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Verdun is a squad-based multiplayer FPS in a realistic WW1 setting. The merciless trench warfare offers a unique battlefield for tactical squad play in the realistic Frontlines game mode, and raw gameplay in the rifle-deathmatch.
Release Date: Sep 19, 2013
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“M2H and BlackMill Games took the opportunity to work with you on polishing the game Verdun. By entering Steam Early Access in September 2013 we managed to get the attention needed to vastly improve the gameplay and user experience. Verdun will leave Early Access this summer, tied in with the WW1 centenary.”

How long will this game be in Early Access?

“Verdun will leave Early Access this summer, tied in with the WW1 centenary.”

How is the full version planned to differ from the Early Access version?

“We are set to take Verdun to the next level in terms of visuals, but also mature its gameplay to become a more tactical game in which our unique squad co-op gameplay flourishes. In addition there will be more maps and more squad types available at launch.”

What is the current state of the Early Access version?

“Verdun is very stable in its current form with most of the gameplay fully operational. Visually mostly the characters and their animations are heavily Work In Progress (Early July will see their complete overhaul). Also the immersion will be massively improved in the months to come.”

Will the game be priced differently during and after Early Access?

“The Game will remain at the same price point.”

How are you planning on involving the Community in your development process?

“Since the alpha in April of 2013 we have continuously involved the community. It has helped shaping the tactical frontline gameplay that mimics the trench warfare. We have taken many community features and implemented them into the game.”
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Buy Verdun

$18.99

Buy Verdun 4 Pack

$49.99

Recent updates View all (12)

Update 153

July 3rd, 2014



This update polishes the character voices and packs some minor fixes. Bigger improvements are in the works, with the character overhaul being the most promising as you can see from the images in this post

Changelog V153 - July 3rd 2014

  • More ambience character voices (e.g.: "Incoming grenade!") & tweaked 3D sound range
  • Temp. voice command menu: press E and then 1-6 to use. Will be revised.
  • Flanders fixes
  • Friend only lobbies are now truly locked to friends-only
  • Role locking in lobbies will now persist (used to reset when a new player joined)

Want to know what we are working on next? Read our roadmap here




43 comments Read more

Update 150

June 3rd, 2014

A minor update has just been launched, this contains some general improvements.
The character overhaul is progressing nicely we hope to show you preview screenshots soon.

v150 Changelog:
- Upgraded the engine (Unity 4.5). Level loading speed greatly improved and more fixes.
- Role switching in-game is now saved: next round will keep using the same role instead of reverting to the first role.
- "Play now" will make sure to fill the most populated games first instead of filling all games evenly.
- In-game loading screens added
- Loading screen positioning corrected
- Flanders: bunker collission fixed. Fire now linked to quality settings
- Tooltip improvements

11 comments Read more
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About the Game

Verdun is a squad-based multiplayer FPS set in First World War(WW1) . The game is inspired by the infamous battle of Verdun in 1916.

The game includes historically accurate features such as true WW1 weaponry, historical maps based on sectors of the Western Front and authentic uniforms and equipment. The game immerses you audiovisually into one of the bloodiest conflicts fought in Europe.

The merciless trench warfare offers a unique battlefield for tactical squad play in the realistic Frontlines game mode, and raw gameplay in the rifle-deathmatch.

The Frontlines game mode is unique in its tactical complexity, where you are levelling different types of squads, each with your own tactics and roles. The realistic trenches are an extra challenge in the fight, where teamwork and tactical cunning are essential for success. Drive your enemies from their trenches and dominate the Western Front!

Verdun key features include:
Unique World War 1 gameplay: Authentic weaponry, characters levelling and realistic historical battlefields set in France and Belgium
Tactical squad-based FPS: Squad assembling and levelling
True trench warfare: Real-time dynamic frontline; momentum-based attack and counter-attack gameplay
WW1 atmosphere: Typical WW1 music, art, units, grim battlefields and an immersive user interface
Challenging game modes: Dynamic Frontline and rifle Deathmatch


The team has done extensive research in the field at Verdun and has been advised by knowledgeable historians to make sure Verdun is historically accurate. Uniforms have been recreated to the tiniest details, weapons modeled to exact references and maps created from real-life elements.


Teamplay is what lies at the heart of Verdun. You fight for either the Entente or the Central Powers. Within each side up to 4 players can form 1 of the different squad types available to that side. These squads each have a specific tactic, and are based on real historical units of that time. Depending on your squad’s type, players can choose a specific role within the squad, complete with the historical attire, weapons and abilities. The more experience (XP) you and your squad mates earn together, the more powerful your squad will become..



