FBI agent Erica Reed has an uncanny talent: she can see the past and piece together how a crime unfolded. But not even this sixth sense could save her younger brother, Scott, from a brutal serial killer. Three years later, the investigation into Scott’s murder has gone cold -- but Erica’s work has only just begun.
Valutazione degli utenti:
Recenti:
Molto positiva (11 recensioni) - 90% delle 11 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Complessivamente:
Molto positiva (360 recensioni) - 360 recensioni degli utenti (86%) per questo gioco sono positive.
Data di rilascio: 19 set 2013

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Acquista Cognition: An Erica Reed Thriller - Season One + OST Vol 1

Include 1 articoli: Cognition: An Erica Reed Thriller

SALDI ESTIVI! L'offerta termina il giorno 4 luglio

 

Recensioni

“Greater and more sinister things await us in the following episodes. I can't wait.”
http://indiegames.com/2013/01/cognition_an_erica_reed_thrill.html

“It is soaked with gloomy style, is gorgeous to look at and listen to, sets up its plot points with great precision, and takes off in the third act as it builds to a huge climax with a disquieting final shot that makes me genuinely eager to play the second episode.”
3.5/5 – Adventure Gamers

“An exciting story, an interesting main character, challenging puzzles, and a grandiose. atmosphere make for me this first episode a worthy spiritual successor of the Gabriel Knight series, which hopefully will be even better with each new episode. Besides The Walking Dead is the best for me so far (serious) Adventure game experience of the year.”
85% – Adventure-Treff

Season One

Order the Cognition: An Erica Reed Thriller - Season One to get all four episodes (The Hangman, The Wise Monkey, The Oracle, and The Cain Killer), plus the prequel e-comic, Provenance!

Steam Greenlight


This game was picked with help from the Steam Community. To vote for other games you’d like to
see made available on Steam, please visit Steam Greenlight.

Informazioni sul gioco

FBI agent Erica Reed has an uncanny talent: she can see the past and piece together how a crime unfolded. But not even this sixth sense could save her younger brother, Scott, from a brutal serial killer. Three years later, the investigation into Scott’s murder has gone cold -- but Erica’s work has only just begun.

Jump into Cognition: An Erica Reed Thriller, the exciting four-part series that brings Erica face to face with the deranged demons of her past. A serial killer is loose in Boston -- one who seems to be leaving deliberate clues that only Erica, with her unique post-cognitive abilities, can uncover. Is she finally on her way to solving Scott’s murder? Or, blinded by vengeance, is she falling into a trap that could cost Erica her life? And how does this new killer know her secret?

Winner of six 2013 Reader’s Choice Aggie Awards, including Game of the Year, this edition of Cognition includes everything in the original game, plus brand new director commentary for all 4 episodes and exclusive content including concept art, storyboards, outtakes and other behind-the-scenes material about the development!

Developed by Phoenix Online Studios (makers of the King’s Quest spin-off The Silver Lining), with contributions from veteran game designer Jane Jensen (Gabriel Knight, Gray Matter) and comic book artist Romano Molenaar (Batman, X-Men, The Darkness), Cognition is a thrilling adventure that grips you and won’t let go.

