Vector Thrust is a fast-paced action-arcade combat flight simulator, with a unique cel shaded art style for PC. With an extensive variety of game modes Vector Thrust aims to please both players wanting to get straight into the sky and those who love a flexible, diverse and customizable gaming experience.
User reviews: Very Positive (208 reviews)
Release Date: Aug 21, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Vector Thrust is absolutely meant to be a product for and by gamers, which is why we want to have the community to have a big say in and contribution to the last stages of the game’s development. This is also our first project so we want to make sure that the game reaches its full potential before its final launch, and who better to shape its final form than the gamers it is meant for.”

Approximately how long will this game be in Early Access?

“We are a small team but we envision to need between 6 to 9 months in Early Access before the game will be completely finalized. We have now entered Beta stage since late Fabruary 2015. There are still some months to go but we do feel the game is in a pretty good state now.”

How is the full version planned to differ from the Early Access version?

“We plan to release regular updates containing new game-modes, we will add more aircraft, more missions and other important features. We also will add more Steam features such as Achievements and Trading cards.”

What is the current state of the Early Access version?

“The current state of the game is best described as a beta version of the game, after having spent 6 months in Early Access as advanced alpha. All elements of the game are already present but need further finetuning, tweaking and improving. Half the mssions are in.”

Will the game be priced differently during and after Early Access?

“Yes the game will be priced higher as development advances, with a final price level of 24,99 $ upon launch.”

How are you planning on involving the Community in your development process?

“We want to maintain daily contact through both Steam forums and our own forums with the community. We are a small team but we will endeavour to answer questions as soon as possible, with the aid of the Community Management department of our publisher. We are looking for constructive feedback to better the game, suit the community wishes and fulfil the potential that is present in this first version. Through our various Editors gamers can immediately start to make their own modifications as well.”
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Buy Vector Thrust

 

Recommended By Curators

"Spiritual successor to classic Ace Combat action. Arcadey, explosive, and fun; Vector Thrust is a combat sim for all skill levels."
Read the full review here.

Recent updates View all (18)

February 24

Vector Thrust Reaches New Heights With The Early Access BETA Launch

Hi everyone ! Yes - we have gone Beta.
Vector Thrust is a blast from the past for those with fond memories of the popular 90’s console flight combat games. Join the fun now and help us perfect the game !

With Beta status, Vector Thrust introduces more features, more aircraft, more weapons and 50 missions. We have spent half a year in alpha but we feel the game is really shaping up nicely and with your help we will be on our way to leave Early Access in Q2-2015.
Having reached Beta status also means the game will now continue Early Access with a $19.99 price tag, on the way to the eventual $ 24,99 price tag.

Major additions from Alpha to Beta:
• 20 new playable aircraft
• Lots of new weapons
• New boss units
• Over 50 new missions
• New visual effects
• Several new maps
View the full list of the Beta update via the Steam Discussions

19 comments Read more

January 26

v0.9118

A new update, time is for all available branches including the default branch.
Considering all the last changes made in past incubator builds, it was decided that this build was the right opportunity to also update the default build.
The users that only play the default branch will find a lot of interesting additions.

But this update, like the ones before, it is the result of the ongoing process of revamping the existing campaign, so the changes are either in the editor or the user experience.

The two main highlights are:

  • The new configuration for the multi lock, now it can be changed how it behaves on the options menu or using the command window during gameplay
  • The new Alpha Strike attack, this action can be activated by pressing "change weapon"+"Fire selected weapon" at the same time, it will fire all available ammo immediately but with a of cost of a longer reload time.

This time it also has been added new challenges and a new fully voiced Battle scenario, if you already have some good aircraft in your hangar you should give it a try


