Nuclear Throne is a post-apocalyptic roguelike-like top-down shooter. Not 'the final hope of humanity' post-apocalyptic, but 'humanity is extinct and mutants and monsters now roam the world' post-apocalyptic. Fight your way through the wastelands with powerful weaponry, collecting radiation to mutate some new limbs and abilities.
User reviews:
Overall:
Overwhelmingly Positive (5,990 reviews) - 96% of the 5,990 user reviews for this game are positive.
Release Date: Dec 5, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Nuclear Throne

 

Recent updates View all (130)

February 21

Update #98 - Thronebutt - February 21st, 2016

It's been a while, but update 98 finally seems ready. While we've done lots of testing on this build over the last few weeks, do note that the changes to this build are 'deep' enough that we can't guarantee it's 100% stable. Over the next few weeks we'll work on update 99, which will fix any issues that come up as 98 rolls out.

Most of Update 98 is balancing and fixes to issues introduced in 97, but the biggest change is the re-introduction of the Thronebutt meta-leaderboards. Nuclear Throne now directly interfaces with the site, and that means you can keep track of your Daily and Weekly performance there.

Thanks for the patience, and let us know what you think!

    Features
  • Thronebutt.com integration!

    Balancing
  • Heavy Slugger Buff
  • Jungle flies now have a chance of dropping maggots
  • Lightning Crystals are now more aggressive
  • Ultra Bolt Damage Buff
  • Some minor Steroids changes (now starts with bullets, starting ammo increase)
  • Huge things can no longer be revived (bosses, etc.)

    Fixes
  • Fixed some retroactive achievements
  • Removed Daily/Weekly from DRM-Free builds
  • Coop fixes
  • IDPD Van Depth fixes
  • Several No Portal Bugs fixed
  • Less freeze frames on Ally death
  • Skeleton now loses mutations properly
  • Lightning can now escape certain levels
  • Mom attacks with toxic again
  • YV purgatory bug fixed
  • Lots of crashes fixed
  • Van infinite loop fixed

    Misc
  • Collision optimalisations
  • Lightning optimalisations
  • Melting scorchmarks depth issues resolved
  • Loadout guns no longer sound like chicken sword and vice versa

As a fun side-note, community member lietu has been working on Throne2Speech, which sort of narrates your Nuclear Throne run using the new Thronebutt. It's still in beta, so it might not be perfect still. We're looking forward to what people create with the new stream key and Thronebutt integrations!

120 comments Read more

December 15, 2015

Update #97 - Clouds and Tweaks - December 15th, 2015

First of all, thank you so, so much for your support during the launch of Nuclear Throne. We know things were unexpected, and we wish we would've been capable of communicating a bit more - but such is the nature of surprise announcements.

While we're not allowed to go into specifics due to legalities and the like, we can easily say that this was by far the most successful launch in the history of Vlambeer, and such an enormous part of that was all of you on social media.

It was also by far the biggest launch we ever did, and that does mean that we're learning as we go. We're super thankful for your patience, and we're going to continue updating the game to address some issues in terms of balance, fix some things that came up before the launch and some new things that came up after it, restore Daily/Weekly functionality, and polish just a tiny bit more.

We're going to switch things up a bit now that we've reached home from PSX, release status on the game, and update 97 in our long history of updates. We'll be lowering the frequency of updates and livestreams permanently, although we'll have more information on what happens on our Twitch channel in the future. For this update, we're introducing some balancing tweaks, a lot of crash and hang fixes and introducing Steam Cloud.

Update 97 should also address problems with OSX and Linux builds on certain configurations, and if everything went OK, nobody should ever have to touch options.ini again. We also learned to never make the default pause menu option 'Quit to Menu'. Sorry!

For next update, we're going to transition the Dailies and Weeklies over to new servers, hopefully restoring those to full function for the first time after the launch. Let us know if you run into any new bugs or problems.

    Balancing
  • A lot of tweaking to the enemies spawning on loop. Difficulty should increase throughout the areas a bit more and desert has been made slightly less ridiculous.
  • Enemy HP now increases less with loops.
  • Lil Hunter now spawns a second later, and looping decreases the spawn time less than it used to.
  • Lil Hunter's weaponry now gets more powerful with loops.
  • Hard mode now starts you out with slightly better weapons.
  • Tiny Gamma Guts nerf, prepared to change it back if this ruins it.
  • Energy Hammer now uses more ammo, spawns later, and deals more damage.
  • Guitar rate of fire has been slowed down a bit.
  • Energy Sword rate of fire has been slowed down a tiny bit.
  • Freak IDPD now has better guns with more spread.

    Fixes
  • Fixed bug that started game from loadout screen with gamepads.
  • Fixed crash on Daily/Weekly load.
  • Disabled 'G'-key that made gamepads unpredictable.
  • Fixed Guardian point_distance bug on death in palace.
  • Wrote better save corruption handling, should stop game from crashing on load.
  • Fixed additional VertexBufferHandler errors resulting in corrupted graphics.
  • Fixed Plant B skin unlock achievement not appearing when not looping.
  • Crown of Risk and Crown of Luck icons are no longer swapped in the loadout screen.
  • Fixed OSX game open crash on certain configurations.
  • Fixed Linux game open crash on certain configurations.
  • Fixed achievement bug with Plant's B-skin.

    Misc
  • Tutorial tweaks for gamepad support.
  • Default menu selection with gamepad is now 'continue' rather than 'menu'.
  • Improved Steam Cloud support.
  • Allow for D-Pad control on gamepads.
  • Smaller Save Icon.
  • Retroactive Steam Achievements for a number of achievements.
  • Certain secret weapons now adjust legacy values in old save files to prevent crashes.

