Block and Load! Combining the addictive nature of block building sandbox games with the speed and competition of modern first-person shooters, Guncraft takes voxel-based gaming to a whole new level. Players can create maps and arenas based on anything imaginable and, once complete, can utterly destroy them with bullets, bombs, grenades,...
Användarrecensioner: Blandat (783 recensioner)
Utgivningsdatum: 9 aug, 2013
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29 augusti

Guncraft Brings The Boom!

GUNCRAFT, THE EPIC VOXEL-BASED FIRST PERSON SHOOTER, AIMS ITS POWER SCOPE AT XBOX 360

Loaded with New Features Including Exclusive Maps, the Console Version of the PC Sensation to Launch This Year

Twain Harte, CA – August 28, 2014 – Exato Game Studios and indie games partner GameMill Entertainment announced today that Guncraft will be available for digital download on the Xbox 360 games and entertainment system from Microsoft in Q4 2014. The digital version of the indie PC hit published by GameMill Entertainment on the Xbox Live online entertainment network will include a split-screen for intense local hot-seat multiplayer, an all-new levelling system, high-resolution models, and exclusive maps.

Download the all new Xbox Live Guncraft screenshots and video HERE: www.hightail.com/download/ZUczZm1aTlFVbStKUmNUQw

Check out the new Guncraft video on YouTube HERE: www.youtube.com/watch?v=pNTjEYm-O40

“The response we have received for Guncraft from the PC community has been nothing short of fantastic, so we’re thrilled to reach even more players by bringing the game to the Xbox 360 platform,” said John Getty, Lead Developer of Guncraft and founder of Exato Game Studios. "Guncraft is the perfect blend of sandbox gameplay, crafting, and intense FPS action.”

Marrying the addictive nature of block building sandbox games with the speed and competition of modern first-person shooters, Guncraft takes voxel-based gaming to a whole new level. Play through dozens of maps, then create your own level with secret tunnels and hiding holes to find the best look out for ambushing your friends. Players can create arenas based on anything imaginable, and once complete, utterly destroy them with bullets, bombs, grenades, tanks, helicopters and even laser swords. In the heat of battle, soldiers can create custom blockades and fortresses instantaneously.

GUNCRAFT XBOX LIVE KEY FEATURES:

  • Exclusive Xbox Live maps
  • Includes all PC DLC
  • Two-player split-screen local multiplayer
  • Player-controlled vehicles, perks, killstreaks, class load-outs, clan system, and ranks
  • Create custom levels, weapons and characters limited only by your imagination
  • Outlandish game modes for up to 16 players, including:
    • Lava Survival Mode - where magma slowly rises as players build upward to avoid the instant orange death. It’s a new variation of “Last Man Standing”
    • Onslaught Mode - Where four players band together to fight off endless waves of deadly robot spiders, soldiers, drones, and aircraft
    • Spleef Mode - Where players drill and destroy blocks on the platform near or under their opponents in order to cause them to fall to their deaths while fervently moving to avoid suffering the same fate.
  • Exclusive levelling system where you earn new rewards with every other level, all the way up to level 550 (50 levels per ReCraft rank - one base, 10 ReCrafted ranks)
  • New high-resolution models with an unlockable aesthetics system containing 300 pieces of unique gear to customize characters. Each are individually customizable, giving gamers over 4 billion different combinations
  • New tutorial system for learning the basics of Guncraft and each game mode

Guncraft players have all of the standard multiplayer shooter modes such as Deathmatch and Team Deathmatch, plus tons of custom load-outs, perks, plenty of weapons, vehicles and more. Even better, the core crafting mechanics of Guncraft are available throughout every aspect of the game, enabling players to build maps, characters, and weapons on the fly and then decimate it all to take down enemies.

To learn more about Guncraft, please visit www.exatogames.com/Guncraft/, as well as ‘Like’ it on Facebook and follow the development @ExatoGames for all the latest developer updates and news.

Come visit us for a hands on look at PAX Prime in Seattle, WA Aug 29 – Sept 1, 2014 at booth #3812

# # #

About Exato Game Studios
Exato Game Studios was founded on the premise of creating indie games of the highest caliber. Its first title, Guncraft, aims high in its grand goals of pushing the envelope, by offering one of the most diverse, user-driven, and customizable first-person shooters to ever be created.

About GameMill Entertainment

GameMill Entertainment, located in Minneapolis, Minnesota is a third-party publisher of casual games for the mass market consumer. Development platforms include PC, Nintendo handhelds and consoles including Nintendo DS™ , Nintendo 3DS™ and Wii™, Microsoft consoles including Xbox 360® video game and entertainment system, XBLA, Microsoft Games On Demand and Kinect™ for Xbox 360®, and Sony handhelds and consoles including PlayStation®3 computer entertainment system. With development across the globe, GameMill is a source of entertaining and fun games for all ages. For more information, please visit: www.game-mill.com.

