Vector Thrust is a fast-paced single and mulltiplayer combat flight game, using a unique cel shaded art style. The game features 260 fully playable aircraft (through various iterations of over 45 aircraft models).
User reviews:
Recent:
Very Negative (13 reviews) - 15% of the 13 user reviews in the last 30 days are positive.
Overall:
Mixed (394 reviews) - 61% of the 394 user reviews for this game are positive.
Release Date: Jul 2, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Vector Thrust

SUMMER SALE! Offer ends July 4

-70%
$24.99
$7.49
 

Recent updates View all (22)

January 19

Update Released: v1.1400 Now Available

hi all,

We have a BIG new Update available with a.o.fixes, a new map, new airctraft and a lot of tweaks. The entire changelog is too long to post here in this announcement - so please head to the forum for it !

Game is also 66% off right now so a good moment to jump in !

11 comments Read more

January 15

Trading Cards Now Available !

Hi all,

Good news for collectors. We now have Trading Cards designed and enabled for Vector Thrust. We do hope you'll enjoy seeing them fall down your screen starting today !

We're also planning to release a new patch for coming monday.

7 comments Read more

About This Game

Vector Thrust is a fast-paced single and mulltiplayer combat flight game, using a unique cel shaded art style. With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customizable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky and those who love a flexible, diverse and customizable gaming experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 260 fully playable aircraft (through various iterations of over 45 aircraft models) and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

Key features:

  • Stay engaged from dawn until dusk and beyond with many single and multiplayer game modes.
  • Keep coming back for more with 13 missions via a series of campaigns.
  • Unlock over 260 aircraft through a simple yet competitive Challenge Mode, which includes 170 challenges.
  • Pit yourself against advanced tactical AI that responds to the world around it.
  • Clash against titanic aerial fortresses and super-weapons.
  • Duel with a myriad of Ace fighter squadrons, each with their own unique combat strategies.
  • Modify your game with easy, simple modding tools and share your creations with others.

System Requirements

    Minimum:
    • OS: Windows XP SP3, Windows Vista SP2, Windows 7, Windows 8
    • Processor: 1 Ghz
    • Memory: 1 GB RAM
    • Graphics: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows XP SP3, Windows Vista SP2, Windows 7, Windows 8
    • Processor: 3 Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX®–compliant, Shader 3.0–enabled video card
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Negative (13 reviews)
Overall:
Mixed (394 reviews)
Recently Posted
Dj Nocide
( 7.1 hrs on record )
Posted: June 30
It can be alot better with improvements, a lot of.
For me this game need to be in early access,not finished.

So for the moment i would not recommend this game sorry.
Helpful? Yes No Funny
a9249
( 19.3 hrs on record )
Posted: June 29
This game had so much potential, Its basically a modern ace combat... or would have been if the developer hadnt dropped creating new content and balancing out the system. You have to play through challenges to unlock aircraft, and the story mode only has 10 planes tops; while there are thousands in the challenge mode that cannot be used elsewhere. If development continues this could be a good game one day; but as I previously stated, dev has dropped further work and the buggy half finished mess this turned out as is only worth about 5 bucks.
Helpful? Yes No Funny
097Aceofspades
( 0.5 hrs on record )
Posted: June 28
Game just does not feel good to play, controls are clunky, soundtrack is meh, story is meh, overall not worth it.
Helpful? Yes No Funny
SlyCooperFan1
( 42.3 hrs on record )
Posted: June 27
Oh, Vector Thrust... whatever happened to you? Back when Desura wasn't bankrupt, there was a small pocket of buzz surrounding Vector Thrust and how it might be the salvation for those of us who grew up on the Ace Combat series. As of this review, the only Ace Combat game to release on PCs was Ace Combat: Assault Horizon, which has divided reception. Anyone who didn't have Sony consoles were hoping for some PC flight action arcade game in the vein of the series, and that's what Vector Thrust was aiming for.

Unfortunately, it aimed too high and completely missed its target - nothing but air. The in-game mission editor is a complete mess, the only playable campaign missions included with the game are buggy disasters, multiplayer seems to have a switch that flips on or off whenever the game is updated, and the game just doesn't run correctly. Since its beta launch on Steam, Vector Thrust repeatedly crashes to the desktop for a variety of reasons, from incorrect aircraft skin references to missing or renamed dialogue files.

