FBI agent Erica Reed has an uncanny talent: she can see the past and piece together how a crime unfolded. But not even this sixth sense could save her younger brother, Scott, from a brutal serial killer. Three years later, the investigation into Scott’s murder has gone cold -- but Erica’s work has only just begun.
User reviews:
Recent:
Very Positive (11 reviews) - 81% of the 11 user reviews in the last 30 days are positive.
Overall:
Very Positive (358 reviews) - 86% of the 358 user reviews for this game are positive.
Release Date: Sep 19, 2013

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Reviews

“Greater and more sinister things await us in the following episodes. I can't wait.”
http://indiegames.com/2013/01/cognition_an_erica_reed_thrill.html

“It is soaked with gloomy style, is gorgeous to look at and listen to, sets up its plot points with great precision, and takes off in the third act as it builds to a huge climax with a disquieting final shot that makes me genuinely eager to play the second episode.”
3.5/5 – Adventure Gamers

“An exciting story, an interesting main character, challenging puzzles, and a grandiose. atmosphere make for me this first episode a worthy spiritual successor of the Gabriel Knight series, which hopefully will be even better with each new episode. Besides The Walking Dead is the best for me so far (serious) Adventure game experience of the year.”
85% – Adventure-Treff

Season One

Order the Cognition: An Erica Reed Thriller - Season One to get all four episodes (The Hangman, The Wise Monkey, The Oracle, and The Cain Killer), plus the prequel e-comic, Provenance!

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About This Game

FBI agent Erica Reed has an uncanny talent: she can see the past and piece together how a crime unfolded. But not even this sixth sense could save her younger brother, Scott, from a brutal serial killer. Three years later, the investigation into Scott’s murder has gone cold -- but Erica’s work has only just begun.

Jump into Cognition: An Erica Reed Thriller, the exciting four-part series that brings Erica face to face with the deranged demons of her past. A serial killer is loose in Boston -- one who seems to be leaving deliberate clues that only Erica, with her unique post-cognitive abilities, can uncover. Is she finally on her way to solving Scott’s murder? Or, blinded by vengeance, is she falling into a trap that could cost Erica her life? And how does this new killer know her secret?

Winner of six 2013 Reader’s Choice Aggie Awards, including Game of the Year, this edition of Cognition includes everything in the original game, plus brand new director commentary for all 4 episodes and exclusive content including concept art, storyboards, outtakes and other behind-the-scenes material about the development!

Developed by Phoenix Online Studios (makers of the King’s Quest spin-off The Silver Lining), with contributions from veteran game designer Jane Jensen (Gabriel Knight, Gray Matter) and comic book artist Romano Molenaar (Batman, X-Men, The Darkness), Cognition is a thrilling adventure that grips you and won’t let go.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: XP/Vista/7
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: ATI or NVidia with 512 MB RAM**
    • Storage: 7 GB available space
    • Additional Notes: ** - Not recommended for play on Intel systems with integrated/shared video memory
    Recommended:
    • OS: XP/Vista/7
    • Processor: 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: ATI or NVidia with 1 GB RAM**
    • Storage: 7 GB available space
    • Additional Notes: ** - Not recommended for play on Intel systems with integrated/shared video memory
    Minimum:
    • OS: Snow Leopard (10.6.X)
    • Processor: 2.0 GHz*
    • Memory: 2 GB RAM
    • Graphics: ATI or NVidia with 512 MB RAM**
    • Storage: 7 GB available space
    • Additional Notes: * - For Mac systems, an Intel-based processor is required., ** - Not recommended for play on Intel systems with integrated/shared video memory
    Recommended:
    • OS: Snow Leopard (10.6.X)
    • Processor: 2.0 GHz*
    • Memory: 4 GB RAM
    • Graphics: ATI or NVidia with 1 GB RAM**
    • Storage: 7 GB available space
    • Additional Notes: * - For Mac systems, an Intel-based processor is required., ** - Not recommended for play on Intel systems with integrated/shared video memory
Customer reviews
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Recent:
Very Positive (11 reviews)
Overall:
Very Positive (358 reviews)
Recently Posted
lex
( 16.4 hrs on record )
Posted: June 25
This one is a long one, I admit I had to use a cheatsheet here, some puzzles are hair-pulling difficult (getting the safe combi from towers), most of the puzzles just require some thinking though and are solveable with logic thinking. When I started playing this game I was almost immediately sucked into the atmosphere of the game, it didn't fail during all episodes.
I can recommend this game to all puzzlers out there who love a good story line with some nice twists.
definately an 8+ out of 10!
Helpful? Yes No Funny
centaga7
( 0.9 hrs on record )
Posted: June 15
Meh, the voice acting and weird animation ruin it for me. sure the story is great, but thats what lets plays are for. without a good gameplay aspect, it just isnt worth buying.
Helpful? Yes No Funny
Sarkoth
( 35.5 hrs on record )
Posted: June 11
Really cool Point & Click adventure with only a few minor hiccups, good writing, okay voice acting, good art design and a nice pace to it.

