New Free DLCSURVIVAL - CRAFTING - ADVENTUREExplore a vast hostile environment while crafting new tools to help you survive. Discover intriguing puzzles and the mystery behind the strange remains of artifacts left in the Amazon Jungle.Key Features : Start with nothing and craft, hunt, fish and fight to survive.
User reviews:
Mostly Negative (12 reviews) - 25% of the 12 user reviews in the last 30 days are positive.
Overwhelmingly Negative (2,157 reviews) - 18% of the 2,157 user reviews for this game are positive.
Release Date: Sep 25, 2013

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Buy Day One: Garry's Incident



“Day One: Garry’s Incident brings its own undeniable charm with the main character being an alcoholic slob”

“the concept is a compelling one, it's definitely a game to keep your eye on.”

“Day One: Garry's Incident is one of the most interesting independent projects being developed in Canada right now”

About This Game

New Free DLC


Explore a vast hostile environment while crafting new tools to help you survive. Discover intriguing puzzles and the mystery behind the strange remains of artifacts left in the Amazon Jungle.

Key Features :

  • Start with nothing and craft, hunt, fish and fight to survive.
  • Hunt panthers for their meat
  • Catch fish and find fruits
  • Build fire and cook your food
  • Search for water sources
  • Sneak behind enemies to perform stealth kills
  • World Exploration & Survival gameplay
  • Craft tools and weapons to survive in the jungle
  • Patch yourself up with makeshift bandages
  • Adjustable FOV

Story :

Garry Friedman, a veteran bush pilot in his early 40’s , still broken down emotionally after a tragic accident involving his wife and his little girl, drowns himself in alcohol every night to escape his torment. Now numb to the constant dangers he faces, Garry keeps signing up for impossible jobs; he gets the cash, doesn’t ask questions, business as usual. Some doubt his motives but Garry needs this danger now, he needs the adrenaline, it’s the closest he gets to feeling alive again.

On Friday, June 13, 2014, a transport job has him going to a research facility in Yellowstone and bringing the some cargo to Nevada; the drop coordinates would then be updated during the mission. But Garry would never reach his destination…

0700 hours, slight ground vibrations, not strong enough for anyone to notice.
0735 hours, Garry has loaded the cargo and is flying off
0740 hours, The Yellowstone super volcano starts erupting

The sudden gushes of poisonous fumes send Garry and his plane spiraling through the skies. While he tries to regain control, the artifacts inside his cargo start to activate. A sudden burst of energy explodes and suddenly Garry`s plane, and everything with it, crashes into the Amazonian jungle; the drop slowed down by the enormous flora.

0750 hours, Garry blacks out. The carcass of his plane lies amongst the trees.

Wild Games Studio presents:

An extraordinary adventure awaits, where you will need to survive through hostile environments, explore ancient civilizations, and discover a truth that will change your understanding of the world, forever!

This cargo might have saved your life once, but what happens next?

It’s all up to you …Day One

System Requirements

    • OS: Windows XP / Vista / 7 / 8
    • Processor: 2.2 Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 896 MB Nvidia Geforce GTX 260
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Sound Card: DirectX Compatible
    • OS: Windows Vista / 7 / 8
    • Processor: 2.8 GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: 1GB NVIDIA GTX 570 or better
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Sound Card: DirectX Compatible
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Negative (12 reviews)
Overwhelmingly Negative (2,157 reviews)
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1,310 reviews match the filters above ( Mostly Negative)
Most Helpful Reviews  In the past 30 days
11 of 14 people (79%) found this review helpful
20 people found this review funny
Not Recommended
3.7 hrs on record
Posted: September 26
This game is bad. Like, horrible.
You'd be better spending this money with litterally anything else.

But hey, at least its recent ratings are better than No Man's Sky's.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
Not Recommended
0.7 hrs on record
Posted: October 14
wow. This is the worst game ever.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
2 people found this review funny
1.0 hrs on record
Posted: October 7
Funniest hour of my life before my save glitched making the game unplayable.
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3 of 6 people (50%) found this review helpful
4 people found this review funny
11.2 hrs on record
Posted: October 10
Still waiting for Day Two.
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2 of 7 people (29%) found this review helpful
2 people found this review funny
5.2 hrs on record
Posted: October 8
Despite all the negative reviews, I enjoyed the Story mode of the game. Took about 5 hours to go thru (without stressing).

