"WE ARE THE VANGUARD OF HONOUR. THE CUTTING EDGE OF THE BLOOD ANGELS. WE BRING DEATH."The legendary Space Hulk returns to Windows PC, Mac and Linux in this epic turn based strategy game. Set in the Warhammer 40,000 universe, an intriguing story of legendary battles and heroic actions unfolds.
User reviews:
Recent:
Mixed (12 reviews) - 41% of the 12 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,633 reviews) - 71% of the 1,633 user reviews for this game are positive.
Release Date: Aug 15, 2013

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Packages that include this game

Buy Space Hulk - Ultimate Pack

Includes 7 items: Space Hulk, Space Hulk - Behemoth Skin DLC, Space Hulk - Defilement of Honour Campaign, Space Hulk - Harbinger of Torment Campaign, Space Hulk - Kraken Skin DLC, Space Hulk - Space Wolves Chapter, Space Hulk - Sword of Halcyon Campaign

Downloadable Content For This Game

Buy Space Hulk - Complete Campaign DLC

Includes 4 items: Space Hulk - Defilement of Honour Campaign, Space Hulk - Harbinger of Torment Campaign, Space Hulk - Space Wolves Chapter, Space Hulk - Sword of Halcyon Campaign

 

Reviews

“I really think they’ve nailed it – both the strategy and the feel, retaining what makes Space Hulk Space Hulk while convincingly turning it into a videogame, not a mere boardgame made from pixels.”
Rock Paper Shotgun

“In every significant way, it looks and feels like the board game I remember from back in the day, fleshed out to match the Warhammer 40K vibe we’ve experienced in other games.”
Venturebeat

“Full Control has recreated the board game in almost perfect detail, from the design on the hulk’s floors to the individually-named First Chapter Blood Angel Terminators of the Sin of Damnation campaign.”
PC Gamer

About This Game

"WE ARE THE VANGUARD OF HONOUR. THE CUTTING EDGE OF THE BLOOD ANGELS. WE BRING DEATH."

The legendary Space Hulk returns to Windows PC, Mac and Linux in this epic turn based strategy game. Set in the Warhammer 40,000 universe, an intriguing story of legendary battles and heroic actions unfolds. Play as a small squad of fearless Space Marine Terminators who attempt to reclaim their honor by mounting an assault on a derelict space hulk infested by hordes of vicious tyranid Genestealers.

Take control of the Adeptus Astartes of the Blood Angel chapter and guide them towards glory, while battling fierce Xenos and uncovering ancient relics in the infested confines of the massive Space Hulk named “Sin of Damnation”.

The game is a 3D digital turn based strategy game that recreates the classic claustrophobic board game experience in both singleplayer and multiplayer.

Customers purchasing Space Hulk will receive a free copy of the Deathwing Terminator DLC for Warhammer 40,000: Storm of Vengeance by Eutechnyx

Key Features:

