After extensive experience with military shooter i feel the need to advert players about Verdun.
As i write this the game has just left early access and is released and i have clocked in more then 18h of playing.
-Guns sound good.
-Feedback of the game is fairly positive, when you hit something you can feel it.
-Uniforms are nicely rendered and the progression system is interesting.
-Focus on squad gameplay is pretty unique in FPS world.
-Maps are fairly interesting and feel authentic.
-Its the real first attempt at a commercial WW1 FPS game.
-Great value for price.
-Great fun when teams are balanced.
-Atmosphere feels flat.
-Spawn killing is an severe issue.
-Hit detection and hit boxes are very very rough, you could literally be point at some guys shoulder or chest dead on and nothing registers.
-Your shots will vanish upon your death, even though you fired off you rifle before dying.
-Lewis gun is unusable due to overly chunky sights, which are a poor representation how peephole type of sights actually work in reality.
-Grenade throwing is very clunky and basic and doesn't allow for any nuanced approach, you are always stuck chucking the grenade at full force.
-Movement is unresponsive and awkward.Going from prone, crouch and standing there are these small delays that will often get you killed. and forget about jumping into cover your character will try to crouch first.
-There is a really strange disconnect in between what you are seeing and what is really happening. In the sense that when you think you have plenty of cover somehow your head is sticking out and you can be shot at? Either this is true or somehow shots can go through solid terrain and neither option is really great.
-The retreat mechanic is very poorly implemented, you get very little time to get out of no man's land, its actually more worthwhile to stay behind and attempt to kill something before the inevitable doom and just turn your back and get shot like 99% of the times. This needs to re-designed for it punishes people that are actively trying to fufill the offensive objectives.
-Gas seems more of a inconvenience then a terrifying weapon. You often find it being more useful as a smoke screen then actually incapacitating soldiers like it actually did.
-Maps have some really noticeable design flaws. That lead to problems of gameplay. Specially on the loser side, the further you are pushed to the back the more unlikely it becomes for you to be able to make a comeback has the reserve and communication trenches are often devoid of cover or depth. Often even resulting in predictable spawn killings.
-barbed wire is counter intuitive and in some cases too effective in channeling players into killing zones.
-Legions of bugs, seriously guys, you shouldn't have launched it as is.
-I can't reccomend it based on the fact that is so bug ridden and bare bones in many aspects. Although i love what they are trying to do and the vision is very interesting and compelling with a heavy heart i have to say this isn't up to snuff. It needs a hell lot more polish and work before i can really say it is a game worth buying. If things get better over time i might change it to a positive review, but atm it is too rough around the edges.
Note to the devs:
Seriously work harder guys, i really want to give this a positive score and reccomend it, it's up to you.