"WE ARE THE VANGUARD OF HONOUR. THE CUTTING EDGE OF THE BLOOD ANGELS. WE BRING DEATH."The legendary Space Hulk returns to Windows PC, Mac and Linux in this epic turn based strategy game. Set in the Warhammer 40,000 universe, an intriguing story of legendary battles and heroic actions unfolds.
User reviews:
Mostly Positive (1,621 reviews) - 71% of the 1,621 user reviews for this game are positive.
Release Date: Aug 15, 2013

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Includes 7 items: Space Hulk, Space Hulk - Behemoth Skin DLC, Space Hulk - Defilement of Honour Campaign, Space Hulk - Harbinger of Torment Campaign, Space Hulk - Kraken Skin DLC, Space Hulk - Space Wolves Chapter, Space Hulk - Sword of Halcyon Campaign

Downloadable Content For This Game

Buy Space Hulk - Complete Campaign DLC

Includes 4 items: Space Hulk - Defilement of Honour Campaign, Space Hulk - Harbinger of Torment Campaign, Space Hulk - Space Wolves Chapter, Space Hulk - Sword of Halcyon Campaign



“I really think they’ve nailed it – both the strategy and the feel, retaining what makes Space Hulk Space Hulk while convincingly turning it into a videogame, not a mere boardgame made from pixels.”
Rock Paper Shotgun

“In every significant way, it looks and feels like the board game I remember from back in the day, fleshed out to match the Warhammer 40K vibe we’ve experienced in other games.”

“Full Control has recreated the board game in almost perfect detail, from the design on the hulk’s floors to the individually-named First Chapter Blood Angel Terminators of the Sin of Damnation campaign.”
PC Gamer

About This Game


The legendary Space Hulk returns to Windows PC, Mac and Linux in this epic turn based strategy game. Set in the Warhammer 40,000 universe, an intriguing story of legendary battles and heroic actions unfolds. Play as a small squad of fearless Space Marine Terminators who attempt to reclaim their honor by mounting an assault on a derelict space hulk infested by hordes of vicious tyranid Genestealers.

Take control of the Adeptus Astartes of the Blood Angel chapter and guide them towards glory, while battling fierce Xenos and uncovering ancient relics in the infested confines of the massive Space Hulk named “Sin of Damnation”.

The game is a 3D digital turn based strategy game that recreates the classic claustrophobic board game experience in both singleplayer and multiplayer.

Customers purchasing Space Hulk will receive a free copy of the Deathwing Terminator DLC for Warhammer 40,000: Storm of Vengeance by Eutechnyx

Key Features:

  • The first Space Hulk computer game in 17 years! Available on multiple platforms.
  • Set in the hugely popular Warhammer 40,000 universe! Official license of the legendary boardgame from Games Workshop.
  • Turn-based tactical strategy game! Based on the popular and iconic board game mechanics.
  • Blood Angel Terminators! Fight the ferocious Genestealers with heroes of the mighty Blood Angels.
  • Fearsome Genestealers with challenging AI! Meet unforgiving hordes of Genestealers!
  • Thematic 3D environment! Experience the dark labyrinth of a Space Hulk as never before..
  • Single player campaign based on the "Sin of Damnation" space hulk! Take on the Sin of Damnation campaign, which includes 3 brand new prequel missions and the 12 missions from the classic board game.
  • Multiplayer head-to-head recreating the board game experience against a friend! Get in the hot seat and battle it out with a friend.
  • Cross platform multiplayer between Windows PC, Mac, Linux and iOS! Play asynchronous against friends and foes on multiple platforms.
  • Now with online Co-op mode!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Version 9.0
    • Storage: 4 GB available space
    • Sound Card: DirectX Compatible
    • OS: Windows 7
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 9000 series / ATI Radeon HD 3000 series or greater
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX Compatible
    • OS: OSX 10.6
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 2 GB RAM
    • Storage: 4 GB available space
    • OS: OSX 10.8.4
    • Processor: 2.4 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Ubuntu 13.04
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 2 GB RAM
    • Storage: 4 GB available space
    • OS: Ubuntu 13.04
    • Processor: 2.4 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Storage: 4 GB available space
Customer reviews
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Mostly Positive (1,621 reviews)
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1,134 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
1 of 3 people (33%) found this review helpful
Not Recommended
6.0 hrs on record
Posted: October 5
They promised an editor after the initial release. Then reneged and never released one.
Dont buy this game if you want to hold Developers accountable for broken promises.
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1 of 7 people (14%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: October 2
I LIKE Warhammer 40k universe. I played Warhammer 40. I & II and this games sound like fun either.

