Vector Thrust is a fast-paced single and mulltiplayer combat flight game, using a unique cel shaded art style. The game features 260 fully playable aircraft (through various iterations of over 45 aircraft models).
User reviews: Mixed (329 reviews) - 66% of the 329 user reviews for this game are positive.
Release Date: Jul 2, 2015

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Recent updates View all (22)

January 19

Update Released: v1.1400 Now Available

hi all,

We have a BIG new Update available with a.o.fixes, a new map, new airctraft and a lot of tweaks. The entire changelog is too long to post here in this announcement - so please head to the forum for it !

Game is also 66% off right now so a good moment to jump in !

11 comments Read more

January 15

Trading Cards Now Available !

Hi all,

Good news for collectors. We now have Trading Cards designed and enabled for Vector Thrust. We do hope you'll enjoy seeing them fall down your screen starting today !

We're also planning to release a new patch for coming monday.

7 comments Read more

About This Game

Vector Thrust is a fast-paced single and mulltiplayer combat flight game, using a unique cel shaded art style. With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customizable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky and those who love a flexible, diverse and customizable gaming experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 260 fully playable aircraft (through various iterations of over 45 aircraft models) and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

Key features:

  • Stay engaged from dawn until dusk and beyond with many single and multiplayer game modes.
  • Keep coming back for more with 13 missions via a series of campaigns.
  • Unlock over 260 aircraft through a simple yet competitive Challenge Mode, which includes 170 challenges.
  • Pit yourself against advanced tactical AI that responds to the world around it.
  • Clash against titanic aerial fortresses and super-weapons.
  • Duel with a myriad of Ace fighter squadrons, each with their own unique combat strategies.
  • Modify your game with easy, simple modding tools and share your creations with others.

System Requirements

    Minimum:
    • OS: Windows XP SP3, Windows Vista SP2, Windows 7, Windows 8
    • Processor: 1 Ghz
    • Memory: 1 GB RAM
    • Graphics: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows XP SP3, Windows Vista SP2, Windows 7, Windows 8
    • Processor: 3 Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX®–compliant, Shader 3.0–enabled video card
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
Helpful customer reviews
32 of 34 people (94%) found this review helpful
26.1 hrs on record
Posted: December 1, 2015
This is a good game and there is lot to do to keep you interested. Especially if you are a fan of the old school Ace Combat or even Deadly Skies series.

But it's still something that should belong in Early Access. There are quite a few significant bugs in the game and a good amount of content is unfinished. For example you will face bugs in the Campaign that stops you progressing along with runtime errors during cutscenes that force you to redo an entire mission, and several challenges are either bugged or incomplete. As others have said it's a decent buy when it's around 70% off but I cannot honestly recommend this game at full price due to the gamebreaking bugs and unfinished content.
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35 of 51 people (69%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: September 9, 2015
As many of you who are reading this review must be doing, I read the top negative reviews before buying the game. And to be honest, right now, this game is abselutely not worth it. In fact, it is the very first game that I requested a refund. Here's a few reasons why, as well as some good points. Yes I did only play about 20 minutes, but yes, that was more than enough.

Cons:
-THE biggest issue: took me 3 hours to get this to actually work. The only fix that worked? Switching back to the last build (as proposed by the devs, using a beta option they created). Problem with this is that even this fix needs manual fixing.
-No tutorial. Want to know the controls? Go read.
-No access to options in-game, need to go back to main screen. Launched the campaign expecting the first mission to teach you how to play? Nope! And no, game doesn't even allow you to know in-game what controls to use.
-Unintuitive keyboard controls. I though GTA had bad flight controls. Mouse for view, arrows for up-down pitch and roll left or right, WASD for thrust, brake, left-right turn. Don't have 3 hands? Too bad. This could have been improved by using the numpad instead of arrows. Also, chaff, flares, etc are bound by default to 6-7-8, while cameras are 1-2-3. I think that defenses are more important than a good angle of vision, but maybe that's just me.
-Boring fights. I tried to play the first mission, and it pretty much resumes to: fly to target, fly to enemy, keep on rolling with enemy and wait for missile lock. Launch. Repeat. All you do is do loops again and again. That is not realistic, because any real pilot doing that would loose consciousness.
-Equipment information seems wrong: the first rockets you get are described as "unguided", yet they still lock and follow targets...

Pros:
-Combat system is good, but the poor controls and poor AI just doing loops pretty much negates this.
-Lots of play modes, including (but not limited to) campaign, multiplayer, skirmishes.
-Graphics. Although even on max graphics the planes still look a little low-res (see the game screenshots above for examples), one thing that actually amazed me is that they added the visual effect of passing the speed of sound. That I haven't seen often.
-Sounds. I tried the two planes that are available initially, and both had they own engine sounds, weapon sounds, etc.

So, as you can see, and as many others have said, the bases are there and good, but the finishing touch was scrapped.
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11 of 15 people (73%) found this review helpful
97.1 hrs on record
Posted: October 2, 2015
Let's start with a simple fact: this game is not perfect. It's not even amazing, nor great. It is buggy like hell, tedious with its menu interface, annoying when it crashes and, in all honesty, shallow with content.