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10 augusti

Guncraft One Year Anniversary Announcement!

It's been one whole year... WOW. I honestly can't believe how fast that happened. Thank you guys so much for your support and making Guncraft a success. Without you, there'd be no future for us, so we're unbelievably grateful for each and every one of you :).

Now we know all of you have been wondering what we've been up to all this time. If you've been poking around our official forums, you've gotten hints that we've been working on a "big update." Well we are ready to announce when that big update is coming. We'd totally announce it today, but it's a Saturday and most people wouldn't even notice our announcement if we posted it today. SO IT'S HAPPENING TUESDAY!

Are you ready? I know we are. It's been a long time coming and we're so excited to finally tell you guys what it is.

Check back on Tuesday, August 12th for the big announcement!

Block and Load!

-Darknuke

Update: Change of plans. Read about it here. We made a boo-boo >_<.

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Steam Workshop

Steam Greenlight



This game was picked with help from the Steam Community. To vote for other games you’d like to
see made available on Steam, please visit Steam Greenlight.

Admin Controls:

While hosting, you can set your own rules!

  • Enable/Disable - Hookshot, Killcam, Killstreaks, Parachute. Radar, Respawnable Items, Sprint, Build Mode, Melee Only
  • Gravity controls
  • Player Move Speed
  • Spawn Protection Time
  • Number of Lives
  • Block Strength
  • Hookshot Spacing
  • Flag Return Time

Om detta spel

Block and Load! Combining the addictive nature of block building sandbox games with the speed and competition of modern first-person shooters, Guncraft takes voxel-based gaming to a whole new level. Players can create maps and arenas based on anything imaginable and, once complete, can utterly destroy them with bullets, bombs, grenades, tanks, helicopters, gunships, and much more. In the heat of battle, soldiers can create custom blockades and fortresses instantaneously. Watch out – just when you think you’re safe, enemies can tunnel through walls and dig through floors to ambush you from behind, above or below!

In addition to standard modes like Deathmatch, Team Deathmatch, and Capture the Flag, Guncraft offers over seven outlandish game modes like Lava Survival and Racing Mode, plus 100% customizable load-outs that include perks, weapons, vehicles and more. Even better, the core crafting mechanics of Guncraft are available throughout every aspect of the game, enabling players to build maps, prefabs, characters, and weapons on the fly, then decimate them all to take down enemies.

KEY FEATURES:
  • Voxel design coupled with hardcore FPS elements: Player-controlled vehicles, perks, killstreaks, class load-outs, clan system, and ranks.
  • Create custom levels, weapons, and characters – you are literally only limited by your imagination!
  • 7+ outlandish game modes for up to 16 players (Online/LAN), including:
  • “Lava Survival” – Magma slowly rises as players build upward to avoid the instant orange death. It’s a new variation of “Last Man Standing”.
  • “Onslaught” – Four players band together to fight off endless waves of deadly robot spiders, soldiers, drones, and aircrafts.
  • “Spleef” – Players drill and destroy blocks on the platform near or under their opponents in order to cause them to fall to their deaths, while fervently avoiding suffering the same fate.
  • “Siege Mode” – A building and prefab centric game mode where two teams are pitted in a race to build a trebuchet-style catapult first. Be sure to defend it, else you get your structure destroyed by the other team.
  • "Racing Mode" – Race to the finish and blow up everyone in front of and behind you in the process! You can even team up with a friend for some double dash style action in the fast paced new game mode!

Systemkrav

    Minimum:
    • Memory: 1 GB RAM
    • DirectX: Version 10
    • Hard Drive: 375 MB available space
    Recommended:
    • Memory: 2 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 375 MB available space
Hjälpsamma kundrecensioner
48 av 69 personer (70%) fann denna recension hjälpsam
6.7 timmar totalt
I'm going to be completely honest, I have no idea what to even say about this game. Majority of servers are not hosted in the US therefore American players are going to find themselves suffering from high ping. Glitches are very common, and after a while you notice that its not uncommon to find players with overpowered weapons which were obviously skimmed over by whoever was moderating the workshop at the time. The game is still able to be saved, even though the chances are slim, major bug fixes and rebalances may just save this game. But until then, I'm going to have to give this game a not recommended.