But this is ridicolous. I played the second mission on the the very lowest degree of difficulty three times and i lost all of them because this awfull dice-rolling-luck-driven Combat system. I shoot - and miss. Shoot and miss. Melee... and MISS... come on. I mean serously? They spawn that creepers like cockroaches in someone's - lets call him Joe - arpartment but the 2 of my possible actions miss? NOT MY TYPE of fun. Sorry.

Thanks im done, I'm not that type of gamer that bothers himself with too difficult games. I dont have fun in challanging or anoying games. I LIKE casual and easy gaming, I LIKE to get rewarded even if i dont play on hard or "gotohell".

If you like Warhammer 40k - take it.
If you dont mind that your actions might fail 6 times in a row because of "luck" - take it.

If you just want some relaxing time in your sparetime - avoid it.
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Most Helpful Reviews  Overall
270 of 288 people (94%) found this review helpful
24 people found this review funny
12.0 hrs on record
Posted: January 4, 2014
Space Hulk is a game about how terrible it would be if you and all your friends were the size of refridgerators, and you all lived in a house made of hallways so you had to walk everywhere single file, and the house contained an unlimited amount of aliens that wanted to kill you.

Space Hulk is a turn based strategy game that seems to be a pretty faithul digital recreation of the Games Workshop boardgame, transparency included (You can see the results of all dice rolls). Throughout the game, you lead a squad (sometimes 2) of Blood Angel Terminators through a space hulk, which seems to be a ton of spaceships that have fused together in ridiculous ways. You're given a different objectve in every mission and as you attempt to fulfill it, Tyranid Genestealers spawn from multiple spawn points in an attempt to overwhelm your squad. In order to complete your mission, you have to take and hold positions against the Genestealers and accomplish the objective, quietly hoping you never have to assault through them.

At the beginning of each mission, you're given somewhere between 2-12 Terminators, each with their own equipment and abilities, and an objective to fulfill. Each Terminator gets 4 action points at the start of a turn, and the whole squad shares a pool of 1-6 extra points called "Command Points", which allows Terminators to perform actions outside of their allotted 4 points. You'll move your Terminators through the narrow corridors, carefully stacking them in formation, always being wary of lines of sight and lanes of approach to reach whatever your objective maybe.

This is a game about positioning, planning, and risk management. With the exception of a couple of missions, you'll never be able to kill all the genestealers, they simply keep coming and coming until you accomplish your objective and/or all of your troops are dead. So, you have to establish a good defensive position, preferably with long lines of sight. Overwatch is the most powerful ability in the game, and one that allows you to shoot at all approaching enemies as long as your bolter doesn't jam (On each shot, you roll two dice, and any time you roll doubles your bolter jams). This allows you to dominate corridors, though a Genestealer can still slip past if your roll low enough consistently. Sometimes, the most tempting positions are ones that are only a few squares long, and you have to decide if the risk of only having a few squares to shoot at is worth sparing only one Terminator for that position. If the overwatch fails, you could find yourself overrun. Or, you can use 2 Terminators to guard 2 longer corridors, removing one from use in another portion of the map.

It's a fun game, and the dependence on luck makes it incredibly tense. Granted, you can mitigate risk, but you'll never be able to remove it completely. My understanding of the game is that its relsease was filled with all sort of weird glitches and problems, but I haven't encountered a single one yet. I haven't had a chance to try mutliplayer yet, so I can't comment on that.

