Sir, You Are Being Hunted is a freedom sandbox stealth experience, where each playthrough is unique, thanks to our British Countryside Generator. Escape from these robot-infested islands with violence, trickery and stealth. This brutally funny game is available for Windows, OSX, and Linux.
User reviews: Very Positive (2,566 reviews) - 83% of the 2,566 user reviews for this game are positive.
Release Date: Aug 19, 2013

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Recent updates View all (28)

October 16, 2015

Gasp! THE UNIFICATION PATCH 1.4 / 1.1.0

Hey there huntedfriends, we've got a new patch for you! This patch brings the single player game up to 1.4 and multiplayer to 1.1.0

This is the first patch that unifies the two halves of Sir. Following the release of MP 1.0 we've addressed a number of bugs (thanks for all the reports! No more overly-clingy dogs...) but we've also ported over the improvements we made during MP development into the Singleplayer game. Veterans of SP should experience a significant fps boost.

It's been great to see so many of you hosting your own MP servers. We've seen a sustained surge in player numbers (thanks in part to the current 90% off sale! Tell your friends ;) ), some specializing in non pvp, others all out survival of the sneakiest. This patch should address a number of the issues some of you have experienced since the 1.0 launch, as ever we look forward to hearing your feedback and bug reports.


Patch Notes

Launcher:
- Steam launch options/command-line parameters are passed through to the game when launching.

Multiplayer:
- Allow password to be set when using direct connect
- Fix dogs getting stuck to players after a pounce
- All game settings menus have a "default" button for easy resetting
- Fix bug where a trading player's disconnect could cause inventories to misbehave for others
- Fix bug that causes disconnected/kicked players to not be removed from the player list
- Fix bug stopping scarecrows from spawning in a field where one had previously been killed
- Horse ragdolls now despawn faster (3 minutes instead of 3 hours...)

Single player:
- Performance fixes brought across from multiplayer
- Fix some bugs that would cause some of the bot population to be reduced in late game
- Built with newer Unity version to include more performance/bug fixes from the Engine

23 comments Read more

October 7, 2015

Behold! Multiplayer V1.0 Now Live

We made it! This month's update finally brings Sir's multiplayer out of the murky swamps of beta and into the harsh glaring light of general consumption. You no longer need to opt-in to the multiplayer beta branch to see multiplayer games as an option in your game. The new front-end launcher will appear for all up-to-date owners and hopefully this will provide us with a fresh influx of players to your servers and a growth in the number of servers themselves!

Importantly, we need to say a huge "thank you" from the team to everyone who participated in the beta, filing bugs and making suggestions both here and on the BR forums.

It's been a long road from single-player prototype, through Kickstarter, Steam Early Access, Single player 1.0 and beyond and now that the multiplayer component of Sir is stable and live and all those promised stretchgoals are met (phew!) we can finally take a step back and appreciate the journey. A journey we could not have made without you guys. So thanks!

TRADING

As well as the new launcher, there are a range of optimisations and bugfixes: this 1.0 release adds the ability to trade directly with other players rather than use loot stashes to swap items. Players can make their inventories available for access by other players by holding down the "o" key (by default) until someone accesses their loot. Once a trade has been established players may freely GIVE items to each other but they may not TAKE items. This means that trade is never open to exploitation. You only get what the other player trading with you gives, there can be no stealing!

AND SO...

So this is it! Sir, You are Being Hunted is feature complete, but it's not the end. We are already working on a patch for the Singleplayer game to bring across all the improvements that have come about in multiplayer and of course we are still reading your feedback with great interest. The hunt continues...

We'll see you on the servers.

47 comments Read more

Reviews

“Everything about Sir is either silly or scary.”
IGN

“A cold-sweat thrill.”
Polygon

“There's nothing quite like Sir, You Are Being Hunted.”
Eurogamer

About This Game

Sir, You Are Being Hunted is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and even fight back with stolen weapons.

Sir is a stealth and survival game unlike any other.

And it now has multiplayer!