Don't even get me started on the lack of a fully-functioning settings menu, whose settings keep getting reset every time the game is updated. And that doesn't even include the audio that keeps failing to work for some people, which, surprise surprise, crashes the game. The only saving grace about Vector Thrust is its soundtrack, which was outsourced to a damn good indie composer. The aircraft selection would also be a really good feature of the game, if it wasn't for the fact that the hundreds of different airframes that are basically the same thing end up being overwhelming.

There's a big discussion about whether the fault lies with the developer or the publisher for Vector Thrust's failures. Honestly, if you're reading these reviews, that's not what matters to you. What matters is that this game is not worth any sum of money. It's unstable, it's a disaster, and it failed to do what it set out to do. If you're interested in this flight action arcade genre, your best bet is to try emulating the PlayStation 2 Ace Combat games, or just get a PlayStation 2 and copies of the games. Even Assault Horizon would be better than this when it's on sale - and that's saying something.
Helpful? Yes No Funny
KorkuVeReN
( 0.7 hrs on record )
Posted: June 26
Should have copied AC controls verbatim. Nothing else comes close for a reason.

EDIT:

My knee jerk reaction was 'bleh not as good as AC'.

The controls took a while to get used to; I'd accustomed to the clunky controls by the time I unlocked another plane and discovered that the planes flight models ranged from super responsive to god awful brick. I'm talking more of a difference than a Berkut and a A6-E in AC games. I personally would have started the player off with an F-4G.

Despite my coming to grips with the controls (which are rebindable) I still do not recommend VT.

- Bugs galore. The message for < HIT > or < MISS > comes up even when not relevant to my own armament. Dialog skips itself. Briefings are missing. The right shop doesn't always load. etc.

- You thought dancing with angels was bad? Mmm.

- Menus seem to require an xbox controller, keyboard, and mouse all working together to navigate. Maybe I am just noob, but I couldn't do everything with just the one input device.

- The boresight needs a lot of work. Sort of defeats the purpose when it's just as frustrating as cycling global targets.

- Game crashes frequently and inconsistently. This is the biggest gripe.

- Briefings are skippable, cutscenes don't seem to be.

- Ground textures are worse than ACX.

All in all, a great effort from you Dev, but I'm dissapointed by the little things. Sorry I was so harsh with my original review.
Helpful? Yes No Funny
UnforgivenCaleb
( 0.2 hrs on record )
Posted: June 25
This game won't run, therefore it sucks. Already requested a refund. Judging by the reviews, I don't think I'm missing much.
Helpful? Yes No Funny
LoveKnife
( 0.5 hrs on record )
Posted: June 23
As a bigtime fan of the Ace Combat series and flight sims/arcade games in general, I really want this game to be good.
The polish is just not there.
Campaign mission design is atrocious (escort a dude out of the airspace in a straight line with no action for 5 minutes).
The music is irritating, sounds like FSX stock music or something.

The in-game cel-shaded graphics are beautiful though, sadly the same can't be said about the lackluster menus.
I really love what they were going for and to be honest I hope many more follow this path, but sadly Vector Thrust does not deliver.
Helpful? Yes No Funny
Marijuana Merlin
( 17.2 hrs on record )
Posted: June 23
Got this a while ago now. I play it here and there. Shame the community were a bunch of entitled brats and never stuck around for MP action. Oh well you're egos shall be saved by not getting shoit down by me over and over.

This game has problems. Some of them more glaring then others.

HOWEVER. The devloper is dedicated. The ONE DEVeLOPER. ONE. One person. Making this game.

So patching is slow, especially with the ♥♥♥♥♥ community contributing nothing.

He is active, albiet I herd just getting out of hospital where he has worked on the random crahing so hopefully a new update will follow soon to add it. Last I herd he was working on Steam Workshop as well.

I appreciate the love gone into this game and I appreciate a dedicated devloper who is still looking to imrpove upon his product.
Helpful? Yes No Funny
dat boi 69
( 1.1 hrs on record )
Pre-Release Review
Posted: June 20
this game will never be finished and is rather ♥♥♥♥. do not buy.
Helpful? Yes No Funny
blinky
( 0.5 hrs on record )
Posted: June 1
Frequent crashes, no multiplayer, and no updates from dev
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 6 people (67%) found this review helpful
1 person found this review funny
Not Recommended
0.5 hrs on record
Posted: June 23
As a bigtime fan of the Ace Combat series and flight sims/arcade games in general, I really want this game to be good.
The polish is just not there.
Campaign mission design is atrocious (escort a dude out of the airspace in a straight line with no action for 5 minutes).
The music is irritating, sounds like FSX stock music or something.

