Nuclear Throne is Vlambeers latest action roguelike-like about mutants fighting their way through a post-apocalyptic world. The radioactive waste in the world allows mutants to get ahead by mutating new limbs on the fly, the abundant availability of powerful weaponry make the quest to become ruler of the Wasteland one frought with peril.
User reviews: Overwhelmingly Positive (3,384 reviews) - 98% of the 3,384 user reviews for this game are positive.
Release Date: Oct 11, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Nuclear Throne was originally created during MOJAM 2013 as a tiny, two day prototype called 'Wasteland Kings'. We never stopped adding little things to the game, even as we moved on to other projects. We had livestreamed development during MOJAM, and decided to continue doing that while we worked on a full version of the game.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access until it is done, at which point it'll launch on PC, Mac, Linux, PlayStation 3, PlayStation 4 and PlayStation Vita. Until that point, we release weekly updates (each weekend) and livestream every Tuesday and Thursday frmo 1PM CET to 5PM CET on”

How is the full version planned to differ from the Early Access version?

“Nuclear Throne will feature seven full worlds of procedural action, four main bosses, tons of secrets, more than 75 weapons, 10 mutants, dozens of powerful mutations and local multiplayer.”

What is the current state of the Early Access version?

“The game is fully stable and playable, and has new additions made to it every weekend.”

Will the game be priced differently during and after Early Access?

“If you want to wait until the game is done, it'll be available for $11,99 after development is complete. We're not doing any sales or bundles until the game is out of Early Access - we want people that really care about the game to buy and play it now. If you're curious as to how a game like this evolves or grows, now is the time to jump in.”

How are you planning on involving the Community in your development process?

“We livestream development every Tuesday and Thursday from 1PM CET to 5PM CET, are very active in our forums and upload a new build every single weekend.”
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Recommended By Curators

"Vlambeer makes fun games that I can play over and over again. Nuclear Throne is an adorably brutal shooter."

Recent updates View all (121)

September 27

Update #92 - The Beginning Of The End Part II - Weekend of September 27th

Oh yeah, another huge exciting update. After last week's implementation of an ending, and the resulting outcry and problems, we've decided there was only one way to go: add even more endings! You can now stop your game at two points, sit down, and reflect on your achievements. For that, we've implemented the first rough version of our credits scene, with a (we think) amazing song by Jukio that'll hit you right in the feels.

Either way, don't worry: we spent a lot of time fixing bugs and tweaking the generators we added last week. In general a more smooth experience should be in front of you when you start playing. Other than all that, we've continued the art and sound overhauling of the game, spicing it up and generally continuing our race towards a finished game!

Ah, one more thing. All the B-skins are now in the game. And they have unlock conditions. Good luck.

  • Another ending, and credits sequence!
  • The IDPD Captain now has sound effects, as do various props, Lil Hunter's weaponry and other details!
  • New B-skins, and big character art for all the B-skins and some special states! B-skins are now unlocks.
  • Cool art updates, mainly to Desert and Palace!

  • Y.V. can no longer pop melee weapons.
  • Super Crossbow spawns one area later.
  • Big Rats now deal (1) contact damage.
  • Scorpions have a tiny bit more range.
  • Generators have been moved down and given less HP, and no longer explode at the end of the fight.
  • The Nuclear Throne is a bit less likely to waltz over you.

  • Fixed the Crown of Luck crash.
  • Bolt damage should be back to normal.
  • Back Muscle no longer carries over.
  • Captain no longer drops rads.
  • Fixed a Generator crash.
  • Throne beam sound now stops when it is destroyed.
  • Allies now keep Throne Butt after your death.
  • When having no weapon equipped, you no longer drop an invisible weapon at death in co-op.
  • Fixed a lot of weird behavior Crowns where showing, carrying over between runs etc.
  • Steroids' active no longer triggers their swap animation.
  • When killed by a boss exploding, it should now show the proper image on the game over screen.
  • Statues now don't spawn Guardians after that fight is over.
  • You can no longer spawn inside cars that explode and end your run.
  • You can no longer get stuck during the final cutscene.
  • Crown of Haste idle animation has been fixed.Crown of Haste now also animates faster than other crowns.

  • Level unlock requirements now show x-? instead of ???.
  • Blowing up walls should now cause less slowdown.
  • Technomancer revive now has an animation.
  • Generators now have an idle animation.
  • Moved around the loadout layout a bit.
  • Icon in your HUD when playing the daily.
  • Tweaked the big TV graphics a bit.
  • New screen when beating the game. Still work in progress!
  • Vans can now be hijacked again from the HQ, taking you back to where you were before. Cars in $$$ now also continue your run.
  • Song for CLASSIFIED.
  • Tiny sewer art fixes.

