Vector Thrust is a fast-paced single and mulltiplayer combat flight game, using a unique cel shaded art style. The game features 260 fully playable aircraft (through various iterations of over 45 aircraft models).
User reviews:
Recent:
Mostly Negative (25 reviews) - 24% of the 25 user reviews in the last 30 days are positive.
Overall:
Mixed (409 reviews) - 60% of the 409 user reviews for this game are positive.
Release Date: Jul 2, 2015

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Recent updates View all (25)

July 22

v1.501

A small update but it is worth reporting.
It only contains a few fixes:

-In HUD view camera mode, the weapons are no longer visible, their visibility in this mode was never intended.

-The engine manages more effective if there is a workshop item with tweaked specs, before it worked properly, but in the editor mode it displayed a duplicate entry and used the default weapons.

-And the last issue, fixed the crash when in presence to workshop items that are skins only.

2 comments Read more

July 16

Report 061: Rafale

A new update has been released and the first Rafale has been made available.



In this case it was the Rafale B01, the preproduction model of the B variant. The selection of this variant was purely coincidence, during development I honestly didn't have a clear picture of the full evolution of this family.



But since then I've been looking for more information of this family, first, to complete the implementation of this model in game and later to have a complete idea of the whole family.

After gathering all the information I could this is the evolution I believe is the most accurate:


(I recommend you to see it in full screen)

Something to take note, is that this family dost not have much visual variety after production, much like the Mirage F1 all aircraft are very similar. But I can guarantee that all have a unique model.

So the point of this report, is to begin a discussion about this family, I want to know if this representation is fine, and if it is not I would like to hear your reasoning.

To conclude, I'll now post, some references I gathered of the lesser known variants to give a better perspective of the variations in shape:

ACT A



ACT B



ACTC



ACT D2C



ACX Early:



ACX Late:



Rafale FU(But represented as a sigle seater)



Super Rafale:



Rafale D (Or aleast it seems like it)

6 comments Read more

About This Game

Vector Thrust is a fast-paced single and mulltiplayer combat flight game, using a unique cel shaded art style. With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customizable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky and those who love a flexible, diverse and customizable gaming experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 260 fully playable aircraft (through various iterations of over 45 aircraft models) and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

Key features:

  • Stay engaged from dawn until dusk and beyond with many single and multiplayer game modes.
  • Keep coming back for more with 13 missions via a series of campaigns.
  • Unlock over 260 aircraft through a simple yet competitive Challenge Mode, which includes 170 challenges.
  • Pit yourself against advanced tactical AI that responds to the world around it.
  • Clash against titanic aerial fortresses and super-weapons.
  • Duel with a myriad of Ace fighter squadrons, each with their own unique combat strategies.
  • Modify your game with easy, simple modding tools and share your creations with others.

System Requirements

    Minimum:
    • OS: Windows XP SP3, Windows Vista SP2, Windows 7, Windows 8
    • Processor: 1 Ghz
    • Memory: 1 GB RAM
    • Graphics: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows XP SP3, Windows Vista SP2, Windows 7, Windows 8
    • Processor: 3 Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX®–compliant, Shader 3.0–enabled video card
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Negative (25 reviews)
Overall:
Mixed (409 reviews)
Recently Posted
Ishvii
( 1.2 hrs on record )
Pre-Release Review
Posted: July 23
A buggy mess that shouldn't have come out of early access. More or less abandoned now, which is a shame as it could have been an amazing joystick fighter game.
Helpful? Yes No Funny
» remiX
( 0.3 hrs on record )
Posted: July 22
6 / 10
Helpful? Yes No Funny
Ramin
( 1.9 hrs on record )
Posted: July 22
good game
Helpful? Yes No Funny
Badger
( 0.8 hrs on record )
Posted: July 19
I went in to see what kind of changes they made to the game since I played it last, which was almost a year ago and I was surprised and disappointed that the game felt exactly the same. The one thing I could say is that the graphics are much better, but not much else is. Maybe that will change, I don't know. All I can say is that when I got it for $10 I didn't feel remorse for my purchase and I still don't. Seeing the $25 price tag now, though, makes me think that if I got it now instead of then, I'd definitely feel buyer's remorse.
Helpful? Yes No Funny
azgoodaz
( 0.3 hrs on record )
Posted: July 17
Product received for free
Note: As stated under the review posted date, "Product received for free," I did get this game for free. I got it awhile back from the developer to play but I could never play it due to my laptop. Now that I upgraded to a decent Gaming PC, I can play it and give you my review on it. Getting the game for free doesn't affect my review at all.