A true WW1 experience has been captured by the historically accurate battlefields, divided into multiple sectors that can be captured by either side. The real-time dynamic frontline shows every captured or lost meter by your side. Staying true to the warfare of that time, both sides attack and counter-attack each other in turn, where you will be forced to defend each captured each sector of trenches.


A true WW1 experience has been captured by the historically accurate battlefields, divided into multiple sectors that can be captured by either side. The real-time dynamic frontline shows every captured or lost meter by your side. Staying true to the warfare of that time, both sides attack and counter-attack each other in turn, where you will be forced to defend each captured each sector of trenches.

PC System Requirements

    Minimum:
    • OS: Windows XP/Vista/7/8
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space

Mac System Requirements

    Minimum:
    • OS: 10.8
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space

Linux System Requirements

    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Helpful customer reviews
127 of 149 people (85%) found this review helpful
1,375 products in account
43 reviews
9.6 hrs on record
Early Access Review
I killed 40 guys with 40 bullets.

Verdun is a great WW1 FPS. Squad system in the Frontline mode is cool. Who wouldn't want to be rewarded with extra uniforms and other things by getting more squad XP with friends? Teamwork is really important in Verdun.
Not over-the-top realistic, it is accessible to anyone who likes FPS games - but it isn't so arcadey too. And that's cool.
Posted: January 27th, 2014
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78 of 83 people (94%) found this review helpful
104 products in account
1 review
101.6 hrs on record
Early Access Review
As an early access game with a relatively small server population and only 3 developers, Verdun continues to impress me. Verdun being one of a handful of playable First World War games in existence, I was eager to fork out the $15 for the Steam beta. That was around the time the Picardie update was implemented, and I was happy to find that Verdun ran just fine on my laptop. After putting 50 hours into the three maps and finding my niche in the squad system, I can say that Verdun is only getting better.

Verdun offers unique challenges and experiences that cannot be found elsewhere as a relatively simple FPS game. Currently, weapons are historically limited to bolt-action rifles, clunky machine guns, pistols, and grenades. The simplicity in weaponry helps level the playing field and keeps any one player from dominating the other team. Often when storming a trench I will cut down the first man in front of me and the man behind him will take me down while I re-chamber only to be shot by my squad mate that has (hopefully) followed behind. This unique nature of Verdun helps make it playable to most people even if they are bad at a traditional FPS, and I appreciate that.

There are still things that frustrate me about Verdun. Things like prone blocking that keep me from taking cover when it is vital, inactive players blocking the trench, the multiple shots sometimes required to kill, and the inexplicable tendency for small pieces of wood on the map to get in-between my crosshairs and the enemy. I am sure any real problems will be addressed by developers because they are undoubtedly in tune with the dedicated community of players and any useful feedback given to them.

To summarize, Verdun was worth my money and the positive trend of developer support and effort is showing no signs of lessening.
Posted: January 28th, 2014
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12 of 14 people (86%) found this review helpful
137 products in account
24 reviews
16.2 hrs on record
Early Access Review
This being a WW1 game and that I have a keen interest in it's history, I was determined to look for any historical flaws or gameplay flaws that contradicted anything from WW1. Well I have to say, based on those factors and the gameplay itself, I am very impressed!

The maps are designed in a way that would either mean the player has to resort to trench warfare, long distance warfare or even a mixture of both, getting the player to adapt to their surroundings and making them become more tactical in their decisions and how they would approah the enemy, which is an excellent feature! The maps also contain a lot of hidden elemnts and restricitons that relate to the kinds of conditions of WW1 (e.g. barbed wire hazards and execution for desertion), which make the game very knowledgable to its historical context as well as adding challenge for players.

The weapons are also historically accurate as they should be and although there is not much variety in weapon types (5-7 rifles, 1 pistol type each team, 1 MG type each team), there is definitely a sense of competitivity through its ranking systems for weapons, classes and overall all personel rank. This makes the game a hell of a lot more addicting and can make players determined to reach target ranks to unlock more classes for frontline gameplay and unlocks for more rifles in deathmatch gameplay. Although most weapon damage is quite powerful since most rifles tend to kill either instantly or sometimes after 2 shots (depedning on player distance from target), they do allow the player to experiment with different fighting tactics in which pistol classes can be used in trench combat and MGs for defensive purposes as examples.