Requisiti di sistema

Windows
Mac OS X
    Minimi:
    • Sistema operativo: XP/Vista/7
    • Processore: 2.0 GHz
    • Memoria: 2 GB di RAM
    • Scheda video: ATI or NVidia with 512 MB RAM**
    • Memoria: 7 GB di spazio disponibile
    • Note aggiuntive: ** - Not recommended for play on Intel systems with integrated/shared video memory
    Consigliati:
    • Sistema operativo: XP/Vista/7
    • Processore: 2.0 GHz
    • Memoria: 4 GB di RAM
    • Scheda video: ATI or NVidia with 1 GB RAM**
    • Memoria: 7 GB di spazio disponibile
    • Note aggiuntive: ** - Not recommended for play on Intel systems with integrated/shared video memory
    Minimi:
    • Sistema operativo: Snow Leopard (10.6.X)
    • Processore: 2.0 GHz*
    • Memoria: 2 GB di RAM
    • Scheda video: ATI or NVidia with 512 MB RAM**
    • Memoria: 7 GB di spazio disponibile
    • Note aggiuntive: * - For Mac systems, an Intel-based processor is required., ** - Not recommended for play on Intel systems with integrated/shared video memory
    Consigliati:
    • Sistema operativo: Snow Leopard (10.6.X)
    • Processore: 2.0 GHz*
    • Memoria: 4 GB di RAM
    • Scheda video: ATI or NVidia with 1 GB RAM**
    • Memoria: 7 GB di spazio disponibile
    • Note aggiuntive: * - For Mac systems, an Intel-based processor is required., ** - Not recommended for play on Intel systems with integrated/shared video memory
Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Recenti:
Molto positiva (11 recensioni)
Complessivamente:
Molto positiva (360 recensioni)
Pubblicate di recente
garnetofeden
( 26.0 ore in totale )
Pubblicata: 27 giugno
Although the comic-book style graphics aren't the greatest, the rich story, abundance of well-developed female characters with different physical characteristics and personalities, and unique cognition ability mechanics more than make up for it. The music fits the themes perfectly, and I found myself thinking about the game long after finishing it. Fans of the Blackwell series from Wadjet Eye Games would probably find plenty to love in Cognition: An Erica Reed Thriller.
Sugar
( 30.3 ore in totale )
Pubblicata: 26 giugno
One of the best P&C adventures I played in the recent years - a detective adventure with supernatural and horror elements.
Pros:
1) Very intriguing plot - you can feel that writers put a lot of time and work into it
2) Quests that NPCs give you can be solved in different ways
3) Beautiful art design - it fits perfectly with stories about serial killers
4) Great music and voice acting - again fits perfectly with murder investigation story
5) Puzzles and quests are logical and solvable - this one is really important for me personally as there are a lot of adventure games that lack logic leaving you unsure of what you are suppose to do and prety much forcing you to guess. Puzzles are about logic NOT about guessing

Cons:
1) Bugs, technical problems - wasn't really a problem for me as I found a fix really fast, but still can be annoying
2) I personally feel like the 4th episode was weaker in terms of story than the first 3
lex
( 16.4 ore in totale )
Pubblicata: 25 giugno
This one is a long one, I admit I had to use a cheatsheet here, some puzzles are hair-pulling difficult (getting the safe combi from towers), most of the puzzles just require some thinking though and are solveable with logic thinking. When I started playing this game I was almost immediately sucked into the atmosphere of the game, it didn't fail during all episodes.
I can recommend this game to all puzzlers out there who love a good story line with some nice twists.
definately an 8+ out of 10!
centaga7
( 0.9 ore in totale )
Pubblicata: 15 giugno
Meh, the voice acting and weird animation ruin it for me. sure the story is great, but thats what lets plays are for. without a good gameplay aspect, it just isnt worth buying.
Sarkoth
( 35.5 ore in totale )
Pubblicata: 11 giugno
Really cool Point & Click adventure with only a few minor hiccups, good writing, okay voice acting, good art design and a nice pace to it.

Can be enjoyed for even the current full price of 15€/$
Kardos
( 22.1 ore in totale )
Pubblicata: 11 giugno
This is an amazing hidden gem! One of the best adventures I've played!

Great atmosphere! Great story! Great dialogues! Lovely graphs!

Buy it!

(I havent experienced any bugs so far! I will update this review if I do! )
DreamerNumberTwo
( 44.7 ore in totale )
Pubblicata: 7 giugno
I'm almost done with the second chapter of Cognition and I wanted to write a quick positive review before I forget.

I don't know why it took me so long to "get into" this game after I bought it, but finally I forced myself to give it a whirl (after one abbreviated initial attempt). It's been totally worth it. One of the most engaging story-themed games I've played in a long time.

Yes, there are some flaws. Some dialogue is a bit silly. And while some of the obstacles in Agent Reed's way are typical of an adventure game, those same obstacles seem convoluted for a story that's supposed to be more realistic. (In just one example, Agent Reed has to pick the exact type of snacks an interviewee craves before he can be interrogated. This is a guy who is homeless, by the way, presumably hungry, and who supposedly wants to help avenge his dead wife by providing info.)