If you're a fan of careful, deliberate, tense strategy, I highly recommend this. I'm nearly done with the main campaign and enjoyed every minute of it, and I'm looking forward to moving on to the DLC.

What I paid for it: 10 dollars
What I would pay for it: 25 dollars.

For context, I know very little about WH40K and didn't even know the board game existed until playing this. All of the above impressions were based on playing on Normal.
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143 of 147 people (97%) found this review helpful
1 person found this review funny
41.4 hrs on record
Posted: February 10, 2015
First, let me make something very clear that every other review has probably done already: This is NOT like Xcom. This is, quite literally, a digital version of the classic board-game of the same name, which was made by the lovely chaps at Games Workshop ages ago. What does that mean for you?

- It means NO customization. Units come equipped "as is". That's it.

- "Slower" gameplay (Tactical Dreadnaught Armour is heavy). Game speed can be adjusted to make it play faster, however.

- An emphasis on what limited resource actions you have, and doing what you can with them. Thus adding to the general "survival" aspect of the game, which is very fun actually.

- Unlike Xcom, this is a straight up, old-school ranged (marines) VS. melee (aliens) fight. You CAN go into melee and hope the Emperor grants you favor in such dire situations. However, your xenos enemies are masters of close combat and generally win the trade off, even against your own melee specialists. But again, it's quite fun to try and succeed at it.

- No health bars. You either survive an attack, or you don't. This makes games faster and more direct, which is a good thing since health bars would make each game last longer than it should.

- Unlike Xcom, you have very limited combat actions. No elevation bonus, can't climb ladders, etc.. Just you, the flat surface, and the xenos filth before you. Fire away and hope it works!

All of this makes Space Hulk a very good game actually, just for different reasons. However, people jumping into this title thinking it's another Xcom clone will become sad pandas very quickly. This is NOT even close to Xcom's depth.

However once more, people who want a "simpler" turn based game LIKE Xcom that they can just hop into, without all the freaking variables and near-endless, headache-inducing customization and combat will indeed enjoy this title. Always remember that this is essentially a digital version of the board game, and not much more at all. Simple as that. But it is beautiful in its simplicity, as you'll soon find.

Honestly? A solid title. Full Control set out to make a PC version of the board game point-for-point, and succeeded near flawlessly. It's not Xcom, but it wasn't trying to be anyway. It's just itself. And that is indeed good enough. Maybe not for everyone, but then again Xcom isn't for everyone either.

If you wish for a more Xcom-like version of this title, Space Hulk: Ascension is more like what we all kinda hoped for in the first place, and is currently available through Steam as well. However, it currently lacks multi-player.

Overall: 4/5. Better graphics/models and voice acting would have been great for this little gem, but I'm not complaining.

-Thanks for reading and I hope it helped you with your decision. :3

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147 of 165 people (89%) found this review helpful
6.9 hrs on record
Posted: November 27, 2013
This isn't a game for everyone, and I'll tell you why: It's slow. It's dice-based. It's a bit rough around the edges. And it's a very tactical game. If you're looking for quick action with lots of violence, I suggest you check out Warhammer 40,000: Space Marine instead.

Still reading? Good. This game is a recreation of the original board game, including all of the messy dice rolls. Genestealers are very, very powerful. Your bolter jams when you don't want it to. Close combat is probably going to kill you. If you're expecting real-time combat with refined battle mechanics, you won't find it here. This is the pure tabletop experience.

The game is a little rough around the edges in places. The graphics can be a little weird, and there are a few problems with the "undo" button.

If you are willing to look past these problems and are willing to put up with lots of dice rolling, then this game is an excellent choice.
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150 of 173 people (87%) found this review helpful
17.7 hrs on record
Posted: October 12, 2013
Ignore the Metacritic score. This game was released something like a week before it should have been, and by the end of that first week almost every major bug and UI issue had been resolved. If they had just taken the time to release this one week later it would have probably gained another 20 points just from the bugs being fixed.

