Sorcerer King is a new fantasy strategy game from the makers of Galactic Civilizations. RPG meets 4X strategy as you build your empire and take on the malevolent Sorcerer King.
User reviews:
Mixed (456 reviews) - 69% of the 456 user reviews for this game are positive.
Release Date: Jul 16, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Sorcerer King

Packages that include this game

Buy Stardock Pack 2017

Includes 6 items: Ashes of the Singularity, Galactic Civilizations III, Offworld Trading Company, Sins of a Solar Empire®: Rebellion, Sorcerer King, The Political Machine 2016


Recent updates View all (27)

September 22

Available Now - Become a God in the 4X Fantasy Strategy Game, Sorcerer King: Rivals

Ascend to Godhood in Sorcerer King: Rivals!
From the makers of Galactic Civilizations comes a new fantasy 4X game!
The land has already been conquered. The malevolent Sorcerer King now seeks to become a god. Little does he know, however, that you can ascend as well thanks to the powerful Forge of the Overlord that only you possess.

Explore the lands and their wonders, expand with new cities and outposts, exploit the resources and treasures you find and exterminate all those who oppose you!

Achieve victory through Ascension
Consume the shards before the Sorcerer King gets them first. Rival his power while fending off the other factions rising against you and cast the spell of Ascension to destroy the world and become a God.

Face Down Powerful new Demigods
The Sorcerer King now has more legions prepared to guard his lair. Face down against terrifying demigods like the Shadow Dragon Nabunihr, test your might against the Crystaline Serpent Abeix, or train your bows on the great bird, Corvos, Bringer of Storms.

Explore new Factions and Champions
Turn the land into frozen mountainsides, build cities on the snowy plains, and enhance your warriors as Bazaal the Dwarven King, Sovereign of the Frozen Realm faction! Or, raise armies of undead and spread enchanted lands across the world with Valemor, Sovereign of the Endless Night faction. Conquer enemies and quests with new champions and their unique powers and abilities.

Craft Unique Items and Potions
Gather ingredients and recipes to craft unique weapons and armor for your army! Experience brand new adventure by embarking on never-before-seen quest lines while you enjoy the witty writing and light humor in the face of the world's destruction.

Share your Quests and Maps on Steam Workshop
Become the author of your own adventures with the user-friendly quest editor! Write the quest text, craft your decisions, and decide on the rewards. Tightly integrated Steam Workshop support lets you easily share your creations with the rest of the world!

Play Sorcerer King: Rivals Today - $29.99

Sorcerer King Owners Special Upgrade - $14.99

1 comments Read more

August 17

Sorcerer King: Rivals Expansion Releases this September!

Decide the fate of the world this September in the new Sorcerer King: Rivals Standalone Expansion
Only you can save the world..or destroy it.

Stardock has revealed the stand-alone expansion for its fantasy 4X strategy game, Sorcerer King. Sorcerer King: Rivals flips the original game's premise on its head by giving the player the ability to become a god with your rivals trying to stop you through any means necessary.

Rivals has two new playable races complete with new sovereigns, spells, units, and abilities. Three new lieutenants join the Sorcerer King's army, each with new and unique abilities to challenge you. A new quest editor and Steam Workshop support allows you to write your own epic quest lines and share them with other players around the world.

Sorcerer King: Rivals introduces some new and exciting content:

New Ascension Victory
Learn the Ascension spell and consume the shards before the Sorcerer King gets to them first. Amass ascension points to become a god before the Sorcerer King casts his spell, and win the game.

New Factions
Turn the land into frozen mountainsides and enhance your warriors as Bazzal the Dwarven King, Sovereign of the Frozen Realm faction or collect bone fragments from vanquished foes and raise armies of the undead with Valemor the Archmage, Sovereign of the Necromancer faction.

New Lieutenants
Three new lieutenants of the Sorcerer King wait to challenge you! Two lieutenants out of the list of five will appear randomly every game to oppose you. Face down against the Shadow Dragon Nabunihr, test your might against the Crystal Serpent Abeix, or train your bows on the great bird, Corvos, Bringer of Storms.

New Quests
Experience brand new adventure by embarking on never-before-seen quest lines! Enjoy the witty writing and light humor in the face of the world's destruction as you gather unique ingredients and recipes to craft better weapons and armor for your army.

