Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.
User reviews: Very Positive (9,855 reviews) - 86% of the 9,855 user reviews for this game are positive.
Release Date: Apr 28, 2015

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"TRENCH SNIPER! - Verdun (War Stories)"
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Recent updates View all (49)

November 22

Douaumont Update V236

Players of Verdun!

Today we are pleased to officially launch a new map "Fort Douaumont". For many months our level designers have worked on this map. In addition we are rolling out one of the many forthcoming performance updates: V236.


Join the Assault Today

The location
The French Second Army made a first attempt to recapture the fort in late May 1916. They occupied the western end of the fort for 36 hours but were dislodged after suffering heavy losses, mostly from German artillery and trench mortars that had been brought at proximity. The Germans stubbornly held onto the fort, as it provided shelter for troops and served as first aid station and logistics centre. Afterwards, French artillery continued to shell the fort, turning the area into a pockmarked moonscape, traces of which are still visible today.

Loading imagary

One of the many awesomely crafted trenches leading up to the fort. The Trenches in douaumont are the best we have made so far, great care has been given to making them look as destroyed as possible, as the trenches in front of the fort (under German occupation) were shelled relentlessly during the French Assault.

V236 - Performance

Next to launching the long-awaited map we have made some steps in rolling out performance updates required to deal with the Unity Engine update as well as the detail increase of the levels since september. V236 will be the first in the series.

  • Included fort Douaumont
  • Loadingscreen text updated
  • New Character LOD system
  • "Ambient Quality" on low will remove all detail objects from the scene, requires restart or map change to bring back after setting to high.
  • Low terrain quality now ultra low terrain texture
  • Fixed stuttering loading characters
  • Fixed players jumping up while colling with eachother
  • Fixed Bayonet damage
  • Fixed being unable to deploy or go prone on some surfaces
  • Fixed mouse flickering
  • Fixed console setnextmap

As we prioritize optimization above all other features, at this stage the gore system (which is pretty much complete) will not go live just yet. We are first going to focus on furthering the performance optimizations. Teasers very soon!

To insure a more rapid approach we'd like to invite all people who care for the game and community to apply for the beta testing team here and join our ranks to gain first access to experimental new builds.

Hope to see you on the battlefield, god speed!

46 comments Read more

November 18

RSC & Game Update

Welcome back to another installment of Verdun’s “Weapon Wednesday”, we use these media updates to tease upcoming content and provide you with an update on the overall state of the games development.
First of all a short announcement: Version 233 is now available for download.

Fusil Automatique Modèle 1917

In 1916 the French army recognised the need to start replacing its outdated (and arguably not so successful) Lebel 1886 rifle. They chose to go with a semi-automatic design, having tried and tested semi-automatic rifles ( for example the Meunier, albeit with some resistance) before the war broke out. The rifle was produced in fairly large numbers, with the production estimate being around 85k by the wars end. It had a 5 round enbloc magazine, and was gas operated, the mechanism is believed to have heavily influenced the design of the famous M1 Garand.

The RSC 17 will offer the french forces some extra firepower vs the overwhelmingly common bolt action rifles, and will be an option for tier 3 Machine Gunners (in place of the chauchat)

Fusil Automatique Modèle 1918

A shorter more compact version of the RSC 17, the RSC 18 started production during the very last weeks of the war. The rifle was absolutely renowned for it’s accuracy and loved by it’s users. Only a small number were made ( around 4000) with most of those being produced after the war.

The rifle will see exclusivity in the Attrition game-mode. It is unsure if it saw action but we figured as it was a quick piece to create, this little beauty was too good not to include.

Development status
On the development front, again we’ve made some great progress in all areas. As seen read above; weapons are still being made and animated (several were completed this week). We are more or less at the end of our list with new weapon being added to the game and animated ( of course, we haven’t shown all these yet! - this is by no means the last Weapon Wednesday!)

Early Work In Progress of the in-game RSC Mle. 1917 animation

The Gore system is also more or less ready to go live, several animations have been completed and polished in the last week and the dismemberment and blood systems have been finalized. In addition we will have recorded additional voice acting for the horrific scenes that will unfold in the game.

On the performance front we just received reinforcements! Industry veteran and isotix lead programmer Nico will be joining us. Having worked with unity extensively in the past few years we can double our efforts in areas like bug squashing and improving performance in the weeks to come.

