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GunZ 2: the Second Duel is a free-to-play 3D TPS and is the most fast-paced tough action shooter game.
Release Date: May 1, 2014
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Play GunZ 2: The Second Duel

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Maintenance & Contents Update Schedule - 07/10/2014

July 9th, 2014



Hello everyone,

We have an extensive balance update as well as a new character class update scheduled today.

Maintenance Schedule:
July 10 03:00 PST – July 10 04:30 PST

Please refer to below patch notes for details of the update.

Contents Updates
- Rose, the Rocket Trooper joins the battlefield.
Rose is an extraordinary teenager from Iron Legion who likes rocket, explosion, and teddy bear. She uses rocket launcher from distance and shotgun in close combat. She is a powerful ranged fighter but she may struggle in melee fights.

- Steam friend list is available in GunZ 2 now.
  • Your Steam buddies will now appear on your friend list in game.
  • You can easily invite your friends into your game now.
- Added Daily Mission feature
  • You will be given 3 random missions every day.
  • Complete each mission to get rewards.
  • You can view your daily missions in Achievements menu.
- Fixed clan name bug which made it impossible to use the same clan name after deleting. The same clan name can be used 1 week after deleting the clan.


Balance Updates: Common changes
  • Default armor set’s total AP value has been increased from 60 to 85.
  • You can now use Aerial Dodge when struck by launch attack while you’re in mid-air.
  • Changes on ZP acquisition:
    • Amount of ZP gained from incoming damage is now based on any damage type whereas you only gained ZP from damage on HP previously.
      (ZP gain from damage on HP -> ZP gain from any damage taken)
    • Amount of ZP you get from successful critical hit has been reduced by half.
    • Amount of ZP you get from consecutive kills has been reduced.
    • Amount of ZP you get from multi-kill has been reduced.
    • You now get ZP from at last strike of your combo attack whereas you previously gained ZP every 5th successful hit. (regardless of melee or ranged combo)
      (ZP gain from every 5th hit -> ZP gain from last hit of a combo attack)
    • You no longer gain ZP from launch attack.
    • You now gain ZP when assisting a kill. ZP amount from kill assist is half of ZP gain from a Kill.
  • Character motion length of damage from grenade launcher has been reduced by half. You now can quickly get back to the battle after being hit by grenade explosion.

Balance Updates: Class specific changes
- Ivan
  • Duration of invincibility after casting Cyclone kick reduced from 0.5 to 0.2 seconds.
  • Bonus damage ratio of regular melee combo has been slightly reduced.
  • Bonus damage ratio of launch attack combo (MLB>MLB>MLB>MRB) has been slightly increased.

- Rena
  • Last attack of Rena’s regular combo now penetrates all type of defense including shield.
  • Critical chance bonus of Honed Razor has been increased from 10% to 20%.
  • Bonus damage ratio of melee attack and combo attack has been slightly increased.
  • Bonus damage ratio of launch attack has been reduced from 1.5 to 1.0.
  • Cooldown time of Shadow Decoy has been decreased from 6.5 to 5.5 seconds.
  • Shadow Rush now has 1 second super armor effect when casted.
  • Aim rate bonus of right clicking when dual pistol is equipped has been increased from 30% to 40% but it does not zoom in any more.

- Elena
  • Enemy detection duration of Intuition has been increased by 1 second.

- Max
  • Max now puts his weapons on his back when wall-running.
    - Max runs faster when wall-running with flame-thrower or minigun. However, he falls from the wall if he attacks with them.
  • Enemies hit by dash-jump attack now bounces off the ground instead of being knocked down on the ground.
  • Increased level of super armor when firing minigun from 1 to 2. Sniper rifle or grenade launcher does not stop him from firing minigun any more.
  • Duration of Shield Rush’s super armor status has been increased from 0.5 to 1.0 second.