Key Features


  • First-person stealth and survival.
  • Procedurally-generated British landscape.
  • Five biomes to explore: castle, industrial, rural, mountainous, and fenland.
  • Infinite replayability in a sandbox world.
  • Powerful, brutal AI that becomes tougher as you play.
  • Tea and biscuits.
  • Foliage-based stealth system.
  • Scavenge to survive.
  • Play as Sir or Madam.
  • Relentless Britishness.
  • NEW! Be hunted with other terrified ladies & gentlemen.

Every Game Unique!

Sir, You Are Being Hunted is set on a mysterious archipelago generated procedurally by you, and therefore unique to each game you play. You can define your own islands, each one created in moments by our rather clever British Countryside Generator. These islands are then populated by a raving aristocracy of murderous robots, their robot hounds, and worse. You job is simply to survive, and get home.

You're not entirely alone, though: The disembodied voice of Walters, your butler, will help you and offer advice.

Ultimate AI Threat


Sir's AI is one of the toughest in stealth, and as an open-world game, it's unique in its field. The robots are some of the most aggressive and intelligent game enemies you will ever experience, and will pursue you even after losing sight of you. Expect to be hunted!

The Most British Of Games


Sir, You Are Being Hunted is set in a parallel Britain, complete with bleak villages, rocky highlands, bramble-filled woodland, decrepit farms, and crumbling post-industrial landscapes. Made with the remarkable power of our British Landscape Generator, these landscapes are enormously evocative and teeming with detail. Take time to explore, and find that vital hidden flask of tea!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7, Windows 8
    • Processor: Intel Core 2 Duo, AMD Athlon X2, or equal at 1.6GHz or better
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    Recommended:
    • OS: Windows 7, Windows 8
    • Processor: QuadCore 2.0 GHz +
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 8800 GTS or better, 512MB+ VRAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    Minimum:
    • OS: 10.7.5 (Lion)
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Integrated
    • Storage: 1 GB available space
    Recommended:
    • OS: 10.8.2 (Mountain Lion)
    • Processor: 2.4 GHz Intel Quad Core
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 12.04
    • Processor: QuadCore 2.0 GHz +
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
    • Storage: 1 GB available space
Helpful customer reviews
207 of 261 people (79%) found this review helpful
298 people found this review funny
1.1 hrs on record
Posted: September 15, 2015
Me being British i can confirm this is exactly like britain
Was this review helpful? Yes No Funny
75 of 78 people (96%) found this review helpful
3 people found this review funny
1.3 hrs on record
Posted: September 18, 2015
A lot of games benefit from having random or procedural elements, but it never occurred to me to apply those principles to a stealth game. I always thought stealth games needed to be tightly tuned, with carefully-designed levels and sharp AIs on patrol routes and such. Sir is very much a stealth game that benefits from randomness, but not without some significant drawbacks.

Sir drops you into the middle of five randomly-generated islands, each populated by murderous metallic monsieurs out for your human hide. A mysterious device brought you here, and is now scattered into 16 pieces across the archipelago. Each piece must be returned to the standing stones at the center of the center isle if you are to return home. To aid you in your task, there's a whole host of items to scavenge up, some useful, some not. As you find more pieces, the robots step up their efforts, including robo-dogs, scarecrow sentries, hot air balloons, and more monstrous machines to hunt you down.

The robots are the heart of this game, and they are at times terrifying. Sure, they make conspicuous beep-boop noises as you draw near, but once they spot you with that heart-stopping bleep, you're in deep trouble. The 'bots are almost as fast as you, but they have guns and are pretty good shots with them. They're also intelligent about chasing you, following as far as they saw you go and then making educated guesses about where to search from there. Most robot patrol the islands in groups, paying close attention to structures that can be scavenged but following and suspicious leads they find. Other robots mill around the artifacts you need to recover, making sure you have to deal with some of them to get home. Getting caught can spell disaster if you can't get away fast enough, or if they plug you with a lucky shot that leaves you bleeding out.

