Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.
User reviews: Very Positive (9,204 reviews) - 87% of the 9,204 user reviews for this game are positive.
Release Date: Apr 28, 2015

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"TRENCH SNIPER! - Verdun (War Stories)"
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October 7


Welcome back to another installment of Verdun’s “Weapon Wednesday”, we use these media updates to tease upcoming content and provide you with an update on the overall state of the games development.

First of all, we have some very exciting news: Last wednesday we won two awards at the Dutch Game Awards! We received both the “Economic Achievement Award” for best selling game as well as the prestigious “Industry Award” which was voted for by our fellow Dutch game industry professionals. Winning these awards has given us a great boost in morale and we’ve been putting in more effort and energy to the further development. It’s also a great feeling of recognition for the hard labor and effort put in over the last few years.

Lee-Metford Mk II
The Lee Metford was father to the British SMLE, it was the first adopted iteration of Enfield bolt action rifles used with the British army; it earned a reputation for being a reliable and accurate rifle during the Second Boer War and in other empire related conflicts. The rifle would see action again in the early years of the Great War. The Metford rifle was often issued to BEF scout patrols and to highland regiments in the opening weeks of the war, and saw seldom use as a sniper's rifle beyond that. While the rifle was being phased out by the SMLE rifle come the start of the Great War, it saw it’s swan song during the battles of 1914 and early 1915.

In game, this rifle will behave in a similar manner to the SMLE, however, the lack of the clip bridgeframe will make for a far slower reload. These rifles will be very uncommon on the frontlines, their reliability and speed they should provide an interesting comparison between old and new. Seeing use mainly in Historical Scenarios and Attrition/Rifle Deathmatch … this rifle was just far too iconic for us not to include, and who knows - may provide us with a solid base on which to add more exotic units in the future.

M1883 Reichsrevolver
Like most European powers in the latter part of the 1800’s, Germany looked to adopt a repeating handheld firearm for its military. The M1879 Reichsrevolver was solution, this standard issue sidearm was granted to officers and artillerymen from the late 1870’s until the early 1900’s. The original design was heavy and cumbersome, but had a large 10.6mm round (equivalent to a .44 S&W). In the early 1880’s Germany decided to make the revolver a little easier to handle. In reducing its weight - the M1883 came to be. A single action revolver, which was still ‘old tech’ for its time ... but did the Job until the C96 mauser and P08 luger came along.

In game the Reichsrevolver M1883 will have excellent stopping power, however with a slow reload rate and limited numbers being issued, only the more seasoned trench fighters might truly make use of them as an effective combat weapon.

Development status
Good news everyone! our new LOD system seems to have helped us gain about 20% more FPS overall, which is a very promising start. We are however facing some setbacks as the new version of the game engine is temporarily preventing us from creating a new build.

Both the Gore system and Fort Douaumont are only a couple of days away from completion and will soon be ready for some very intensive testing. Initial concept work has also been started on a new map, which will see night fighting, ideal for those budding trench raiders out there. The Verdun sector ‘Fort Douaumont’ map will be explained in detail in a massive teaser campaign begining some time in the next few of days.

Screenshot of the Week
Combined allied offensive near the Aisne by User[KK]IINAYDOGII:

39 comments Read more

September 30

The BAR Raider

Welcome back to another installment of Verdun’s “Weapon Wednesday”, we use these media updates to tease upcoming content and provide you with an update on the overall state of the games development.

Development status
The ‘Fort Douaumont’ Verdun sector map is almost ready for testing with the last of the detail-passes and scene-building in the level being done at this very moment. Further Douaumont teasers will follow soon, but for now to whet your appetite here are two further work in progress shots from Fort Douaumont.

“La Caillette”, the remnants of the woods on the south slope approaching the fort. This will be the French jump-off position.

“La Gorge”, view of the “counterscarp gallery” a bunker in the northernmost part of the fosse moat.

Work is also progressing nicely on a new game mode we are proud to announce “offensive’ that will go live in the Horrors of War update. One of the features of this historical mode is that the context in which battles took place is explained when loading the level. We anticipate to share more information about this game mode in the upcoming weeks.