New Quest Editor
Become the author of your own adventures with this user-friendly quest editor! Write the quest text, craft your decisions, and decide on the rewards. Your quest will automatically become part of the game when saved.

New Steam Workshop Support
Tightly integrated workshop support lets you easily share your creations with the rest of the world! Download maps and quests created by others and explore all of the new possibilities for adventure.

Will you save the world - or will you aid in its destruction?
Sorcerer King: Rivals will be available for pre-order on August 25th.

For more information, check out

16 comments Read more


“This is a serious TBS with good depth. It is both fun to play and challenging...”
9.5 – Gaming Nexus

“Stardock has managed to corner the market when it comes to turn-based strategy, delivering a solid mix of both classic and innovative mechanics.”
8.5 – Softpedia

“This is my personal game of the year so far and I don’t see that changing.”
Recommended – eXplorminate

About This Game

In Stardock’s newest fantasy strategy game, your existence is threatened by the evil Sorcerer King who is hell-bent on ascending to Godhood. The problem is, Godhood comes with the price of your entire world’s destruction, which is a bit of a bummer. The clock is ticking down to Doomsday and you must raise your army as you explore the land and take on hundreds of quests in your efforts to stop the Sorcerer King before it’s too late. Expand your kingdom, learn powerful new spells, and choose your allies and enemies carefully. You will need every bit of help you can get when you finally bring the fight to the Sorcerer King’s doorstep. After do you kill a God?

Key Features:

  • The Sorcerer King - This is not a fair fight. Your opponent is more powerful and his onslaught against the Shards you must protect is unending. Maintain diplomatic relations with your enemy and then strike when the time is right.

  • Doomsday Counter - This unique mechanic serves as a reminder that your time to put down the Sorcerer King is limited. If he fills the counter and completes his spell, your world is doomed.

  • Crafting - Through battles and quests, players must discover recipes and gather components in order to craft powerful items.

  • Enchanting - Imbue equipment with magical properties that customize your forces’ capabilities far beyond anything you’ve seen in a fantasy strategy game to date.

  • Unique Skills - 6 different playable Sovereigns, each with their own unique set of skills and abilities, will allow the player to experiment with different styles of gameplay.

  • Adventure - Hundreds of unique, individually written questlines bring a touch of humor to the impending doom of the apocalypse.

  • Rivals - The remains of once-powerful factions cling to life in the Sorcerer King’s world, but they cannot hope to defy him alone. Ally with them and they will grant you their Champion...or, wipe them out to claim their land and treasures all for yourself.

System Requirements

    • OS: Windows 10 / 8.1 / 7 SP1 / Vista SP2
    • Processor: 2.2 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB DirectX 9.0c Compliant Video Card
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Sound Card: DirectX Compatible Sound Card
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (456 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
379 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
8 of 9 people (89%) found this review helpful
15.1 hrs on record
Posted: September 25
Bottom line, this game is quirky and a lot of fun.

It is not as deep as something like Civ, but by shedding that depth it adds a lot of focus. This is not a game where there are infinite possibilities. Every game is pretty much the same, you build a guerilla army until the right moment and then flip the switch to full open rebellion. It is kind of a preset path, but Stardock has made it a really fun and rewarding one.

More than any of the other Elemental/Fallen Enchantress games this one really feels like an RPG hybrid. Because the Sorcerer King is always watching you, you have to be careful about where you invest your resources. Build an army that is too large, or settle too many cities and he is going to get upset and crush you. As a result individual champions and settlements become more important.

CHAMPIONS: Questing with champions is much more fun in this game than in other fantasy Stardock titles because there are simply so many more quests to go on. The focus on a small guerilla force (at least at the start) makes this questing all the more important. The games crafting system replaces the unit designer of previous games and fits the theme nicely. Rather than pumping out an army of pikemen with flaming pikes, the idea is that you might have a single unit of pikemen but that unit will be kitted out in all manner of cool equipment. If you prefer micro/RPG focussed gameplay as opposed to just spamming huge armies you will appreciate this.

SETTLEMENTS: Settlements are a little dumbed down when compared to previous games in the series and very simple compared to the rest of the 4x genre, however, the importance of outposts makes up for this. Because the Sorcerer King will not allow you to possess too many cities outposts become essential to controlling strategic resources and defending your territory for roving enemies. Outposts are upgradable to allow them to better defend themselves and keeping armies nearby to protect them adds an addittional strategic element.

