is not a focus and can be pretty fiddly. And in terms of navigation, you have a compass that marks the boats, but if you want to get any additional use out of it you have to find a map and mark it up yourself with points of interest.

Is it a good game? Yes, but one you have to put time into. Finding 16 fragments across 5 islands is going to take time, even moreso if you play the stealth game right, scavenge diligently, and use your map to the fullest. The randomization keeps the game fresh but can lead to situations where you're trapped between patrols for extended periods or find artifacts in nigh-impossible locations. It's not a particularly attractive game either, with some low-poly models and muddy textures. But if you can settle into it and give it some time, it'll keep you busy for a good long while.
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