Loading screens in general will also see an overhaul, when loading the player will be presented with a loading screen of historical images, a map of the region and in-game action packed screenshots. The updated loading screens should see deployment in a patch before the Horrors of War free DLC update.

The new loading screen for argonne, Work In Progress.

Browning Automatic Rifle m1918
The U.S entered the war with little in the way of automatic firearms, most were either too large are too small to be comparable to the use of the rifle. Being issued to troops near the end of the Great War, the BAR proved its worth during the Meuse-Argonne offensive, providing U.S troops with a far more reliable automatic firearm (when compared to the french Chauchat LMG’s) The BAR’s impact on the overall war was small, but it the brief action is saw it was so successful that many countries would go on the place orders of the firearm during and after the war ( With france requesting some 15,000 to replace the underperforming Chauchat)

The BAR will see use with the U.S Doughboy squads in Verdun. With an effective rate of fire and reasonable handling, the BAR will be inhibited by its small magazine capacity. In the right hands this piece of kit should prove to be as effective as it did in it’s brief action of the war, a brief action which lead to nearly a half a century of military use..

SMLE ‘Sawn-off’
Soldiers left to their own devices will often create their own devices. This weapon is a perfect example of men adapting to a new war they must now fight. Little official information exists in regards these sawn down rifles - as defacing your equipment was a punishable offence … thusly soldiers converting these modifications were rather quiet about it. The sawn down SMLE was a popular weapon amongst british tunnelers and trench raiding parties. Come WW2, a number resistance fighters could be found using these sawn down rifles. This leads to the assumption that, rather than face the wrath of the quartermaster, the soldiers in ownership of these modified rifles simply sold them to the local populace. The weapon also saw use as in improvised grenade launching device.

The SMLE ‘sawn off’ in game will be issued to troops whose role it is to storm trenches, and will be an interesting addition to ‘Attrition’. Very difficult to hit anything with at a far to medium distance, in close quarters the accuracy will still be questionable. The benefit of having 10 hard hitting rounds will come in handy, if the user is fortunate enough to hit his targets.

Game update status
Work again continues on the optimization. We are currently redoing the way in which the game handles the level of detail (LoD) system. The basic system in unity makes elements pop in-and-out of existence and this can become noticeable pretty quickly. What we intend to do is make a more seamless transition to the lower detail pieces, using random patterns and fading techniques. Doing this will have a dramatic impact on the performance and we expect good results to come out of this by the end of the week. We are also exploring optimisation of materials and some other aspects of the game world that might impact performance.

Screenshot of the Week
Stosstruppen raid in the Argonne, again supplied by community member echo1. We love browsing the screenshots you guys take! so please keep hit the f12 key!

So, again, do stay tuned for next week’s update and thanks for tuning in! Next week we will introduce some imperial veterans!

51 comments Read more


“Generously stuffed with player-made emergent moments on the battlefield and an incredible sense of place, Verdun is not just a great take on one of history’s more marginalised wars, it also happens to be a resoundingly solid shooter in its own right too.”
Gamewatchers - John-Paul Jones

“I became immersed in its careful pacing and focus on squad movement.”
Gamespot - Cameron Woolsey

“Verdun's given me an excellent understanding of what a mess World War I was. Verdun's Frontlines mode really is sort of ingenious—and I think this is definitely one worth checking out, especially if you're already interested in the subject matter.”
PCWorld - Hayden Dingman

About This Game

Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.
The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun France in 1916. The game offers 3 distinct game-modes; Frontlines, Attrition and Rifle Deathmatch. Also many historically accurate features are included such as realistic WW1 weaponry, authentic uniforms and maps based on the real battlefields of France and Belgium.

The Frontlines game mode is unique in its tactical complexity. The realistic trenches are challenging to fight in and require tactical cunning to capture and defend. The Entente and Central Powers strive to gain control of frontline sectors. One battle you’re rushing the enemy trenches during an offensive battle in order to gain ground. In another battle you might be defending your recently conquered ground against an enemy counter-attack.

