140 is a challenging minimalistic platformer with abstract colorful graphics. Rhythmic awareness is required to overcome obstacles controlled by an energetic, yet melancholic electronic soundtrack.
User reviews: Very Positive (1,339 reviews)
Release Date: Oct 16, 2013

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Recommended By Curators

"A musical platformer with super tight puzzle design and a striking audiovisual presentation."

Reviews

“140 is a masterful, mentally stimulating platformer with a distinct visual and aural style”
8/10 – IGN

“140 is a magnetically moreish experience: delicately balanced and well thought-out.”
8/10 – Edge

About This Game

140 is a challenging minimalistic platformer with abstract colorful graphics. Rhythmic awareness is required to overcome obstacles controlled by an energetic, yet melancholic electronic soundtrack.

Awards

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 100 MB available space
    Minimum:
    • OS: Mac OSX 10.6 Snow Leopard
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Hard Drive: 100 MB available space
    Minimum:
    • OS: Ubuntu or Mint
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Hard Drive: 100 MB available space
Helpful customer reviews
5 of 5 people (100%) found this review helpful
6.8 hrs on record
Posted: November 20
A remarkably good platformer with great music and video style!
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4 of 4 people (100%) found this review helpful
1.7 hrs on record
Posted: November 1
140 is a minimalist style platformer where the music is the key to completing levels. In the platforming you have to go from point A to point B to dodging and using objects in the map. The game has in total 3 levels with each of them having 1 endboss. The endbosses are pretty challenging and really let you know you have to focus on what is happening on screen but also to the music that you hear. What I like about the game is that it explains itself with no text, using only music and the world itself. This really helps the minimalist style. As you progress through the game, you can really hear and see that the levels are getting harder and have to think about what you are doing. The game is well designed, so when you die you know it is your fault. The music is also fun to listen to. I first played the game on okay-speakers and later on a good-headset. The difference in enjoyment was huge. So I would recommend good audio equipment while you play the game. Steam says the game took me in total 104 minutes.( I have to say that I left level 2 partway through once, so I had to start from the beginning of level 2. So the games doesn't save your checkpoints in a level. ) After you complete the main game you also unlock all the levels in mirror mode where you don't have any checkpoints. This can be fun for people who are searching for a challenge but I am not interested in playing it. All in all, the game was fun but felt too short for me. I had hoped the game had more harder levels.

In short: A nice, but short, minimalist style platformer where music is the key.
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3 of 3 people (100%) found this review helpful
4.6 hrs on record
Posted: November 8
Good game. Got it for cents, worth it. Play it to focus your mind on one simple task. Relaxing.


Trial and error will take you a long way on 140, but not all the way since you will need also timing and patience to advance in this simple yet well-crafted game. Jump all over the place, planning beforehand your movements to avoid falls that'll force you to start over. Get your prize, deliver it, and move on to the next challenge.

All aspects of the game are good enough given the premise: controls respond, graphics are basic (but that's the idea on a minimalist game) and the music generates an ambient that allows to concentrate on the task at hand. All that being said, the game's backgrounds tend to be a little off-putting, and the dynamic becomes repetitive; but if you purchased this game you're looking for that anyway.
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2 of 2 people (100%) found this review helpful
0.9 hrs on record
Posted: November 4
140 is a cool platform puzzle game that matches colors with a musical background. It's not a pattern or dance game, it's just a straight platformer with a unique design. Relatively short and worth the money.
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2 of 2 people (100%) found this review helpful
12.8 hrs on record
Posted: November 19
The main game is enjoyable but short. For me, the most beautifully frustratingly rewarding part was finishing the mirror modes, which requires precision and no small amount of practice. The game guides you through with the music and the movements gradually become second nature making this oddly relaxing in between the ragequits.
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1 of 1 people (100%) found this review helpful
0.9 hrs on record
Posted: October 30
A short but highly memorable experience. Definitely worth a buy.
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1 of 1 people (100%) found this review helpful
1.0 hrs on record
Posted: November 21
Amazing, incredible game! Honestly one of the best platformers/rhythm games I have ever played, graphics are so crisp and clean and minimal yet the gameplay has such depth in mechanics and is well spread over a short but very enjoyable 3 chapters, including a unique 'ending' to each level which includes some extremely creative mechanics - overall a joy to play and highly highly recommended to anyone who loves puzzle or music games! 10/10 (-IGN Kappa)
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1 of 1 people (100%) found this review helpful
1.4 hrs on record
Posted: November 13
Really cool minimalist rhythm game. Short, got it in a bundle.
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1 of 2 people (50%) found this review helpful
1.5 hrs on record
Posted: November 8
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1 of 3 people (33%) found this review helpful
1.0 hrs on record
Posted: November 6
140 is a very short platformer game for the PC with a simple but distinctive aesthetic.

Story

The game has no story.

