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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
It's been a while, and we apologize for that. There was no way we were going to finish this update in a week, so instead we took our time and tackled some long-overdue isues. This update is going to be a rough one, so strap in. We're really getting close to wrapping up, and port of that was rewriting a lot of code from the ground up. We've redone most of the leaderboard, rendering and collision code, changed to a new way of creating the executables that'll perform better on low-to-mid-end computers, and we've added a ton of features.
We've also, very likely, broken the game in dozens of ways. Over the past few weeks, we've worked with many of you in our community to fix as many bugs as possible, but it's time to throw the build out there and get numbers instead of focused feedback.
With this update comes a bunch of new stuff. You can now set your keyboard controls in the options menu (since you've all got a save game, you might want to delete that or bind every control to something), we've added a 'stream key' functionality that is a work-in-progress, and we've finally integrated achievements.
Please, please, please let us know if you run into any problems. We specifically need crash logs and other hanging bugs, but anything you see that looks odd compared to Nuclear Throne as you know it is welcome.
As you all might've noticed, update 95 has been delayed. We apologize for that. We really tried, but at this point most of the team is tired from that enormous sprint we did from update 92-95, and needs a little bit of time in recovery mode.
Normally, one of us would pick that up, and work on the game alone for a few days, but that's not really possible anymore. We've reached a point where most of the things we're creating are balancing, polish, and this week mostly integrations into the Steam ecosystem (which some of you noticed) - which just takes a bit more time than we'd want, and is not not something you can just release half-working because we're working with someone else's code.
We're aware of some bugs that prevent the ending from triggering, and we hope you know that if we saw a possibility to fix that now, we would've done so already. The code that is in this build is too structural to put out half-finished.
It seems an update is a few days out at least, so we might delay #95 or even decide to skip, and give us time to get everything proper hopefully before next weekend.
“It’s a rapid-fire, deliciously crunchy randomized romp starring a cavalcade of characters from Vlambeer’s past.”
Rock, Paper, Shotgun
“A brutal game that rewards patience, situational awareness and mastery of trial and error.”
“The shootiest of shooters.”
Nuclear Throne development is livestreamed every Tuesday and Thursday from 1PM CET to 5PM CET on http://twitch.tv/Vlambeer. Updates happen every weekend between Friday and Sunday.
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