Players can choose to be part of one of the many squad-types in the game, each of whom have their own distinct tactical role. By working together with your friends, you can earn experience that improves the power and versatility of your squad. As you gain more experience fighting and get promoted in rank, you also earn Career Points which you can use to unlock specializations, weapons and equipment.

In the Attrition game mode, the Entente and the Central Powers are pitted against each other in a single battle. Each side has a number of tickets which represents the amount of manpower they have. When a player is killed and respawns, a ticket is deducted from the side who the player belonged to. When a side has no more tickets, players of that side cannot respawn.

The Rifle Deathmatch is a free-for-all game mode, where all players are pitted against each other in a thrilling contest of skill using only bolt-action rifles.

Verdun key features include:
Realistic World War 1 gameplay: Authentic weaponry with realistic bullet physics, skill based weapon handling, poisonous gas with a claustrophobic gas mask experience and artillery barrages
Tactical squad-based FPS: Unique squad leveling system, distinct squad types and roles, voice chat
True trench warfare: Real-time dynamic frontline with momentum-based attack and counter-attack gameplay
Authentic World War 1 setting: Typical WW1 music and style, historical battlefields set on the Western Front
Challenging game modes: Team-based Frontline, tactical Attrition and skill-based Rifle Deathmatch

The gameplay is as realistic and gritty as it gets. The authentic weapons need to be handled with skill, as they each feel differently and there are no floating crosshairs to aid your aim. Also, the realistic bullet physics require you to lead your shots when firing on a moving target at long range. In the event of a gas attack, you need to put on your gas mask, which impairs your view and gives you a very claustrophobic experience. And if getting shot or gassed isn’t enough sudden artillery barrages, called in by NCO’s, can pin you down if caught in the open and obliterate your entire squad. This unforgiving war isn’t for the faint hearted!

Team play is what lies at the heart of Verdun. When you start a game, your first choice is to fight for either the Entente or the Central Powers. You and up to three other players, can form one of the different squad types available to that side. Each squad has a specific tactic based on the historical units of that time. Depending on your squad’s type, players can choose a specific role within the squad, complete with historically accurate attire, weapons and special abilities. The more Co-op experience you and your squad mates earn together, the more powerful your squad will become and better abilities will be unlocked. This progression is also shown visually as you and your squad get more advanced uniforms. You will also earn Career Points, which can be spent to unlock specializations, weapons and equipment.

The true WW1 battlefield experience has been captured in a real-time dynamic frontline, set in an historically accurate section of the Western Front. These frontline maps are comprised out of multiple sectors that can be captured by either side. Staying true to the typical attrition warfare of that time, both sides attack and counter-attack each other in turn, compelling you to defend each captured sector of trenches!

The development team has done extensive field research at Verdun and has been advised by knowledgeable historians to make sure Verdun is as historically accurate as it gets. Uniforms have been recreated to the tiniest details, the weapons are modeled to exact references and the maps use realistic World War 1 props and terrain layouts. Also, everything in the game has been tailored to recreate the grim atmosphere so typical of WW1; Gloomy clouded skies, an immersive interface combined with realistic sounds, accurate native voices that evoke the feeling of actually being there in the trenches, mud covered - trenches whilst peering over your rifle to spot the enemy.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista/7/8
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 3 GB RAM
    • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 12 GB available space
    • Additional Notes: Multiplayer only, make sure you have a stable and fast internet connection.
    • Memory: 4 GB RAM
    • Graphics: 2GB video card memory
    • OS: 10.8
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 3 GB RAM
    • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
    • Network: Broadband Internet connection
    • Hard Drive: 12 GB available space
    • Additional Notes: Multiplayer only, make sure you have a stable and fast internet connection.
    • Memory: 4 GB RAM
    • Graphics: 2GB video card memory
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 3 GB RAM
    • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
    • Network: Broadband Internet connection
    • Hard Drive: 12 GB available space
    • Additional Notes: Multiplayer only, make sure you have a stable and fast internet connection.
    • Memory: 4 GB RAM
    • Graphics: 2GB video card memory
Helpful customer reviews
1,733 of 1,874 people (92%) found this review helpful
3 people found this review funny
52.7 hrs on record
Posted: May 1
If we look at Verdun in the standards of modern gaming, it fails miserably.