You have two important numbers to keep track of, Health and Vitality. Either one bottoms out, you're done. Health regens slowly unless you've been shot, in which case you need to bandage yourself up using an item. Vitality drains over time with activity, and must be restored with food. And THAT means risking patrols to sneak into abandoned villages and churches to loot. You can't enter any structure in the game; the doors to buildings serve as loot containers. It's a bit of a blow to immersion and options for hiding, but other than that the loot system is solid. You have limited space to store weapons and traps, food and bandages, and any other interesting odds and ends you find. It's up to you to figure out what use some items have, which adds an element of mystery and experimentation to the game.

You can only save at the standing stones or the boats to other islands, so you really have to think twice about risky moves. Stealth in this game is tricky... it seems more based on proximity than action, and the robots are good about looking over their shoulders. Proper sneaking takes a long time given the distances, and waiting for patrols to move on is the safest but most time-consuming route. I'm still learning how to deal with them, but honestly I've been able to run by and grab a few artifacts right in front of them without being murdered. Getting caught can be frustrating though, given how hard the robots are to lose. You can fight back if you find weapons, but combat is not a focus and can be pretty fiddly. And in terms of navigation, you have a compass that marks the boats, but if you want to get any additional use out of it you have to find a map and mark it up yourself with points of interest.

Is it a good game? Yes, but one you have to put time into. Finding 16 fragments across 5 islands is going to take time, even moreso if you play the stealth game right, scavenge diligently, and use your map to the fullest. The randomization keeps the game fresh but can lead to situations where you're trapped between patrols for extended periods or find artifacts in nigh-impossible locations. It's not a particularly attractive game either, with some low-poly models and muddy textures. But if you can settle into it and give it some time, it'll keep you busy for a good long while.
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104 of 123 people (85%) found this review helpful
139 people found this review funny
2.1 hrs on record
Posted: December 22, 2015
Had an entire army of robots chasing me through a town while i played a tuba. 10/10 best band camp ever
Was this review helpful? Yes No Funny
33 of 38 people (87%) found this review helpful
4 people found this review funny
178.3 hrs on record
Posted: January 9
Sir, i'm afraid to tell you this, but it seems that you're being hunted.
*Read it with british voice*

This it's not like other games of its genre, i mean, in other games you escape from zombies, aliens and even robots, but what about british robots ?

Sir, You are being hunted, is an indie stealth sandbox, in which after you (for a strange reason) create a time machine you got teleported to a twisted dimension in which english robots control the earth, as the new supreme race they will not rest until eliminate the humanity.
The hunting season has begun.

The objective here it's collect some kind of magical stones and retrieve it to a monolith to return home, not an easy task.

About gameplay mechanics, Sir, You are being hunted gives to you the option of generate your own world in which you will be chased, mountain landscapes, rocky highlands, a woodland, etc, just choose your grave.

Something that i loved is the great variety of enemies, you will never be bored of this, trust me, this game has since the classic weak enemies up to a big badass robot.

The background sound can be boring sometimes if you aren't being chased, but when you're in trouble music does its work and make those situations a great experience.

Graphically looks a bit odd but at the same time marvelous.

This game definetily sounds like a great challenge and it is due the weird save system, the save point it's a boat and it's too far from the objective, if you don't put enough attention and you die you will have to begin again from your boat losing your progress, and yes you can save it as many times as you want, but with a big map, will you walk 5 mins each time you want to save ?

With tea and biscuits this game will make you hate a bit more the english robots (or even the poeple).

But the question is ... Did your head will be with the others in the smokestack or you will live to fight another day ?

10 / 10

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29 of 45 people (64%) found this review helpful
1 person found this review funny
5.4 hrs on record
Posted: November 5, 2015
I like the new multiplayer feature, since playing this game alone feels a little too gloomy and lonely. It's a pretty fun multiplayer co-op game, but it still feels pretty buggy, and feels unfinished. I mean, there is a lot of loot that has no apparent use at all, and a lot of features in the game are unintuitive. For example, you can cook items, but it is quite the process to figure out WHAT you can cook and HOW to cook it. Item descriptions are uninformitive and you can only 'discard', or 'use' any certain item, with no way to know what will happen if you press 'use'.

tl;dr
Fun with a friend, but feels unfinished.
https://youtu.be/CSxio9Y9lOQ
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