The only major issues i ran into was:
1: The game crashes from time to time. (seems to crash alot more often early on in the game than later).
2: There is a cap on how many saves you can have (being it's an Save/load game. this is annoying), So you have to manually delete saves in the title menu).
3: Early on in the game and late game the save button seems to have a mind of it's own, and only works when it feels like it.

Minor issues: glitching textures, water disapearing, lightning/sunshafts where haveing a seizure, but was easily dealth with in options. and some other stuff.

Try to look past all the negativity people seem to have about the game, the glitches & issues. and give it a chance with your own opinion. for the price .. 5h~ entertainment, Fun puzzle stuff and exploration (story mode). It actually wasn't that bad, Enjoyed completeing it.
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Most Helpful Reviews  Overall
1,222 of 1,248 people (98%) found this review helpful
132 people found this review funny
Not Recommended
6.3 hrs on record
Posted: February 15, 2015
Played this from start to finish

Unbiased Review

After about more than a year since release, I decided to check this game out myself - to see whether the other reviewers might have been too harsh. Many of them played a few minutes and denounced it immediately. I have gone from start to finish. The game can safely be said to be 'complete', as in the developers won't add anything significant to better the experience. So why is this game so bad?

A few facts:
- 5 weapons available, where only 2 (wooden machete and M9 pistol) are actually used for most of the game
- Crafting boils down to merely creating bandages, you can complete the entire game without crafting anything else
- Crafting is limited to 7 items (8 in survival mode)
- There are a total of 4 kinds of enemies, that pose virtually no threat whatsoever, due to inferior AI coding
- The entire game can be completed in less than 4 hours
- Shooting inanimate objects causes them to bleed
- The single voice actor delivers his badly written lines in such way that you would quickly consider turning it off
- A great deal of the game takes place in a temple area (The Maze), this area is riddled with instant death traps that are springed upon you for the obvious reason to infuriate the player and slow progress further into the temple
- Level design makes frequent back-tracking unavoidable - in the maze it means constantly having to avoid the same traps over and over again
- All enemies respawn after loading a save
- Survival aspect in single player is negligable, due to readily available resources in all areas of the game
- Your biggest threat will be the rock throwing monkeys and instant death traps
- Animation quality is very low, this will be apparent from the very start of the game
- No quicksave, despite the fact that frequent saving is absolutely mandatory
- Most of the game mechanics rely on QTE's - bandaging takes about 20 seconds to complete

A note on the added survival mode:
A rather small section of the singleplayer map is isolated for you to 'survive as long as you can' - this entails running around in the day gathering food and crafting materials, then using a shelter to sleep at night. Due to the extremely barebones crafting system and the fact that everything is so easily obtainable, this experience does nothing to redeem the game whatsoever. If this kind of survival experience is desired, titles such as The Forest does this better in every aspect.

So tl;dr - if you're looking for a survival game, there are plenty of other superior titles available. This game hasn't been too harshly judged by others, it fails in every aspect of gameplay from start to finish. For the morbidly curious, this game is an exercise in self-torture - it's not conducive towards any lulz whatsoever.
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1,932 of 2,007 people (96%) found this review helpful
4 people found this review funny
Not Recommended
5.9 hrs on record
Posted: November 21, 2013
Oh dear, poor Garry has gotten himself into quite a sticky situation! First, Garry the humble bush pilot had a bit of a mishap during a not-so routine transport job due to Yellowstone’s Mount Saint Helena erupting right as he passed over it, resulting in a crash landing in the middle of...The Amazon jungle? If that wasn’t bad enough, Garry now needs to endure countless lethal cannibalistic natives chasing after him all over the place, puzzles that’ll test your patience and game-breaking bugs that are as hilarious as they are frustrating. Let’s take a look at Garry’s Incident.

So, here we have Day One: Garry’s Incident, Wild Games Studio’s brand new, first person, action-adventure survival game. You play as Garry, a pilot who just crashed into the jungle and soon realizes that, along with the aggressive and possibly very hungry natives, rock-flinging monkeys and badly animated panthers that will devour your heart without a second’s hesitation, there is also something else going on in this place. Something very strange. Something...alien.