The in-game cel-shaded graphics are beautiful though, sadly the same can't be said about the lackluster menus.
I really love what they were going for and to be honest I hope many more follow this path, but sadly Vector Thrust does not deliver.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Not Recommended
1.1 hrs on record
Pre-Release Review
Posted: June 20
this game will never be finished and is rather ♥♥♥♥. do not buy.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: June 26
Should have copied AC controls verbatim. Nothing else comes close for a reason.

EDIT:

My knee jerk reaction was 'bleh not as good as AC'.

The controls took a while to get used to; I'd accustomed to the clunky controls by the time I unlocked another plane and discovered that the planes flight models ranged from super responsive to god awful brick. I'm talking more of a difference than a Berkut and a A6-E in AC games. I personally would have started the player off with an F-4G.

Despite my coming to grips with the controls (which are rebindable) I still do not recommend VT.

- Bugs galore. The message for < HIT > or < MISS > comes up even when not relevant to my own armament. Dialog skips itself. Briefings are missing. The right shop doesn't always load. etc.

- You thought dancing with angels was bad? Mmm.

- Menus seem to require an xbox controller, keyboard, and mouse all working together to navigate. Maybe I am just noob, but I couldn't do everything with just the one input device.

- The boresight needs a lot of work. Sort of defeats the purpose when it's just as frustrating as cycling global targets.

- Game crashes frequently and inconsistently. This is the biggest gripe.

- Briefings are skippable, cutscenes don't seem to be.

- Ground textures are worse than ACX.

All in all, a great effort from you Dev, but I'm dissapointed by the little things. Sorry I was so harsh with my original review.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
1 person found this review funny
Not Recommended
0.2 hrs on record
Posted: June 25
This game won't run, therefore it sucks. Already requested a refund. Judging by the reviews, I don't think I'm missing much.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
212 of 235 people (90%) found this review helpful
1 person found this review funny
Recommended
76.2 hrs on record
Early Access Review
Posted: August 13, 2014
Vector Thrust, the so called "fan-made spiritual successor" to Ace Combat and the Airforce Delta series. I've been keeping an eye on this 3D cel-shaded arcade-action flight shooter, developed by 'timeSymmetry' since it first appeared on web back in 2011 and I've playing the game since the early alpha was released on Desura back in 2012.

I must say it's really challenging for a game, the A.I. is brutal, sly and can be totally unpredictable at times which is what I need in a game these days. But don't let that put you off. If the player can do something it's highly likely and most probable that the fiendishly smart A.I. can do it too. The game mechanic's are what I would consider "Sim-Lite" in certain areas, like the very extensive electronic warfare mechanic's and can be very arcade-ish at times much like in Ace Combat.

The game features a large and still expanding collection of high quality modelled aircraft, surface craft and weaponry. The many game modes tend keep me from getting bored or stressed, for an example if I get stuck in a Campaign, I'd go jump into Quick Action mode to break up the pace and try something new. And here is where I do my rundown of what I've played so far of the pre-Early Access build, which is due to be released some time on Steam's Early Access platform and I must say I'm really liking many of the improvements done to the game so far.

Quick Mission mode is good but it became a bit repetitive after a few matches due to the same style of missions appearing. I don't know if it's the seed generator or whatever generates the missions but it could do with a tweak or two, in my opinion.

How I see it Battle Scenario mode is for practising and testing your own custom missions which you can create via the built in Editors, but I had trouble loading some old mission files I created during the alpha, though I managed to get them working eventually, I had to tweak a few things in the config files.

Arcade mode wasn't available to play in the pre-EA build so I can't comment on that, But I've heard some interesting idea's on what that might entail. Now Skirmish mode is where I found myself playing a lot of. The amount of Mutators, rules and other options you can chose from which are highly funny at times and give nods to other franchises which have clearly influenced TimeS, will keep you highly entertained for hours to come.

Now Challenge Mode is where you go to unlock the vast majority of base game's aircraft by completing a series of ever increasing challenging missions for that particularly aircraft family you wish to use. I'm liking the Challenge Mode aircraft tree, it reminds me of what you would typically see in a RTS or RPG game. I would of preferred it if the missions were a bit more unique like TimeS originally planned back in the early alpha, But due to lack of manpower and time it's an understandable sacrifice.