- Wayne
  • Enemies grabbed by Wayne’s whip then attacked by jump grab or Black now takes appropriate damage motion
  • Aiming radius of One Shot One Kill skill has been increased. Total length of aiming is also reduced from 2 to 1.5 seconds.
  • Black Snake now has super armor effect for 1 second.
  • Revolver’s effective range of damage has been increased.
  • Overall Damage per Second of lever action rifle has been increased but reload time has been slightly increased.
  • Effective range of damage of all lever action rifle except for Defender 808 series has been reduced.
  • Ammo clip size of Rapid Shooter series has been reduced from 6 to 5.
  • Rapid Shooter series’ aiming rate now decreased when shooting continuously.


The game servers will be closed during the maintenance.
We’re sorry about the down-time and will do our best to reopen the game servers as soon as possible.

- GunZ Team

31 comments Read more

Maintenance Schedule - 06/23/2014

June 23rd, 2014

Hello everyone,

We have a maintenance schedule today.
Maintenance schedule:
June 23 00:30 – June 23 02:00 PST

Scheduled bug fixes:

  • Improvement on clan loading speed.
    (fixed the issue that delayed loading clan information if there are too many clan members)
  • Server crash bug fixes.
  • Minor client side bug fixes.

The game servers will be closed during the maintenance.
We’re sorry about the down-time and will do our best to reopen the game servers as soon as possible.

- GunZ Team

14 comments Read more

About the Game

GunZ 2: the Second Duel

Rediscovery of action shooting! We present to you GunZ 2: the Second Duel. GunZ 2 is an online action shooting game. GunZ 2 provides a whole new user experience that players have never seen from other games.

Key Features

Completely unique action gameplay
In this game, there is no limit on how players move. In GunZ 2: the Second Duel, a wall is not an obstacle yet another path that provide tactical advantages. You no longer have to hide behind walls when you encounter your enemies. You can rather climb up the walls around you to take higher ground or move into enemies’ blind spot to launch vigorous assault.

Unique classes with various tactics and strategies
It’s absolutely up to players to choose which class to play. Unique classes are fitted with its own Passive and Active skills. Become a silent assassin wielding a long katana, roam around in the battle ground freely with a giant shield, or burn enemies with flame-thrower. The choice is completely up to you. (3 classes will be available at launch, more classes will be continuously be added)

Weapons… More Weapons!
In GunZ 2: the Second Duel, you can choose from 200 different weapons sorted into 13 different categories. Especially unlike conventional FPS games, GunZ 2 provides unique melee weapons which bring maximum strategic variety. Each class has its own ultimate skill that can dramatically rescue a friendly unit from danger.

Save the day with friends!
Play Campaign Mode to fight against the notorious mega corporation with super-national power. Fight against the enemies with action you can experience only in GunZ 2: the Second Duel.

Yet, it’s available for beginners!
Even though it is fitted with such powerful action, maneuvering your character in GunZ 2: the Second Duel is extremely easy. To run on walls, simply point your cross-hair to the desired direction and tap on the jump key rhythmically. Such simply control makes up incredible fast-paced stylish action.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Dual core from Intel or AMD at 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: Windows XP/Vista/7
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: DirectX 9 compatible video card, GeForce GTX 260
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Helpful customer reviews
1,280 of 1,532 people (84%) found this review helpful
367 products in account
9 reviews
75.0 hrs on record
In this game you kill many snipers. You can do the same in TF2, but this game has jiggly tittiеs and pantsu.
You can play CO-OP to jiggle tittiеs with friends or PVP where you can jiggle tittiеs while jumping and swinging sword around blindly.
I, myself, spent 50 hours jiggling tittiеs in the menu because it's more safe there and nothing can ruin your playing experience.

Highly recommend.