  • The first Space Hulk computer game in 17 years! Available on multiple platforms.
  • Set in the hugely popular Warhammer 40,000 universe! Official license of the legendary boardgame from Games Workshop.
  • Turn-based tactical strategy game! Based on the popular and iconic board game mechanics.
  • Blood Angel Terminators! Fight the ferocious Genestealers with heroes of the mighty Blood Angels.
  • Fearsome Genestealers with challenging AI! Meet unforgiving hordes of Genestealers!
  • Thematic 3D environment! Experience the dark labyrinth of a Space Hulk as never before..
  • Single player campaign based on the "Sin of Damnation" space hulk! Take on the Sin of Damnation campaign, which includes 3 brand new prequel missions and the 12 missions from the classic board game.
  • Multiplayer head-to-head recreating the board game experience against a friend! Get in the hot seat and battle it out with a friend.
  • Cross platform multiplayer between Windows PC, Mac, Linux and iOS! Play asynchronous against friends and foes on multiple platforms.
  • Now with online Co-op mode!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
    • DirectX: Version 9.0
    • Storage: 4 GB available space
    • Sound Card: DirectX Compatible
    Recommended:
    • OS: Windows 7
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 9000 series / ATI Radeon HD 3000 series or greater
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX Compatible
    Minimum:
    • OS: OSX 10.6
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 2 GB RAM
    • Storage: 4 GB available space
    Recommended:
    • OS: OSX 10.8.4
    • Processor: 2.4 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Ubuntu 13.04
    • Processor: 2.0 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 2 GB RAM
    • Storage: 4 GB available space
    Recommended:
    • OS: Ubuntu 13.04
    • Processor: 2.4 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (12 reviews)
Overall:
Mostly Positive (1,633 reviews)
Recently Posted
Zinkaghost
( 17.8 hrs on record )
Posted: July 23
i use to not be big for turn based games but this game well make you think. also if the RNG gods do not much like you then this might not be the game for you. the game is a must own for any War 40K fan. the storys are well put togeather as well and can take awhile to get through. great for long car rides or just killing time.
Helpful? Yes No Funny
KOS-MOS
( 19.8 hrs on record )
Posted: July 15
It's cheaper then physical version of SH
It's a bad video version of SH
As a former hobbyist i must say that GW totally lost it, both in their Video game section and in the tabletop one.
Helpful? Yes No Funny
Huggybear
( 20.4 hrs on record )
Posted: July 5
Steam's binary recommendation system does not really help games like Space Hulk. I played the original board game and this is a very faithful replication of that experience, right down to the OMFG MY BOLTER JAMMED AGAIN ARE YOU KIDDING ME MY ENTIRE SQUAD IS NOW DEAD moments that made your entire strategy collapse thanks to the roll of some unfriendly dice. The gameplay, as most reviewers have stated, is also a bit slow. I do not believe many people who did not play the board game would enjoy this, and it's somewhat overpriced, so it's hard to recommend. If you can pick it up on sale and have a friend to play against (you cannot play on the same side), it's an option if you're into turn-based strategy games.
Helpful? Yes No Funny
Gebhard Leberecht von Blücher
( 0.4 hrs on record )
Posted: July 5
Its one off these Dice Strategy Games =Luck decides .Dont buy it
Helpful? Yes No Funny
aVe
( 8.1 hrs on record )
Posted: July 3
I've played the original Space Hulk in the 90's and have vivid memories of truly terrifying moments (you can only see what lies in the corridors through your marine' eyes) so I bought this one hoping to experience that again, with all the modern bells and whistles.

Unfortunately, even if the video game is a good adaptation of the board game, I stopped playing it after a couple of missions. The game lacks some elements I really need in squad-based tactical games : the ability to compose your team as you see fit and the ability to "move / place around" your mates in order to get better coverage or advantage. I too often saw me hindered because I needed one specific marine at a specific place, but cannot move him because he was blocked by another one.

The game is probably not that bad, especially for the miniature player, but it is definitely not for me.
Helpful? Yes No Funny
ComBob
( 8.8 hrs on record )
Posted: June 30
Classic game good fun.
Helpful? Yes No Funny
Wedrujacy
( 3.2 hrs on record )
Posted: June 26
Group of Marines in Terminator Armours defends on ship from assoulting gants.
Everything would be fine if:
- GUI would not be so raw and old
- there will be any visible customization and progress

Other words if you are not Space Hulk fanatic I would not reccomend at all.
If you really like Space Hulk universe I would reccomend it but not with full price.
Helpful? Yes No Funny
s.w.i.n.e.
( 0.3 hrs on record )
Posted: June 23
WORST GAME EVER! WHY DA FUQ DID I BUY THIS!!? THE GAMEPLAY IS FUQIN LOGIC FREE! BARE STUPIDITY ON NOT SO MANY LEVELS! 22 €!!! YOURE KILLING ME!!!!
Helpful? Yes No Funny
CYBORG
( 33.9 hrs on record )
Posted: June 22
Cool game!
Helpful? Yes No Funny
Sarkoth
( 116.5 hrs on record )
Posted: June 19
Only for die hard Space Hulk fans. Very much RNG, meaning that the exactly same approach can get you killed several times until you finally succeed, even although it's the only working approach to a map.