Game update status
We are on track with deploying the next build to the main branch. We have received positive feedback on the beta branch, solved most of the bugs and will be rolling out a new game version right now. Tomorrow a new version with gore will be available on the beta branch for our closed beta testers. If all goes well, this should set us in motion to get Douaumont and the gore live and released as soon as possible, but for now do please bear with us!

Screenshot of the Week
Observing nomansland in Flanders, 1917.

That will be all for this week. Tune in next week for more where we’ll be unveiling some much sought after firepower.

40 comments Read more


“Generously stuffed with player-made emergent moments on the battlefield and an incredible sense of place, Verdun is not just a great take on one of history’s more marginalised wars, it also happens to be a resoundingly solid shooter in its own right too.”
9.0 – Gamewatchers - John-Paul Jones

“I became immersed in its careful pacing and focus on squad movement.”
Gamespot - Cameron Woolsey

“Verdun's given me an excellent understanding of what a mess World War I was. Verdun's Frontlines mode really is sort of ingenious—and I think this is definitely one worth checking out, especially if you're already interested in the subject matter.”
PCWorld - Hayden Dingman

About This Game

Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.
The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun France in 1916. The game offers 3 distinct game-modes; Frontlines, Attrition and Rifle Deathmatch. Also many historically accurate features are included such as realistic WW1 weaponry, authentic uniforms and maps based on the real battlefields of France and Belgium.

The Frontlines game mode is unique in its tactical complexity. The realistic trenches are challenging to fight in and require tactical cunning to capture and defend. The Entente and Central Powers strive to gain control of frontline sectors. One battle you’re rushing the enemy trenches during an offensive battle in order to gain ground. In another battle you might be defending your recently conquered ground against an enemy counter-attack.

Players can choose to be part of one of the many squad-types in the game, each of whom have their own distinct tactical role. By working together with your friends, you can earn experience that improves the power and versatility of your squad. As you gain more experience fighting and get promoted in rank, you also earn Career Points which you can use to unlock specializations, weapons and equipment.

In the Attrition game mode, the Entente and the Central Powers are pitted against each other in a single battle. Each side has a number of tickets which represents the amount of manpower they have. When a player is killed and respawns, a ticket is deducted from the side who the player belonged to. When a side has no more tickets, players of that side cannot respawn.

The Rifle Deathmatch is a free-for-all game mode, where all players are pitted against each other in a thrilling contest of skill using only bolt-action rifles.

Verdun key features include:
Realistic World War 1 gameplay: Authentic weaponry with realistic bullet physics, skill based weapon handling, poisonous gas with a claustrophobic gas mask experience and artillery barrages
Tactical squad-based FPS: Unique squad leveling system, distinct squad types and roles, voice chat
True trench warfare: Real-time dynamic frontline with momentum-based attack and counter-attack gameplay
Authentic World War 1 setting: Typical WW1 music and style, historical battlefields set on the Western Front
Challenging game modes: Team-based Frontline, tactical Attrition and skill-based Rifle Deathmatch

The gameplay is as realistic and gritty as it gets. The authentic weapons need to be handled with skill, as they each feel differently and there are no floating crosshairs to aid your aim. Also, the realistic bullet physics require you to lead your shots when firing on a moving target at long range. In the event of a gas attack, you need to put on your gas mask, which impairs your view and gives you a very claustrophobic experience. And if getting shot or gassed isn’t enough sudden artillery barrages, called in by NCO’s, can pin you down if caught in the open and obliterate your entire squad. This unforgiving war isn’t for the faint hearted!

Team play is what lies at the heart of Verdun. When you start a game, your first choice is to fight for either the Entente or the Central Powers. You and up to three other players, can form one of the different squad types available to that side. Each squad has a specific tactic based on the historical units of that time. Depending on your squad’s type, players can choose a specific role within the squad, complete with historically accurate attire, weapons and special abilities. The more Co-op experience you and your squad mates earn together, the more powerful your squad will become and better abilities will be unlocked. This progression is also shown visually as you and your squad get more advanced uniforms. You will also earn Career Points, which can be spent to unlock specializations, weapons and equipment.

The true WW1 battlefield experience has been captured in a real-time dynamic frontline, set in an historically accurate section of the Western Front. These frontline maps are comprised out of multiple sectors that can be captured by either side. Staying true to the typical attrition warfare of that time, both sides attack and counter-attack each other in turn, compelling you to defend each captured sector of trenches!