------------------------------------
As this review got popular, i decided to actually change it and tell about the game a little.
I was playing this game while it was in early access, encountering many problems like: balance, mechanics, server hosting system etc.
But i threw complaints away, because after all it was still "early access", and the game itself was looking very promising. Unfortunately after it came out of early access, it was far more worse than before. Okay, let me start with explanation of "In this game you kill many snipers" as i said in the old joke-review. Sniper was the most balanced class in the game, while the others were not. Sniper had powerful melee, mid-range spam weapon to shoot while fleeing and of course a sniper rifle, making him powerful at all ranges. Also he's the only one that had remainings of the K-style from the first game. Mostly of that, 80% of the community were snipers. But some also picked him because he looks like "that guy from my favourite japaneese anime." Really, i haven't played a game that didn't had less than a 2 snipers. Like in tf2, most inexperienced players choosed snipers too. And so the show started, everyone were just using most overpowered things in the game instead of playing, elenas was just spamming grenades, without touching their machine guns, tanks because of their uselessness were using k-style, droping everyone on the ground and burning them without touching their miniguns, snipers were just running and spraying with their machinegun or either k-style, while poor confused new players were trying to play nice, resulting in feeding.
After a while, everyone was either a run-and-spray sniper, or inexperienced feeder. And because it was more easier to spray and run, game turned into GunZ 2: Sniper wars, with only few players actually playing as other classes.
So, after seeing all this unbalanceness, maiet decided to nerf EVERYONE to uselessness. I don't know if that fixed the balance, as i didn't played this game after this patch. At least they kinda made tank use his minigun, elena to use her grenade launcher less and erena to actually stealth. Still, balance in this game is lacking, it still connects 1 lvl players to 20 lvls, tesla shop still exists, giving slight advantage over other players. And yet, this game STILL has problems to fix. CO-OP is nothing really special, but if you have friends, you can spend a few hours with them killing giant mechas and russian-nanocyborg-black guys.

RESULT: Average game, but sadly, will likely comepletely die soon enough. Has a potential so you might want to check it.
Still good as a tittу simulator and sniper-fest though.
Posted: March 1st, 2014
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762 of 1,022 people (75%) found this review helpful
64 products in account
3 reviews
121.6 hrs on record
Very disappointed at this game. MAIET is the worst company to have hold of this game; They ban you for 40 years on an Early Access Beta- Some of these players paid over hundreds of dollars, I know one who's paid over $200 and is banned- because of you getting caught up in a glitch not caused by you - A hacker once ruined the Tesla Shop RNG weapon winning section and glitched it for everyone making them get free rolls for a main prize in the shop - and they call you a hacker afterwards when it was never your fault you got a bunch of weapons from their own game being exploited due to ♥♥♥♥ coding and server control! In addition, they don't care about their players; they treat you like ♥♥♥♥ and only care about money. It's a Pay 2 Win game; blazing weapons that do 10 HP damage over 3 seconds in addition to bullet damage from the shop and have double the stats as the other weapons? Totally not Pay 2 Win. If you are going to play this game, DO NOT INVEST ANYTHING in it. They will treat you like trash and ban you with 0 conflict nor ♥♥♥♥s or apologies given.

Other than that, here are some extra features to make the game good! (Start sensing sarcasm, after all this IS a bad rating):

-P2P Hosting: Amazing, just get a group of 4 people all sitting next to each other, group up, and queue to get the 0 ping host advantage while the other team gets 300+ ping!

-♥♥♥♥ty room controlling: You get in a match, crash. You finish a match, crash. You find a match, crash. You can't control anything, you have to wait an hour for a match, no one queues in ranked play because of this ♥♥♥♥.

-Unbalanced classes: That's right, I'm throwing out the old Elena complainer here. But here's why: She's a gunslinger, weak at melee and is supposed to die and get caught by an assassin chasing them with melee easily- WAIT A SECOND, NOPE, UNCLE MAIET'S LOGIC THINKS, lets put 30% melee damage resistance and 150% extra melee damage at level 20 on the weakest melee character and make her the best one now! Not only that, lets make her have the ability to outdash spam a melee asassin while being able to fire a 6 shot kill super accurate rifle while in manuevers! Perfect, now she's the best ranged AND melee, AND WITH AN ADDED TWIST, the nade spam! Not only can you non-stop fire the nades, they also stun you, can stunlock if fired non-stop, and each one easily does 100 damage.
Asassins? My ♥♥♥, I can out asassinate enemy players with my Max, A SHIELD TROOPER.

-♥♥♥♥ty limited campaign mode!: Gunz 1 had a million dungeon quests and made the hard dungeons require a brain for unlocking them a first place, as well as being hard. But Maiet. Maiet, why. Why do you do this. Lets put levels that can be solo-ed and don't even need skill/thinking to finish. Same boss attack patterns, same map and objective, and same enemies and levels. Where's the variety!? Gunz 1 has a better PvE system than yours, and that game is so ♥♥♥♥ing old compared to your just released ♥♥♥♥♥♥♥!