Like Ace Combat or HAWX? Well it's not like those games at all.

The keyboard control is horrible, it feels like you are flying a tug boat in the air. You can't change the mouse sensitivity (it's really slow in the menu screen). If you pause the game in-game, you can't view your options nor look at the controls. If you change graphic settings, the whole game needs to be rebooted in order for it to take in effect. The in-game music doesn't put you in that fighter mood/style, and the jet fighters look like they are made out of cardboard.

Sadly because of the horrible keyboard control, I couldn't even get past the prologue because the combat was clunky. I was trying to put out my flares so I won't get hit by a missile but I pressed every letter on the keyboard to find out it's not there. It would have been nice to pause the game to look at the controls, but that's not an option.

I think the only decent thing about this game is that it's Steam Workshop availability in which you can use custom jet fighter skins. But so far, that workshop section is not very popular.

-----

7/18/16 edit: I literally just clicked on the game Vector Thrust in my library and I was granted 4 acheivements. I only shot down one jet fighter in the game, and I was granted a achievement for shooting down 10, 100, and 500 planes. It seems like the game is glitched.
Helpful? Yes No Funny
unavailableartist
( 11.0 hrs on record )
Posted: July 17
Ok, so here's the deal. On paper, this game is great. It's got a "large" selection of planes, from what I see it has 3-5 gen. aircraft. And it looks like a looney toon version of classic Ace Combat (a simcade flying game from Playstation and Xbox). When it works it is fun and quite challenging (missle shots seem to miss a lot here).

However this game is very buggy and it crashes. It's also incomplete. Here's my pro/con. list:

Pros.
1. Plays like ace combat.
2. Has a decent selection of weapons/aircraft.
3. A somewhat engaging storyline for an indie game.

Cons.
1. Voice bugs (Sometimes the characters litterally scream in your ear too loud) or sometimes they are way way too quiet.
2. Sound glitches, again the warning sounds and ambient sounds are glitchy and sometimes too quiet or way the hell too loud.
3. Campaign is incomplete. You cannot get past mission 11-10? where you kill the prince... all that is left are invisible targets theres no completion. Inotherwords you cannot progress pass that.
4. Model glitches, from hud view your plane is invisible (you only see your weapons).

This game feels incomplete. So unfortunately I cannot recommend this game, unless they finish it by fixing the bugs.
Helpful? Yes No Funny
demotricus
( 0.7 hrs on record )
Posted: July 13
Ugh. I found it IMPOSSIBLE to play this.

The graphics are nice and the flight controls are fine, but what I just can`t abide is the way the HUD (or plane itself if on external view), LEAPS around the screen completely disorienting me. In cockpit mode this effect was so pronounced that my hud spent most of it`s time either on the far left of the screen or just doing the dance of the sugar plumb fairy all over the screen as I manouvered. (Theres a "Static" setting in the CP for the view/cam but it doesn`t seem to make any difference). If you could turn that effect off the game would be fine.

But it`s a game breaker for me as I become so disoriented that I lose sight of what I`m shooting at.

I bought it on offer so am not going to bother refunding, (at least I`ll get the trading cards...) But if I had paid full price (£19), I`d be asking for my money back.
Helpful? Yes No Funny
assassin92xx
( 0.3 hrs on record )
Posted: July 12
If you ever enjoyed playing ace combat on the playstation one then you should download this game
Helpful? Yes No Funny
Mr.Clean
( 10.5 hrs on record )
Posted: June 30
It can be alot better with improvements, a lot of.
For me this game need to be in early access,not finished.

So for the moment i would not recommend this game sorry.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
28 of 33 people (85%) found this review helpful
Not Recommended
19.3 hrs on record
Posted: June 29
This game had so much potential, Its basically a modern ace combat... or would have been if the developer hadnt dropped creating new content and balancing out the system. You have to play through challenges to unlock aircraft, and the story mode only has 10 planes tops; while there are thousands in the challenge mode that cannot be used elsewhere. If development continues this could be a good game one day; but as I previously stated, dev has dropped further work and the buggy half finished mess this turned out as is only worth about 5 bucks.
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16 of 24 people (67%) found this review helpful
Recommended
18.0 hrs on record
Posted: June 23
Got this a while ago now. I play it here and there. Shame the community were a bunch of entitled brats and never stuck around for MP action. Oh well you're egos shall be saved by not getting shoit down by me over and over.

This game has problems. Some of them more glaring then others.