Gameplay

The gameplay is mostly fairly simple, but really has two modes; there is the gameplay during the levels, and the gameplay during the “bosses”.
The levels are all full of fairly standard platforming elements; moving platforms, “spikes/lava” which takes the form of static, and various other simplistic elements. The game does mix these up somewhat, with blocks which trigger other blocks to appear or disappear, expanding and contracting blocks which hover in place but can crush the player, blocks which temporarily turn themselves into ground which will kill the player if they touch it, and, in one level, brief, periodic periods of anti-gravity, where the player will fall up (but cannot jump off the ceiling).
The game is quite brief, consisting of only three levels of increasing difficulty, and checkpoints are frequent – a very necessary feature in the third, quite difficult level of the game. The player must periodically retrieve floating orbs and bring them to platforms to transform the level in order to continue on their way through it, and each time the level grows deadlier and more complicated, until they have reached the end of it.
At the end of every level there is a boss of sorts, though in reality they are merely segments of very different gameplay. The first one is a fairly traditional boss which shoots at the player from above and splits in half every time the player shoots it with a little hovering shooter which fires automatically every few seconds, requiring the player to time their presence underneath the boss to harm them. The second one has the player navigating through an environment which feels like they are racing down a narrowing track as an enemy whose touch means death zooms back and forth past the player. The third and final one has the player trying to defend themselves from enemies, pointing their blaster at them before they attack; as the player only has one shot per group of enemies, they have to make it count. This last one is quite frustrating as it plays heavily with interface screw, first by making it so that the blaster rotates either 90 or 180 degrees before firing (in a predictable pattern), and secondly, by shifting around the entire screen and thus giving the player only a very tiny amount of time to react. This was the most frustrating part of the game, and was a poor design choice as it felt very awkward rather than like a fun puzzle.

Graphics

The game has a very simple aesthetic to it; everything in the game is a geometric shape of some sort, and the player themselves turns from a triangle to a circle to a square depending on their movement and actions. Even the music is very simple, the game being silent at first, then gradually building up a more and more complicated soundtrack which beats in time with movements of objects in the environment.

Final Summary

The game is decent overall, but it is very short, and the third “boss” is quite obnoxious as the game experimented with interface screw in the place of interesting gameplay. On the whole the game was not terrible, but given its very short length, with the entire game likely taking no more than an hour to beat, and the frustrating final “boss”, there’s not a whole lot to recommend beyond its aesthetic.
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0 of 1 people (0%) found this review helpful
2.1 hrs on record
Posted: October 29
This game is so good so psychodelic I wish I were high when playing, rhythm based-plataformer, boss fights are really well made, I'm loving it so far.
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0 of 2 people (0%) found this review helpful
1.8 hrs on record
Posted: November 14
So far this is just a slow and boring game, good soundtrack though.
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1.6 hrs on record
Posted: November 2
Its a really good game. The music i amazing and really gets involved with the game 10/10
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12.1 hrs on record
Posted: November 1
One of the most stunning audio/visual experiences I've ever had with a platformer. The controls are simple and straightforward, and the level design teaches you before challenging you, with the audio and color making everything feel alive.
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3.0 hrs on record
Posted: October 26
This is an extremely fun game with a classic and basic platformer feel. It is difficult and fulfilling to complete each goal. The visuals are incredibly simple and well made. But hands down the best thing about this game is the audio. Wow the audio. The whole game is very intense electronic soundtrack that changes with each goal that you achieve. Do your best to play this with the highest quality sound system you have access to. Something with a nice subwoofer or the ideal setup of headphones paired with a Subpac (if you know what that is).
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0.9 hrs on record
Posted: November 5
Tis an enjoyable game. I'm not one for rhythm-based games, but this is more a platformer with rhythm-based elements, so it's a good combination.
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2.3 hrs on record
Posted: October 27
A little gem of a game. I didn't expect much from it looking at the screenshots, but 140 is a polished, clean rhythmic platformer. The game embraces minimalism in its art and design, and the bosses are especially well worked,

Be warned, however - game length is extremely short (unless you attempt hard mode, which for me was a little too tedious), so it is not worth paying £3.99 for in my opinion. But if you get it in a bundle or sale, it will be a real treat.
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2.4 hrs on record
Posted: October 29
I was reluctant to try out this game first, but soon realized it's ingenuity. So simple and minimalistic, yet extremely fun with great beats and rhythm.
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0.7 hrs on record
Posted: November 3
Short but oh so sweet. Solid gameplay, beautiful visuals, great use of music, and it never feels repetitive or outstays its welcome. Not much replay value, and perhaps a bit overpriced at $5 for what amounts to less than an hour of gameplay (not including huntint for the last few achievements), but it's definitely worth a look.
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12.3 hrs on record
Posted: November 5
Casual and fun or a brutal speedrun.
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