This game is not bad. It feels like ExciteBike at times, and in good, good ways. The controls are good (keyboard at least) and the feel of controlling is pretty much right-on. The style, graphics, and general components of making a game come alive are all there.
But there's one big no-go for me, which is the presentation. The concept is fine. A bit dull, but fine. However, there are insufferable cut scenes that are neither helpful nor entertaining, that cannot be skipped. These go on for far, far longer than they need to. This is a game about riding a vehicle, jumping or ducking, and trying to spin as much as possible before you hit the ground again. The story (really, not much going on in that department) is such a thin, forgettable thing, that there is no need for a single cutscene, let alone several.
There are tips and tricks screens and bubbles throughout the game, but they are often shown at the tail-end of a cutscene when you are already either frustrated or have tuned out, and after several minutes of irrelevant blather, the useful information is displayed just long enough to recognize what's happening. But before you can read the part about playing the game that could end up helping you, it is gone. It's the Keyser Soze of a hint-screen.
When I finally reach the gameplay, there is a fun, balanced, entertaining game underneath. But the shiny, overdone, obnoxious, and person-who-invited-themself-over-and-hasn't-figured-out-it's-time-to-go-home-already atmosphere of all the parts of this game that are not actually the playing of it, really, really sour me on it.
I would heartily recommend this if you like the ExciteBike gameplay and don't mind making a sandwich while the cutscenes play. But instead of waiting for my game to let me play it, I'll probably just move on to something else.