That’s basically the whole story summed up. Now that we have that out of the way, let’s look at the gameplay, shall we? So, Day One is, if anything, ambitious. It combines a lot of different gameplay mechanics in an attempt to stand out from the crowd. Though the description of the game might have you believe that this is some sort of open-world, free-roaming survival simulator like Minecraft or Don’t Starve, Day One is much more linear than that. You still have some freedom to move about the lush jungle environments as you scavenge for supplies and resources to stay alive, but this is definitely no sandbox game.

Speaking of Minecraft, there are some comparisons to be made between it and Day One. In a somewhat similar fashion to Minecraft, you have a hunger meter that gradually depletes over time unless you find food via hunting, fishing or plucking fruit from bushes. Day One also has a similar crafting system, where you combine items you find and click a button to convert into new tools and other useful things. Though you can experiment with the system to craft items, you’ll also discover pieces of recipes as you explore the world. You’ll need to memorize these, because the game doesn’t log the recipe for you before you successfully craft an item on your own.

The crafting itself is simplistic and the inventory menu is sub-par, making the crafting more tedious than it has to be. Click the crafting tab, then click the items you wish to use in the crafting process, hit “craft” and you might make something. Every time you craft something you need to go through the exact same quicktime event, over and over again. In fact, QTEs are very commonplace throughout the game and you’ll get annoyed by them faster than you would watching Daniel Tosh do stand-up “comedy”.

Another issue with the crafting, that is also something that goes far deeper than that, is the fact that this and the hunger system are completely arbitrary. You will never really need to catch much food. In fact, you can stay alive on the random fruits you find around the world alone. This is in part due to the fact that the game only has a couple of hours’ worth of gameplay before you complete it. In other words, risking your life hunting panthers or combining dozens of random items in an attempt to make a fishing rod is absolutely pointless. You’ll never need to worry about finding water sources to drink from or refill your bottle for longer treks either. Just click C - the default “drink water at water source” button - and you can drink water directly. Anywhere. Yes, even if there is no water around.

Now, the aforementioned is obviously a bug and not intentional. Bugs are something Day One has a lot of. A LOT. I’ll give the developers some credit: they’ve released about five hundred million patches by now, improving upon the abysmal performance issues players had at launch and many of the worst game-breaking bugs. But even with most of the worst bugs now fixed - hell, BECAUSE many of the bugs are now fixed - it’s just so obvious that the game sorely lacks quality gameplay.

I mean, where do I even begin? Okay, let’s look past the bugs for a second. I’ve already mentioned how the crafting system is pointless. Beyond that, the game’s mandatory puzzles are incredibly tedious and often demand that you backtrack and search every single crevasse in the large environments to find that one thing that’ll let you continue.

At one point, you’ll find yourself trapped inside an enormous maze of underground tunnels, where you need to pull switches in order to align some statues that opens up a gate, allowing you to escape. This simple task is arbitrarily stretched out and made incredibly frustrating by the fact that the switches are scattered around the maze far from one another, and finding them all is a pain because you only have a crude map painted on the rock walls to guide you. There are plenty of dead ends too. Sure, the various traps you’ll encounter are cool and somewhat challenging to master, but walking around for hours looking for switches gets tedious fast. This is not engaging puzzle-solving, people! It’s clearly just a cheap attempt to artificially pad out the game. In fact, the entire game suffers from this problem; you can spend a dozen hours completing this game that only has about three hours of actual gameplay and believe me, that’s not meant as a compliment here.

The extensive list of mind-boggling design choices continues. The game employs a crude stealth system that allows you to sneak up on enemies and kill them in a single hit. However this system is also made pointless because you’ll find so much ammo for your two pistols that you can easily kill every enemy in the game without worrying about ever running out. What is the point of spending three minutes sneaking up on some native - or engaging in close combat with him that exposes the atrocious melee system with broken hit-registration and laughable animations - when you can just shoot him in the head and move on without risking your life? For a survival game, surviving isn’t all that hard. Well, for Garry, anyway. For you, as the player, it can be a tough test to endure the torment of this game.

At least the game looks kind of okay. The graphics aren’t high-end or anything, but the jungles have a lot of foliage, making them feel lush and alive. It’s quite ambitious for such a small game. Animations, however, are not good. The world design is confusing and repetitive. You’ll also get stuck on objects or invisible walls all the time and you can clip through objects and even the ground. The sound design wobbles between mediocre and horrendous. Aiming your weapon feels sluggish. The inventory menu feels like it’s a pre-alpha placeholder. The QTEs are never-ending and...the list just goes on and on. Let’s cut it off here, shall we?