Note: we're going to be at Fantastic Arcade this week, so there won't be an 'full' update coming weekend, if any update. We will be reading the forums and paying attention to what you're all saying. Since we've been reading along, we do want to emphasize: Nuclear Throne is winding down as a project. A game is never 'finished' in that it could always be better, but we're closing in on the point where we're extremely proud of the game and ready to sign off on it. There are some structural problems left to tackle, and some balancing, but we are getting really close.

Either way, have fun playing #92, and let us know what you think of the improvements!

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September 21

Update #91 - The Beginning Of The End - Weekend of September 18th

Whoa, the end? Is this really it? After years of updates, Nuclear Throne has come to an end?

Well, no, not just quite yet. While we are absolutely getting really close now, there are still a few updates coming before we wrap up Nuclear Throne. J.W. just wanted to sound dramatic.

We did actually start implementing an ending. Go find the Nuclear Throne, and see for yourself! This also means entering a loop has gotten a bit more complicated. As always, big updates like this might roughen things up a lot, but we're super excited to have reached this point. Once these things are smoothed out, we can really move on to actually polishing everything and wrapping up the game!

With this update also comes our sincere apologies for the massive disaster that was last week's update. It's always a bit of a mess overhauling core systems, but we didn't quite anticipate the level of carnage the update would bring. We hope this update fixes most of those issues, although some bugs and crashes might remain. Just let us know in the forums - while we might not respond to everything always, we do actually read everything.

As you might notice, polish and balancing have already taken a bit of priority this update, and that'll only increase in the next few weeks as we gear up for 1.0. There's loads of things this week, so just dive into the detailed changelog and enjoy the hard work we've brought you!

  • The beginning of the end.
  • Actual in-game art for all the crowns!
  • A massive art update to the Sewers, Scrapyard, Caves and Frozen City! We're really happy with how things look now.

  • Changed the Crown of Risk. Now gives you more drops when at full HP, and less when not.
  • Changed the Crown of Luck. Now makes you start levels with 1HP, and randomly starts some enemies with 1HP as well.
  • Projectiles from the CLASSIFIED can now be deflected with melee but will still explode when hitting walls.
  • Strong Spirit now requires you to reach the next area before recharging.
  • Super Flak Cannon uses slightly less ammo.
  • IDPD Plasma now explodes when hit instead of being deflected by melee.
  • Big Rats now deal more damage when dashing.
  • The Buff Alligator now shoots slightly faster projectiles with more spread.
  • Snow Tanks have been given faster reaction time.
  • Energy Hammer rate of fire has been decreased.
  • Super Slugger rate of fire has been increased.
  • Bouncer Shotgun now costs 1 less ammo to fire and shots have a tiny random offset.
  • Elite IDPD now spawns running.
  • Energy Sword and Energy Hammer now both spawn 1 area later.
  • Scorpions now have a minimum firing range.
  • Loop enemy groups now scale with loops.

  • Fixed a lot of the crashes introduced in the last update.
  • Quick Restart now gets rid of crowns.
  • Mutations are no longer kept between games.
  • No more crowns/cursed chests on dailies from the start hopefully.
  • Health higher than max is no longer drawn.
  • Venus Chests can no longer contain the Super Disc Gun.
  • Reload values are shown properly on the HUD when usings Y.V.'s active.
  • Fixed the HUD Ultra icons for Crystal and Fish.

  • Update to Crown Vault tiles.
  • Update bullet, shotgun, and slug projectiles for readability.
  • New Portal Strike graphic.
  • Update Guardian projectile graphic.
  • Tweaked the IDPD portal graphics.
  • Even more ways cars can appear in the Scrapyard!
  • Tiny weapon swap animation on the player.
  • Changed the conditions that trigger B-tracks a bit.
  • Vault Statues are now always surrounded by some bandits.
  • Crown movement has been updated.
  • Updated Strong Spirit again for readability.
  • Tiny tweak to Eyes A Ultra icon.
  • Hopefully fixes the Linux crashes for a few more people. Still not everybody, we think. Let us know if it persists!

As always, thanks for being with us on this entire journey. Now that we're at the Beginning Of The End, it's increasingly clear to us just how much we depend on you to give us the feedback we need, spread the word to reach new players and to keep us motivated until the finish line. It's just a bit longer, and things might get a bit... irregular the next few weeks. We hope for your continued support!