Compared to triple A games and large developers, Verdun and it's developers fails in almost every aspect of game making.

No first day DLC save final updates.
No microtransactions.
No "pay to win" mentality.
No unrealistic twitch shooting.
No dodgy business practices.
No massive failures on day one.
No insane advantage for high level gamers.
No false advertising.

By today's standards, verdun would fail on the table of EA, Bethesda, CA, SEGA, Nintendo, and just about every single gaming company that is larger than, say, CD Projekt Red.

These failures, however, make this game the best FPS on the market as of now.

These indie developers have crafted the most satisfying experience I have had in a first person shooter in a long damned time.

The game is perfectly digestable, the upgrades system is easy to get, the weapons are balanced and look and handle fantastically...

The list of amazing acheivements this game has accomplished could go on for pages of writing.

Verdun created it's own version of FPS gameplay, taking us to an era most companies find dull and drab. The trench warfare turn based attack gameplay is insane, as you see first hand the horrors of the First World War, which, by the way, is now 100 years past.

I bought this game in eraly access and was satisfied with it. Now I can't get enough of it!

I have been fed up with large companies coming out with garbage and selling DLC every five minutes. Verdun's updates and new squards are being released free of charge over the next while, so this game will become even better and more varied than it is now.

Verdun is one of a special kind of game, one that requires teamwork to dominate the map. While battlefield has become zany and unrealistic, Verdun forces you to play as a team, and unlike in battlefield, if you fail to do so, you will die again, and again, and again.

I cannot recommend this game more to anyone. The learning curb is massive, but you have so many classes to play as that are open to even the newest players.

Honestly there is something satisfying about having to use bolt action rifles in a trench that is captivating in and of itself. It is insanly addicitive and the squad based gameplay is incredible.

Verdun is by far the best FPS I have ever played as I have put in so many hours of my life into it (roughly 10 hours alone in hte last few weeks).

I cannot recommend this game any more.


And as for some advice, keep your head down.
This isn't Call of Duty.
Was this review helpful? Yes No Funny
910 of 968 people (94%) found this review helpful
1 person found this review funny
13.0 hrs on record
Posted: April 27
Early Access Review
- Do I get shot at? Check
- Do I die the moment I pop my head above the trench? Check
- Do I get bombed out and shelled? Check
- Do I scream out in fustration at the stupidity of the situations I land myself in? Check
- Do I go on suicidal charges across a few meters of land out of desperation? Check

- Do I ..... Get to return the favor? ♥♥♥♥ YES

You will die in this game, a lot. But you'll have fun. Lots of it.
Was this review helpful? Yes No Funny
877 of 959 people (91%) found this review helpful
1 person found this review funny
5.4 hrs on record
Posted: May 11
I'm crawling down in the mud among the dead men. We all signed for this, some of them added a year to their age to go here, to reach this hell. The bomb struck few meters away from me. Tinnitus in my left air. All I can hear is buzzing noise that drives me nuts. Our attack didn't succeed. Now we're defending this point desperately and I can hear enemy... I can FEEL enemy getting closer.

Too afraid to raise my head, to afraid to take a look. I keep my head low. It might save my life. I've seen it before. Head goes above the sandbag line... Splattered brain showers the muddy trench. I can't move. My NCO told me to stay here. Moving away, progressing or backing up would mean I'm a deserter. And we all knew what happens to those poor souls.

I see a sizzling bomb dropping a few meters away and suddenly, the trench is filled with thick green smoke. Mustard. Senfgas, as Germans call it. I feel like a trapped mouse. Panic takes control over my body. My hands are struggling to protect my face with a gas mask. I... I did it. I've started running away mindlessly from the deafening noise of shots.