If you are resistant against frustration and want to experience a grim dark experience of feeling that it is impossible to win, you need to play this. Ascension is a lot better IMHO though, which is why I won't recommend this and will recommend Ascension instead.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
8.8 hrs on record
Posted: June 30
Classic game good fun.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
19.8 hrs on record
Posted: July 15
It's cheaper then physical version of SH
It's a bad video version of SH
As a former hobbyist i must say that GW totally lost it, both in their Video game section and in the tabletop one.
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Most Helpful Reviews  Overall
258 of 275 people (94%) found this review helpful
6 people found this review funny
Recommended
12.0 hrs on record
Posted: January 4, 2014
Space Hulk is a game about how terrible it would be if you and all your friends were the size of refridgerators, and you all lived in a house made of hallways so you had to walk everywhere single file, and the house contained an unlimited amount of aliens that wanted to kill you.

Space Hulk is a turn based strategy game that seems to be a pretty faithul digital recreation of the Games Workshop boardgame, transparency included (You can see the results of all dice rolls). Throughout the game, you lead a squad (sometimes 2) of Blood Angel Terminators through a space hulk, which seems to be a ton of spaceships that have fused together in ridiculous ways. You're given a different objectve in every mission and as you attempt to fulfill it, Tyranid Genestealers spawn from multiple spawn points in an attempt to overwhelm your squad. In order to complete your mission, you have to take and hold positions against the Genestealers and accomplish the objective, quietly hoping you never have to assault through them.

At the beginning of each mission, you're given somewhere between 2-12 Terminators, each with their own equipment and abilities, and an objective to fulfill. Each Terminator gets 4 action points at the start of a turn, and the whole squad shares a pool of 1-6 extra points called "Command Points", which allows Terminators to perform actions outside of their allotted 4 points. You'll move your Terminators through the narrow corridors, carefully stacking them in formation, always being wary of lines of sight and lanes of approach to reach whatever your objective maybe.

This is a game about positioning, planning, and risk management. With the exception of a couple of missions, you'll never be able to kill all the genestealers, they simply keep coming and coming until you accomplish your objective and/or all of your troops are dead. So, you have to establish a good defensive position, preferably with long lines of sight. Overwatch is the most powerful ability in the game, and one that allows you to shoot at all approaching enemies as long as your bolter doesn't jam (On each shot, you roll two dice, and any time you roll doubles your bolter jams). This allows you to dominate corridors, though a Genestealer can still slip past if your roll low enough consistently. Sometimes, the most tempting positions are ones that are only a few squares long, and you have to decide if the risk of only having a few squares to shoot at is worth sparing only one Terminator for that position. If the overwatch fails, you could find yourself overrun. Or, you can use 2 Terminators to guard 2 longer corridors, removing one from use in another portion of the map.

It's a fun game, and the dependence on luck makes it incredibly tense. Granted, you can mitigate risk, but you'll never be able to remove it completely. My understanding of the game is that its relsease was filled with all sort of weird glitches and problems, but I haven't encountered a single one yet. I haven't had a chance to try mutliplayer yet, so I can't comment on that.

If you're a fan of careful, deliberate, tense strategy, I highly recommend this. I'm nearly done with the main campaign and enjoyed every minute of it, and I'm looking forward to moving on to the DLC.

What I paid for it: 10 dollars
What I would pay for it: 25 dollars.

For context, I know very little about WH40K and didn't even know the board game existed until playing this. All of the above impressions were based on playing on Normal.
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132 of 135 people (98%) found this review helpful
1 person found this review funny
Recommended
41.4 hrs on record
Posted: February 10, 2015
First, let me make something very clear that every other review has probably done already: This is NOT like Xcom. This is, quite literally, a digital version of the classic board-game of the same name, which was made by the lovely chaps at Games Workshop ages ago. What does that mean for you?

- It means NO customization. Units come equipped "as is". That's it.

- "Slower" gameplay (Tactical Dreadnaught Armour is heavy). Game speed can be adjusted to make it play faster, however.