But if you're willing to go with some of the silliness of the story, and buy into a lot of storytelling tropes (Agent Reed's superiors barely stop short of ordering her to turn in her badge at certain points, Reed never calls for backup, etc) then you'll get pulled in. It definitely has that Jane Jensen feel--that lady who is most famous for creating Gabriel Knight, and who is here credited as a story consultant.

Most of the voice acting is very good, including, thankfully, the lead actress playing Erica Reed. Others have noted some sketchy graphics quality. Well let me tell you, while the in-game animations are a little awkward/robotic (they're "good enough"), the stylish, comic-book-panel like cut-scenes more than make up for them. VERY polished and effective, the art style in those instances.

I'm scratching my head a bit as to why Adventure Gamers' reviews of Cognition seemed so critical at times. (Again, I'm only finishing the second chapter now, but I thought it was just as fun as the first. AG gave it a pretty negative review, by contrast.) I can only assume that their harshness was partially due to the fact that they were waiting around for the chapters to be individually released. (I bought the "game of the year" edition, and can play it all at once). They probably were more critical of any flaws as they saw each chapter as a singular experience instead of just part of the whole experience one gets when they buy all chapters together.

Even though I'm only now getting around to playing Cognition, the game is already a couple years old. If Phoenix Online Studios ever wants to make a sequel season (or even crowdfund one), I'm definitely on board.

***

Update: I finished the second chapter, and frankly, it's stronger than the first one. I'm not sure what Adventure Gamers was thinking with their rating for it. I feel like they got hung up on some nitpicky things (like maybe how cartoony the new field director character was) so that they overlooked how much tighter this chapter was compared to the first one.

Also, the final puzzle in Chapter 2 (The Wise Monkey) was downright brilliant. Hilariously over-the-top-twisted, yes, but brilliant. If you enjoyed the involved nature of the Regression/Interrogation puzzle in the first chapter, then you'll really appreciate Chapter 2's final puzzle when Reed has to use her new "Synergy" power on, well, a bunch of body parts. It's like a crazy twist on the old Adventure Game Inventory puzzle, with a dash of Jeffrey Dahmer.

Update #2: I'm well into Chapter three now, and I can honestly say, this is one of the most clever games I've ever played. The best I can describe the game at this point is "META."

The game is getting crazy with the way the plot is referencing itself like some kind of mobius strip. Here in chapter three we have a case of TWO people with psionic powers--one who can see the future, the other the past. And with them both being psions, they can mentally interact with each other across two different time periods, both viewing the same environment with different eyes, and both inadvertently planting ideas in the other's head with their observations.

If it sounds crazy and convoluted, it is. It's starting to resemble a hall of carnival mirrors at this point, and I love it.

Additionally, the game lets you reflect on the events of the first two chapters from a whole new angle. In the first two chapters Erica Reed found scrapbook notes and dossiers (of potential victims) meticulously made by the serial killers she was after.

What's funny about Chapter three is, Erica discovers a dossier made by the mystery person hinted at in the first two chapters. This mystery person is a sort of serial killer of other serial killers. And here we get descriptions of THIS person's encounters and plans on how to target the original killers.

As I say, meta.

***
Update #3: I'm writing this update for the second time, having just finished Chapter four, and thus the whole game. I originally complained that Cognition's final chapter didn't quite "stick the landing" perfectly. (There are definitely pacing issues; it feels like the story hits a wall immediately after the breathless cliffhanger of Chapter 3.) Having considered things further, my thinking on it now is, "But it was close enough."

Seriously. This chapter turns the tawdriness and melodroma of the previous chapters up to 11. And that's either a good or bad thing depending on your point of view. Whatever it is, it's certainly "Cognition." And as I said in my original conclusion: "At least I can appreciate that when a train does go off the tracks, it's only because the people running it aren't afraid to go full steam ahead."

Does the origin of the Cain killer (and his dynamic with Cordelia) feel 100% organic? No. But as I continued playing, I eventually accepted it--until finally after the story's balls-out conclusion, I was able to appreciate what they were going for. ("You'll be an angel among those who are like us." Damn.)