I feel the enemy getting clos...

Bayonet strikes my chest and pierces skin, muscles and bones. The pointy, rusty blade exits through my back. I taste blood on my tongue. Thundering noise in my head, I raise it to see the eyes of my killer. He has the same eyes, just like me, hidden behind the gas mask, just like mine. He... he's me, the same frightened boy who will think of his mother the way I'm thinking about mine right now... maybe a bit later. Maybe tomorrow. Who knows... He's just been a bit more lucky than me at this moment. I can sense his misery and fear while he pulls the steel out and pushes me away. As I fall down, I see him going away. Leaving my body to be swallowed by everlasting darkness...

This is Verdun.
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361 of 378 people (96%) found this review helpful
496.2 hrs on record
Posted: April 27
Verdun is a timely homage to those who fought in the First World War, it's that good.

An Overview

Verdun. A word that encapsulates the horrors of the First World War. For it was at Verdun where the belligerents to the fighting had to endure some of the most appalling living and fighting conditions during the course of the war on the Western Front. The incessant shelling had turned the once pristine land into a wasteland. The constant disturbance of the clay at Verdun and the driving rain caused the formation of deep craters filled with oozing liquid that could drown men if they were so unfortunate as to fall into the hell hole. The battle was so ferocious a man is said to have been killed every minute of every day for 9 months. A death toll of some 800,000 men. One infantry man wrote 'If you have not seen Verdun, you haven't seen anything of war'.

Verdun the Game

Verdun is not primarily focused on the 9-month battle of Verdun of 1916, but rather encompasses 6 intensively researched maps, each portraying a different sector along the Western front, in which the Entente and Central Powers fought so ferociously over between 1914-1918.

Why Verdun Succeeds

I don't think it is premature to state that the developers of Verdun, have made a tour de force in the form of Verdun. It is rare to find a game, that catapults you into an era in history with such an eye for detail, that you'll find yourself swearing that you are there. The immersion level in Verdun is what has kept me coming back to Verdun time and time again (286 hours on record).


The game runs on Unity 5, perhaps the most popular Graphics engine currently around. Having had the game for 10 months or so, I have witnessed the transformation of Verdun's art direction first hand. It is only in the past 6 months, where the visuals have elevated the production values of the game to stratospheric heights. Notable visual details include:

-On ultra, the deformation of No Man’s Land is a feast for the eyes. However, even on low the game looks good.
-The character models have been researched to a very high degree, with excellent texturing.
-Artillery shells impact the ground as you would expect. Showering men with debris and sending intense plumes of smoke high into the air.
- Water logged craters, reflect the environment and character models.
-Those trees not victim to shelling, look accurate.
- The mud, especially on the map 'Artois' and 'Flanders' look photo-realistic.
-Gas obscures your vision as it should, and the way it slowly creeps through the trench systems is impressive looking.

Ambient Sounds

From the whistling of bullets over your head, to the dull thud of shells in the distance, Verdun shines in depicting the sounds of the Great War. Rifles from the Entente and Central Powers make distinctive 'cracks', whilst the man suffocating from a gas attack near you, gasps in desperation. Other ambient highlights include:

-Voice commands by fellow players which can be entered using the X key. There are over 20 instructions/emotions you can use. The most commonly used is 'Take Cover' and 'Retreat'!
- Mud squelches beneath your feet, when running in poorly irrigated battlefields such as Flanders.
-Officers (NCO's) can use their whistle to direct where their squad should position themselves.
-Reconnaissance aircraft can be heard (and seen) meandering their way above the frontlines.

Squad progression

Progression in Verdun is unlike anything you’ve seen before in an FPS. Verdun relies heavily on the use of squads. A squad comprises of 4 men each and there are 4 squads in each team. Each squad brings a unique role, uniform and weaponry to the battlefield. If you are in a match with certain players often and they are in your squad, the game will automatically track and save your progress (xp) with those people. Overtime, building enough experience with these players will elevate your squad rank which in turn unlocks a plethora of new abilities. These new abilities include the use of mustard gas and artillery barrages!

