Nuclear Throne is a post-apocalyptic roguelike-like top-down shooter. Not 'the final hope of humanity' post-apocalyptic, but 'humanity is extinct and mutants and monsters now roam the world' post-apocalyptic. Fight your way through the wastelands with powerful weaponry, collecting radiation to mutate some new limbs and abilities.
User reviews: Overwhelmingly Positive (5,249 reviews) - 97% of the 5,249 user reviews for this game are positive.
Release Date: Dec 5, 2015

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Recent updates View all (129)

December 15, 2015

Update #97 - Clouds and Tweaks - December 15th, 2015

First of all, thank you so, so much for your support during the launch of Nuclear Throne. We know things were unexpected, and we wish we would've been capable of communicating a bit more - but such is the nature of surprise announcements.

While we're not allowed to go into specifics due to legalities and the like, we can easily say that this was by far the most successful launch in the history of Vlambeer, and such an enormous part of that was all of you on social media.

It was also by far the biggest launch we ever did, and that does mean that we're learning as we go. We're super thankful for your patience, and we're going to continue updating the game to address some issues in terms of balance, fix some things that came up before the launch and some new things that came up after it, restore Daily/Weekly functionality, and polish just a tiny bit more.

We're going to switch things up a bit now that we've reached home from PSX, release status on the game, and update 97 in our long history of updates. We'll be lowering the frequency of updates and livestreams permanently, although we'll have more information on what happens on our Twitch channel in the future. For this update, we're introducing some balancing tweaks, a lot of crash and hang fixes and introducing Steam Cloud.

Update 97 should also address problems with OSX and Linux builds on certain configurations, and if everything went OK, nobody should ever have to touch options.ini again. We also learned to never make the default pause menu option 'Quit to Menu'. Sorry!

For next update, we're going to transition the Dailies and Weeklies over to new servers, hopefully restoring those to full function for the first time after the launch. Let us know if you run into any new bugs or problems.

    Balancing
  • A lot of tweaking to the enemies spawning on loop. Difficulty should increase throughout the areas a bit more and desert has been made slightly less ridiculous.
  • Enemy HP now increases less with loops.
  • Lil Hunter now spawns a second later, and looping decreases the spawn time less than it used to.
  • Lil Hunter's weaponry now gets more powerful with loops.
  • Hard mode now starts you out with slightly better weapons.
  • Tiny Gamma Guts nerf, prepared to change it back if this ruins it.
  • Energy Hammer now uses more ammo, spawns later, and deals more damage.
  • Guitar rate of fire has been slowed down a bit.
  • Energy Sword rate of fire has been slowed down a tiny bit.
  • Freak IDPD now has better guns with more spread.

    Fixes
  • Fixed bug that started game from loadout screen with gamepads.
  • Fixed crash on Daily/Weekly load.
  • Disabled 'G'-key that made gamepads unpredictable.
  • Fixed Guardian point_distance bug on death in palace.
  • Wrote better save corruption handling, should stop game from crashing on load.
  • Fixed additional VertexBufferHandler errors resulting in corrupted graphics.
  • Fixed Plant B skin unlock achievement not appearing when not looping.
  • Crown of Risk and Crown of Luck icons are no longer swapped in the loadout screen.
  • Fixed OSX game open crash on certain configurations.
  • Fixed Linux game open crash on certain configurations.
  • Fixed achievement bug with Plant's B-skin.

    Misc
  • Tutorial tweaks for gamepad support.
  • Default menu selection with gamepad is now 'continue' rather than 'menu'.
  • Improved Steam Cloud support.
  • Allow for D-Pad control on gamepads.
  • Smaller Save Icon.
  • Retroactive Steam Achievements for a number of achievements.
  • Certain secret weapons now adjust legacy values in old save files to prevent crashes.

126 comments Read more

December 5, 2015

Update #96 - The Real Deal - December 5th, 2015

This update was supposed to go out yesterday, before the PSX announcement, but due to exhaustion I couldn't muster the energy. We're really sorry about that, and we hope 96 fixes most of the major bugs many of you have been running into. Please note that this build was uploaded from the PSX showfloor, and didn't get the normal amount of PC/Mac/Linux testing it would normally get to get it to you as soon as possible after the announcement. If you see any oddities, let us know here on the forums!

    Features
  • Trading cards, emotes, etc.

    Balancing
  • Nerf for cluster grenade and small grenade impacts.
  • Not sure if lasers go here or under fixes or both.

    Fixes
  • The flamethrower is back for those of you who noticed it was gone.
  • Added missing sound when the Throne comes up.
  • Gamma Guts
  • Control bug causing people to fire each step fixed.
  • Gamepad should work again.
  • Co-op controls fixed.
  • Many save/load bugs fixed.
  • Checked on some achievements not always triggering.
  • Not sure if lasers go here or under fixes or both.
  • Hopefully fixes for Daily/Weekly troubles, we'll keep checking in on this.
  • Fixed weird glitchy screen (it was kind of pretty) happening on systems not supporting fast VertexBufferHandling.

We're going to be keeping track of the forums, so let us know what else we need to fix. While the release of the game means we are generally happy with where the game is, we're not done just yet. Thanks for your patience, your support and your enthusiasm for the game, and thank you for your trust as always.