Can be enjoyed for even the current full price of 15€/$
Helpful? Yes No Funny
Kardos
( 22.1 hrs on record )
Posted: June 11
This is an amazing hidden gem! One of the best adventures I've played!

Great atmosphere! Great story! Great dialogues! Lovely graphs!

Buy it!

(I havent experienced any bugs so far! I will update this review if I do! )
Helpful? Yes No Funny
DreamerNumberTwo
( 42.2 hrs on record )
Posted: June 7
I'm almost done with the second chapter of Cognition and I wanted to write a quick positive review before I forget.

I don't know why it took me so long to "get into" this game after I bought it, but finally I forced myself to give it a whirl (after one abbreviated initial attempt). It's been totally worth it. One of the most engaging story-themed games I've played in a long time.

Yes, there are some flaws. Some dialogue is a bit silly. And while some of the obstacles in Agent Reed's way are typical of an adventure game, those same obstacles seem convoluted for a story that's supposed to be more realistic. (In just one example, Agent Reed has to pick the exact type of snacks an interviewee craves before he can be interrogated. This is a guy who is homeless, by the way, presumably hungry, and who supposedly wants to help avenge his dead wife by providing info.)

But if you're willing to go with some of the silliness of the story, and buy into a lot of storytelling tropes (Agent Reed's superiors barely stop short of ordering her to turn in her badge at certain points*, Reed never calls for backup, etc) then you'll get pulled in. It definitely has that Jane Jensen feel--that lady who is most famous for creating Gabriel Knight, and who is here credited as a story consultant.

Most of the voice acting is very good, including, thankfully, the lead actress playing Erica Reed. Others have noted some sketchy graphics quality. Well let me tell you, while the in-game animations are a little awkward/robotic (they're "good enough"), the stylish, comic-book-panel like cut-scenes more than make up for them. VERY polished and effective, the art style in those instances.

I'm scratching my head a bit as to why Adventure Gamers' reviews of Cognition seemed so critical at times. (Again, I'm only finishing the second chapter now, but I thought it was just as fun as the first. AG gave it a pretty negative review, by contrast.) I can only assume that their harshness was partially due to the fact that they were waiting around for the chapters to be individually released. (I bought the "game of the year" edition, and can play it all at once). They probably were more critical of any flaws as they saw each chapter as a singular experience instead of just part of the whole experience one gets when they buy all chapters together.

Even though I'm only now getting around to playing Cognition, the game is already a couple years old. If Phoenix Online Studios ever wants to make a sequel season (or even crowdfund one), I'm definitely on board.

***

Update: I finished the second chapter, and frankly, it's stronger than the first one. I'm not sure what Adventure Gamers was thinking with their rating for it. I feel like they got hung up on some nitpicky things (like maybe how cartoony the new field director character was) so that they overlooked how much tighter this chapter was compared to the first one.

Also, the final puzzle in Chapter 2 (The Wise Monkey) was downright brilliant. Hilariously over-the-top-twisted, yes, but brilliant. If you enjoyed the involved nature of the Regression/Interrogation puzzle in the first chapter, then you'll really appreciate Chapter 2's final puzzle when Reed has to use her new "Synergy" power on, well, a bunch of body parts. It's like a crazy twist on the old Adventure Game Inventory puzzle, with a dash of Jeffrey Dahmer.

Update #2: I'm well into Chapter three now, and I can honestly say, this is one of the most clever games I've ever played. The best I can describe the game at this point is "META."

The game is getting crazy with the way the plot is referencing itself like some kind of mobius strip. Here in chapter three we have a case of TWO people with psionic powers--one who can see the future, the other the past. And with them both being psions, they can mentally interact with each other across two different time periods, both viewing the same environment with different eyes, and both inadvertently planting ideas in the other's head with their observations.

If it sounds crazy and convoluted, it is. It's starting to resemble a hall of carnival mirrors at this point, and I love it.