I haven't had a chance to try multiplayer yet, it should be noted however that the game uses Steamworks for the multiplayer and it isn't included in the main Early Access branch of the game. It's part of a sub branch under the Steam Beta Properties Tab and once selected the Steam Client downloads a patch to activate the multiplayer components. Though every time I selected multiplayer no one turned up in the lobby. I don't know if that was due to the lack of online beta testers at the time or other factors at play.

The Profile menu does what you expect. It keeps tabs on your play time, stats, performance and in game accolades which you gain by achieving certain tasks in certain game modes. There is also over 150 or so Steam Achievements to acquire for those who are into that sort of thing.

The game options are fairly modifiable. There's the typical stuff you would expect of a 3 dimensional game. The Display options so far allow the use of a wide range of resolutions with V-sync and Anti-aliasing available up to 8x sampling. There's various texture and model detail levels ranging from very low to very high. Other graphical options include Bloom, Glow and Radial Blur which is typical of a Ogre Engine based game. The artistic style of Vector Thrust is in the form of three dimensional cel-shading, which in my opinion adds a unique flair to the game without TimeS needing to focus too much on texture quality, least to say he's done an amazing job with them so far. So far I'm guessing for people who aren't too fond of the cel-shading, modders will probably create realistic texture packs some time in the future to cater to their needs.

Some quick thoughts on the background music, voice acting and sound effects. Well first things first, that air raid siren in the Main Theme blending with the female vocals. That alone sends chills down my spine. The intro has a sense of urgency to it, the rolling drums and beats convey that there may be some hope at the end of whatever conflict that the player will find him/herself in. Some of the other themes are pretty good too. One of my favourites is without a doubt is a musical piece called Evan's Theme which has some classical piano work which I find relaxing. One thing I've noticed a lot of though is the early alpha music and sounds are showing their age when played alongside the new musical pieces and sound effects. I can definitely say I'm looking forward to the rest of Jose Pavli's soundtrack.

The audio options menu allows you to change the various sound options ranging from Master to SFX, environmental and BMG. The sound effects of this game are fairly typical of this genre of game. Lots of bleeps, warning sirens, explosions and the occasional sound of Dakka. The voice acting of this game is a bit lacking but it's forgiven due to it been a produced by an independent developer and that there is more important things for TimeS to focus on like the game mechanics. There is however radio chatter options which you can use which change the voice modulation mechanic built into the game what the A.I. uses to make up for the lack of voice actors.

The control options allow the player to fully remap all the controls. The player can either use a keyboard and mouse combo, a Windows compatible HOTAS or a Microsoft compatible control pad. My preferred method of input is a wired MS-360 controller due to my familiarity with Ace Combat. The HUD colour palette and camera position can be changed to suit the player preferences. It should be noted however there is other options for the you to choose from in the options config file.

During missions there is a Command Menu which you can pull up and navigate using the number keys on the keyboard mid-flight, there's no need to pause the game or such. The Command Menu allows you inform your wingmen if you have any that is, what tactics, formations and weapons to use during the sortie. There is also options which do various things to your own aircraft too, like the ability to switch off your engine mid-flight and disable the Angle of Attack limiter.

Overall I could go on and on about the game, but the things I enjoy most about Vector Thrust is the open aspect of the game and the ability to change it to your hearts content. The ability to modify everything at will within a few hours of practice is a very tempting thing indeed. And with a few weeks of the game coming out on Desura there was a large collection of mods ranging from aircraft skins, to cosmetic changes to the HUD, even original aircraft designed by 3D modeller's. So imagine what the community will be able to do with Steam Workshop support if TimeS thinks of integrating it into the game. People say the sky's the limit, well in the case of VT the sky is just the beginning!
Was this review helpful? Yes No Funny
66 of 74 people (89%) found this review helpful
2 people found this review funny
Not Recommended
27.4 hrs on record
Posted: December 1, 2015
This is a good game and there is lot to do to keep you interested. Especially if you are a fan of the old school Ace Combat or even Deadly Skies series.