As for how the actual game is... It is literally the board game! Only you can own it for less than $100 and play it online with friends, or in Hotseat mode (which has been improved since launch also). It is such a shame the critical reception of this panned it so hard, because it is really a great little game. Anyone who enjoys board games and / or the claustrophobic setting of a bereft starship adrift in the cosmos, filled to the brim with an unrelenting race of alien murder machines, should buy this game.
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96 of 105 people (91%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: October 16, 2014
First things first, it has to be said that there has been furor and controversy over this title, and I feel it important to state something clearly. This IS Space Hulk, if you played the board game years ago you will ADORE this game, it's a massive dose of nostalgia in modern format where the termies even fall over like you toppled the piece and the fact you can jam 3 times in a row, then get mauled to death even though you have a lightning claw is both perfectly feasible and horribly likely at the critical moment. That's honestly what MADE the original board game, and this has been kept as true to canon as possibly COULD be in a video game release.

This is a title for all of you out there who had the board game and lost it, just want to play long distance with a friend (co-op now included btw, awesomesauce) or who those of you who have the board game already, 200,000 points of army for your favourite chapter and just about every game ever released with the 40K banner on it. Fanboys will want this, just because.

However, I also feel a whole new generation of gamers out there, especially those of you who already dig the indie vibe and don't expect AAA UIs as long as the game itself plays well, are also in for a treat. This game, back in the day *points at apartment block and mutters something about fields* pretty much defined a generation of gamers, and we're the ones making the games you play now, so give a moment of your time and you will likely be pleasantly surprised by the tension, frustration and pure gaming experience this title has to offer.

The game is limited, yes. Of course it is, because it IS a board game. To call this a legitimate criticism would be like saying an online game of monopoly should have more realistic money and offer experience upgrades to your character so as to improve your chances of landing on certain tiles....that wouldn't be monopoly then, would it, and complaints would arise I have no doubt. Don't expect a video game reimagining of a board game, if you want that then go for Space Hulk - Ascension instead, there you will find a PC game retelling of an old classic. If you like to immerse yourself in the classics themselves, then buy this game.
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115 of 135 people (85%) found this review helpful
12.1 hrs on record
Posted: November 28, 2013
A pure adaption of the boardgame classic, Space Hulk comes with all you may be used to playing with on the tabletop, with none of the setup troubles, boxing the tiles and pieces after a long and tense session. It comes with an online multiplayer mode, which allows you to take the missions to the internet and test your wit against friends too far away to come over to sit around the table with you!

Full Control Studios are, without a doubt, fans of the Warhammer 40,000 universe, and Space Hulk in particular. Despite the bumpy launch the game had, their dedication to the project shows.

Space Hulk is a turn-based strategy game involving two factions - the Space Marine Terminators and the alien Genestealers.
Both sides play vastly differently - from the amount of actions a unit can take per turn, to how it achieves its goals.
The Terminators are slow, hulking figures who rely on ranged weaponry, area denial and re-rolls to fight the Xenos, while the Genestealers are numerous, fast and require to close the distance to attack a Marine with their diamond-claws. They can easily outmaneuver the opponent, and receive reinforcements every turn.

To make things worse, the number of dice a normal Marine rolls against the 'stealers, is limited to one, against the aliens' three, and the highest result wins the combat - and kills the enemy. There are no life points in this game - if a character gets wounded, he is considered dead for the rest of the game.

To balance this out, the Space Marine player receives 1 to 6 Command Points per turn, determined by (virtual) dice. Those can be used to enact additional actions beyond the 4 allowed action points of a Terminator. Even though limited and unreliable, these points, if used well, will offer a lot of tactical flexibility to the player.

The inherent strength of the Terminators lies in their weaponry - their Storm Bolters are deadly and their close combat specialists allow them to deny the Genestealers the highest of their rolls or to re-roll one of their own. The flamer can bathe a whole room or section in fire, easily burning the aliens to ashes if stepped in, denying whole parts of the map. However, its use is limited to 6 shots per mission! The assault cannon is equally limited to 20 shots, and acts like a much stronger Storm Bolter.
Overwatch, costing 2 action points, will ensure that your Marines will also shoot on any enemy that crosses into line of sight, or moves within it, giving you an advantage over the enemy's fast tactics.