MAGIC SHARDS: The magic shards that have always been at the center of the Elemental/Fallen Enchantress/SK series finally live up to their potential here. I remember hearing about these magic nodes in a resource starved world all they way back during the development of the original Elemental and thinking it was a super cool concept. Unfortunately, in execution they were prettty much just like any other resource on the map. In SK the potential is finally realized. Because the SK is actively trying to destroy the shards it creates a real sense of urgency around claiming and protecting them. Every time a shard is destroyed the SK comes that much closer to ending the game. This makes the shards focal points for conflict and expansion, this is finally what I had hoped for all the way back in Elemental.

HUMOR: The humor in this game is actually funny. It walks a really fine line between dry and corny, and for me at least, it somehow succeeds. I am typically not a fan of humor in games like this, but somehow the writers carry it off while not undermining the tension of the doomsday scenario theme that forms the core of the game.

Sorcerer King is not the new king of 4X. It is not trying to be. It is a niche game in the genre with very focussed gameplay and an emphasis on fun with bright visual and clever writing. If that sounds good to you, I highly recommend it.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Not Recommended
22.3 hrs on record
Posted: October 13
if you have been playing Fallen Enchantress Legendary Heroes? keep playing that title. SK is nothing compared to FE:LH. better graphic, craft system (not so good to be honest)... and thats all. Fallen Enchantress (after fixing most bugs) has that potential, it is easy to mod, and great replayability. it was always different. here SK is always the same. also in FE you could create you own avatar, someone who you had fun to play with, to skill him/she up. SK lack such thing, you get dull heroes, that always look same, always do same, and you are not able to choose their path. everything always is the same... thats why i am not able to play this game more then once. if that game had everything what FE had plus some good ideas like crafting (well its it better than nothing) better diplomacy and graphic and optimalization. that would be something, now it is nothing.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
48.4 hrs on record
Posted: October 17
Sorcerer King is an excellent scenario, but unfortunately only one excellent scenario. It attempts to innovate in the formula of the Fantasy 4X, and succeeds, but at the price of replayability. With a combat system similar to Heroes of Might and Magic, a building system that is the stripped-down default of the genre, and witty but unexceptional writing, it is generally a lot of fun to play.


Stealing the Doomsday Counter from Fall from Heaven 2 was an inspired touch. Running around trying to stop the end of the world is fun. But there's only one thing to do. The maps are all basically the same; the inter-faction diplomacy extremely limited - and all the factions play almost identically, being only one or two units different. Making things worse, there's no multiplayer unless you pay extra for the expansion.

I'm having fun with it. But don't pay too much for it.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
6.9 hrs on record
Posted: October 13
Difficult, unintuitive, and lacking polish.

There's so much potential here, but it falls flat.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
685 of 767 people (89%) found this review helpful
18 people found this review funny
Not Recommended
18.7 hrs on record
Posted: July 16, 2015
This is a review of the game as it stands on release day.

TL;DR Summary

  • Stardock's "most polished" 4X game on release in recent times, in the sense of being the least overtly buggy.
  • Good quest variety and writing, particularly compared to Fallen Enchantress/Legendary Heroes
  • Likely to be fun the first couple of times through.
  • Prettier and more attractive UI compared to Stardock's own Fallen Enchantress/Legendary Heroes (but at the same time not in any way better than rival 4X titles like Endless Legends and Age of Wonders 3)
  • Nice music.

  • Serious replayability concerns
  • Narrow scope, and same base units no matter which sovereign you choose
  • Crafting is too tedious particularly late game for what you get in return.
  • Many balance and design issues that results in limited amount of actual, interesting, strategic choices and options.
  • Lots of spells but you'll likely only end up casting a very small subset of them (i.e. plenty of unattractive spells - note that you'll have to sacrifice a unit's turn to cast a sovereign spell...)
  • Actually manages to feel like a lesser game than its predecessors (Fallen Enchantress/Legendary Heroes) once you've this game figured out, though it provides gratification and fun sooner.
  • Definitely a lesser game compared to the likes of Age of Wonders III despite being at the same price point.