But it's still something that should belong in Early Access. There are quite a few significant bugs in the game and a good amount of content is unfinished. For example you will face bugs in the Campaign that stops you progressing along with runtime errors during cutscenes that force you to redo an entire mission, and several challenges are either bugged or incomplete. As others have said it's a decent buy when it's around 70% off but I cannot honestly recommend this game at full price due to the gamebreaking bugs and unfinished content.
Was this review helpful? Yes No Funny
64 of 74 people (86%) found this review helpful
Recommended
4.0 hrs on record
Early Access Review
Posted: August 21, 2014
This game is fantastic, it's simply a spiritual sequel of the classic Ace Combat games that I loved to play on PS2, this game reminds me of the good times and the many hours I spent playing Ace Combat : Distant Thunder, Ace Combat : Squadron Leader and Ace Combat : The Belkan War on my PS2 a few years ago. I highly recommend Vector Thrust to all the fans of this cult saga. Congratulations to TimeSymmetry, the talented developer of this great indie game !
Was this review helpful? Yes No Funny
102 of 133 people (77%) found this review helpful
4 people found this review funny
Recommended
6.1 hrs on record
Early Access Review
Posted: February 1, 2015
Vector Thrust is an arcade dogfighting game similar to the likes of HAWX and Ace Combat but with cel-shaded graphics. Its fast paced combat combined with the hundreds of unlockable planes makes this game extremely fun but it has many flaws in its current Early Access stage. Please note, this review is structured differently due to the amount of stuff I have to talk about.

Graphics and Appearance:
The graphics and appearance of this game are a bit hit and miss (mainly miss), thankfully it doesn't subtract from how good the game is too much and hopefully these things will be fixed soon.

+The planes look absolutely awesome in the cel shaded style of the game as do enemy vehicles and turrets.
+The sky and water in this game are pretty damn beautiful (see screenshot)
http://steamcommunity.com/sharedfiles/filedetails/?id=381418871

-The textures of the maps are absolutely terrible, they are very low resolution and are particularly bad to look at when flying close to the ground. Textures of airports (because they aren't actually 3D) are also bad and look like they're just 2D images pulled from Google Earth
-Particle effects are also pretty bad, explosions created by destroyed aircraft are very small and disappear completely after two or three seconds, plane's don't have noticeable vapour trails.
-Lens flare is also bad, it's pretty much just a grey ring on your screen which really does not look nice.
-This game has no cockpit view which is absolutely ridiculous considering the type of game it is.
-Flares aren't very bright and are difficult to see.
-The game's UI is only visible when looking straight ahead.

Gameplay and Replayability:
Gameplay is where this game really excels, the combat is near perfect and with so much to do it's difficult to get bored of this game without pouring a considerable amount of time into it.

+Fast paced combat
+Many different enemy types, ranging from drones to the Stratofortress (that's a B52 for those who don't know)
+Each plane that you can fly in the game does something particularly well making different planes suited to different missions
+While the campaign is short (and pretty dull) the main game mode is 'Challenges' where you take part in different challenges, ranging from shooting down balloons with your forward mounted gun or bombing enemy tents, to unlock the literally hundreds of planes that this game has. You start off with a few of the families, such as the F-104 and as you progress through each family of planes you unlock more families to do challenges for such as the F4, F6 and F16 families.
+Vector Thrust has an incredibly powerful editor which allows you to create your own scenarios to play yourself or to share with others.

-While the game has multiplayer it's difficult to find a match unless you have friends to play it with due to multiplayer being in the beta branch and the small number of players on the game.
-Takeoffs and Landings aren't in the game (yet?).

Sound:
As with Graphics and Appearance, Sound in this game is pretty hit and miss.

+The roar of the engines on the planes is great
+The sounds of your weapons firing are good

-The voice acting is pretty awful (credit where credit's due it was just one guy using a voice changer for all of the characters in the game).
-The noise for you locking on to a target is very similar to the missle alert which can be confusing at times.

Menus, Controls and Options:

+I played with the default (slightly tweaked, we'll get to that) control scheme for an XBOX360 controller which worked great apart from the fact that it didn't have flares mapped to it which I had to do myself, apart from that I thought the controls were extremely good and the planes themselves were very responsive.
+This game has a lot of options, it has everything you would expect graphically but it also lets you choose the colours of your UI, what measurement system you would like to use and more.
+The menus are simple and easy to use.

-The menus can't be navigated using a controller.

Things Worth a Mention:

+The development team are very active in the forums which is always nice to see.

-This game contains quite a few typos/spelling mistakes which I found quite frustrating.

Verdict:
9 for fans of similar games

7 for people new to this kind of game

Despite it's flaws this is an arcade dogfighting game superior even to the HAWX series (HAWX 2 being one of my all time favourite games) BUT due to its numerous flaws this game might not be as enjoyable for people new to this type of this game (hence the two scores). Whether you're new to arcade flight simulators or you're a veteran of the HAWX or Ace Combat games I would strongly recommend this game.