Additionally, the game lets you reflect on the events of the first two chapters from a whole new angle. In the first two chapters Erica Reed found scrapbook notes and dossiers (of potential victims) meticulously made by the serial killers she was after.

What's funny about Chapter three is, Erica discovers a dossier made by the mystery person hinted at in the first two chapters. This mystery person is a sort of serial killer of other serial killers. And here we get descriptions of THIS person's encounters and plans on how to target the original killers.

As I say, meta.

Update #3: Yes, I still give this game a hearty recommendation. Yes, it's still one of the more entertaining narrative-driven adventure games I've played.

No, the game doesn't maintain the consistent pacing that it's been building for the previous three episodes. While the final episode by no means nullifies all the great foundation of goodwill that's been built for the player... it certainly withdraws freely from that bank account.

In simpler terms, the final chapter gets kind of silly, the story straining credulity--but you stick with it anyway because you like Erica enough to see where all this is heading.

I won't get into spoilers, but my main complaints are: (1) Some of the more questionable dialogue in the whole game is in this chapter, and it's given to a key character. Additionally this dialogue is being delivered by one of the game's sketchier voice actors. I'm sure, in theory, there is some plausible way of delivering a line like, "I must kill," but we don't get it here. "I must kill," spoken in a casual, almost sing-songy way just ain't working for me.

(2) Chapter three ended on such a narrative high that it feels like we hit a brick wall pacing-wise at the start of Chapter four when Erica does a regression on an ancillary character.

(3) Some of the reasoning given for why Cordelia made the choices she did don't really hold up to scrutiny. When they're just spoken out loud here, matter of factly, they sound kind of flimsy.

But you know what? One man's trash is another's treasure. These things I listed, the excesses of the plot to the point of silliness--for others might actually be seen as positives And heck, even though I wish the game had stuck the landing with a perfect 10.0--I can still appreciate the fact that trains only lose the rails when they're going full speed ahead and the people driving them aren't afraid to take some chances.

And by no means do I want to leave you with the impression that Chapter 4 doesn't have good stuff. I mentioned before that Chapter 3 introduced another psion character (one who can see the future, as opposed to Erica's ability to see the past)? Well, in adventure game terms, Chapter 4 takes that dynamic to its logical conclusion. Here the player can switch between both characters (almost Blackwell style) to use those complimentary powers to solve puzzles. Pretty damn clever.

Overall, I'd give this game 4 out of 5 stars, excesses included.

[*P.S. You know how earlier I said that Erica's superiors always seemed on the verge of asking for her badge and gun? Well, it finally happens in Chapter 4. Of course it does.]
Helpful? Yes No Funny
Proxi
( 17.2 hrs on record )
Posted: June 2
The game can be a little buggy with graphics, and it froze a couple times (apparently hitting 'b' on your keyboard can fix that). I found the voice acting to be a little stale at times too.

However I still thoroughly enjoyed this game, the story is pretty interesting and I was kept pretty hooked the whole way through. The soundtrack is awesome aswell.
I definitely recommend this game for people who like story rich games.
Helpful? Yes No Funny
SickB
( 6.0 hrs on record )
Posted: May 28
Game Breaking Bugs!

Don´t buy this game at no cost
Helpful? Yes No Funny
PrettyPrincessKitty FS
( 16.3 hrs on record )
Posted: May 27
The best way I can describe this is if the Blackwell games got high on PCP - similar sort of mystery/detective game, except you have mystical powers. However...it is significantly more serious (blackwell had some great character interaction, whereas this has a better overall story).

First off, it's incredibly gritty. There is no holding back in the subject matter (to the extent that if you're squeamish or don't like torture, probably stay away). The atmosphere, story, and writing is top-notch. I was consistently on the edge of my seat waiting to see what would happen.

Puzzles are on the harder end, but not frustrating.

Soundtrack is great.

Gameplay is a little clunky (moving around and lots of clicking), but not to detract it.

Definitely recommended.
Helpful? Yes No Funny
44
( 6.3 hrs on record )
Posted: May 20
Cognition is a decent effort, but it has definite problems.

On the positive side, it has a fairly interesting story and a strong atmosphere. Like many point-and-click adventure games, the graphics might be considered "primitive" by some, but they are well done and have a definite artistic style that is attractive. Erica Reed's "cognition powers" are fairly fun and the puzzles generally strike a nice balance in difficulty.