- An emphasis on what limited resource actions you have, and doing what you can with them. Thus adding to the general "survival" aspect of the game, which is very fun actually.

- Unlike Xcom, this is a straight up, old-school ranged (marines) VS. melee (aliens) fight. You CAN go into melee and hope the Emperor grants you favor in such dire situations. However, your xenos enemies are masters of close combat and generally win the trade off, even against your own melee specialists. But again, it's quite fun to try and succeed at it.

- No health bars. You either survive an attack, or you don't. This makes games faster and more direct, which is a good thing since health bars would make each game last longer than it should.

- Unlike Xcom, you have very limited combat actions. No elevation bonus, can't climb ladders, etc.. Just you, the flat surface, and the xenos filth before you. Fire away and hope it works!

All of this makes Space Hulk a very good game actually, just for different reasons. However, people jumping into this title thinking it's another Xcom clone will become sad pandas very quickly. This is NOT even close to Xcom's depth.

However once more, people who want a "simpler" turn based game LIKE Xcom that they can just hop into, without all the freaking variables and near-endless, headache-inducing customization and combat will indeed enjoy this title. Always remember that this is essentially a digital version of the board game, and not much more at all. Simple as that. But it is beautiful in its simplicity, as you'll soon find.


Honestly? A solid title. Full Control set out to make a PC version of the board game point-for-point, and succeeded near flawlessly. It's not Xcom, but it wasn't trying to be anyway. It's just itself. And that is indeed good enough. Maybe not for everyone, but then again Xcom isn't for everyone either.


If you wish for a more Xcom-like version of this title, Space Hulk: Ascension is more like what we all kinda hoped for in the first place, and is currently available through Steam as well. However, it currently lacks multi-player.


Overall: 4/5. Better graphics/models and voice acting would have been great for this little gem, but I'm not complaining.


-Thanks for reading and I hope it helped you with your decision. :3


~Mystyx~
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145 of 163 people (89%) found this review helpful
Recommended
6.9 hrs on record
Posted: November 27, 2013
This isn't a game for everyone, and I'll tell you why: It's slow. It's dice-based. It's a bit rough around the edges. And it's a very tactical game. If you're looking for quick action with lots of violence, I suggest you check out Warhammer 40,000: Space Marine instead.

Still reading? Good. This game is a recreation of the original board game, including all of the messy dice rolls. Genestealers are very, very powerful. Your bolter jams when you don't want it to. Close combat is probably going to kill you. If you're expecting real-time combat with refined battle mechanics, you won't find it here. This is the pure tabletop experience.

The game is a little rough around the edges in places. The graphics can be a little weird, and there are a few problems with the "undo" button.

If you are willing to look past these problems and are willing to put up with lots of dice rolling, then this game is an excellent choice.
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147 of 170 people (86%) found this review helpful
Recommended
17.7 hrs on record
Posted: October 12, 2013
Ignore the Metacritic score. This game was released something like a week before it should have been, and by the end of that first week almost every major bug and UI issue had been resolved. If they had just taken the time to release this one week later it would have probably gained another 20 points just from the bugs being fixed.

As for how the actual game is... It is literally the board game! Only you can own it for less than $100 and play it online with friends, or in Hotseat mode (which has been improved since launch also). It is such a shame the critical reception of this panned it so hard, because it is really a great little game. Anyone who enjoys board games and / or the claustrophobic setting of a bereft starship adrift in the cosmos, filled to the brim with an unrelenting race of alien murder machines, should buy this game.
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95 of 104 people (91%) found this review helpful
1 person found this review funny
Recommended
1.8 hrs on record
Posted: October 16, 2014
First things first, it has to be said that there has been furor and controversy over this title, and I feel it important to state something clearly. This IS Space Hulk, if you played the board game years ago you will ADORE this game, it's a massive dose of nostalgia in modern format where the termies even fall over like you toppled the piece and the fact you can jam 3 times in a row, then get mauled to death even though you have a lightning claw is both perfectly feasible and horribly likely at the critical moment. That's honestly what MADE the original board game, and this has been kept as true to canon as possibly COULD be in a video game release.