CHANGE LIST
  • ADDED: Mission editor: option to save/load core and custom challenges
  • ADDED: Mission editor: in unit list now shows the ace name to help selection
  • ADDED: Mission editor: in unit list has been added the option to remove individually or completely clean the scene
  • ADDED: Mission editor: Triggers: num pickups
  • ADDED: the ability to define the default screen compositors
  • ADDED: the option to configure how the Multi lock behaves
  • ADDED: the option to change Multi lock options during gameplay using command menu
  • ADDED: the option to link sp weapon fire to main weapon
  • ADDED: action: set compositor on
  • ADDED: Alpha strike attack
  • ADDED: A/FX-12 Challenge
  • ADDED: AFTI 244.180 Challenge
  • ADDED: Lampyridae Challenge
  • ADDED: Near Have Blue Challenge
  • ADDED: F-15Streak Challenge
  • ADDED: F-16 Agile Falcon Challenge
  • ADDED: Bop Challenge
  • ADDED: F-22V Challenge
  • ADDED: P.125 Challenge
  • ADDED: X-16S Challenge
  • ADDED: VX-11
  • ADDED: ColdPigeon
  • ADDED: Combined operations Battle scenario
  • ADDED: NAM-16_Mod-A
  • ADDED: SSD-25M
  • ADDED: SSD-25V
  • ADDED: Health pickup
  • ADDED: Sub ammo pickup
  • ADDED: Main ammo pickup
  • ADDED: Sp ammo pickup

  • FIXED: crash when starting F-16C_B25 Challenge
  • FIXED: ignoring keys in writing text if they are pressed at the same time
  • FIXED: Mission editor: occasional crash when changing AI type
  • FIXED: the duplicated map on ContinentalM9
  • FIXED: center position of the map ContinentalM8
  • FIXED: gun prediction aim sometimes not showing or disappearing after changing weapon
  • FIXED: SAAM linked to air flow vector
  • FIXED: in High AoA the lock track is not aligned with the unit
  • FIXED: aircrafts with destroyed sub object will continue to not have them even after respawn
  • FIXED: Mission editor: fixed yaw control in units placement
  • FIXED: the jamming ability to cancel lock was not working
  • FIXED: mission editor, sp selection after coming back from the editor
  • FIXED: S-32 roll animation.
  • FIXED: XST rudder animation
  • FIXED: YF-16CCV right elevator
  • FIXED: F-35s family is missing the right rudder animation.

  • UPDATED: F-15 family special weapons
  • UPDATED: F-16 family special weapons
  • UPDATED: Now the main weapons can be added to the SP slot and automatically act as extra ammo reserve

5 comments Read more
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About This Game

Vector Thrust is a fast-paced action-arcade flight simulator with a unique cel shaded art style for PC. With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customizable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky and those who love a flexible, diverse and customizable gaming experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 250 fully playable aircraft (through various iterations of over 45 aircraft models) and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

Key features:

  • Stay engaged from dawn until dusk and beyond with many single and multiplayer game modes.
  • Keep coming back for more with 20 missions (in EA Beta stage) via a series of campaigns.
  • Unlock over 250 aircraft through a simple yet competitive Challenge Mode, which currently includes 150+ challenges.
  • Pit yourself against advanced tactical AI that responds to the world around it.
  • Clash against titanic aerial fortresses and super-weapons.
  • Duel with a myriad of Ace fighter squadrons, each with their own unique combat strategies.
  • Modify your game with easy, simple modding tools and share your creations with others.

System Requirements

    Minimum:
    • OS: Windows XP SP3, Windows Vista SP2, Windows 7, Windows 8
    • Processor: 1 Ghz
    • Memory: 1 GB RAM
    • Graphics: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP SP3, Windows Vista SP2, Windows 7, Windows 8
    • Processor: 3 Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX®–compliant, Shader 3.0–enabled video card
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
Helpful customer reviews
71 of 79 people (90%) found this review helpful
1 person found this review funny
3.6 hrs on record
Posted: February 1
Early Access Review
Vector Thrust is an arcade dogfighting game similar to the likes of HAWX and Ace Combat but with cel-shaded graphics. Its fast paced combat combined with the hundreds of unlockable planes makes this game extremely fun but it has many flaws in its current Early Access stage. Please note, this review is structured differently due to the amount of stuff I have to talk about.

Graphics and Appearance:
The graphics and appearance of this game are a bit hit and miss (mainly miss), thankfully it doesn't subtract from how good the game is too much and hopefully these things will be fixed soon.

+The planes look absolutely awesome in the cel shaded style of the game as do enemy vehicles and turrets.
+The sky and water in this game are pretty damn beautiful (see screenshot)
http://steamcommunity.com/sharedfiles/filedetails/?id=381418871

-The textures of the maps are absolutely terrible, they are very low resolution and are particularly bad to look at when flying close to the ground. Textures of airports (because they aren't actually 3D) are also bad and look like they're just 2D images pulled from Google Earth
-Particle effects are also pretty bad, explosions created by destroyed aircraft are very small and disappear completely after two or three seconds, plane's don't have noticeable vapour trails.
-Lens flare is also bad, it's pretty much just a grey ring on your screen which really does not look nice.
-This game has no cockpit view which is absolutely ridiculous considering the type of game it is.
-Flares aren't very bright and are difficult to see.
-The game's UI is only visible when looking straight ahead.

