As this game is in Early-Access
it is still a review that is subject to change when the game releases, There is a server player cap at the moment which they are increasing, but currently if you do manage to log in the game is currently playable. The best part is this is FREE
. I've waited over 5 years for this, and il wait as long as it takes for a stable expirience. At First Gunz: The Duel was a Third-Person Action game from the humble origins of Free-to-Play gaming
The game became a close memory that many of us hold close to our hearts, bringing a unique game from the wave of free-to-play gaming from korea in the 2000's. It provided Fast-Paced gameplay, with a high skill curve due to a glitch in the game that allowed players to execute complex inputs. Mainly known as K-style, it truely provided a "hardcore" expirience due to it's difficulty in execution and strict timing. For those who are unfamiliar with K-style below is a example along with the inputs (There is music so beware), The more difficult imputs are shown later in the video. https://www.youtube.com/watch?v=hQpQHTZusiANow, Maiet came back to revive this cult classic among many, but with various changes.
Below is a quick bit/review from my expiriences of trying both the Taiwan server and US server.
One main factor is The Removal of K-style
. For many this is a BIG
deal, it was the sole reason why alot of players loved the first game so much. As the game strayed away from it's original intent, Maiet already adressed the issue in interviews regarding the decision on removing k-style. I understand many of you are upset, i was bummed too but im not going to let a crucial change for the better ruin my view on a franchise, if i really want to expirience K-style again there is allways private servers.
The playstyle of the game is now a tense, fast paced TPS more reliant on using firearms compared to what many were used to advanced attacks with melee weapons. Melee now is very situational. Another is seperating playstyles into classes instead of a single character
. Although it is a different game, it still preserves the freedom of mobility the first game offered which made it unique. The gameplay is much more focused on run and gun, but it can still be great fun. Simular to another TPS, S4 league, the game's insane pace is still here, with a shiny coat of paint. Getting the timing down and using the enviroment to your advantage still provided great key-mashing fun, such as when chaining dashes while in combat. It is still very easy to die if you make yourself a easy target by just aiming while on the ground, you will just get taken down quickly by easy head shots.
Most games were pretty great to run about and kick ♥♥♥, but when played as a team it can be great fun. Deathmatch sort of reminded me of the good ol days of Quake-styled arena FPS, hectic as hell as you mow foes down and rush for Armor/Ammo spread about the place to sustain your rampage. There is slight inbalances among the game, but for the most part the classes do a great job of seperating playstyles, weaknesses and strengths, and many approches to gameplay.
The maps are very well designed, balanced with team-tactics in mind with each map having it's own unique feel. There are symetrical maps such as the mansion, big maps to even small closed enviroments that result in a chaotic brawl. But the most striking joy comes from using the map itself to your advantage, which is one of the key hooks of this game that make it unique. Thinking on the fly about every wall to climb, piece of cover, vantage point, object or area to decimate your enemies.
Although there is no K-style, there is some "techniques" players have discovered such as Melee animation canceling via jumping to create a stun-lock melee combo or cancelling dash frames by jumping to dash quickly again to move faster than running.
In terms of how it runs, so far ive had no graphical issues and it runs fine without my FPS dropping below 120(cap) on Max.
I do have one issue with the game's host system, if you have a ping above 80, your gonna have a noticable ammount of lag
. If the host is close to you however there are no issues. Dedicated servers may be nice for ranked play later on for a fair fight
The class system is intresting, you can't try out the others on a single account without purchase.
So make sure you research abit on your class of choice. (Kind of a bummer here, i will admit)
After trying out multiple classes on different accounts, each has great pros and cons and your role plays a big part in engagement decisions. For example, a shield trooper(Max) going rampant and simply burning whoever gets close enough to him, while you stay back and just cleanly engage or harass from a distance giving a easy kill. None of the classes really stuck out to me as "OP", you just have to learn how to engage each class.
Another new feature related to classes are unique Active/Passive skills that run off a meter gained from drops and actions. It works sort of like a fighter in the sense of a "Super Meter", however when full you enter a powered up stage that allows you to use any of your abilities that drains at a moderate pace over time.
Just like in the first game, there is a PvE mode with a actual story now. While the story isn't gripping it's decent and the art is great. It still retains the same harsh difficulty like the first game in the later stages, but even in the first few missions enemies can cut you down very fast. It almost forces you to play the game in a entirely different style seperate from PvP, staying beheind cover and picking off enemies.
The overall game itself has a simple yet clean interface, and the game loads quite fast.
nice feature is, the game contains a Host-selection option in the game, so if there is lag you can pass the host to another player who can improve latency for everyone. There is one big change, the game uses a match-making service based on levels simular to league of legends instead of a server browser. With this, they also added a ranked mode for serious players above level 20. I would very much love to see a custom game option, for battles with friends or for practice or the return of GunZ CTF.
For players new to this genre, this game is MUCH easier to pick up compared to the first. You just need to get down the idea of thinking outside the box, be unpredictable. Get off the ground and on the walls, and choose your engagements wisely, don't bite more than what you can chew. The first thing to get down is understanding how movement works
, practice with wall running, bouncing, dashing. View the map like it's your own playground to freely move how you want, you have the ability to use any surface to your advantage,go wild with your imagination.
Don't forget to aim for the head, you do significantly more damage.
If you ever wanted to play a game as some badass armed with guns and blades while you run on the walls and mow players down, you might want to try this out.
At this moment it is in Open Beta for western audiences via steam, there is bound to be many issues but i have high hopes for the team to pull this game to greatness. So far they have adressed a severe gamebreaking issue immediatley and provided a solution along with communicating with the community to help polish the game.
Of course since this is in Beta, i will update this once it is out in full-detail.
Will this live up to the legend of the first game?, It's very different but I will say it has ALOT of potential.You will most likley enjoy this if you like: Monday Night Combat, S4 League, Quake or other classic arena gameplay aspects, Double-tap dash heavy games such as Phantasy Star Online 2, fluid mobility options, dense battlegrounds, team tactics, and fast breakneck online gameplay.