This is a title for all of you out there who had the board game and lost it, just want to play long distance with a friend (co-op now included btw, awesomesauce) or who those of you who have the board game already, 200,000 points of army for your favourite chapter and just about every game ever released with the 40K banner on it. Fanboys will want this, just because.

However, I also feel a whole new generation of gamers out there, especially those of you who already dig the indie vibe and don't expect AAA UIs as long as the game itself plays well, are also in for a treat. This game, back in the day *points at apartment block and mutters something about fields* pretty much defined a generation of gamers, and we're the ones making the games you play now, so give a moment of your time and you will likely be pleasantly surprised by the tension, frustration and pure gaming experience this title has to offer.

The game is limited, yes. Of course it is, because it IS a board game. To call this a legitimate criticism would be like saying an online game of monopoly should have more realistic money and offer experience upgrades to your character so as to improve your chances of landing on certain tiles....that wouldn't be monopoly then, would it, and complaints would arise I have no doubt. Don't expect a video game reimagining of a board game, if you want that then go for Space Hulk - Ascension instead, there you will find a PC game retelling of an old classic. If you like to immerse yourself in the classics themselves, then buy this game.
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114 of 133 people (86%) found this review helpful
Recommended
12.1 hrs on record
Posted: November 28, 2013
A pure adaption of the boardgame classic, Space Hulk comes with all you may be used to playing with on the tabletop, with none of the setup troubles, boxing the tiles and pieces after a long and tense session. It comes with an online multiplayer mode, which allows you to take the missions to the internet and test your wit against friends too far away to come over to sit around the table with you!

Full Control Studios are, without a doubt, fans of the Warhammer 40,000 universe, and Space Hulk in particular. Despite the bumpy launch the game had, their dedication to the project shows.

Space Hulk is a turn-based strategy game involving two factions - the Space Marine Terminators and the alien Genestealers.
Both sides play vastly differently - from the amount of actions a unit can take per turn, to how it achieves its goals.
The Terminators are slow, hulking figures who rely on ranged weaponry, area denial and re-rolls to fight the Xenos, while the Genestealers are numerous, fast and require to close the distance to attack a Marine with their diamond-claws. They can easily outmaneuver the opponent, and receive reinforcements every turn.

To make things worse, the number of dice a normal Marine rolls against the 'stealers, is limited to one, against the aliens' three, and the highest result wins the combat - and kills the enemy. There are no life points in this game - if a character gets wounded, he is considered dead for the rest of the game.

To balance this out, the Space Marine player receives 1 to 6 Command Points per turn, determined by (virtual) dice. Those can be used to enact additional actions beyond the 4 allowed action points of a Terminator. Even though limited and unreliable, these points, if used well, will offer a lot of tactical flexibility to the player.

The inherent strength of the Terminators lies in their weaponry - their Storm Bolters are deadly and their close combat specialists allow them to deny the Genestealers the highest of their rolls or to re-roll one of their own. The flamer can bathe a whole room or section in fire, easily burning the aliens to ashes if stepped in, denying whole parts of the map. However, its use is limited to 6 shots per mission! The assault cannon is equally limited to 20 shots, and acts like a much stronger Storm Bolter.
Overwatch, costing 2 action points, will ensure that your Marines will also shoot on any enemy that crosses into line of sight, or moves within it, giving you an advantage over the enemy's fast tactics.

The objectives are determined by the mission. They may range from simple kill count goals to evacuating a certain amount of squad members. All the main missions are adapted from the boardgame.


Yes, Space Hulk had its share of problems at launch, and probably still has some of them, but more than a few can be attributed to just how close this video game adaption is to the boardgame it was meant to represent.
Bugs and performance issues have been significantly reduced by now, the game runs smooth, and a new, albeit short, campaign has been added to the game for free.

A criticism that was brought up a lot at launch was the "sluggish" movement of the player's Terminators.
While personally I very much enjoyed the hulking Space Marines move through the corridors like that, I can understand that not everybody has the same attention span and some may like to move on more quickly (although, once an order is issued, you can move ahead and issue another to the next Terminator of your choosing - they will enact them simultaneously).
Since then the developers have introduced a new setting to the options menu, allowing the player to toggle the animation speed, resulting in a good boost in unit movements.