El K.
Was this review helpful? Yes No Funny
115 of 155 people (74%) found this review helpful
5 people found this review funny
Not Recommended
3.4 hrs on record
Posted: July 2, 2015
I bought this game long before it ever came to early access. I was looking for a decent Ace Combat clone for the PC. This is not it.

Flying feels almost innertialess, and as long as the plane remains upright, The plane doesn't have the tremors of a normal plane that has wind acting on it, and instead stays perfectly steady. Neither combat or flying feel particularly fun. The developer decided what Ace Combat lacked was realism and sought to make the fifty or so missles your aircraft carries perform more like real missiles. However, the end result is that they perform more like rockets and even a slight incline will cause the missiles to miss.

Not only is it not fun to fly or fight in this game, the game takes place over almost featureless terrain. The first mission features a crater in an otherwise perfectly flat desert. The dialogue in the mission give the impression that the crater was created by a bomb; however, why someone would use a nuke or superweapon to attack a featureless desert is beyond me.

Lastly, the voice acting is bad: genuinely bad. The quality varies wildly between actors as does the clarity and volume level. The music is better, if unmemorable, but seems to be poorly used and paced.

I know it was a small development team, and likely the work of passion of a small team of programmers, but the game seeks to emulate a style of story that requires comptentences that this team simply did not have. I cannot, in good concience, recommend that you buy this game.
Was this review helpful? Yes No Funny
73 of 95 people (77%) found this review helpful
2 people found this review funny
Not Recommended
33.9 hrs on record
Posted: July 3, 2015
I really wish I could give this game a positive score, ideally this is an ace combat style game for PC with a touch of realism added on top of it, but this doesn’t seem the case, so let’s see all the issues that in my opinion the game has.

First of all the missiles: missiles in vector trust are next to useless, all of them seem to point to an imaginary target behind the enemy aircraft instead of at the aircraft itself, for the so called rear quarter missiles, or in front of the enemy aircraft for modern all-aspect missiles.
While it’s true that I haven’t tested every single missile in the game, which has a vast arsenal of weaponry, just seeing the R-73 not behaving like it should in a game that is supposedly something a bit more than plain arcade is not a pleasant sight. On top of this the game locking system is clunky, cycling all the targets in the area instead of giving priority to the ones near your aiming point is a severe drawback in close dogfights or against large amounts of ground forces, as it makes AA targeting rather difficult.
Overall you are better off using the guns on your planes rather than missiles; these are both more accurate and more damaging.

Secondly, the planes: Vector Thrust offers a vast array of planes and this would be a good thing if there weren’t some odd decisions in their lineup, a lot of them are either made up versions or obscure prototypes. It would be good if planes like the Mig-25 and 31, Tornado, Eurofighter, Harrier and F-18 weren’t missing from the game. Instead we get stuff like the Lampyridae, a prototype German stealth fighter that didn’t get past the mockup phase, XF-10, a prototype from the 50ies, and a plethora of fictional version for almost all aircraft in the game.
All of this coupled with the total lack of a cockpit view (there is only third person, virtual cockpit and cinematic mode) makes the vast plane array a weak point rather than a strong point: it would have been much better to focus on few famous planes, with full cockpit, rather than dispersing the focus on one off prototypes.

Thirdly, the challenges: on paper the idea sounds great; each plane in game has a challenge that you need to complete to use the plane in quick action, skirmish and multiplayer mode, furthermore planes are divided in families and you need to unlock the planes one by one in each family. For example completing the F-16A challenge is required to unlock the F-16C challenge, this is again a good idea that could give a good sense of progression as the player slowly gets better and better planes.
The execution though is sub-par as challenges are repetitive and more often than not they are unrewarding: one of them requires you to gather at least 20 floating stars while two F-16 will happily sit on your tail firing everything they have, the reward for that is a Jaguar A, unless you are a real Jaguar fan this is not worth the hassle.
Not every plane has its challenge so, unless you mess around with the game files or buy them with in-game points gathered after every challenge, you can forget getting the F-22 or Su-47.

Lastly there is the rather important fact that this game is supposedly complete, while from my understanding Time Symmetry is largely a one man development team and there are updates coming our way including more planes and challenges (and eventually cockpits). Currently the game is in a broken state and it’s not worth the money.
Was this review helpful? Yes No Funny