This being a WW1 game and that I have a keen interest in it's history, I was determined to look for any historical flaws or gameplay flaws that contradicted anything from WW1. Well I have to say, based on those factors and the gameplay itself, I am very impressed!
The maps are designed in a way that would either mean the player has to resort to trench warfare, long distance warfare or even a mixture of both, getting the player to adapt to their surroundings and making them become more tactical in their decisions and how they would approah the enemy, which is an excellent feature! The maps also contain a lot of hidden elemnts and restricitons that relate to the kinds of conditions of WW1 (e.g. barbed wire hazards and execution for desertion), which make the game very knowledgable to its historical context as well as adding challenge for players.
The weapons are also historically accurate as they should be and although there is not much variety in weapon types (5-7 rifles, 1 pistol type each team, 1 MG type each team), there is definitely a sense of competitivity through its ranking systems for weapons, classes and overall all personel rank. This makes the game a hell of a lot more addicting and can make players determined to reach target ranks to unlock more classes for frontline gameplay and unlocks for more rifles in deathmatch gameplay. Although most weapon damage is quite powerful since most rifles tend to kill either instantly or sometimes after 2 shots (depedning on player distance from target), they do allow the player to experiment with different fighting tactics in which pistol classes can be used in trench combat and MGs for defensive purposes as examples.
Squad systems are also a good element which gets the player to think greatly about his fellow team members rather than his own killstreaks. Squad ranking is used in each game and the more experience points recieved together as a group, the more bonus perks can be used to give them greater advantages in frontline combat. There are also a set of 4 classes in the squadron which each have different roles and weapons like the commander, who can give movement orders, mortar strikes andrecon planes but is only equiped with a pistol and binoculars. These types of loadouts in squads allow the player to think more about their class role and how they assist their team members in different situations
All these features do make quite an interesting game on it's own, however it is an early access game and it of course will have its flaws. Aside animation errors and sudden lags during or other glitches during gameplay, the game itself does not offer you much choice as to what game modes you can play or how you can play. A the moment, there are only 2 game modes, both of which require many people to just run around and shoot people. That's more or less it. Even objectives in Frontlines is obtained through killing players, it doesnt allow player much to do and can easily become quite a boring process for most. If it were to add more game modes with extra objective features that require players to for example arm bombs, use artillery equipement or maybe even use chlorine gas artilery to get players to use gas masks or avoid certain areas of the battlefield. It could do with graphic improvement and model improvements to, but like I said, it is an early access. As far as I'm aware, apparently a free download of the game can be aquired legally on the internet somewhere, which leaves reason to suggest why they would con people to pay money for a free access beta.
All things aside, this game has definitely been through a thoughtful and well put development process and is generally a great war based game. We could do with more WW1 games, and this seems to pull of it's aspects brilliantly.