128 comments Read more

Reviews

“Strip away all the punkish ingenuity piled on Nuclear Throne and you're left with this: a skin-fidgeting, hair-tingling battle of textures. Hard meets sticky. Bang meets squelch.”
Eurogamer

“It’s an anarchic thrash of a roguelike where everything goes boom or splat—or, more frequently, boom and splat.”
PC Gamer

“It’s a rapid-fire, deliciously crunchy randomized romp starring a cavalcade of characters from Vlambeer’s past.”
Rock, Paper, Shotgun

About This Game

Nuclear Throne is a post-apocalyptic roguelike-like top-down shooter. Not 'the final hope of humanity' post-apocalyptic, but 'humanity is extinct and mutants and monsters now roam the world' post-apocalyptic. Fight your way through the wastelands with powerful weaponry, collecting radiation to mutate some new limbs and abilities. All these things and more you could do if only you were good at this game. Can you reach the Nuclear Throne?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.2Ghz+
    • Memory: 1024 MB RAM
    • Graphics: 256MB
    • Storage: 200 MB available space
    • Additional Notes: This game is locked to 30 frames per second.
    Recommended:
    • OS: Windows XP
    • Processor: 2Ghz
    • Memory: 2048 MB RAM
    • Graphics: 1GB
    • Storage: 500 MB available space
    • Additional Notes: This game is locked to 30 frames per second.
    Minimum:
    • Additional Notes: This game is locked to 30 frames per second.
    Recommended:
    • Additional Notes: This game is locked to 30 frames per second.
    Minimum:
    • Additional Notes: This game is locked to 30 frames per second.
    Recommended:
    • Additional Notes: This game is locked to 30 frames per second.
Helpful customer reviews
1,805 of 1,941 people (93%) found this review helpful
898 people found this review funny
1,033.0 hrs on record
Posted: December 5, 2015
The first time I played the game, I said to myself "I'll be playing a lot more of this". Now its my job.
Was this review helpful? Yes No Funny
1,168 of 1,260 people (93%) found this review helpful
120 people found this review funny
7.5 hrs on record
Posted: December 5, 2015
Pre-Release Review
I sent one of the developers an email asking about gamepad support, responded in like 2 hours, next week full gamepad support. 10 out of ♥♥♥♥ing 10, these people genuinely care about their fans.
Was this review helpful? Yes No Funny
320 of 370 people (86%) found this review helpful
356 people found this review funny
413.3 hrs on record
Posted: January 15
The binding of isaac on steroids

featuring characters such as, steroids
Was this review helpful? Yes No Funny
516 of 645 people (80%) found this review helpful
537 people found this review funny
6.9 hrs on record
Posted: January 2
Playing this game is like your first time having sex. You dont last very long your first time round, but you have a whole lot of fun and after you're finished you try and try again, getting better each time.

10/10 would lose virginity again
Was this review helpful? Yes No Funny
116 of 119 people (97%) found this review helpful
9 people found this review funny
251.2 hrs on record
Posted: December 24, 2015
I bought this game when it was in its early access period(For 13 dollars multiplied by 4. Yes, my currency sucks) and I recently exprienced most of the content, meaning I can finally review it.


Nuclear Throne is a hard(and I mean HARD. at about 9 hours you'll be just getting used to the third area) roguelite top down shooter with a huge variety of weapons(above 140 I believe), a roster of 12(and a few secret) characters, 7 main areas(split into levels) with secret equivelants of most of them, and full of content.

Every session is quite short, and there is no end unless you choose to end the run.


Every enemy drops EXP upon death(rads), and when you level up you can choose 1 mutation(modifiers) out of a selection of 4 every time for 9 levels, and get a special choice on level 10. Mutations vary from trivial things such as faster move speed to kills reducing reload time.


The devs are extremley helpful and active on the forums(at least during the early acces period and until they finish updating the released product) and the community is the last one to be called a toxic community.


The game's lore was told partly through little references in-game, lore bits and pieces from twitch streams of the dev and more, and is worth a read on the wiki(Also run by a great guy). Nobody knows all of it(except for the developers), but what we do know is pretty damn good.


After defeating the first final boss, if you do a thing the community will eventually notify you about(or wiki), you will loop. Looping is going through the entire game all over again and will never end until you die/get either of the 2 endings.
It includes new exclusive content and so much more. The loops are late game, and since they can last forever, the game has to become even more brutal with each loop, and on loop 1 already, without spoiling, you will notice a difficulty spike.


Pros
-Full of areas to explore, enemies to shoot and die to, weapons, synergies and more.
-Will keep you playing for a good amount of time, but still is fit for short sessions if you're just passing time
-Amazing and helpful community
-Fantastic soundtrack(Personal favorites are Frozen City's B-Track(Ode on the official soundtrack) , and The Nuclear Throne)
-Great pixel art that is just beautiful to look at.


Cons
-It takes a while for RNGesus to make some good weapons become common in the pool after the first time they drop
-Sometimes the game would do flat out unfair actions, such a certain telefragging enemy
-Inconsistent difficulty curve. Its smooth until the third boss, spikes, stays that way, lowers down a bit in the 7th area's boss and on loops spikes up again and goes through the same curve
-Sometimes you just get screwed(even on spawn). RNGesus may not have mercy.
-Some secrets that without a wiki/datamining no one would have found.

TLDR: NT is a great game to sink hours into, as well as to play in short sessions, is hard, but rewarding and fun, as well as full of content to exprience.
Was this review helpful? Yes No Funny