The development team has done extensive field research at Verdun and has been advised by knowledgeable historians to make sure Verdun is as historically accurate as it gets. Uniforms have been recreated to the tiniest details, the weapons are modeled to exact references and the maps use realistic World War 1 props and terrain layouts. Also, everything in the game has been tailored to recreate the grim atmosphere so typical of WW1; Gloomy clouded skies, an immersive interface combined with realistic sounds, accurate native voices that evoke the feeling of actually being there in the trenches, mud covered - trenches whilst peering over your rifle to spot the enemy.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista/7/8
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 3 GB RAM
    • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Additional Notes: Multiplayer only, make sure you have a stable and fast internet connection.
    • Memory: 4 GB RAM
    • Graphics: 2GB video card memory
    • OS: 10.8
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 3 GB RAM
    • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Additional Notes: Multiplayer only, make sure you have a stable and fast internet connection.
    • Memory: 4 GB RAM
    • Graphics: 2GB video card memory
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 3 GB RAM
    • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Additional Notes: Multiplayer only, make sure you have a stable and fast internet connection.
    • Memory: 4 GB RAM
    • Graphics: 2GB video card memory
Helpful customer reviews
346 of 367 people (94%) found this review helpful
27 people found this review funny
474.2 hrs on record
Posted: June 16
I feel that after two years of playing this game both on browser and on Steam that I'm qualified to write a semi-intelligent review on this game.

Verdun. A truly one-of-a-kind experience that blends the familiarity of standard FPS games, and the uniqueness of the World War One era. This is the only game that you will find for this time period and genre of game, and for there to be only one choice, Verdun fills the niche perfectly. The developers are active on the forums and after every major patch I can see implementations of things that were mentioned in the forums. As well as amazing devs, the gameplay is very immersive. Although I can only play on low graphics, the immersion in the game while running up to take a trench is mind-boggling. This game does what no other company has tried to do and has pushed the boundaries of what, by many, was thought to be an impossible idea. Most people assumed that a World War One game would be boring and have no playerbase. They were wrong. Kudos to Matt, Mike, Leo, and the rest of the squad for making a dream game come true.
Was this review helpful? Yes No Funny
286 of 316 people (91%) found this review helpful
271 people found this review funny
34.1 hrs on record
Posted: June 19
"1 more minute then we go over the top", they tell me.

Oh god, what is my cunning plan?

Desertion? No, too risky.

But then again so is going over the top...

A quick shot in my foot to fake an accident?

That probably wouldn't do it either...

"Over the top, boys!"

Well, well. Forget it!

Charge! For King and Country!

*Instant death*

At least it was quick...
Was this review helpful? Yes No Funny
633 of 750 people (84%) found this review helpful
646 people found this review funny
30.2 hrs on record
Posted: June 12
Uninstall other shooter FPS (EA)
Install Verdun
Launch the game
Go prone - die
Stand up - die
Rush to the enemy base - die
Try to snipe - get sniped by somebody else

Definitely recommend this game to anyone
Was this review helpful? Yes No Funny
109 of 119 people (92%) found this review helpful
33 people found this review funny
24.6 hrs on record
Posted: July 9
This game is nothing like call of duty. That should be the seller right there. But anyway this game is purely based on teamwork. Not one single person can singlehandedly take out al of the enemy team and capture the trench line. Its teamwork. And When ever you see gas dont take the chance and try to charge throught it because that one time you think its Bromide gas its actually Mustard Gas and its all to late for you my soon to be ded freind. This is also Dying Simulator so yeah you will die alot tellig you now just get the game stop reading this buy it do it now . We need moar people on the front.
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95 of 100 people (95%) found this review helpful
16 people found this review funny
49.3 hrs on record
Posted: June 2
Tired of fast paced first person shooters? Need more tactic based movements and strategies? Remember playing CoD 1 or MOHAA/SH/BT?

Then listen up:

This game literaly blew my mind and took me back to my experience with MOHAA. Bolt action rifles, peering around corners, afraid to move an inch to your left without exposing yourself too much. AHH my blood is pumping agian and not from a rage endused heart attack that im used to from newer FPS games.

This game has alot of balance to it, i dont even know where to begin. Imagine fighting for domination over a trench line only to get overrun and forced to retreat back to the previous line of defense. Imagine pushing forward and taking over the trench you just lost whilst shooting the retreating enemies back to the the crap hole they came from.

Its simply just a great game. I would say a hefty learning curve at the begining, with no room for tactical error. Meaning, you will spawn, and then move, and then die. Lucky for you, you get to come back and learn how to manuever around in the cold, muddy, and poissibly gas filled trenches as you fight your enemy tooth and nail for the very ground you stand on.

Keepin it Real,

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