HOWEVER. The devloper is dedicated. The ONE DEVeLOPER. ONE. One person. Making this game.

So patching is slow, especially with the ♥♥♥♥♥ community contributing nothing.

He is active, albiet I herd just getting out of hospital where he has worked on the random crahing so hopefully a new update will follow soon to add it. Last I herd he was working on Steam Workshop as well.

I appreciate the love gone into this game and I appreciate a dedicated devloper who is still looking to imrpove upon his product.
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9 of 12 people (75%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: June 26
Should have copied AC controls verbatim. Nothing else comes close for a reason.

EDIT:

My knee jerk reaction was 'bleh not as good as AC'.

The controls took a while to get used to; I'd accustomed to the clunky controls by the time I unlocked another plane and discovered that the planes flight models ranged from super responsive to god awful brick. I'm talking more of a difference than a Berkut and a A6-E in AC games. I personally would have started the player off with an F-4G.

Despite my coming to grips with the controls (which are rebindable) I still do not recommend VT.

- Bugs galore. The message for < HIT > or < MISS > comes up even when not relevant to my own armament. Dialog skips itself. Briefings are missing. The right shop doesn't always load. etc.

- You thought dancing with angels was bad? Mmm.

- Menus seem to require an xbox controller, keyboard, and mouse all working together to navigate. Maybe I am just noob, but I couldn't do everything with just the one input device.

- The boresight needs a lot of work. Sort of defeats the purpose when it's just as frustrating as cycling global targets.

- Game crashes frequently and inconsistently. This is the biggest gripe.

- Briefings are skippable, cutscenes don't seem to be.

- Ground textures are worse than ACX.

All in all, a great effort from you Dev, but I'm dissapointed by the little things. Sorry I was so harsh with my original review.
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7 of 9 people (78%) found this review helpful
Not Recommended
10.5 hrs on record
Posted: June 30
It can be alot better with improvements, a lot of.
For me this game need to be in early access,not finished.

So for the moment i would not recommend this game sorry.
Was this review helpful? Yes No Funny
8 of 11 people (73%) found this review helpful
Not Recommended
42.3 hrs on record
Posted: June 27
Oh, Vector Thrust... whatever happened to you? Back when Desura wasn't bankrupt, there was a small pocket of buzz surrounding Vector Thrust and how it might be the salvation for those of us who grew up on the Ace Combat series. As of this review, the only Ace Combat game to release on PCs was Ace Combat: Assault Horizon, which has divided reception. Anyone who didn't have Sony consoles were hoping for some PC flight action arcade game in the vein of the series, and that's what Vector Thrust was aiming for.

Unfortunately, it aimed too high and completely missed its target - nothing but air. The in-game mission editor is a complete mess, the only playable campaign missions included with the game are buggy disasters, multiplayer seems to have a switch that flips on or off whenever the game is updated, and the game just doesn't run correctly. Since its beta launch on Steam, Vector Thrust repeatedly crashes to the desktop for a variety of reasons, from incorrect aircraft skin references to missing or renamed dialogue files.

Don't even get me started on the lack of a fully-functioning settings menu, whose settings keep getting reset every time the game is updated. And that doesn't even include the audio that keeps failing to work for some people, which, surprise surprise, crashes the game. The only saving grace about Vector Thrust is its soundtrack, which was outsourced to a damn good indie composer. The aircraft selection would also be a really good feature of the game, if it wasn't for the fact that the hundreds of different airframes that are basically the same thing end up being overwhelming.

There's a big discussion about whether the fault lies with the developer or the publisher for Vector Thrust's failures. Honestly, if you're reading these reviews, that's not what matters to you. What matters is that this game is not worth any sum of money. It's unstable, it's a disaster, and it failed to do what it set out to do. If you're interested in this flight action arcade genre, your best bet is to try emulating the PlayStation 2 Ace Combat games, or just get a PlayStation 2 and copies of the games. Even Assault Horizon would be better than this when it's on sale - and that's saying something.
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4 of 4 people (100%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: July 17
Product received for free
Note: As stated under the review posted date, "Product received for free," I did get this game for free. I got it awhile back from the developer to play but I could never play it due to my laptop. Now that I upgraded to a decent Gaming PC, I can play it and give you my review on it. Getting the game for free doesn't affect my review at all.

Like Ace Combat or HAWX? Well it's not like those games at all.

