Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
We took a week off for a medical emergency, but now we're back. For this week. But it's a Significant Update, so prepare yourselves!
For those of you who follow the games industry closely, next week is when pretty much anyone that has the ability to do so goes to San Francisco for the Game Developers Conference. That means our update schedule for the rest of February and start of March is going to be slowed down or non-existent.
To make sure there's plenty of interesting new things to play for y'all in that period, we've decided to implement a very significant thing to the game. As we slowly march towards 'feature-complete', the unlock systems are slowly starting to fall into place. That also means the loadout systems need to start existing, and a first version of that is what this week brings.
You can now start the game with any crown. We've built a terrible placeholder interface for this (we're actually planning a major interface overhaul after GDC), and made everything available to you from the start. In the final version of the game, you'll have to beat the game with a Crown in order to be able to start with that Crown.
This has more consequences than just "running with a crown". There'll be Crown Guardians and a Protochest in 3-2, there'll be Cursed Chests right from the start (they actually carry better weapons than normal Chests), and of course, there's a complimentary IDPD spawn in 1-1. Anyway, tons of interesting runs will come from that!
Other than some fixes (no more freezing), polish, and balancing, we've also implemented an option to swap weapons with Q again! This is a temporary solution until we implement properly customizable controls. One more thing: there's a new mutation, Open Mind. It gives you an extra Chest or Rad Canister on every level!
Have fun messing with those Crowns, and please let us know how broken things can get!
This is an exciting update! We've decided to spend some of our time making mutations look and communicate better, by adding tons of little effects. You can now take a look at your character and see if your Strong Spirit triggered yet, how strong your Stress is, whether you have Gamma Guts or not, and all kinds of cool stuff like that! Other than that, we've done some more bug fixing and balancing, hopefully resulting in a more stable, fun, and pretty Nuclear Throne!
We were going to try and tackle another significant feature next week, but we've had a bit of a medical emergency in the team this weekend. As such, we're giving everybody on the team a errk of downtime while this team member recovers, and we'll see what happens afterwards. Either way, we've really been revving up, and we'll continue to go full speed ahead as soon as our team is back to full strength.
In the meanwhile, this build was uploaded from 30,000 feet above the San Francisco Bay Area. Not that that's really important, but the notion that even that can't stop us from updating the game is kind of amusing to us.
“It’s a rapid-fire, deliciously crunchy randomized romp starring a cavalcade of characters from Vlambeer’s past.”
Rock, Paper, Shotgun
“A brutal game that rewards patience, situational awareness and mastery of trial and error.”
“The shootiest of shooters.”
Nuclear Throne development is livestreamed every Tuesday and Thursday from 1PM CET to 5PM CET on http://twitch.tv/Vlambeer. Updates happen every weekend between Friday and Sunday.
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