A game that is designed to, and succeeds, in striking a great first impression. But once you've played a couple of games and grasped the mechanics, it is hard not to notice the many design and balance flaws as well as how shallow the game ultimately is. With time, these issues can hopefully be addressed but as it stands now, this game is hard to recommend at the $40 price point. Wait for a sale instead, and hopefully you'll get a patched and better balanced game in the process as well.

In-depth review

I find this game to be okay... There are quite a number of components that are better (e.g. quest variety) than Stardock's previous efforts in the Elemental series (Fallen Enchantress, Legendary Heroes) and the graphical and UI overhaul is largely welcomed. Many of the subsystems will feel very familiar to players who have played Legendary Heroes, including the not-particularly-tactical Tactical combat, right down to obscure stats like Spell Mastery (which is a different stat from Spell Damage).

So, basically, I believe that if you like the premise of the game, if you have a certain fondness for 4X games, this will probably satisfy you to a degree and you'll have fun. If you like tactical combat (such as those found in the Heroes of Might and Magic series, as well as King's Bounty, and most notably Age of Wonders 3), you'll find yourself sorely disappointed. There _is_ a tactical element to tactical combat, it just doesn't feel particularly deep compared to the examples above.

My personal misgivings about the game in its current state include:
  • Longevity of the game once you have beaten it once. There are only two victory conditions after all and they'll play out the same no matter what. The only thing that differs is what playstyle you utilize to get there. And yes, while there are 6 sovereigns each with their own unique units/play style slant/gimmick, they ultimately all train the same base units which all utilise the same progression paths.
  • Concerns about balance - units like Enchanters are a late addition and don't feel like much thought has put into making them an interesting strategic option. At the moment, units like Enchanters and Clerics just feel entirely useless instead with how fragile they're and their low initiative (which means they take action very rarely, and pretty much die instantly if an enemy ranged unit looks at them funny, or if an enemy mage were to cast an AOE spell...) - you're much better off giving that precious army slot to another Paladin or Rider instead which brings so much more to the table in comparison... Given that Enchanters were added by Brad, the lead designer of the game, it doesn't inspire much confidence... (compare to the design process and goals that goes into games like League of Legends, the way the Enchanter was designed and added just feels random/adhoc).
  • Various obscure elements not well explained e.g. what do traits like Wisdom, Courage, Persuasion, Cruelty do (you pretty much find out only by watching the Stardock streams or searching the forums), with no way to look at what traits you've accumulated so far. What is the spell mastery stat (not explained in the Help sections, or manual, or tooltips)?
  • Concerns about the Crafting subsystem - It gets _really_ tedious late game, and there are issues... For instance, when you seemingly max out on Crafting recipes, the game doesn't handle it well (e.g. you can still attempt to trade for more crafting recipes, pay the price and get nothing in return).
  • Alot of the spells/skills are not enticing - playing the Priest, I barely found the need to cast anything beyond Into the Light, Restore, and the occasional Refresh in tactical combat. Also, many of the sovereign skill trees do not offer choices that feel very compelling or rewarding. Note that you need to sacrifice your unit's turn to cast a sovereign spell in tactical combat, but I rarely found this trade off worthwhile.
  • Iffy design concerns - I have concerns with general placement/layouts of the sovereign skill trees. As an example, I find inexplicable how "Enchanted Forges" is extremely early in many of the sovereign skill trees yet you can't actually build the corresponding Wonder to actually unlock enchanting until mid-late game... On the other hand, +army size is fairly accessible for some of the sovereigns (e.g. Priest, strangely, who according to dev journals, was designed to have weaker/smaller armies), and extremely inaccessible for some of the others who really need it (e.g. the Guardian sovereign, who starts with a Ranger hero with skills that benefit ranged units as well as Tame Beasts yet struggles to find the army slots necessary to fit in frontline units/beasts and still have space for ranged backline).

At the end of the day, the biggest concern is with longevity. You're ultimately playing a solo game here, and with there being only 2 ways to win, and with you going through the same motion and fighting the same boss every single time, with there being only 1 playable race, it is probably going to get old fast.

And by the way, I thought I would just toss it out there that the asymmetric turn-based games has been done before - the campaign games of classics like Heroes of Might and Magic have you undergo similar jounreys to overcome asymmetric challenges. Within the 4X space, the campaign modes of games like Age of Wonders 3 pretty much offers the same (as well as a very satisfying sense of questing, levelling, progression, and more satisfying tactical combat). The problem is Sorcerer King is that the asymmetric premise is kind of the only thing you have going on, whereas all these other games, including Stardock's own past entires like Fallen Enchantress and Legendary Heroes, actually more ways to play and more races/classes to play with.