Heck, I even liked the final "fight sequence" between Erica and the bad guy. "Action" sequences are usually something adventure gamers avoid like the plague, but I thought this was creative as hell, showing the fight through comic book panels.

Concluding thoughts: That's it. It was a heck of a ride. 44 hours on record. (Give me a break, I never used a hint guide.) I give Cognition 4 out of 5 stars. The Adventure Gamers reviewer must've been on crack. And I'm ready to help back season two of Erica Reed, just say the word.
Proxi
( 17.2 ore in totale )
Pubblicata: 2 giugno
The game can be a little buggy with graphics, and it froze a couple times (apparently hitting 'b' on your keyboard can fix that). I found the voice acting to be a little stale at times too.

However I still thoroughly enjoyed this game, the story is pretty interesting and I was kept pretty hooked the whole way through. The soundtrack is awesome aswell.
I definitely recommend this game for people who like story rich games.
SickB
( 6.0 ore in totale )
Pubblicata: 28 maggio
Game Breaking Bugs!

Don´t buy this game at no cost
PrettyPrincessStormCrow FS
( 16.3 ore in totale )
Pubblicata: 27 maggio
The best way I can describe this is if the Blackwell games got high on PCP - similar sort of mystery/detective game, except you have mystical powers. However...it is significantly more serious (blackwell had some great character interaction, whereas this has a better overall story).

First off, it's incredibly gritty. There is no holding back in the subject matter (to the extent that if you're squeamish or don't like torture, probably stay away). The atmosphere, story, and writing is top-notch. I was consistently on the edge of my seat waiting to see what would happen.

Puzzles are on the harder end, but not frustrating.

Soundtrack is great.

Gameplay is a little clunky (moving around and lots of clicking), but not to detract it.

Definitely recommended.
Recensioni più utili  Negli scorsi 30 giorni
3 persone su 3 (100%) hanno trovato questa recensione utile
Consigliato
17.2 ore in totale
Pubblicata: 2 giugno
The game can be a little buggy with graphics, and it froze a couple times (apparently hitting 'b' on your keyboard can fix that). I found the voice acting to be a little stale at times too.

However I still thoroughly enjoyed this game, the story is pretty interesting and I was kept pretty hooked the whole way through. The soundtrack is awesome aswell.
I definitely recommend this game for people who like story rich games.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
44.7 ore in totale
Pubblicata: 7 giugno
I'm almost done with the second chapter of Cognition and I wanted to write a quick positive review before I forget.

I don't know why it took me so long to "get into" this game after I bought it, but finally I forced myself to give it a whirl (after one abbreviated initial attempt). It's been totally worth it. One of the most engaging story-themed games I've played in a long time.

Yes, there are some flaws. Some dialogue is a bit silly. And while some of the obstacles in Agent Reed's way are typical of an adventure game, those same obstacles seem convoluted for a story that's supposed to be more realistic. (In just one example, Agent Reed has to pick the exact type of snacks an interviewee craves before he can be interrogated. This is a guy who is homeless, by the way, presumably hungry, and who supposedly wants to help avenge his dead wife by providing info.)

But if you're willing to go with some of the silliness of the story, and buy into a lot of storytelling tropes (Agent Reed's superiors barely stop short of ordering her to turn in her badge at certain points, Reed never calls for backup, etc) then you'll get pulled in. It definitely has that Jane Jensen feel--that lady who is most famous for creating Gabriel Knight, and who is here credited as a story consultant.

Most of the voice acting is very good, including, thankfully, the lead actress playing Erica Reed. Others have noted some sketchy graphics quality. Well let me tell you, while the in-game animations are a little awkward/robotic (they're "good enough"), the stylish, comic-book-panel like cut-scenes more than make up for them. VERY polished and effective, the art style in those instances.

I'm scratching my head a bit as to why Adventure Gamers' reviews of Cognition seemed so critical at times. (Again, I'm only finishing the second chapter now, but I thought it was just as fun as the first. AG gave it a pretty negative review, by contrast.) I can only assume that their harshness was partially due to the fact that they were waiting around for the chapters to be individually released. (I bought the "game of the year" edition, and can play it all at once). They probably were more critical of any flaws as they saw each chapter as a singular experience instead of just part of the whole experience one gets when they buy all chapters together.