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“It’s a rapid-fire, deliciously crunchy randomized romp starring a cavalcade of characters from Vlambeer’s past.”
Rock, Paper, Shotgun

“A brutal game that rewards patience, situational awareness and mastery of trial and error.”

“The shootiest of shooters.”

Join us on weekly development livestreams and updates!

Nuclear Throne development is livestreamed every Tuesday and Thursday from 1PM CET to 5PM CET on Updates happen every weekend between Friday and Sunday.

About This Game

Nuclear Throne is Vlambeers latest action roguelike-like about mutants fighting their way through a post-apocalyptic world. The radioactive waste in the world allows mutants to get ahead by mutating new limbs on the fly, the abundant availability of powerful weaponry make the quest to become ruler of the Wasteland one frought with peril.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1.2Ghz+
    • Memory: 1024 MB RAM
    • Graphics: 256MB
    • Hard Drive: 200 MB available space
    • Additional Notes: This game is locked to 30 frames per second.
    • OS: Windows XP
    • Processor: 2Ghz
    • Memory: 2048 MB RAM
    • Graphics: 1GB
    • Hard Drive: 500 MB available space
    • Additional Notes: This game is locked to 30 frames per second.
    • Additional Notes: This game is locked to 30 frames per second.
    • Additional Notes: This game is locked to 30 frames per second.
    • Additional Notes: This game is locked to 30 frames per second.
    • Additional Notes: This game is locked to 30 frames per second.
Helpful customer reviews
25 of 27 people (93%) found this review helpful
1 person found this review funny
203.3 hrs on record
Posted: September 6
Early Access Review
Nuclear Throne is a great fast-pased action isometric/twinstick shooter featuring 12 (and soon to be more) unique characters to choose from. Each character offers a different and fun play style so you can play the game to what suits you best, if you wish to have a insane rate of fire, or blow everything up on the screen with one click of a button, it's all up to you.

Nuclear Throne features randomly generated levels spanning over 7 areas, most of which feature a boss, with the final goal of reaching the fabled Nuclear Throne. The game is a mix of rougelike, action, and bullet hell, providing an exciting journey for all players.

Nuclear Throne features hundreds of different guns of all different types, these are also randomly generated making every run different from the last. The game also features dozens of mutations for your characters, these work as permanent power-ups granted upon collecting enough radiation to level up. You will need mutations on your quest as the game gets progressively more difficult.
Felling a bit competitive? Nuclear Throne offers a "Daily Run" system that gives all players in the world the same level seed and seeing who can achieve the highest score (counted by kills). This system will also be reworked to offer different styles of competition such as speed and distance.

Nuclear Throne offers you hundreds maybe even thousands of hours of fun and anger, and is the one early access game that i've seen the most production on, getting massive bug fixes, tweaks, and content patches EVERY week. I cannot recomment this game enough.
Was this review helpful? Yes No Funny
12 of 12 people (100%) found this review helpful
2 people found this review funny
31.7 hrs on record
Posted: September 6
Early Access Review
Got 10 minutes to spare?
Need to kill some time?
Can't find anything to kill it with?

Buy Nuclear Throne and you won't ever have that problem.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
162.2 hrs on record
Posted: September 12
Early Access Review
Second favorite game of all time. This is a Roguelike / bullethell top down shooter.

Your quest: To find the nuclear throne. You play as one of a selection of mutants (most of which have to be unlocked), each with their own mutant active and passive abilities.

☑ Very difficult with a fair learning curve.
☑ Permadeath
☑ Many amazing and rewarding secrets to find
☑ Leaderboards for daily runs
☑ Difficult to uncover but complex lore

Game is not grindy and there aren't artificial difficulty gimmicks. Seriously it's great.

If you're already on my friends list just message me and I'll talk to you about it.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
8.1 hrs on record
Posted: September 7
Early Access Review
I Froth in the mouth at rage whenever I play this and get killed, but I can't stop, I keep coming back, and try my best to get to the throne.


FUN FACT: Yung Venuz (the Illuminati Character) had a Game of his own before he got included in Nuclear Throne, and that Game was Gun Godz, which can be Downloaded for Free here:
Was this review helpful? Yes No Funny
8 of 12 people (67%) found this review helpful
1 person found this review funny
334.5 hrs on record
Posted: September 29
Early Access Review
A point and click shooter, great game for little kids who want to learn the basics of the genre.
Was this review helpful? Yes No Funny