At $40, this is a Not Recommended for me. Suggest that you wait and get this when it is on sale instead (hopefully the game will also be more polished then).

Players who already own Legendary Heroes can get the game at $30 with the discount code from the Stardock store, and at the $30 price point, it still is hard to make a recommendation for this game in its current state with any conviction.
Was this review helpful? Yes No Funny
279 of 306 people (91%) found this review helpful
4 people found this review funny
157.2 hrs on record
Posted: September 24, 2015
Sorcerer King is a game that occupies a slightly different niche than other fantasy 4X games. In fact, if you go into this game expecting a typical 4X experience and challenge, you may well be disappointed. Yet, the differences are what made me really enjoy this game over its competitors.

The way I prefer to see SK is as an RPG with a 4X control scheme. Sure, you build cities and expand your empire, but the main focus of the game is always on your champions. You explore the world, you find and do quests, you hunt for loot to craft new equipment, and get experience for your heroes so you can handle the final boss at the end. The strategy elements are still there, but downplayed compared to the RPG elements. This is the type of game for those of us who enjoyed our hero stacks in other fantasy strategy games.

Also be warned that SK is a very text-heavy game. A lot of the quests, as well as the interactions between yourself and your various allies and enemies, are told through text boxes. The writing isn't especially deep, but is filled with humor and snark through-out. This keeps the writing interesting, even if it may seem a little jarring with the post-apocalyptic premise.

I am personally much more of an RPG gamer than a strategy one, and so it surprised me how much I ended up truly loving Sorcerer King. It definitely gets my recommendation, and I'm eager to see how the game continues to develop.
Was this review helpful? Yes No Funny
100 of 108 people (93%) found this review helpful
7 people found this review funny
Not Recommended
10.1 hrs on record
Posted: May 29
First, about the game.

It's fun, mechanics like the Sorcerer King, the doomsday Counter, the Shards, the crafting system... Are interesting. The combat is an improved HOMM grid battle, fun too.

Then, why the negative review? Very simple, game is buggy as hell. Some units will dissappear from your garrisons, spells won't work sometimes, if you hit autobattle a 1 rat army with your mega fashion all magic legendary items 1000000 power army of destroyers warg riders heroes and ogre wizards, the rats will destroy you sometimes.

Sometimes buildings will stop going on production and you won't be able to stop/dismiss so a lost resource. Sometimes their effects won't apply... Battles will freeze, and you can try autobattle or autoresolve, but nothing will solve it. Bugged units, bugged world map, bugged item descriptions...

Game is a mess, unplayable and it's a shame because it gives a cool feel playing it, with comic language and silly quests.

Avoid this until they fix the bugs.
Was this review helpful? Yes No Funny
171 of 217 people (79%) found this review helpful
6 people found this review funny
Not Recommended
68.5 hrs on record
Posted: July 27, 2015
I played Fallen Enchantress for probably 200 hours. So, of course, I figured that the negative reviews for Sorceror King were probably not going to be accurate for me. Here it is, a week since I've bought the game and I can't even bother to try to make it through my 2nd complete game. I'm a big fan of this company but they really missed the target with Sorceror King.

1 - Enemy armies can enter your ZOC and attack you in the same turn meaning you have no advance warning so you can try to protect yourself.

2 - I generally end up with one solid hero but he and his units have to spend half of their time Cloud Walking back to whatever territory is getting overrun by enemy units _constantly_. I can normally get 4-6 turns away from a territory before I have to come back which significantly reduces my ability to expand.

3 - Depending on your starting spawn the game is really just, simply boring. All you have to do is get a unit with 3+ paladins and a hero, put some good gear and +move/+initiative stuff on them and you're going to walk through anything that is put in your way. Diplomacy is non-existent.

4 - You often find yourself in a scenario where because you walked into a Bazaar square there's no way to get out of it so you *have* to choose one of the trade options even if you don't like any of them.