Even though I'm only now getting around to playing Cognition, the game is already a couple years old. If Phoenix Online Studios ever wants to make a sequel season (or even crowdfund one), I'm definitely on board.

***

Update: I finished the second chapter, and frankly, it's stronger than the first one. I'm not sure what Adventure Gamers was thinking with their rating for it. I feel like they got hung up on some nitpicky things (like maybe how cartoony the new field director character was) so that they overlooked how much tighter this chapter was compared to the first one.

Also, the final puzzle in Chapter 2 (The Wise Monkey) was downright brilliant. Hilariously over-the-top-twisted, yes, but brilliant. If you enjoyed the involved nature of the Regression/Interrogation puzzle in the first chapter, then you'll really appreciate Chapter 2's final puzzle when Reed has to use her new "Synergy" power on, well, a bunch of body parts. It's like a crazy twist on the old Adventure Game Inventory puzzle, with a dash of Jeffrey Dahmer.

Update #2: I'm well into Chapter three now, and I can honestly say, this is one of the most clever games I've ever played. The best I can describe the game at this point is "META."

The game is getting crazy with the way the plot is referencing itself like some kind of mobius strip. Here in chapter three we have a case of TWO people with psionic powers--one who can see the future, the other the past. And with them both being psions, they can mentally interact with each other across two different time periods, both viewing the same environment with different eyes, and both inadvertently planting ideas in the other's head with their observations.

If it sounds crazy and convoluted, it is. It's starting to resemble a hall of carnival mirrors at this point, and I love it.

Additionally, the game lets you reflect on the events of the first two chapters from a whole new angle. In the first two chapters Erica Reed found scrapbook notes and dossiers (of potential victims) meticulously made by the serial killers she was after.

What's funny about Chapter three is, Erica discovers a dossier made by the mystery person hinted at in the first two chapters. This mystery person is a sort of serial killer of other serial killers. And here we get descriptions of THIS person's encounters and plans on how to target the original killers.

As I say, meta.

***
Update #3: I'm writing this update for the second time, having just finished Chapter four, and thus the whole game. I originally complained that Cognition's final chapter didn't quite "stick the landing" perfectly. (There are definitely pacing issues; it feels like the story hits a wall immediately after the breathless cliffhanger of Chapter 3.) Having considered things further, my thinking on it now is, "But it was close enough."

Seriously. This chapter turns the tawdriness and melodroma of the previous chapters up to 11. And that's either a good or bad thing depending on your point of view. Whatever it is, it's certainly "Cognition." And as I said in my original conclusion: "At least I can appreciate that when a train does go off the tracks, it's only because the people running it aren't afraid to go full steam ahead."

Does the origin of the Cain killer (and his dynamic with Cordelia) feel 100% organic? No. But as I continued playing, I eventually accepted it--until finally after the story's balls-out conclusion, I was able to appreciate what they were going for. ("You'll be an angel among those who are like us." Damn.)

Heck, I even liked the final "fight sequence" between Erica and the bad guy. "Action" sequences are usually something adventure gamers avoid like the plague, but I thought this was creative as hell, showing the fight through comic book panels.

Concluding thoughts: That's it. It was a heck of a ride. 44 hours on record. (Give me a break, I never used a hint guide.) I give Cognition 4 out of 5 stars. The Adventure Gamers reviewer must've been on crack. And I'm ready to help back season two of Erica Reed, just say the word.
Questa recensione ti è stata utile? No Divertente
3 persone su 4 (75%) hanno trovato questa recensione utile
Consigliato
22.1 ore in totale
Pubblicata: 11 giugno
This is an amazing hidden gem! One of the best adventures I've played!

Great atmosphere! Great story! Great dialogues! Lovely graphs!

Buy it!