Another criticism leveled was the lack of satisfying squad customization - one I can understand, but not feel quite as strongly about.
The characters in the game are directly inspired by the 3rd edition boardgame set, released in 2009, which I own. Having invested a lot of time in painting the miniatures of Sergeants Gideon and Lorenzo, Brothers Claudio, Zael, Omnio and all the rest, I can attest that the ingame models are very much like those little plastic figures. They are so faithfully modeled, I felt a bit sad that the boardgame miniatures are stuck with static (though dynamic) poses.

Customizing a squad's loadout also would not work with the way the missions are written. The game presents you with a short mission context and your objectives, all presented via Terminator-like voice acting (though not of the high standard of Relic's Dawn of War II games, it is still suitably grim), a neatly animated map and iconography.

What new players may not realize, however, is that the missions, have been written with certain restrictions and loadouts in mind. There are no differences between individual Terminators apart from their equipment - changing any one of the Power Fist + Storm Bolter Terminators to another Flamer, an Assault Cannon or close combat gear would undoubtedly unbalance the missions and remove a big part of the challenge.

Space Hulk is a challenging game. Some people, myself included, would even go as far as to call it a strategic puzzle game. Knowing your pieces is vital to success, being aware of all entry points of the enemy's Genestealers is crucial. A wrong move can easily unravel your whole deployment, and turn your structured progress into a desperate run for the exit.

The randomness of the dice adds a layer of unpredictability, but similar to Blood Bowl, minimizing the risks of the dice and thinking your moves through is the key to success. A dice roll may turn sour, but there are certain contingencies to make up for the randomness, if the player is smart enough to use them. In addition, the game itself takes care of all the manual tasks and notetaking of the tabletop version, keeping you informed of your resources at all times.

The learning curve may be a bit steep for some players, I admit, but unlike the boardgame, the video game adaption offers three short tutorial missions, which should do a lot of good in making you aware of the key strokes of the game.
Thankfully for new players, the 2 minute timer the Terminator player is subject to in the boardgame (unless the players decide not to use it to add even more pressure to the Space Marine's shoulders) is turned off by default and not enforced in singleplayer games. Purists can still play the game on hard difficulty and use the timer, but I am glad they made this optional.


The level editor is still in the making, I'm afraid.
If the current 18 missions (three tutorial missions, 12 for the classic Sin of Damnation Campaign and the 3 new missions on board of the Messenger of Purgatory) aren't enough to sate your appetite (which is unlikely, as missions are very replayable and usually not beaten on your first try), there are two new DLC Campaigns available right now (Sword of Halcyon and Defilement of Honour), both of which feature a set 5 missions each and are directly inspired from old first and second edition rules of the boardgame.

Squad customization may or may not be added in the future, but first I assume there will be the teased and promised Chapter Packs, introducing more than just the Blood Angels to the game - all neatly modeled according to lore and current miniature kits. Full Control have also said that they would include those Chapter Packs with new, Chapter-unique (historical) campaigns and flavor. This is DLC I can get behind and will support.


Considering that the first priority for Full Control was using the license to recreate the 3rd edition box set of Space Hulk, which was only produced in very limited quantities back then to begin with, I can acknowledge that they did an incredible job at capturing the game's aesthetic, tone, sound and, obviously, the rules.

This is, without a doubt, Space Hulk.
For the Emperor!
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121 of 146 people (83%) found this review helpful
Recommended
4.3 hrs on record
Posted: September 5, 2013
Even though I am a dire-hard 40k fan, I have to say, this is prrrrrrobably not worth it's full current price. That's not to say the game is bad. But, like certain foods, it has to be consumed in a certain way. Namely, that way is to occasionally play a mission, but never more than one at a time. That is the optimum way to play this game in my opinion.