Gameplay and Replayability:
Gameplay is where this game really excels, the combat is near perfect and with so much to do it's difficult to get bored of this game without pouring a considerable amount of time into it.

+Fast paced combat
+Many different enemy types, ranging from drones to the Stratofortress (that's a B52 for those who don't know)
+Each plane that you can fly in the game does something particularly well making different planes suited to different missions
+While the campaign is short (and pretty dull) the main game mode is 'Challenges' where you take part in different challenges, ranging from shooting down balloons with your forward mounted gun or bombing enemy tents, to unlock the literally hundreds of planes that this game has. You start off with a few of the families, such as the F-104 and as you progress through each family of planes you unlock more families to do challenges for such as the F4, F6 and F16 families.
+Vector Thrust has an incredibly powerful editor which allows you to create your own scenarios to play yourself or to share with others.

-While the game has multiplayer it's difficult to find a match unless you have friends to play it with due to multiplayer being in the beta branch and the small number of players on the game.
-Takeoffs and Landings aren't in the game (yet?).

Sound:
As with Graphics and Appearance, Sound in this game is pretty hit and miss.

+The roar of the engines on the planes is great
+The sounds of your weapons firing are good

-The voice acting is pretty awful (credit where credit's due it was just one guy using a voice changer for all of the characters in the game).
-The noise for you locking on to a target is very similar to the missle alert which can be confusing at times.

Menus, Controls and Options:

+I played with the default (slightly tweaked, we'll get to that) control scheme for an XBOX360 controller which worked great apart from the fact that it didn't have flares mapped to it which I had to do myself, apart from that I thought the controls were extremely good and the planes themselves were very responsive.
+This game has a lot of options, it has everything you would expect graphically but it also lets you choose the colours of your UI, what measurement system you would like to use and more.
+The menus are simple and easy to use.

-The menus can't be navigated using a controller.

Things Worth a Mention:

+The development team are very active in the forums which is always nice to see.

-This game contains quite a few typos/spelling mistakes which I found quite frustrating.

Verdict:
9 for fans of similar games

7 for people new to this kind of game

Despite it's flaws this is an arcade dogfighting game superior even to the HAWX series (HAWX 2 being one of my all time favourite games) BUT due to its numerous flaws this game might not be as enjoyable for people new to this type of this game (hence the two scores). Whether you're new to arcade flight simulators or you're a veteran of the HAWX or Ace Combat games I would strongly recommend this game.

El K.
Was this review helpful? Yes No Funny
88 of 137 people (64%) found this review helpful
1 person found this review funny
7.8 hrs on record
Posted: May 8
Early Access Review
This game has a great potential, but to be honest here, I have no idea what the developer (has done) or (is doing). Before you get fascinated by the game visuals, trailer or all those positive reviews, you might want to re-think your decision of buying this game because you are gonna end up in a loop of expectations and gonna get disappointed after a couple of months like I did.

1. The game is no Alpha nor Beta stage, its content is missing out so many elements and infact a lot of its parts are rather frustrating to play (AIM-120 missiles that lock but won't follow targets etc/ invincible air units).
2. Meaningless aircraft family missions. Yeah, I understand that each plane has its own variants, but what's the point of unlocking all of them by doing challenges? If you are not gonna use them in the campaign or multiplayer?
3, Speaking of which, there is no multiplayer so far.
Edit: Apparently there is, it just hasn't worked for me for some reason.
4. The developer. No seriously, The developer is working really slow, (just as how the developer released the game in an immature status). So many players post a lot of bugs, and they usually get no responses. And what do we get everyweek? Minor big fixes.
5. The developer again, seriously. So one time I suggested that we cancel the ability of planes of shooting ground targets using AIM-9 (Sidewinder), which makes no sense, I know this is not a simulator, but we are also not dumb and a lot of us are aware of this. Then I got replied by a "fanboy" later "Arcade - simulation, pick one. Interestingly, the same fanboy -explained- to another user who was asking about why his AIM-120 had no smoke trailers, that this is REALISTIC. That's when I gave up on the forums and development, I mean seriously, if you are this narrow minded to listen to your fans, go make your own game and play it with your friends, this is a respected community and platform made for users because, like it or not (this might sound harsh) we are paying.
6. The developer again, people who do mods, managed to do better stuff than the original developers themselves.

