Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
We started redoing the way Crown Vaults work. It's currently in a weird, broken, unsatisfactory state, but will definitely help us get crown things wrapped up within a few updates (disregarding actual crown balancing, which will come later).
We've thrown out the old Crown Guardians and replaced them with temporary temple guardians. The new crown vaults will only grant mutants access to three vaults during their lifetime. Specific crowns are now always found in the same specific Vault, but that'll probably change again soon.
We rounded out the amount of crowns to twelve crowns, which is the amount that we intend to have in the final game. The first new crown, Crown of Protection, makes dropped guns give you +1 HP instead of ammo. The other crown, Crown of Luck, gives all enemies more HP but a chance to just kind of explode on death.
We've done quite some bits of balancing and fixing in this week as well. We have no idea how this all work out, they need some time and will probably be changed again! We'll be watching your feedback, your Let's Play's and your commentary here, on the wiki, on Twitch, Reddit, the forums and Twitter. Enjoy!
We've been pulling off some big updates lately, and here comes another one that's so filled with so much stuff that it's hard to come up with a title. It doesn't help that this week was E3, so both Rami and Joonas were stuck in Los Angeles repping the game. It was lovely seeing how many people have heard of Nuclear Throne, and a large part of that is your efforts on Twitter, Facebook, Twitch and YouTube. We super appreciate all of that, so please keep it up!
For this weeks' update, well, where to begin? First of all, we've wrestled with all the tiny bugs and exceptions that broke the new "what killed you system". Most of those should be gone, and you can now casually triple loop with ease of mind again!
After that, we basically spent the week striking things of our shrinking to-do lists one by one. Lil' Hunter has been given a significant upgrade, making him use more mean, cowardly tactics, and giving him an additional cool bouncy bullets attack!
We've added Joonas' brilliant sound effects for the Sewers loop boss, created a new enemy for the Labs, update both the loading and game over screen, and even added a new crown that introduces a new "secret" system to the game!
Other than that, there's some significant balancing: enemies spawn further from spawns, a single melee enemy is no longer as effective at shredding you to bit in under a second, and strong spirit now also works for things that hit you twice in a super short amount of time. There's more balancing, fixes, details, you know, the usual really!
“It’s a rapid-fire, deliciously crunchy randomized romp starring a cavalcade of characters from Vlambeer’s past.”
Rock, Paper, Shotgun
“A brutal game that rewards patience, situational awareness and mastery of trial and error.”
“The shootiest of shooters.”
Nuclear Throne development is livestreamed every Tuesday and Thursday from 1PM CET to 5PM CET on http://twitch.tv/Vlambeer. Updates happen every weekend between Friday and Sunday.
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