Other than that, think of it as a sort of low-tech XCOM in terms of the combat. It's based on a system of action points for moving and shooting and overwatching and guarding. Generally a must have for any 40k fan as supporting 40k games can only encourage more of them, right? On the whole i'd give this game a 6.8. It's not unenjoyable, it's actually fairly enjoyable, but it's not a binge-play, you should only play one mission a day.
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91 of 108 people (84%) found this review helpful
31 people found this review funny
Not Recommended
17.5 hrs on record
Posted: April 12, 2015
Its not a terrible game, I got quite a few hours of enjoyment out of it, but it is horribly flawed as computer games go. I understand that is a straight conversion of a board game and it suffers from the limitations imposed by that. I played it right through to the end, and its the end that ultimately tips this over into a "can't recommend".


Quick list of pros and cons:

Pros:

I enjoyed the tactical challenge of planning your best route to the objective, working out where to place your terminators for maximum advantage and how to get to the objective asap without being eaten.

There were some good missions fighting a tactical retreat to an extraction point.

Flamer throwers - you only get six shots but they are a great tactical unit and actually kill what you aim at (most of the time).


Cons:

If you try to shoot something with the standard bolter you will almost certainly miss unless you are using a chaingun. You only get 4 actions points, you will probably miss every time because genestealers can... duck. I'm guessing the Terminators can't aim lower than a 90 degree angle in those mechanical suits or something. That doesn't explain their inability to hits doors though. Those doors are tricksy buggers.

Chainguns are more likely to hit something, but you only get 10 shots and then you have to reload. If you reload there is a chance your terminator will explode. Yes really. Wtf. These guys have been fighting for 9000 years and have not managed to design a gun that you can change ammo in without blowing up.

Standard bolter guns don't need reloading. They jam instead. I think that they don't need reloading because the Terminator using it is always going to be dead before he runs out of bullets due to his face being eaten while he tries to clear the jam.

Recognising that your standard Terminators can't shoot doors or anything lower than waist height, the braintanks invented a unit with spikey gloves. This guy presumably shot his instructor in basic training and was banned from using guns ever again. Genestealers are close combat enemies, they jump on you, they eat your face. Mr Spikey Gloves is just there to die, tactically speaking he can be thrown out to slow down a genestealer for 1 action point while it digests his nose.

Your squad members have names, but there is no continuity between missions. If they die, they are still there in the next mission, or you might be told that people you carefully preserved were lost in the fight. There is no squad development, they never improve. I kept everyone alive (even Mr Spikey Gloves) through all the missions but the plot didn't recognise this.

The best missions were ones where you have to reach an objective and then fight a retreat to an extraction point. Too many missions were instantly complete when an objective was met. There was no incentive to plan beyond guy A getting to position X. The whole squad could be on the point of being eaten with zero probability of survival but as long as someone got to position X it was mission complete with 5 out of 5 survivors. Sometimes you had to complete a mission with at least 3 terminators getting to an extraction point, and the game would end as soon as 3 were safe. I want to try to rescue all 5, not have the game decide its mission over because 3 got out.

There is no tension - I had Space Hulk on my old Amiga, it was a tense scary game, turning a corner was trouser changing event. This game never takes you by surprise, every enemy is faithfully revealed on the map either as a unit or a blip that could be 1 - 3 units. You know where they are even if you can't kill them.

The ending - this is what really tipped this over into a thumbs down. The end left a really sour taste in my mouth. I thought it was a bug. I finished the 3rd mission of the 3rd "campaign" and instead of the next mission or campaign unlocking, I could only go to the menu. I replayed the mission hoping it was a one off unlock bug, but no, everything still locked. Looked it up on google, and it turns out that was it, game over unless you buy the DLC. The game is SHORT. I played the game, restarting every mission where I lost a man. If I hadn't done that, and there was no reason to, I could have finished the game in a weekend easily. As far as level design goes, there is no excuse for the developers to put together such a short package. The designs are simple and a computer could happily randomly generate them. I can only think that the the voice over guy giving the mission briefing broke their budget.

Space Hulk Ascension sounds like it deals with most of the above points, I'll probably buy that if it comes out cheap in a sale.
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