140 is a challenging minimalistic platformer with abstract colorful graphics. Rhythmic awareness is required to overcome obstacles controlled by an energetic, yet melancholic electronic soundtrack.
User reviews:
Overall:
Very Positive (2,489 reviews) - 93% of the 2,489 user reviews for this game are positive.
Release Date: Oct 16, 2013

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Reviews

“140 is a masterful, mentally stimulating platformer with a distinct visual and aural style”
8/10 – IGN

“140 is a magnetically moreish experience: delicately balanced and well thought-out.”
8/10 – Edge

About This Game

140 is a challenging minimalistic platformer with abstract colorful graphics. Rhythmic awareness is required to overcome obstacles controlled by an energetic, yet melancholic electronic soundtrack.

Awards

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
    Minimum:
    • OS: Mac OSX 10.6 Snow Leopard
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Storage: 100 MB available space
    Minimum:
    • OS: Ubuntu or Mint
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Storage: 100 MB available space
Helpful customer reviews
51 of 58 people (88%) found this review helpful
16 people found this review funny
30.5 hrs on record
Posted: November 5, 2015
And you will continue failing until your brain is rewired in a way that the game controls. And you and the rythm will be one. And only then, 140 you will feel.
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23 of 30 people (77%) found this review helpful
6.4 hrs on record
Posted: December 13, 2015
TLDR

Enjoyment
★★☆☆☆
100% Difficulty
★★★★☆

Preface

You may notice there are contradictory comments from different players talking about this game being either too easy or too challenging - that's because this game has 3 "normal" stages and 3 "mirror" stages; the normal stages are littered with lots of save points while the mirror ones are the same levels with all the save points ripped away, essentially a 1-life mode. Usually, the normal part can be blasted through in no more than 2 hours, and then you'll be presented with the ending sequence. If you're not paying attention to the game's "menu" afterward - or if you're not interested in the mirror stages challenge at all - you're seriously missing out. The 1-life nature of the challenge will force you to sync your mind with the rhythms, and that's when the true nature of this game really shines.

In-Depth Comment

There exists typically two types of platformers: one that tests your intelligence and one that tests your reflexes. 140 belongs to the latter type which I loathe and usually refrain from buying at all, but the inclusion of strongly rhythmic elements has made this game far more approachable than other sadistic titles in the genre. Most of the obstacles in particular act in tight concert with background music loops and aren't influenced by user behaviors, eliminating a lot of luck factor commonly observed in other reflex-based platformers. For the 3 mirror stages I was able to master each one within a 1 ~ 1.5 hour timeframe, making steady and perceivable progress in memorizing the level each time, thanks to the aid of the strong beats.

At the end of each stage there's also a "boss fight", featuring obstacles that react to user behaviors. This introduces certain degree of randomness into the play - while all the bosses still act with patterns, the boss fights can become a major source of frustrations in the mirror stages due to their reflex-centric nature. The only mirror stage boss I was able to get in one go was the final (3rd) one - the only boss that isn't actually influenced by user behaviors and thus the easiest to beat providing that you've done your homework (though the fight still remains highly intense). I found it immensely helpful to spell out the next pattern loudly and assertively as if I'm countermoving the final boss with my incantation, and experienced tremendous relief and satisfaction as my final word sealed the fate of the boss with all the well-timed rhythms and musics. Priceless moment.

All in all, this game is very challenging but was nicely designed in a way to prevent it from becoming a torture. It certainly ain't gonna end up in my list of top games, but it's a quality one nonetheless.
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10 of 13 people (77%) found this review helpful
2 people found this review funny
0.4 hrs on record
Posted: January 17
..if the Impossible Game and Thomas Was Alone had a better looking and more talented child it would be this... (maybe have Soundshapes as its Godfather) - a simple-looking but oh-so clever little platformer - where everything moves to the music (which is excellent) - a little gem whic shouldn't be missed!
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2 of 2 people (100%) found this review helpful
1.0 hrs on record
Posted: November 13, 2015
140 is a rythm platformer that is generally enjoyable but ultimately falls short of being a better game due to its very short length.

The Good:
The art style is very simplistic and consists almost completely of basic shapes, but is still appealing and the background and other objects in the game move and interact with the music. The music is upbeat and works well with the rythm aspect of the gameplay, which consists mostly of timing your jumps and some puzzle solving in order to progress through the level. As each level progresses the music gets more complicated with different sounds that in turn correspond to platforms and hazards in the level, so that you can use the music and sounds to time jumps and plan movements. The controls are great and work perfectly with a keyboard, which is what I used to play.

The Bad:
The biggest downside is that this game is extremely short, I managed to complete the three levels in the game in under an hour. This game is $5 and the amount of content provided is not enough to constitute the asking price. After completing the three levels there are 3 more versions of the levels that have increased challenge as you only have one life to complete the whole level, rather than having many checkpoints like in the first three levels. This is better than nothing but personally they become a bit too difficult with only one life and is still not enough content for $5.

Although it is a good game, I would definitely recommend purchasing this game in a sale. I got it in a bundle for a greatly reduced price and really enjoyed the gameplay it offered despite it leaving me wanting more, which could at least be considered proof that the gameplay was engaging.
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2 of 2 people (100%) found this review helpful
1.8 hrs on record
Posted: November 15, 2015
140 is another in the line of difficult platformers. It does have a twist to it, rather than it just being insanely difficult. You have to use the background sounds and music to time your actions. The great advantage of this is that, unlike other "hard platformers", it isn't just one massive kaizo trap that needs you to do trial-and-error. It is theoretically possible to use the music cues to complete a level in a single run (which is a challenge unlocked once you complete the game).

I think the way the game used this mechanic was very well executed. The level design is simple enough that you don't get distracted by every little thing, but it doesn't look boring, (which is a problem in a lot of "minimal design" type games these days). The syle is reminiscent of Thomas was alone, with simple geometric shapes and flat colours.

Definitely a game worth playing if you're into the hard platformer types, but probably worth avoiding otherwise.
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