The objectives are determined by the mission. They may range from simple kill count goals to evacuating a certain amount of squad members. All the main missions are adapted from the boardgame.

Yes, Space Hulk had its share of problems at launch, and probably still has some of them, but more than a few can be attributed to just how close this video game adaption is to the boardgame it was meant to represent.
Bugs and performance issues have been significantly reduced by now, the game runs smooth, and a new, albeit short, campaign has been added to the game for free.

A criticism that was brought up a lot at launch was the "sluggish" movement of the player's Terminators.
While personally I very much enjoyed the hulking Space Marines move through the corridors like that, I can understand that not everybody has the same attention span and some may like to move on more quickly (although, once an order is issued, you can move ahead and issue another to the next Terminator of your choosing - they will enact them simultaneously).
Since then the developers have introduced a new setting to the options menu, allowing the player to toggle the animation speed, resulting in a good boost in unit movements.

Another criticism leveled was the lack of satisfying squad customization - one I can understand, but not feel quite as strongly about.
The characters in the game are directly inspired by the 3rd edition boardgame set, released in 2009, which I own. Having invested a lot of time in painting the miniatures of Sergeants Gideon and Lorenzo, Brothers Claudio, Zael, Omnio and all the rest, I can attest that the ingame models are very much like those little plastic figures. They are so faithfully modeled, I felt a bit sad that the boardgame miniatures are stuck with static (though dynamic) poses.

Customizing a squad's loadout also would not work with the way the missions are written. The game presents you with a short mission context and your objectives, all presented via Terminator-like voice acting (though not of the high standard of Relic's Dawn of War II games, it is still suitably grim), a neatly animated map and iconography.

What new players may not realize, however, is that the missions, have been written with certain restrictions and loadouts in mind. There are no differences between individual Terminators apart from their equipment - changing any one of the Power Fist + Storm Bolter Terminators to another Flamer, an Assault Cannon or close combat gear would undoubtedly unbalance the missions and remove a big part of the challenge.

Space Hulk is a challenging game. Some people, myself included, would even go as far as to call it a strategic puzzle game. Knowing your pieces is vital to success, being aware of all entry points of the enemy's Genestealers is crucial. A wrong move can easily unravel your whole deployment, and turn your structured progress into a desperate run for the exit.

The randomness of the dice adds a layer of unpredictability, but similar to Blood Bowl, minimizing the risks of the dice and thinking your moves through is the key to success. A dice roll may turn sour, but there are certain contingencies to make up for the randomness, if the player is smart enough to use them. In addition, the game itself takes care of all the manual tasks and notetaking of the tabletop version, keeping you informed of your resources at all times.

The learning curve may be a bit steep for some players, I admit, but unlike the boardgame, the video game adaption offers three short tutorial missions, which should do a lot of good in making you aware of the key strokes of the game.
Thankfully for new players, the 2 minute timer the Terminator player is subject to in the boardgame (unless the players decide not to use it to add even more pressure to the Space Marine's shoulders) is turned off by default and not enforced in singleplayer games. Purists can still play the game on hard difficulty and use the timer, but I am glad they made this optional.

The level editor is still in the making, I'm afraid.
If the current 18 missions (three tutorial missions, 12 for the classic Sin of Damnation Campaign and the 3 new missions on board of the Messenger of Purgatory) aren't enough to sate your appetite (which is unlikely, as missions are very replayable and usually not beaten on your first try), there are two new DLC Campaigns available right now (Sword of Halcyon and Defilement of Honour), both of which feature a set 5 missions each and are directly inspired from old first and second edition rules of the boardgame.

Squad customization may or may not be added in the future, but first I assume there will be the teased and promised Chapter Packs, introducing more than just the Blood Angels to the game - all neatly modeled according to lore and current miniature kits. Full Control have also said that they would include those Chapter Packs with new, Chapter-unique (historical) campaigns and flavor. This is DLC I can get behind and will support.