On the negative side, the game is buggy. I didn't come across any game-crashing bugs, but several things give this game a "less than polished" feel. Animations, interactions with characters or objects, even trying to walk can be problematic and sloppy. The inventory system is poor. The writing and dialogue have a flowery "fan fiction" style, which combined with the bugginess gives the game an amateur feel.

As a whole, I give a cautious recommendation to those who like adventure games, mysteries, or who dig the music or graphical style. Those who are used to more polished games from established studios should look elsewhere.
Helpful? Yes No Funny
MIkel
( 24.1 hrs on record )
Posted: May 18
Great adventure. interesting gameplay and really cool music, very inmersive. After completing 1 episode cant stand to finish!!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
16.3 hrs on record
Posted: May 27
The best way I can describe this is if the Blackwell games got high on PCP - similar sort of mystery/detective game, except you have mystical powers. However...it is significantly more serious (blackwell had some great character interaction, whereas this has a better overall story).

First off, it's incredibly gritty. There is no holding back in the subject matter (to the extent that if you're squeamish or don't like torture, probably stay away). The atmosphere, story, and writing is top-notch. I was consistently on the edge of my seat waiting to see what would happen.

Puzzles are on the harder end, but not frustrating.

Soundtrack is great.

Gameplay is a little clunky (moving around and lots of clicking), but not to detract it.

Definitely recommended.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
22.1 hrs on record
Posted: June 11
This is an amazing hidden gem! One of the best adventures I've played!

Great atmosphere! Great story! Great dialogues! Lovely graphs!

Buy it!

(I havent experienced any bugs so far! I will update this review if I do! )
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
17.2 hrs on record
Posted: June 2
The game can be a little buggy with graphics, and it froze a couple times (apparently hitting 'b' on your keyboard can fix that). I found the voice acting to be a little stale at times too.

However I still thoroughly enjoyed this game, the story is pretty interesting and I was kept pretty hooked the whole way through. The soundtrack is awesome aswell.
I definitely recommend this game for people who like story rich games.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
42.2 hrs on record
Posted: June 7
I'm almost done with the second chapter of Cognition and I wanted to write a quick positive review before I forget.

I don't know why it took me so long to "get into" this game after I bought it, but finally I forced myself to give it a whirl (after one abbreviated initial attempt). It's been totally worth it. One of the most engaging story-themed games I've played in a long time.

Yes, there are some flaws. Some dialogue is a bit silly. And while some of the obstacles in Agent Reed's way are typical of an adventure game, those same obstacles seem convoluted for a story that's supposed to be more realistic. (In just one example, Agent Reed has to pick the exact type of snacks an interviewee craves before he can be interrogated. This is a guy who is homeless, by the way, presumably hungry, and who supposedly wants to help avenge his dead wife by providing info.)

But if you're willing to go with some of the silliness of the story, and buy into a lot of storytelling tropes (Agent Reed's superiors barely stop short of ordering her to turn in her badge at certain points*, Reed never calls for backup, etc) then you'll get pulled in. It definitely has that Jane Jensen feel--that lady who is most famous for creating Gabriel Knight, and who is here credited as a story consultant.

Most of the voice acting is very good, including, thankfully, the lead actress playing Erica Reed. Others have noted some sketchy graphics quality. Well let me tell you, while the in-game animations are a little awkward/robotic (they're "good enough"), the stylish, comic-book-panel like cut-scenes more than make up for them. VERY polished and effective, the art style in those instances.

I'm scratching my head a bit as to why Adventure Gamers' reviews of Cognition seemed so critical at times. (Again, I'm only finishing the second chapter now, but I thought it was just as fun as the first. AG gave it a pretty negative review, by contrast.) I can only assume that their harshness was partially due to the fact that they were waiting around for the chapters to be individually released. (I bought the "game of the year" edition, and can play it all at once). They probably were more critical of any flaws as they saw each chapter as a singular experience instead of just part of the whole experience one gets when they buy all chapters together.

Even though I'm only now getting around to playing Cognition, the game is already a couple years old. If Phoenix Online Studios ever wants to make a sequel season (or even crowdfund one), I'm definitely on board.

***

Update: I finished the second chapter, and frankly, it's stronger than the first one. I'm not sure what Adventure Gamers was thinking with their rating for it. I feel like they got hung up on some nitpicky things (like maybe how cartoony the new field director character was) so that they overlooked how much tighter this chapter was compared to the first one.