-Not convinced yet? WE'LL THROW IN, the Tesla Shop, and limited playing features! (4 characters only, 3 game modes only)
-Tesla Shop: Get ready, for the best weapons to be won at a 1/200 chance, with 2000 players rolling all for one item at once, and for each roll taking 5 hours to obtain! Unless you choose to pay, $50 for only 10 rolls at a 1/200 chance! It's such a good deal, we'll even throw in a limited edition 6 hours common-tiered timed weapon! Anddddddd Don't forget! This system is so ♥♥♥♥, it got exploited by hackers who got away with hacking, and instead got innocent players- some who paid over hundreds of dollars on this game- banned permanently because they tried to win one weapon, so the next time you try to win a weapon, be careful and dont get banned for 40 years IN AN EARLY ACCESS BETA!

-4 Characters: Make sure to ENJOY the same 2 weapons over and over!

-3 gay modes: Speaking of variety, LET'S PLAY, Team Deathmatch, Team Deathmatch Elimination, and Team Deathmatch timed!

So folks, get ready, GET READY FOR THE SECOND DUEL- err I mean DEATHMATCH- IN A 4V4 ONLY ROOM which has a 50% possibility to crash with 0 ping hosts you're playing with hosting from Antarctica to make your ping freeeeeeeeze to 500!

Such an improvement in features compared to Gunz 1. Ohhh man it's just too great to be true.
Posted: March 11th, 2014
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514 of 686 people (75%) found this review helpful
131 products in account
15 reviews
15.5 hrs on record
As this game is in Early-Access it is still a review that is subject to change when the game releases, There is a server player cap at the moment which they are increasing, but currently if you do manage to log in the game is currently playable. The best part is this is FREE. I've waited over 5 years for this, and il wait as long as it takes for a stable expirience.

At First Gunz: The Duel was a Third-Person Action game from the humble origins of Free-to-Play gaming
The game became a close memory that many of us hold close to our hearts, bringing a unique game from the wave of free-to-play gaming from korea in the 2000's. It provided Fast-Paced gameplay, with a high skill curve due to a glitch in the game that allowed players to execute complex inputs. Mainly known as K-style, it truely provided a "hardcore" expirience due to it's difficulty in execution and strict timing. For those who are unfamiliar with K-style below is a example along with the inputs (There is music so beware),
The more difficult imputs are shown later in the video. https://www.youtube.com/watch?v=hQpQHTZusiA

Now, Maiet came back to revive this cult classic among many, but with various changes.

Below is a quick bit/review from my expiriences of trying both the Taiwan server and US server.

One main factor is The Removal of K-style . For many this is a BIG deal, it was the sole reason why alot of players loved the first game so much. As the game strayed away from it's original intent, Maiet already adressed the issue in interviews regarding the decision on removing k-style. I understand many of you are upset, i was bummed too but im not going to let a crucial change for the better ruin my view on a franchise, if i really want to expirience K-style again there is allways private servers.

The playstyle of the game is now a tense, fast paced TPS more reliant on using firearms compared to what many were used to advanced attacks with melee weapons. Melee now is very situational. Another is seperating playstyles into classes instead of a single character. Although it is a different game, it still preserves the freedom of mobility the first game offered which made it unique. The gameplay is much more focused on run and gun, but it can still be great fun. Simular to another TPS, S4 league, the game's insane pace is still here, with a shiny coat of paint. Getting the timing down and using the enviroment to your advantage still provided great key-mashing fun, such as when chaining dashes while in combat. It is still very easy to die if you make yourself a easy target by just aiming while on the ground, you will just get taken down quickly by easy head shots.

Most games were pretty great to run about and kick ♥♥♥, but when played as a team it can be great fun. Deathmatch sort of reminded me of the good ol days of Quake-styled arena FPS, hectic as hell as you mow foes down and rush for Armor/Ammo spread about the place to sustain your rampage. There is slight inbalances among the game, but for the most part the classes do a great job of seperating playstyles, weaknesses and strengths, and many approches to gameplay.