(I havent experienced any bugs so far! I will update this review if I do! )
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
Consigliato
30.3 ore in totale
Pubblicata: 26 giugno
One of the best P&C adventures I played in the recent years - a detective adventure with supernatural and horror elements.
Pros:
1) Very intriguing plot - you can feel that writers put a lot of time and work into it
2) Quests that NPCs give you can be solved in different ways
3) Beautiful art design - it fits perfectly with stories about serial killers
4) Great music and voice acting - again fits perfectly with murder investigation story
5) Puzzles and quests are logical and solvable - this one is really important for me personally as there are a lot of adventure games that lack logic leaving you unsure of what you are suppose to do and prety much forcing you to guess. Puzzles are about logic NOT about guessing

Cons:
1) Bugs, technical problems - wasn't really a problem for me as I found a fix really fast, but still can be annoying
2) I personally feel like the 4th episode was weaker in terms of story than the first 3
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
Consigliato
35.5 ore in totale
Pubblicata: 11 giugno
Really cool Point & Click adventure with only a few minor hiccups, good writing, okay voice acting, good art design and a nice pace to it.

Can be enjoyed for even the current full price of 15€/$
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Complessivamente
16 persone su 18 (89%) hanno trovato questa recensione utile
Consigliato
14.2 ore in totale
Pubblicata: 4 maggio
Punta e clicca dal tema noir-poliziesco, in cui il paranormale avrà modo di ritagliarsi un ruolo sempre più maggiore sulla scena di gioco, Cognition si è dimostrato tutt’altro che un titolo privo di personalità, riuscendo a colpire e a farsi apprezzare.

L’elemento che mi lascia (tuttora) perplesso è il modo insolito attraverso cui è stata realizzata tecnicamente la scenografia: assistiamo all’impiego del cel-shading per la realizzazione del design dei personaggi, quindi uno stile cartoonesco, su ambientazioni acquerellate perlopiù statiche, a cui si aggiungono filmati di intermezzo animati da uno stile fumettistico. Nonostante ci siano evidenti problemi nei movimenti dei personaggi, spesso innaturali e legnosi, probabilmente dovuti ad una implementazione non ottimale, stranamente viene difficile condannare questo bizzarro mix, ma, contestualmente, viene da chiedersi se l’adozione di un’unica soluzione potesse giovare maggiormente alla resa della scenografia, che, di per sé, è concettualmente ben realizzata e perfettamente coerente con il plot narrativo.

La storyline, distribuita all’interno di 4 differenti capitoli unicamente sottotitolati in italiano, si dimostra coinvolgente e discretamente scritta: nei panni di Erica Reed, agente dell’FBI, avremo modo di seguire le tracce di un serial killer in un'indagine a tratti mozzafiato, con risvolti e colpi di scena ben realizzati.
Elementi che spiccano sono la protagonista principale, ben approfondita e capace di immergere pienamente il giocatore nei suoi panni e nelle sue vicissitudini, nonché l’amalgamarsi degli eventi, mentre risultano non dovutamente sfruttati i personaggi secondari, che appaiono abbozzati.

Il gameplay, oltre a proporre una serie di puzzle in cui è richiesto combinare più oggetti per proseguire o risolvere determinati rompicapi, prevede una feature che rappresenta la colonna portante del videogioco, ossia la possibilità di Erica di toccare un oggetto o un personaggio e visualizzare alcuni ricordi precisi associati ad essoi. La natura a episodi adottata dagli sviluppatori ha potuto amplificare, di capitolo in capitolo, le capacità cognitive di Erica, divenendo sempre più preponderanti per poter andare avanti, con il risultato, non solo di presentare qualcosa di nuovo e ben amalgamato con il resto degli elementi, ma di contribuire a dare quel senso costante di novità per tutta la durata dell’avventura.

Con Cognition, vale il detto “l’apparenza inganna”: nonostante la realizzazione tecnica trasudi più di una insicurezza e la scenografia sia vittima, positiva o negativa, di una scelta stilistica insolita da parte degli sviluppatori, la sceneggiatura svolge un ruolo ottimale, specialmente grazie al carisma di Erica, e la scelta di adottare un gameplay mutevole e peculiare in ogni capitolo sostengono ottimamente l’evolversi degli eventi.
Un plauso a parte va alla colonna sonora, probabilmente l’elemento oggettivamente più inattaccabile, in quanto riesce a dare un’eccellente enfasi all’intera esperienza di gioco.