Also, the final puzzle in Chapter 2 (The Wise Monkey) was downright brilliant. Hilariously over-the-top-twisted, yes, but brilliant. If you enjoyed the involved nature of the Regression/Interrogation puzzle in the first chapter, then you'll really appreciate Chapter 2's final puzzle when Reed has to use her new "Synergy" power on, well, a bunch of body parts. It's like a crazy twist on the old Adventure Game Inventory puzzle, with a dash of Jeffrey Dahmer.

Update #2: I'm well into Chapter three now, and I can honestly say, this is one of the most clever games I've ever played. The best I can describe the game at this point is "META."

The game is getting crazy with the way the plot is referencing itself like some kind of mobius strip. Here in chapter three we have a case of TWO people with psionic powers--one who can see the future, the other the past. And with them both being psions, they can mentally interact with each other across two different time periods, both viewing the same environment with different eyes, and both inadvertently planting ideas in the other's head with their observations.

If it sounds crazy and convoluted, it is. It's starting to resemble a hall of carnival mirrors at this point, and I love it.

Additionally, the game lets you reflect on the events of the first two chapters from a whole new angle. In the first two chapters Erica Reed found scrapbook notes and dossiers (of potential victims) meticulously made by the serial killers she was after.

What's funny about Chapter three is, Erica discovers a dossier made by the mystery person hinted at in the first two chapters. This mystery person is a sort of serial killer of other serial killers. And here we get descriptions of THIS person's encounters and plans on how to target the original killers.

As I say, meta.

Update #3: Yes, I still give this game a hearty recommendation. Yes, it's still one of the more entertaining narrative-driven adventure games I've played.

No, the game doesn't maintain the consistent pacing that it's been building for the previous three episodes. While the final episode by no means nullifies all the great foundation of goodwill that's been built for the player... it certainly withdraws freely from that bank account.

In simpler terms, the final chapter gets kind of silly, the story straining credulity--but you stick with it anyway because you like Erica enough to see where all this is heading.

I won't get into spoilers, but my main complaints are: (1) Some of the more questionable dialogue in the whole game is in this chapter, and it's given to a key character. Additionally this dialogue is being delivered by one of the game's sketchier voice actors. I'm sure, in theory, there is some plausible way of delivering a line like, "I must kill," but we don't get it here. "I must kill," spoken in a casual, almost sing-songy way just ain't working for me.

(2) Chapter three ended on such a narrative high that it feels like we hit a brick wall pacing-wise at the start of Chapter four when Erica does a regression on an ancillary character.

(3) Some of the reasoning given for why Cordelia made the choices she did don't really hold up to scrutiny. When they're just spoken out loud here, matter of factly, they sound kind of flimsy.

But you know what? One man's trash is another's treasure. These things I listed, the excesses of the plot to the point of silliness--for others might actually be seen as positives And heck, even though I wish the game had stuck the landing with a perfect 10.0--I can still appreciate the fact that trains only lose the rails when they're going full speed ahead and the people driving them aren't afraid to take some chances.

And by no means do I want to leave you with the impression that Chapter 4 doesn't have good stuff. I mentioned before that Chapter 3 introduced another psion character (one who can see the future, as opposed to Erica's ability to see the past)? Well, in adventure game terms, Chapter 4 takes that dynamic to its logical conclusion. Here the player can switch between both characters (almost Blackwell style) to use those complimentary powers to solve puzzles. Pretty damn clever.

Overall, I'd give this game 4 out of 5 stars, excesses included.

[*P.S. You know how earlier I said that Erica's superiors always seemed on the verge of asking for her badge and gun? Well, it finally happens in Chapter 4. Of course it does.]
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
35.5 hrs on record
Posted: June 11
Really cool Point & Click adventure with only a few minor hiccups, good writing, okay voice acting, good art design and a nice pace to it.

Can be enjoyed for even the current full price of 15€/$
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
84 of 91 people (92%) found this review helpful
Recommended
17.5 hrs on record
Posted: January 29, 2014
You play as Erica Reed, a Boston FBI agent with a deeply troubled past and some supernatural abilities, which are introduced to you throughout the first episode.

Cognition is a traditional point and click adventure game, and it doesn't add too much to the formula. When you click on something, a small radial menu shows up of things you can do with the object, and its context sensitive. You can look at it, use it or grab it, or use your currently equipped inventory item on it. The graphical inventory is on the right side of the screen, and you can not only equip an object, you can also look at it, use it, or combine several objects together.