Considering that the first priority for Full Control was using the license to recreate the 3rd edition box set of Space Hulk, which was only produced in very limited quantities back then to begin with, I can acknowledge that they did an incredible job at capturing the game's aesthetic, tone, sound and, obviously, the rules.

This is, without a doubt, Space Hulk.
For the Emperor!
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121 of 146 people (83%) found this review helpful
4.3 hrs on record
Posted: September 5, 2013
Even though I am a dire-hard 40k fan, I have to say, this is prrrrrrobably not worth it's full current price. That's not to say the game is bad. But, like certain foods, it has to be consumed in a certain way. Namely, that way is to occasionally play a mission, but never more than one at a time. That is the optimum way to play this game in my opinion.

Other than that, think of it as a sort of low-tech XCOM in terms of the combat. It's based on a system of action points for moving and shooting and overwatching and guarding. Generally a must have for any 40k fan as supporting 40k games can only encourage more of them, right? On the whole i'd give this game a 6.8. It's not unenjoyable, it's actually fairly enjoyable, but it's not a binge-play, you should only play one mission a day.
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104 of 134 people (78%) found this review helpful
Not Recommended
5.0 hrs on record
Posted: November 28, 2013
I qualify this review in that I don't recommend it for the general masses. If you're a fan of the original Space Hulk board game or you're a fan of Warhammer 40k in general, then I would recommend buying it when it's on sale- $30 is far too much for what's offered here.

Space Hulk is pretty much a 1:1 reproduction of the Space Hulk board game, but with a few extra bells and whistles attached. The animations are well done, the voice acting is adequate and the atmosphere of the game translates well. The campaign is interesting and offers a great number of varying objectives aside from 'kill all the Genestealers', but it would have been more interesting to offer a Genestealer campaign alongside the Space Marine campaign.

My issues with it are that even with the varying objectives in the campaign, playing against the AI feels a little hollow as compared to the multiplayer experience. The AI can't substitute for a real opponent, as to be expected with board game translations, so it doesn't feel like the AI is really adapting to your strategies as much as an actual opponent would.

Overall though my biggest issue is that this game has a $30 price tag. It is definitely not worth that; though they have a few campaigns to offer, it still doesn't feel like enough to justify the price tag. Plus, all of the maps look the same aside from layout; there's a lot of blank space, and it feels wasted as opposed to claustrophobic as the developers intended.
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Recently Posted
GreenJelly MIC
0.8 hrs
Posted: October 20
It doesn't really matter what I say. People wont like this review regardless. They will down vote it because they disagree with it. Maybe they like the game? Maybe not... Maybe the review was too long, or too short. Maybe it didn't have something in it that you thought should of been. Maybe it doesn't have enough... there is no winning.

Im a huge Game Workshop fan, and even played the earlier version of Space Hulk a long time ago. I do not recommend this game.

Not fun at all. (BORING!)

Linux Version! (THANKS!)

I usually give games more then an hour, but this was just terrible. I guess if your looking for a basic simple game then you may like this. Sadly, most will find it exhausting. But like I said, just downvote this review because you like it... its ok, I wont mind...
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[Acumen] CaptN3mo
2.2 hrs
Posted: October 13
Captains Log, 05.10.2016
Setting sail for uncharted waters! Destination: Space Hulk. Tight Corridors, Tight Space Marines, Tight Atmosphere! Tight dice rolls. Tight dying to RNG. Tightness in Space?!

First look at the game:
also available as VOD on twitch
Space Hulk is exactly what its name suggest – it’s a conversion of the board game that came out in 1989, was released as PC game in 1993 and finally got more love in 2014:
  • The Intro alone was enough for me to get pulled back into the atmosphere of the old board game. It continued with voiced mission briefings, nicely explained missions and a good tutorial.
  • The Tutorial mission containing 3 sub-missions that ease you into the games simple mechanics did a solid job.
  • The first sub mission of the next assignment though….made me realize that this game is based nearly solely on luck of the dice roll. That does not feel as good as back then with the board game.
  • You manage your awesome Squad of Space Marines with different weapons, skills and that is all perfect. Just the luck…that does not work.
I won´t elaborate too much on the gameplay, since the amount of the luck required renders that gameplay pretty much irrelevant in terms of comparing it to other PC games. Compared to other board games, it is not as bad but still feels kind of hard to digest. That is a very subjective view on this game. Just adding that to be clear. It may be that this chimera of board- and videogame is not better than the boardgame. Or the target audience is different from what I am looking for.