Squad systems are also a good element which gets the player to think greatly about his fellow team members rather than his own killstreaks. Squad ranking is used in each game and the more experience points recieved together as a group, the more bonus perks can be used to give them greater advantages in frontline combat. There are also a set of 4 classes in the squadron which each have different roles and weapons like the commander, who can give movement orders, mortar strikes andrecon planes but is only equiped with a pistol and binoculars. These types of loadouts in squads allow the player to think more about their class role and how they assist their team members in different situations

All these features do make quite an interesting game on it's own, however it is an early access game and it of course will have its flaws. Aside animation errors and sudden lags during or other glitches during gameplay, the game itself does not offer you much choice as to what game modes you can play or how you can play. A the moment, there are only 2 game modes, both of which require many people to just run around and shoot people. That's more or less it. Even objectives in Frontlines is obtained through killing players, it doesnt allow player much to do and can easily become quite a boring process for most. If it were to add more game modes with extra objective features that require players to for example arm bombs, use artillery equipement or maybe even use chlorine gas artilery to get players to use gas masks or avoid certain areas of the battlefield. It could do with graphic improvement and model improvements to, but like I said, it is an early access. As far as I'm aware, apparently a free download of the game can be aquired legally on the internet somewhere, which leaves reason to suggest why they would con people to pay money for a free access beta.

All things aside, this game has definitely been through a thoughtful and well put development process and is generally a great war based game. We could do with more WW1 games, and this seems to pull of it's aspects brilliantly.
Posted: June 16th, 2014
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8 of 9 people (89%) found this review helpful
641 products in account
46 reviews
21.2 hrs on record
Early Access Review
Having bought this game yesterday when there were some huge bugs that were introduced with a patch some hours before, I was pleasantly surprised to see the devs release a patch to fix the issue within a few hours. As soon as I had left the game out of frustration with the bugs, a patch came through. I hopped back on and all the huge issues I had before were gone - hit detection and low latency and no server latency.. and no random invisible god mode!!!

So now that these issues were fixed so quickly, I am optimistic this is going to be a great game. I loved the WW1 HL1 mod 'The Trenches' but not enough servers were ever around and not enough players. That was a long time ago so the greyness was really hard to stand with HL1 engine. But Verdun is a great game and I suggest fans of shooters like the Red Orchestra series should check it out. It's not as hardcore as Red Orchestra but features are being added regularly. It's a pretty solid game so far with only a handful of maps. The maps are pretty great though, really capture the spirit of the first world war mud fest. I might suggest some fallen horses or donkeys or other animals as some form of cover. Not too much but a war horse or two fallen would look pretty cool.

I ended up playing through the night since I was enjoying myself so much after the patch. Before, with players from all over the world on the EU or US servers, it was almost impossible to hit people with the lag/latency, but now with the patch I can hit people fine. Also there is a Japan server for people in SE asia such as myself so this is great. We just need an iinet or similar Australian server to complete the region mix I think. But I get decent pings on the Japan servers.
Posted: February 4th, 2014
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9 of 11 people (82%) found this review helpful
57 products in account
1 review
11.8 hrs on record
Early Access Review
This is a rare sight in FPS gaming. Never have I seen a fun and historically accurate WW1 game if any WW1 game at all. With so many moderm FPS games they get a bit drab this addition spices up the FPS market! Only playing a few minutes of the game I can tell it is good. If the steam workshop if implemented it would only improve the game further. I would love to see this game one day become a AAA title. When defending the trenches against the french this brings back fond memories of my US history teacher calling frenchies "frogs". In all this is a great game for $16.99.
Posted: May 2nd, 2014
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258 of 292 people (88%) found this review helpful
85 products in account
18 reviews
8.9 hrs on record
Early Access Review
8.7/10
+Unique Gameplay
+Very well thoughtout
+Dedicated/ Receptive Creators
+Helpful Communtiy
-Few Bugs
-Weird animations
-Some Maps are cluttered


Look, the word "indie" I feel has a more negative connotation. Especially when you learn about an "indie" game that has only a handful of developers. At that point you might start to think that the game will suck because it isn't AAA or owned by a major company. Well, this game will change your mind. It is an indie game being developed by three individuals, and their work thus far has been amazing.

Verdun is a WW1 game set on the Western Front. Think of it as a mix of Battlefield, and COD with old weapons and trenches. The gameplay has some bugs, as I am writing this while the beta is out, but it hasn't affected my experience. You play on servers with up to 24 people, in squads of 4. These squads serve different purposes and have different traits. You pick what you want to play as and have at it. The maps are well designed and thought out. The community is small, but very dedicated. This game deserves to be experienced, because it is unique in itself, and very fun.

Don't pass it up because it is "indie". Go buy it and enjoy!
Posted: November 1st, 2013
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