It definitely has a very mature comic-book feel to it. The cutscenes are delivered in the standard "motion comic" style, with minimal animation - mostly to highlight the important aspects of the scene. The actual gameplay has full cel-shaded environments and characters, complete with mouth movements to accompany the voice acting. The music is also wonderfully done and definitely sets the mood for each scene. The best thing I can say about it is that it didn't get in the way, which is the point for a game like this. It highlights the atmosphere appropriately.

Cognition: An Erica Reed Thriller may have some clumsy animation, some robotic faces and the occasional instance where the tech and the art don’t quite gel, but it is a hugely competent adventure game in every other regard. One that provides stimulating puzzle mechanics that make perfect sense within its world, and a compelling story that quickly gains momentum and keeps it up until it culminates in a thrilling, memorable finale. That’s categorically what you want from the genre.
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48 of 51 people (94%) found this review helpful
Recommended
19.6 hrs on record
Posted: June 28, 2014
Cognition is an adult graphic adventure about lost, revenge and fate.

Story is really well done and progresses nicely without feeling forced, most puzzles are logical, all characters are complex and have motivations that you can understand, this is helped by the great voice acting.

The game has a supernatural twist, but it doesn't feel cheesy and works well in the game for the most part, allowing for some very interesting mechanics.

DIfficulty is well balanced except a couple puzzles that might require an effort, but everything is feasible and can be deducted logically, no need for weird guessings. There are a few moments where you can actually die, but it's not frustrating since the game allows for fast retrying.

All 4 episodes are quite good, but the third one is weaker because it focuses on a single location, although it's needed to move the plot further and get ready for the final of the game, so it can be forgiven and it's not bad anyway, just not as good as the other 3 episodes.

The game has a few technical bugs, like the character moving through objects, but none are gamebreaking, just a few little annoyances.

Overall I greatly enjoyed the game and highly recommend it to anyone looking for an adult graphic adventure with an interesting plot.
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39 of 43 people (91%) found this review helpful
1 person found this review funny
Recommended
36.9 hrs on record
Posted: October 30, 2014
Cross between "the mentalist" and the nastiest CSI torture killing episodes you've ever seen.

Steep learning curve on episode 1, fighting with the interface to work out ways to advance the adventure.
Probably most people will give up somewhere along this lengthy episode which is a shame because Episode 2 and 3 are real gems, better than vast majority of adventure games.

This a very long and involved adventure game with challenging puzzles.
I am skilled with this type of game but lost patience several times and consulted walkthrough.

The gore and shock of this series is a seriously over the top and would be quite upsetting and disturbing for most. I struggled not to barf at times. There's one viscious torture killing after another and it gets to be a bit much.

The dialogue and characters are well done for this type of game.
There is a lot of implausible high drama, cliff hangers and twists, perhaps akin to a comic book series.
It does make for an exciting ride.

I liked it, but honestly think only a small subset of gamers would.
* need patience for a very long game with challenging learning curve, interface, and puzzles.
* have unusually strong stomach for truly over the top gore and disturbing content (torture killing)
* appreciate convoluted plots and well written dialogues
* like adventure games with paranormal (psychic) aspects.

Sherlock: jack the ripper might be another good title for fans of this game -- highest quality writing though the game is quite old.
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36 of 39 people (92%) found this review helpful
Recommended
30.7 hrs on record
Posted: April 9, 2014
This game is a point & click, mystery solving game. Was not sure i was really going to enjoy it, but quickly found myself liking the game.

The voice acting is pretty good. I really liked the characters, especially the main one, which is pretty important in a game.The game is styled like a comic

I found myself getting stumped A LOT. Almost felt like I had to actually be an FBI agent to crack the case. lol. The game does no hold your hand, and what you should do next is not always obvious. The game has a tip system, but it lets those who want to figure things out on their own, do so. The cases are pretty lengthy, more so if you get stuck a lot, like me. The story has small alternate paths. They don't change the story too much, but it's nice to have the small alternate choices

Small negative is that sometimes you have to travel back and forth to the same spots several times in a row, and it gets a bit annoying. Like in the first episode I recall having to go to the antique store, then back to the station, then back to the antique store, then back to the station again.

This game definitely might be flying under a lot of people's radar. I feel it deservers a bit more reCOGNITION.
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34 of 37 people (92%) found this review helpful
Recommended
2.3 hrs on record
Posted: December 20, 2013
Cognative dissonance at its finest.

I like the comic book stylings since I'm a comic book kinda guy. Efforts like this are ensuring a resurgence in the genre.
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