114 comments Read more

Reviews

“Strip away all the punkish ingenuity piled on Nuclear Throne and you're left with this: a skin-fidgeting, hair-tingling battle of textures. Hard meets sticky. Bang meets squelch.”
Eurogamer

“It’s an anarchic thrash of a roguelike where everything goes boom or splat—or, more frequently, boom and splat.”
PC Gamer

“It’s a rapid-fire, deliciously crunchy randomized romp starring a cavalcade of characters from Vlambeer’s past.”
Rock, Paper, Shotgun

About This Game

Nuclear Throne is a post-apocalyptic roguelike-like top-down shooter. Not 'the final hope of humanity' post-apocalyptic, but 'humanity is extinct and mutants and monsters now roam the world' post-apocalyptic. Fight your way through the wastelands with powerful weaponry, collecting radiation to mutate some new limbs and abilities. All these things and more you could do if only you were good at this game. Can you reach the Nuclear Throne?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.2Ghz+
    • Memory: 1024 MB RAM
    • Graphics: 256MB
    • Storage: 200 MB available space
    • Additional Notes: This game is locked to 30 frames per second.
    Recommended:
    • OS: Windows XP
    • Processor: 2Ghz
    • Memory: 2048 MB RAM
    • Graphics: 1GB
    • Storage: 500 MB available space
    • Additional Notes: This game is locked to 30 frames per second.
    Minimum:
    • Additional Notes: This game is locked to 30 frames per second.
    Recommended:
    • Additional Notes: This game is locked to 30 frames per second.
    Minimum:
    • Additional Notes: This game is locked to 30 frames per second.
    Recommended:
    • Additional Notes: This game is locked to 30 frames per second.
Helpful customer reviews
117 of 133 people (88%) found this review helpful
129 people found this review funny
349.5 hrs on record
Posted: January 15
The binding of isaac on steroids

featuring characters such as, steroids
Was this review helpful? Yes No Funny
61 of 74 people (82%) found this review helpful
58 people found this review funny
30.0 hrs on record
Posted: January 15
If you don't buy this game, then you are clearly some sort of masochist, who enjoys the suffering and boredom that most modern "games" will provide. If you do get it however, then you are STILL a masochist, as the game is harder than Michael Bay at a Hydrogen Bomb test facility.
Was this review helpful? Yes No Funny
39 of 42 people (93%) found this review helpful
11 people found this review funny
97.2 hrs on record
Posted: January 16
Nuclear Throne is a top-down shooter made by Vlambeer, where a group of mutants go through the wasteland in a planet full of radiation and other mutants that want to kill you, and the police of another dimension chase you aswell, and your plain goal is to reach the Nuclear Throne. Fish can Roll.

The gameplay is simplistic, it's sort of a bullet hell, having a low amount of HP and enemies attacking you from every direction. Some enemies charge at you, other attack you from a distance, others spew fire and others blow up. The game is separeted in 8 areas, having 4 areas with 3 levels in a row and other 4 with 1 level, and each of them having a respective secret are and 2 areas having a special Crown Vault with modifiers for your playthrough. Fish can Roll.

The mutants are each specially made for a special type of player. Fish is mobile and gets a lot of ammo, Crystal is a Tank, Melting is a Glass Cannon, Steroids is a ammo-hose, Rebel is a summoner, and Rogue is hard-mode. They're all built for different players and different playstyles. Each character has a special passive and a special active (right click) and there are 2 secret characters and 1 of them isn't available from the start. Also, if you're playing Y.V., pressing B will give you a golden version of your current gun. Also, fish can roll.

The game has very simplistic controls, WASD and shooting with left click. That's it. The graphics is classic and beautiful pixel-art. The music is very atmospheric (I love Y.V.s Mansion's theme) and puts you in the place of the mutant you're playing. The game has a special seed for each day to compete agaisnt other players and a special seed with restricted starting character and crowns. Press right click as fish to roll.

The bosses are unique and have a "charm" to their areas. For example, the wasteland boss is a bigger and more powerful bandit with a machinegun. The wasteland boss is a giant 3-headed pitbull mutated dog. The game has a leveling system where you collect radiation to get mutations, and after 8 mutations you get a specific "Ultra" mutation for you character.
The game also encourages ammo management, as it is a issue on the wasteland. Rolling can be done as fish.

After the game is beaten (you reach the Nuclear Throne and things happen) you can do something special at the final boss to "loop" the game, where you can beat the game again, but a lot harder and with 3 special new bosses and police going after you like crazy. This is great for highscorers, since the game has no end and you get a very high score depending on your skill. All in all, great game and should definately be played. It has launched some time ago after 2 years of early access and still gets lots of updates. Fish can roll.

YOU DID NOT REACH THE NUCLEAR THRONE

9/10
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15 of 17 people (88%) found this review helpful
10 people found this review funny
40.2 hrs on record
Posted: January 18
You don't win. You just lose a little less every time.

It's great.
Was this review helpful? Yes No Funny
9 of 9 people (100%) found this review helpful
1 person found this review funny
141.1 hrs on record
Posted: January 25
Nuclear Throne is one of the best games I've played in a long time.

It offers tight gameplay based entirely on your skill and a teensy bit of RNG. The RNG is acceptable enough, you usually get at least something you'll like by the time it actually matters.

You never feel cheated by the game. Any time you fail, it's almost certainly your fault. I can think of exactly one instance where the game becomes unfair, and that's with IDPD Vans. But those only appear much later into the game, and... hopefully they're being fixed soon.

Overall, NT is an excellent game which follows a tenant I hold dear: "It's okay to do only one thing, as long as you do that one thing spectacularly." NT is the same thing over and over again at its very core, but that one thing is so satisfying and JUST varied enough in its own ways that it has a lot of replay value. It tests your skill without being unfairly difficult, it offers responsive and very fast-paced gameplay, and it's everything you probably want from a shooter like this.

I would strongly suggest it.
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