The keyboard control is horrible, it feels like you are flying a tug boat in the air. You can't change the mouse sensitivity (it's really slow in the menu screen). If you pause the game in-game, you can't view your options nor look at the controls. If you change graphic settings, the whole game needs to be rebooted in order for it to take in effect. The in-game music doesn't put you in that fighter mood/style, and the jet fighters look like they are made out of cardboard.

Sadly because of the horrible keyboard control, I couldn't even get past the prologue because the combat was clunky. I was trying to put out my flares so I won't get hit by a missile but I pressed every letter on the keyboard to find out it's not there. It would have been nice to pause the game to look at the controls, but that's not an option.

I think the only decent thing about this game is that it's Steam Workshop availability in which you can use custom jet fighter skins. But so far, that workshop section is not very popular.

-----

7/18/16 edit: I literally just clicked on the game Vector Thrust in my library and I was granted 4 acheivements. I only shot down one jet fighter in the game, and I was granted a achievement for shooting down 10, 100, and 500 planes. It seems like the game is glitched.
Was this review helpful? Yes No Funny
9 of 15 people (60%) found this review helpful
1 person found this review funny
Not Recommended
0.5 hrs on record
Posted: June 23
As a bigtime fan of the Ace Combat series and flight sims/arcade games in general, I really want this game to be good.
The polish is just not there.
Campaign mission design is atrocious (escort a dude out of the airspace in a straight line with no action for 5 minutes).
The music is irritating, sounds like FSX stock music or something.

The in-game cel-shaded graphics are beautiful though, sadly the same can't be said about the lackluster menus.
I really love what they were going for and to be honest I hope many more follow this path, but sadly Vector Thrust does not deliver.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Not Recommended
11.0 hrs on record
Posted: July 17
Ok, so here's the deal. On paper, this game is great. It's got a "large" selection of planes, from what I see it has 3-5 gen. aircraft. And it looks like a looney toon version of classic Ace Combat (a simcade flying game from Playstation and Xbox). When it works it is fun and quite challenging (missle shots seem to miss a lot here).

However this game is very buggy and it crashes. It's also incomplete. Here's my pro/con. list:

Pros.
1. Plays like ace combat.
2. Has a decent selection of weapons/aircraft.
3. A somewhat engaging storyline for an indie game.

Cons.
1. Voice bugs (Sometimes the characters litterally scream in your ear too loud) or sometimes they are way way too quiet.
2. Sound glitches, again the warning sounds and ambient sounds are glitchy and sometimes too quiet or way the hell too loud.
3. Campaign is incomplete. You cannot get past mission 11-10? where you kill the prince... all that is left are invisible targets theres no completion. Inotherwords you cannot progress pass that.
4. Model glitches, from hud view your plane is invisible (you only see your weapons).

This game feels incomplete. So unfortunately I cannot recommend this game, unless they finish it by fixing the bugs.
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
Recommended
0.3 hrs on record
Posted: July 12
If you ever enjoyed playing ace combat on the playstation one then you should download this game
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
217 of 243 people (89%) found this review helpful
1 person found this review funny
Recommended
76.2 hrs on record
Early Access Review
Posted: August 13, 2014
Vector Thrust, the so called "fan-made spiritual successor" to Ace Combat and the Airforce Delta series. I've been keeping an eye on this 3D cel-shaded arcade-action flight shooter, developed by 'timeSymmetry' since it first appeared on web back in 2011 and I've playing the game since the early alpha was released on Desura back in 2012.

I must say it's really challenging for a game, the A.I. is brutal, sly and can be totally unpredictable at times which is what I need in a game these days. But don't let that put you off. If the player can do something it's highly likely and most probable that the fiendishly smart A.I. can do it too. The game mechanic's are what I would consider "Sim-Lite" in certain areas, like the very extensive electronic warfare mechanic's and can be very arcade-ish at times much like in Ace Combat.

The game features a large and still expanding collection of high quality modelled aircraft, surface craft and weaponry. The many game modes tend keep me from getting bored or stressed, for an example if I get stuck in a Campaign, I'd go jump into Quick Action mode to break up the pace and try something new. And here is where I do my rundown of what I've played so far of the pre-Early Access build, which is due to be released some time on Steam's Early Access platform and I must say I'm really liking many of the improvements done to the game so far.

Quick Mission mode is good but it became a bit repetitive after a few matches due to the same style of missions appearing. I don't know if it's the seed generator or whatever generates the missions but it could do with a tweak or two, in my opinion.

How I see it Battle Scenario mode is for practising and testing your own custom missions which you can create via the built in Editors, but I had trouble loading some old mission files I created during the alpha, though I managed to get them working eventually, I had to tweak a few things in the config files.