Look and feel and sound:
Space Hulk has many interesting features, like a shoulder camera that shows the point of view of the selected Marine. A very nice touch! You can also play different chapters, which adds to variety. Most importantly: It is close to the boardgame. Added are a fitting soundtrack and a nice tense atmosphere. The game wins on this side as you can see. Sadly, it is not enough to warrant a recommendation.

Captains Orders:
I will not recommend to buy this game except you are nostalgic about it and can play it as what it is: a mediocre boardgame adaption of a nice that relies on its atmosphere and the Warhammer 40k franchise a lot to score points with the player.

Has to walk the plank! It is just not cutting it in comparison to other PC games. I will keep it as a relaxing timewaster for in-between, but that is just me. Every non-warhammer 40k enthusiast should skip it.

For more Reviews visit CaptNemo's Log
For Gameplay Videos and live streaming visit CaptN3mo's twitch channel
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XIron HaloX
9.3 hrs
Posted: October 3
A very challenging, slow-paced TBS that maintains the formula/mechanics of the classic game. However, if you only like fast colourful action games with a large amount of customization, then this isn't for you.
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Captain Pint Size
3.6 hrs
Posted: September 25
Like a great man once said "Hey that's Pretty Good" and Damned if he ain't right, difficult but rewardiing game, annoying when your Sergeant with a ThunderHammer and Storm Shield + On Guard (Re-Rolling Assaults) Gets killed on the first attack, 10/10 would Guard Again
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Doc Holliday
11.6 hrs
Posted: September 12
As far as I can tell it is a very faithful recreation of the board game (I never played the board game myself so I am not an expert on that.). I had a lot of fun with this game. I am a sucker for everything 40K. The Graphics might not be the best (I personaly do not care but I know others do.) but they are very detailed. I especially like the look of the terminators and the variety of their armor. The atmosphere is spot on. I really love the shoulder cam option. Gives ist nice feel and you can see how cramped the hallways of the ships really are. One thing I have to mention is that, yes your shooting is based on RNG rolls. So it can happen, that no matter how good you plan out your moves, that you get screwed over by the numbers.

Overall I liked the game a lot and would recomend it to 40K fans.
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0.7 hrs
Posted: September 9

There might be a good game here, but if there is, it's hiding behind the most painfully clumsy animation in a modern game.
Helpful? Yes No Funny
3.2 hrs
Posted: August 16
Let's start with the good news:

Space Hulk is using the original Warhammer 40K rules, so a true Warhammer 40K fan should be satisfied.
I would not recommend this game anyways. - You ask: Why?

Because of the rest of the game:
- Because of the dicing system in Warhammer 40K it is pure luck if you hit an enemy or not. It doesn't matter if you are a great player or a good tactitian. You don't have any influence anyways!
- As in the tabletop game, your Terminator dies on the first hit.
- As in the tabletop game, your Terminators don't get any experience. So they are just as good (or bad) as usual. They simply just don't improve.
- There is just one type of enemy. That is very boring.
- There is no long term motivation in improving your troops or your weapons, getting special abilities or something like that.

To conclude: The game is not worth playing! I would not even play it if I would get the game as a present, because it is not worth the time playing it! It ist not even worth writing a review, I just want you to keep you from spending your money and time on crap!
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Predrag Butcher
6.4 hrs
Posted: August 15
Well i must say that this game is brilliant! Most of the issues with the slow animations and jerky interface are fixed and game runs flawlessly. Please note that this game is not XCOM, it's much more brutal and it's not forgiving errors! Great game with awesome graphics and gameplay. I would also suggest that you buy at least Space Wolf DLC!
For the Emperor! 10/10!
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