I can sympathise with Garry Friedman. He’s in a pretty ♥♥♥♥♥♥ situation. As was I, when I played this game. No matter how hard I tried to look for redeeming factors, I just couldn’t find any. When I finally reached the abrupt ending, I was disappointed that the game just wrapped up before it ever made use of any of its interesting mechanics and before it went anywhere with the story. But, at the same time, I was also happy that I was finally out of that hell. It’s obvious that the developers had a lot of ambitious ideas, but sadly the few mechanics that work are rendered pointless by the level design and the game-breaking bugs. Despite some glints of ambition here and there, even when ignoring the bugs, there isn’t anything here to warrant purchasing Day One: Garry’s Incident.
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1,523 of 1,578 people (97%) found this review helpful
16 people found this review funny
Not Recommended
0.5 hrs on record
Posted: February 11, 2014
Developer marks negative reviews as 'Abusive', but this game is 'Abusive' itself. It abused me deeply.
This game is broken beyond repair. Horrible. Just horrible.
Was this review helpful? Yes No Funny
1,292 of 1,352 people (96%) found this review helpful
3 people found this review funny
Not Recommended
2.6 hrs on record
Posted: November 26, 2013
I don't think I have ever made a worse purchase. Keep in mind, I have bought Shaq Fu, Duke Nukem Forever, and even though I don't like Call of Duty I still bought them to try them out. BUT THIS! This is by far the worst game I've played. I understand that it's being worked on, but more work should have been done before being put up for purchase. The combat is broken, I have no clue what I'm doing or where I'm going, the puzzles that I do find are too easy. You can take damage if you fall from a height slightly higher than your jump. Your not a gun. Guns kill people when you shoot them and the bullet hits the person. Here, it just mildly annoys them. But you! Oh you die really easily. You can take damage even if your hurting the enemy. You'll see them react to getting hit, they look like they can't attack you, but you still get hurt somehow!

The game is unplayable as it is. You get attack often giving you no time to heal and figure out what to do. Some could say this adds a chalenge, but I say if that is the case then it's an unfair one. I'm just glad that it has steam cards so I can get some of my money back.

Somewhere under all of the bugs, glitches and poor design choices, there is a good game. A game that can live up to the description the game gives you (the reason I bought this game thinking it might be good) but right now, unless the develepor can get some help, this game is not going to go anywhere.
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1,021 of 1,059 people (96%) found this review helpful
158 people found this review funny
Not Recommended
1.8 hrs on record
Posted: October 26, 2014
The only reason I played this game was because that it was included in a bundle.

Playing this game will give you a valuable lesson on project management, as Day One seems to be a comical case of a project gone awfully bad. From missing sound assets, really odd-looking rendering/lighting, and an overall vibe of "I can't be bothered to finish this game", Day One will leave you with an everlasting impression of emptiness, an idea that never became whole.

I want to get off Garry's ride.

Don't buy this game, even for laughs, the dev doesn't deserve it.
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Recently Posted
[Slappertins] Slapp
0.3 hrs
Posted: October 23
I run better then this game and im fat
Helpful? Yes No Funny
3.5 hrs
Posted: October 20
I gave it the time to show me something that was worth playing for, it failed.
Your better off going over the shop to spend that two quid on some sweets.
Helpful? Yes No Funny
1.0 hrs
Posted: October 12
I wish i had never bought this game. The combat in it is terible and basically consists of you frantically trying to beat natives to death with a bone or wood machete in the hopes that they won't randomly kill you with a single hit or that a monkey throwing rocks doesn't appear out of nowhere and kills you basically instantly.

I never got to try the survival part as i kept getting killed by basically anything as soon as i tried to go anywhere.

I definitely do not recomend this game for anyone.
Helpful? Yes No Funny
Garoto Toddynho
2.1 hrs
Posted: October 11
Helpful? Yes No Funny
0.3 hrs
Posted: October 9
Lmao, I paid $15 for this ♥♥♥♥ game, now it's $3
Helpful? Yes No Funny
Johneh Boi
0.4 hrs
Posted: October 6

Review over and done.
Helpful? Yes No Funny