Arcade mode wasn't available to play in the pre-EA build so I can't comment on that, But I've heard some interesting idea's on what that might entail. Now Skirmish mode is where I found myself playing a lot of. The amount of Mutators, rules and other options you can chose from which are highly funny at times and give nods to other franchises which have clearly influenced TimeS, will keep you highly entertained for hours to come.

Now Challenge Mode is where you go to unlock the vast majority of base game's aircraft by completing a series of ever increasing challenging missions for that particularly aircraft family you wish to use. I'm liking the Challenge Mode aircraft tree, it reminds me of what you would typically see in a RTS or RPG game. I would of preferred it if the missions were a bit more unique like TimeS originally planned back in the early alpha, But due to lack of manpower and time it's an understandable sacrifice.

I haven't had a chance to try multiplayer yet, it should be noted however that the game uses Steamworks for the multiplayer and it isn't included in the main Early Access branch of the game. It's part of a sub branch under the Steam Beta Properties Tab and once selected the Steam Client downloads a patch to activate the multiplayer components. Though every time I selected multiplayer no one turned up in the lobby. I don't know if that was due to the lack of online beta testers at the time or other factors at play.

The Profile menu does what you expect. It keeps tabs on your play time, stats, performance and in game accolades which you gain by achieving certain tasks in certain game modes. There is also over 150 or so Steam Achievements to acquire for those who are into that sort of thing.

The game options are fairly modifiable. There's the typical stuff you would expect of a 3 dimensional game. The Display options so far allow the use of a wide range of resolutions with V-sync and Anti-aliasing available up to 8x sampling. There's various texture and model detail levels ranging from very low to very high. Other graphical options include Bloom, Glow and Radial Blur which is typical of a Ogre Engine based game. The artistic style of Vector Thrust is in the form of three dimensional cel-shading, which in my opinion adds a unique flair to the game without TimeS needing to focus too much on texture quality, least to say he's done an amazing job with them so far. So far I'm guessing for people who aren't too fond of the cel-shading, modders will probably create realistic texture packs some time in the future to cater to their needs.

Some quick thoughts on the background music, voice acting and sound effects. Well first things first, that air raid siren in the Main Theme blending with the female vocals. That alone sends chills down my spine. The intro has a sense of urgency to it, the rolling drums and beats convey that there may be some hope at the end of whatever conflict that the player will find him/herself in. Some of the other themes are pretty good too. One of my favourites is without a doubt is a musical piece called Evan's Theme which has some classical piano work which I find relaxing. One thing I've noticed a lot of though is the early alpha music and sounds are showing their age when played alongside the new musical pieces and sound effects. I can definitely say I'm looking forward to the rest of Jose Pavli's soundtrack.

The audio options menu allows you to change the various sound options ranging from Master to SFX, environmental and BMG. The sound effects of this game are fairly typical of this genre of game. Lots of bleeps, warning sirens, explosions and the occasional sound of Dakka. The voice acting of this game is a bit lacking but it's forgiven due to it been a produced by an independent developer and that there is more important things for TimeS to focus on like the game mechanics. There is however radio chatter options which you can use which change the voice modulation mechanic built into the game what the A.I. uses to make up for the lack of voice actors.

The control options allow the player to fully remap all the controls. The player can either use a keyboard and mouse combo, a Windows compatible HOTAS or a Microsoft compatible control pad. My preferred method of input is a wired MS-360 controller due to my familiarity with Ace Combat. The HUD colour palette and camera position can be changed to suit the player preferences. It should be noted however there is other options for the you to choose from in the options config file.

During missions there is a Command Menu which you can pull up and navigate using the number keys on the keyboard mid-flight, there's no need to pause the game or such. The Command Menu allows you inform your wingmen if you have any that is, what tactics, formations and weapons to use during the sortie. There is also options which do various things to your own aircraft too, like the ability to switch off your engine mid-flight and disable the Angle of Attack limiter.

Overall I could go on and on about the game, but the things I enjoy most about Vector Thrust is the open aspect of the game and the ability to change it to your hearts content. The ability to modify everything at will within a few hours of practice is a very tempting thing indeed. And with a few weeks of the game coming out on Desura there was a large collection of mods ranging from aircraft skins, to cosmetic changes to the HUD, even original aircraft designed by 3D modeller's. So imagine what the community will be able to do with Steam Workshop support if TimeS thinks of integrating it into the game. People say the sky's the limit, well in the case of VT the sky is just the beginning!
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