But where Vector Thrust shines will be enough for people who are just looking for one thing - simple, plain, fast-paced dogfight action. The game is a perfect example of a title that you can play for an hour or so a day, on a break from duties or between other games.
And to be honest, it has all the features it needs - the flight experience in Vector Thrust is just fantastic. The plane acts like you imagine it would, has the proper weight and feel to it. Guns and missiles are done really well and splashing a sidewinder into enemy's face is really damn satisfying.

There's a nice variety of fighters - even if most of them are reskins, or slightly different meshes, they all pilot differently and can carry a huge array of various load. And if that's not enough, then one of the game's strongest sides is the modding community - there's quite a lot of skins and there are even entire fighters (Morgan! <3) that you can download. So far I had no problems with mods too.

All in all, I can't recommend VT to everyone, all the negative reviews here are a proof why. But if you turn a blind eye to the early-accessy feel to the game and give a little trust to the developer, who constantly, though slowly, adds new stuff, then you get a great relax-issuing title, with one thing that it does amazingly well. If you're a fan of fighter combat and don't mind the fact that the campaigns barely work, you might just get a few really good hours with skirmish or multiplayer. Especially if you find it on a Steam sale (recently VT was 40% off, that's a good deal).

Also, a tip: learn to use the ♥♥♥♥♥♥♥ AOA Limiter. The game doesn't point that feature at all, unfortunately, but it's only when you turn it off and let the G-Forces flow through the plane that you feel like a real ♥♥♥♥♥♥♥ ace, swinging in aerobatics toe to toe with foes.
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7 of 8 people (88%) found this review helpful
1.1 hrs on record
Posted: November 30, 2015
Bought it, tried it for an hour. It crashed three times in that hour, twice on the same mission. I got three missions in, and was bored or angry the whole way through.

Pros:
It does emulate Ace Combat to some degree, but not in the places that count

Cons:
-Voice acting is bad. Not even like mediocre. I can handle medicore, but this is just bad. I think CASTLE is supposed to be Irish, but the accent is barely there. Everyone sounds either unenthused or forcing their lines. I ended up turning the volume down during their side sequence. It's supposed to be touching and emotional, I think, but it's ruined by the voice acting since the cutscene is just a still.
-On the subject of sound design, it's honestly infuriating. This game will not let your ears have a moment of peace. If a missile gets locked to you prepare to hear the most piercing, annoying beep every .5 seconds until you break the lock. IF you break the lock. Game is very missle spammy, which isn't too big a problem, but with that missile lock sound it's horrible.
-As well, music is very off. I'm getting this slow, rhythmic, 'heroic'-esque music in the middle of a dogfight.
-Flying is slow and dull. It's almost like their design was split between arcade and flight sim, and it ends up being neither. Pick one.
-Dogfighting isn't fun. This is partially due to to how the flying feels, but mostly how locking on works and how terrible missles are. Locking on takes forever, it takes a full two-three seconds when behind a target and flying straight for the lock on to align. It's the same for ground targets. Locking on is a joke. I point my nose at something I clearly want to bomb, and I lock onto something halfway across the map.

I'm being harsh because I just got my third crash, which by the way happened in one of the still cutscenes, which causes you to have to replay the mission you just completed because for some reason the game hadn't registered I had passed it already. I've requested a refund.

I want this game to be good, I want it to be great. I grew up on Ace Combat and other flying games. I can understand it doesn't have to be a perfect clone, nor might the designers want it to be. But it has to be fun, and this isn't. Hopefully i will be able to change my review one day.
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4 of 4 people (100%) found this review helpful
7.7 hrs on record
Posted: January 9
Pre-Release Review
This game shouldn't have left early access, it feels like it was never finished, and it feels like it never will be.
At least, not anytime soon.

I really wanted to be able to get into this game, but it never happened for various reasons.

When I bought this game, I wasn't expecting a serious flight simulator, I was expecting a game that was going to be similar to Ace Combat's arcade-y feel.

However, I never got that feel. In fact, a lot of the planes feel very awkward and strange, and the story feels completely uninspired, and the music is alright, but it's nothing to write about. I knew the flying mechanics would be different, but the mechanics in this game need a lot more work before they feel like they have enough depth to be a good thing. I personally think there should be more feedback with every action, not just visually, but in the audio, the HUD, in anything. The immersion in the game is also extremely weak, which I personally believe is made worse when players hear the awkward voice acting.

One of the strongest positives about this game ( and perhaps the only one ) is the ability to mod the game and to create your own content.
However, the game is very small, and the modding community is even smaller. That means we will never be able to have intensive modding scenes that other games have, because this game died before it even had life. There are a few mods out there already, but they are nowhere as amazing as they could have been.

This game was developed by like one guy, however, the video game industry is a competitive market. There isn't a moment where we can say 'You get an A for effort.' because in the end, the consumers still need to spend money for the product. I'm hoping that this game somehow gets revived in the future, but it's very unlikely, and I cannot recommend this game unless players are absolutely sure that this is a game that they want to invest in the game as it is.
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