At this point short of a miracle patch or DLC I don't think I'll ever play this title again. And I have played Fallen Enchantress: Legendary Heroes off and on for years now.
Was this review helpful? Yes No Funny
183 of 236 people (78%) found this review helpful
4 people found this review funny
Not Recommended
15.1 hrs on record
Posted: August 6, 2015
Sadly this game is a huge step back from Legendary Heroes. Instead of expanding and improving that franchise Stardock was intent on releasing a new game that's honestly better suited for an ipad. At first glance the game isn't bad and to be fair I did somewhat enjoy my first playthrough. It completely lacks depth though and once you've beaten the game you've really seen it all. If it was 5.99 I would recommend it as a novelty but that's all it is... a novelty.

Basically, all you do is take your heroes and run around the world fighting monsters and competing text based quests that just basically involve you choosing an option and fighting a monster. BORING. There is no 4x in this game. Beware.
Was this review helpful? Yes No Funny
86 of 98 people (88%) found this review helpful
3 people found this review funny
Not Recommended
42.3 hrs on record
Posted: October 3, 2015
Sorcerer King is a beautiful game with a clever idea. However, it is absolutely lacking in content. You only get one faction to play. You only ever get one enemy to fight. There are just a handful of monsters and generals to face. You can only choose from a few leaders for your single faction. Stardock did not try to give the customer value in this game.

Gameplay is redundant. You fight the same scenario each game. It doesn't matter that the map chances, it's the same darn scenario each time. You can't customize the number of opponents, win conditions, and faction abilities. It's just the same routine over and over.

This game may get better with expansions, but they will need to be broad expansions. There needs to be so much added to this game to make it as good as FE:LH 2.0. Stardock should reconsider whether it was wise to launch a game with such little content and hopefully never make that mistake again.
Was this review helpful? Yes No Funny
Recently Posted
31.8 hrs
Posted: October 25
Didn't deliver on promise, really the game had much potential, but was quickly milked and abandoned.
Helpful? Yes No Funny
50.1 hrs
Posted: October 13
Really enjoyed this game, took on everything with a single champion, EPIC adventure, quite challenging. Fun crafting system, and it doesn't get stale too fast. Feelingn really happy about money well spent on this one. Long time Fallen enchantress player so this was even more exciting to me.
Helpful? Yes No Funny
76.3 hrs
Posted: October 8
Honestly its alright, i prefer the previous game but its alright. Needs more content though, the previous game has far far more stuff and i think thats where this one suffers the most. Still worth playing though id say.
Helpful? Yes No Funny
111.9 hrs
Posted: October 2
Ok, so I am just starting out, but I am really digging this game. It is my first fantasy 4X and I picked it up during the Stardock Sale. I'm loving the small army/guerrilla vibe and the RPG elements in both Champion units and the chosen Soveriegn. The premise is unique with an ever present threat from the SK. The doomsday counter reminds me of XCOM 2 although it is nowhere near as tense .... although to be fair, I am playing SK on easy right now.

Looking forward to many more hours with this.
Helpful? Yes No Funny
24.4 hrs
Posted: October 2
Steam's stupid system does not allow just to "vote", you have to comment as well. This is the comment..
Helpful? Yes No Funny
16.3 hrs
Posted: September 24
A solid strategy game. I like the way the game unravels the more you play, discovering more features as you progress as you try to build a large army without arousing suspicion from the Sorcerer King. It's a pretty great concept and it allows you to use him to your advantage but usually at a cost, the Sorcerer King needs you so he can kill everything and claim the world for his own, but he is ever watchful of your actions. The many missions you find are enjoyable and are also rewarding, depending on the outcome you can get different buffs, items to craft and special equipment to strengthen your armies and it could speed up or slow down the Sorcerer King's world domination. You too are a demigod like the Sorcerer King, but weaker than him at the start, so you too can learn spells to influence and alter the gameworld and battles, which I like alot. Love the graphics and art style. Ranged combat is rubbish though as they can shoot through and over everything, there should always be a line of sight mechanic for ranged combat or it just becomes a broken game mechanic.

By the end of the game, you'll have seen alot, explored alot, got lots of rare treasure, done lots of quests with boss battles, allied with many factions to help you stop the Sorcerer King, crafting many great items as you improve and strengthen your army units and eventually stop an evil presence. A very enjoyable and wholesome strategy experience which cannot be missed.
Helpful? Yes No Funny