*Voto: 8

*Nota personale: perché non penalizzare un prodotto con evidenti difetti di natura tecnica?
Perché esistono videogiochi che detengono un’identità o personalità, ossia un insieme di qualità capaci di andare al di là dei bug o dell’intrattenimento, grazie alle quali al videogiocatore rimane un ricordo piacevole, sincero e duraturo. Chiamiamola, se vogliamo, un’anima.

Questa recensione ti è stata utile? No Divertente
6 persone su 6 (100%) hanno trovato questa recensione utile
Consigliato
21.4 ore in totale
Pubblicata: 23 agosto 2015
Ottima avventura poliziesca, realizzazione notevolissima a 360 gradi, degni di menzione gli enigmi basati sui poteri mentali della protagonista. Alla lavorazione ha collaborato la famiglia Jensen/Holmes al gran completo, miglior certificato di qualità di questo non c'è.
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
Consigliato
17.4 ore in totale
Pubblicata: 15 marzo 2015
Sono combattuto nel consigliare o no Cognition.
Nel primo e secondo episodio la trama ha vari colpi di scena ben studiati. Mentre nel terzo e quarto episodio ci sono diverse forzature che non ho apprezzato e mi hanno lasciato dell'amaro.
Pecca anche di meccaniche un po' retro che vanno a discapito della narrativa e del realismo (ad esempio dover abbandonare un luogo per visitarne un altro durante una fase di colloquio o comunque una scena da cui sembra assurdo).
Le meccaniche di gioco tramite i poteri di Erica, la protagonista, sono interessanti ed è divertente usarli per indagare su indizi e procedere con il gioco.
Buoni anche i trivia.
Si vede anche che è un gioco a basso budget dati alcuni piccoli bug o interfacce che sanno di vecchio. L'uso dei fumetti per le cutscene, l'uso di altri elementi dei fumetti per i dialoghi e la grafica cel-shaded fanno da contraltare e sono piacevoli.
Bravi anche i doppiatori, molto brava quella di Erica.

Alla fine lo consiglio perché al netto dei difetti merita di essere provato, magari non a prezzo pieno.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
Consigliato
30.0 ore in totale
Pubblicata: 29 gennaio
Questo gioco è veramente eccezionale. Un'avventura grafica con una qualità di disegno davvero notevole e una colonna sonora incredibile. La protagonista, Erica Reed, si imbarcherà in un thriller raccontato in quattro capitoli realizzati in maniera avvincente. I poteri psichici di Erica garantiranno una gradita aggiunta ad un solido gameplay che non annoia mai. L'ottima sceneggiatura occuperà il giocatore per circa venti ore di gioco tra enigmi e colpi di scena.

Assolutamente consigliato

Voto: 8,5
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84 persone su 92 (91%) hanno trovato questa recensione utile
Consigliato
17.5 ore in totale
Pubblicata: 29 gennaio 2014
You play as Erica Reed, a Boston FBI agent with a deeply troubled past and some supernatural abilities, which are introduced to you throughout the first episode.

Cognition is a traditional point and click adventure game, and it doesn't add too much to the formula. When you click on something, a small radial menu shows up of things you can do with the object, and its context sensitive. You can look at it, use it or grab it, or use your currently equipped inventory item on it. The graphical inventory is on the right side of the screen, and you can not only equip an object, you can also look at it, use it, or combine several objects together.

It definitely has a very mature comic-book feel to it. The cutscenes are delivered in the standard "motion comic" style, with minimal animation - mostly to highlight the important aspects of the scene. The actual gameplay has full cel-shaded environments and characters, complete with mouth movements to accompany the voice acting. The music is also wonderfully done and definitely sets the mood for each scene. The best thing I can say about it is that it didn't get in the way, which is the point for a game like this. It highlights the atmosphere appropriately.

Cognition: An Erica Reed Thriller may have some clumsy animation, some robotic faces and the occasional instance where the tech and the art don’t quite gel, but it is a hugely competent adventure game in every other regard. One that provides stimulating puzzle mechanics that make perfect sense within its world, and a compelling story that quickly gains momentum and keeps it up until it culminates in a thrilling, memorable finale. That’s categorically what you want from the genre.
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