Remember, re-consider your decision, I am un-installing the game, and I won't support the forums and I certainly DON'T recommend buying this.

Edit: I am not impersonating the developer, nor saying he is a bad guy, I'm just saying that why start something big when you can't keep up? Again, this is my personal opinion.
Was this review helpful? Yes No Funny
38 of 52 people (73%) found this review helpful
38.3 hrs on record
Posted: February 13
Early Access Review
Disclaimer: This is my second review for Vector Thrust. My first review was "Recommended", and received a "58 of 68 people (85%)" helpful rating. I chose to delete it and write a new one because my opinions have changed, and I did not want to be misleading. As always, this review will be modified and/or deleted as Early Access continues.

Last Modified: March 8, 2015

Review:

Vector Thrust started out well when it entered Early Access. However, since then, the game has turned into a unique story of Early Access. Most games in Early Access tend to either fulfill the wishes of the community in a fast-paced manner, or die off with absolutely no updates. VT is unique; it receives consistent updates, but it is no longer what people want.

If you're looking for aircraft porn, you found it. VT contains more aircraft and variants than any other game on the market as far as I'm aware. All of them have unique handling as well as special functions that require toggling. Most control surfaces on the aircraft are individually animated as well, although cockpits are not available except on one of the F-16 variants. This was something that was planned to be added, but has not seen any progress since.

If you're looking for really good music to battle in the skies, you've pretty much found it as well. José Pavli is absolutely amazing, and his most recent additions to the game are stunningly beautiful. Quite honestly, José Pavli's fast-paced and epic soundtrack for the game is its strongest point.

Unfortunately, the game's strong points end there. So, what are its weak points? Well...
  • A disproportionate amount of aircraft. There are so many aircraft here that it kind of intimidates you, and there are so many variants of aircraft with so minor differences that you probably won't even care about them. (How many F-104 Starfighter variants can you name? Because all of them will probably be in here by the end of Early Access.)
  • Tons of bugs and glitches. After months in Early Access, VT still has crashes to the desktop for various reasons, and requires the installation of some third-party tools before it can even run properly. Sometimes, the game won't even run at all unless you're on one of the beta builds, which does not spell good things for full release. I have personally gone through so many errors when trying to play or create missions that I get ♥♥♥♥♥♥ off and stop playing the game. You can find a list of outstanding bugs and glitches, as well as users consistently reporting more in the replies, at this discussion thread: http://steamcommunity.com/app/242130/discussions/0/34095684646795882/
  • Stagnant development. Outside of the game's main Campaign modes (which are being worked on behind-the-scenes as far as I'm aware), and outside of MORE aircraft, nothing seems to be added to the game most of the time. This gives the feeling that the developer does not wish to really work on the game, and let modders complete it for him, as the best things have so far come from mods.

There are some amazing Early Access games out there. One good example to look at is Windward; its one-man team has been pushing updates every day for the past four months, most of which were added thanks to community input. In stark contrast, Vector Thrust updates about once a week (if that) and adds more aircraft and minor bug fixes, not any of the major ones that need looking at.

Quite honestly, to everyone reading this, my suggestion is to not purchase Vector Thrust until it releases. Early Access hasn't been disastrous, but it's not been good either, and the game has a long way to go before it's got any sort of release candidate.
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14 of 17 people (82%) found this review helpful
1 person found this review funny
13.1 hrs on record
Posted: January 15
Early Access Review
In your face, Assault Horizon! I get to do close combat RIGHT in this game and it's more intense than deceitful camera magic!

Vector Thrust also fills a niche as to aerial combat (arcade) simulation in vector thrust capable aircraft. Here's hoping in the future for a realistic simulation of vector thrust capable aircraft of quality comparable against Falcon X.0 and DCS! :D
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16 of 22 people (73%) found this review helpful
1 person found this review funny
2.0 hrs on record
Posted: January 28
Early Access Review
This is an alpha? Man, it's way more polished than anythign Ubisoft releases as a finished AAA game.

Good ontrols, fun combat and great fighter models.

Sound and missions show they are certainly not finished but it's looking real good so far!
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