The maps are very well designed, balanced with team-tactics in mind with each map having it's own unique feel. There are symetrical maps such as the mansion, big maps to even small closed enviroments that result in a chaotic brawl. But the most striking joy comes from using the map itself to your advantage, which is one of the key hooks of this game that make it unique. Thinking on the fly about every wall to climb, piece of cover, vantage point, object or area to decimate your enemies.

Although there is no K-style, there is some "techniques" players have discovered such as Melee animation canceling via jumping to create a stun-lock melee combo or cancelling dash frames by jumping to dash quickly again to move faster than running.

In terms of how it runs, so far ive had no graphical issues and it runs fine without my FPS dropping below 120(cap) on Max.

I do have one issue with the game's host system, if you have a ping above 80, your gonna have a noticable ammount of lag. If the host is close to you however there are no issues. Dedicated servers may be nice for ranked play later on for a fair fight.

The class system is intresting, you can't try out the others on a single account without purchase.
So make sure you research abit on your class of choice. (Kind of a bummer here, i will admit)

After trying out multiple classes on different accounts, each has great pros and cons and your role plays a big part in engagement decisions. For example, a shield trooper(Max) going rampant and simply burning whoever gets close enough to him, while you stay back and just cleanly engage or harass from a distance giving a easy kill. None of the classes really stuck out to me as "OP", you just have to learn how to engage each class. Another new feature related to classes are unique Active/Passive skills that run off a meter gained from drops and actions. It works sort of like a fighter in the sense of a "Super Meter", however when full you enter a powered up stage that allows you to use any of your abilities that drains at a moderate pace over time.

Just like in the first game, there is a PvE mode with a actual story now. While the story isn't gripping it's decent and the art is great. It still retains the same harsh difficulty like the first game in the later stages, but even in the first few missions enemies can cut you down very fast. It almost forces you to play the game in a entirely different style seperate from PvP, staying beheind cover and picking off enemies.

The overall game itself has a simple yet clean interface, and the game loads quite fast.
a VERY nice feature is, the game contains a Host-selection option in the game, so if there is lag you can pass the host to another player who can improve latency for everyone. There is one big change, the game uses a match-making service based on levels simular to league of legends instead of a server browser. With this, they also added a ranked mode for serious players above level 20. I would very much love to see a custom game option, for battles with friends or for practice or the return of GunZ CTF.

For players new to this genre, this game is MUCH easier to pick up compared to the first. You just need to get down the idea of thinking outside the box, be unpredictable. Get off the ground and on the walls, and choose your engagements wisely, don't bite more than what you can chew. The first thing to get down is understanding how movement works, practice with wall running, bouncing, dashing. View the map like it's your own playground to freely move how you want, you have the ability to use any surface to your advantage,go wild with your imagination. Don't forget to aim for the head, you do significantly more damage.

If you ever wanted to play a game as some badass armed with guns and blades while you run on the walls and mow players down, you might want to try this out.

At this moment it is in Open Beta for western audiences via steam, there is bound to be many issues but i have high hopes for the team to pull this game to greatness. So far they have adressed a severe gamebreaking issue immediatley and provided a solution along with communicating with the community to help polish the game.

Of course since this is in Beta, i will update this once it is out in full-detail.

Will this live up to the legend of the first game?, It's very different but I will say it has ALOT of potential.


You will most likley enjoy this if you like: Monday Night Combat, S4 League, Quake or other classic arena gameplay aspects, Double-tap dash heavy games such as Phantasy Star Online 2, fluid mobility options, dense battlegrounds, team tactics, and fast breakneck online gameplay.
Posted: February 17th, 2014
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719 of 1,035 people (69%) found this review helpful
69 products in account
3 reviews
36.8 hrs on record
Best lobby simulator around!
Posted: February 17th, 2014
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297 of 419 people (71%) found this review helpful
190 products in account
17 reviews
1.3 hrs on record
People who played GunZ will hate it because it's not GunZ.
People who didn't play GunZ will hate it because it's a horrible game.
Posted: February 19th, 2014
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