Personal progression

Verdun of course also tracks your own personal growth within the game. There are over 40+ unique roles to unlock during the course of the game. Reaching the rank of level 100 is a bruising yet satisfying experience.

Battle Modes

There are battle modes in Verdun. Frontlines and Deathmatch.

Frontline mode

This mode tries to depict and simulate the mainly futile efforts of soldiers to try and take trenches on the Western front during WW1. It is almost flawless in design. A frontlines battle usually lasts 25- 45 minutes depending upon which map you’re playing on. When a game begins you’re either authorised by the game to ‘attack’ or ‘defend’. Once the initial attack timer is over (usually 5 minutes long) and provided the enemy have not achieved a foothold (whereby extra time is afforded to the attackers if they are able to place men in the enemy trench before and after the initial attack timer has needed) then it is tasked with the defenders to attack. This counter-attack and defend system really forces squad collaboration. It is imperative that squads cover the entire length of a trench system, if they are to avoid being overrun and their trench taken. However, once the first line of a trench is taken the defeated team ‘fall back’ to their prepared 2nd defensive trench line. Thus, even if you lose a trench, you can always take it back. There can be as many as 3 trench lines on a map. Some 32 players (16 vs 16) can fight it out in total on any map.

Death Match Mode

This is by far the least popular of the 2 battle modes. This mode sees you enter into a rifle death match to kill as many players as possible. There are no teams in this one, which forces players to rely on their marksman skills. The maps in this mode, whilst identical to those of Frontline mode, are far smaller.


The level of optimisation for PC and Laptops has improved vastly during Early Access. The developers have spent a considerable time optimising the game. It now runs at almost 60fps on ultra for me, where before it would run at a mere 12fps.

Future content

Whilst Verdun is being released tomorrow (27/04/2015), the developers have expressed their desire to keep supporting the game post-release. They have hinted at possible new squads such as the Americans and the German pioneer squads. New maps have already been made and shall soon be ‘updated’ in the game. A developer has personally hinted to me that there will be a hard core mode in the near future, which will focus on even greater depth of immersion.

Final word

Verdun caters towards an audience who appreciates a squad-based World War experience . From the person who wants that feeling of cooperation with their teammates to the player who wishes to be immersed in a WW1 FPS, you can’t go amiss with this title. The visual fidelity is impressive and when accompanied with the ambient sounds, Verdun surpasses most FPS shooters based in war time. The Frontlines mode whilst simply executed is genius. Never before has defence or counter-attack been as exhilarating as this. As a young man, who lost both his great great uncles to the First World War on the Western Front, Verdun for me bears testament to the sacrifices made by all the men, from every nation involved in the ‘war to end all wars’. M2H and Blackmill Games have brought WW1 to life, like never before and for that I am eternally grateful.

I score the game 9.7 out of 10. My only criticism is that I don't ever play the deathmatch mode.

Thanks for reading this.

Note: Since this review the developers have confirmed in their 'Road map' for Verdun that many more squads, maps and realism modes will be included to the game in the coming months. A new gore system is to be added, complete with shredded limbs. The 'Road map' demonstrates the developers true loyalty to their fan base.
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332 of 348 people (95%) found this review helpful
1 person found this review funny
35.1 hrs on record
Posted: May 19
A very nice game.

+ World War I theme. There are very few games set in this time period (at least vs. WWII titles);
+ User-friendly & intuitive interface;
+ Authentic trench warfare: covered in mud, crawling across bleak landscape... only to be killed with a single bullet from only hell knows where. Happy times XD
+ Gas warfare. The only game (in my memory at least) where you can actually gas your opponents;
+ Good selection of weapons and squad roles;
+ Good servers; no lags / connection issues.

Cons... well, only one and, unsurprisingly, it lies with the players' "ingenuity":
- One-man squads. There are 4 4-man squads per side in the match, if 4 people create 4 different squads because all of them want to be snipers / machine gunners, they prevent new fully complemented squads from joining the match.
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