Note to the devs:: If you are going to be a little bit lacking in gamemodes at least make it easy for players to create their own, a steam supported tool or such would make this game more appealing to creative minds and may be able to contribute towards the process of saving this dying game.
Upplagd: 8 juni
Var denna recension hjälpsam? Ja Nej
43 av 67 personer (64%) fann denna recension hjälpsam
1.8 timmar totalt
It's absolutely terrible. There's like 10 servers, almost all of them are empty, the gameplay rubberbands like crazy, It's just very bad. Don't waste your time.
Upplagd: 1 juni
Var denna recension hjälpsam? Ja Nej
9 av 12 personer (75%) fann denna recension hjälpsam
456.6 timmar totalt
Guncraft is probably the most fun game I own in my library, and I have a lot of games in my library (CS:GO, Terraria, and Starbound come to mind). But nothing can compare to the awesome experiance I get when I play Guncraft. The latest updates added some really nice shading, to make the game look more professional, and now this small indie company is coming to Xbox. For $15, I would buy this game, I already did, and I can say that it was most certainly worth the money, I've been playing for 3 years, so I can tell you this review is accurate.

Once you enter a game, you may have some challanges to overcome (Deadsin, Redcorpion, and a few other players come to mind). I highly reccommend taking the tutorials, first thing. It will prepare you for whats ahead, there are a variety of clans you can join if you like, Clan of Bacon [Bcon] is the best one, you should join that.

The game has aspects to it that no other Voxel shooter has (AoS, Blockstorm etc.) The Hookshot! It's a grappling hook that if used correctly can amount to you flying over the whole map raining bullets on your enemies below.

Do I recommend the game? YES, Do I think it's worth the money? YES, Do I think you should ignore all the people who don't recommend this game? YES.

One small issue though.... There are not a ton of players, but if you hang around the game, you can find people online.
Upplagd: 25 september
Var denna recension hjälpsam? Ja Nej
11 av 17 personer (65%) fann denna recension hjälpsam
7.8 timmar totalt
Overpriced but definetly worth it in the long run if your looking for a fun multipalayer shooter! There is a whole bunch of different guns skins, and weapons! I give it a 8.5/10
Upplagd: 21 juli
Var denna recension hjälpsam? Ja Nej
4 av 4 personer (100%) fann denna recension hjälpsam
504.9 timmar totalt
I'd have to say for an indie title, Small poish issues aside it's a pretty solid game for the price. The community is small but friendly and helpful and the staff tends to listen to their clients (Us!). Weapons aren't so much 'Overpowered' as it is a case of there being a plethroa of playstyles/weapon loudouts and classes which offer an all but endless mix of play options and it can take people awhile to find a set of each that works for them. The editors take a bit of learning to use but are extremely quick and easy to use once you get used to the options and shortcuts and one can often find themselves wasting countless hours in the map editor or gun smithery getting their tools of destruction jusst right. Overall I'd give this a 7/10, Like I said it has some growing to do but the company's learning as they go and I for one support them. :D
Upplagd: 9 oktober
Var denna recension hjälpsam? Ja Nej
299 av 365 personer (82%) fann denna recension hjälpsam
15.8 timmar totalt
Steam may say I only have a few hours, but I've played it for hundreds of hours back when it was on Desura.

This game had potential, but turned out awful due to poor execution.



Let me start off with the gamemodes. Some game modes are good, some are bad, some are okay. There are 8 gamemodes: Team Deathmatch, Deathmatch, Capture the Flag, Lava Survival, Meteor Survival, Siege, Spleef, Onslaught and Paranoia .

-The Deathmatch, Team Deathmatch, and Capture the Flag gamemodes are all exactly what they sound like and follow the typical model.

-In Lava Survival, lava is rising from the bottom from the map. If you touch it you die. The last man alive wins. When players shoot each other, they don't die, but instead they are frozen for a short duration of time.

-Meteor Survival is about the same as Lava Survival, except you are surviving from lava meteors falling from the sky.

-In siege mode, two teams must build an outlined structure while preventing the enemy team from finishing theirs by destroying it. What usually results is that instead of working to help complete the structure, the prepubescent children which your team consists of will all just be running around and killing enemies. Alternatively, they will rocket-spam the enemy structure. Since the rate of destruction greatly outmatches the rate on construction, the match usually goes nowhere and it ends in a draw when the timer runs out or everybody leaves the match. This is by far the worst game mode of all.

-In spleef, you shoot and destroy the blocks beneath other players so that they fall to the lava at the bottom of the map and die. There isn't any skill requirement, people just run around in circles. It's pretty much a copy off of minecraft spleef. This is also a particularly awful game mode.

-In onslaught, you and three other players defend against wave after wave of AI monsters. This includes mainly kamikaze spiders, enemy soldiers, giant underground worms, and occasionally something else. The game ends when your entire team dies.

-In paranoia, one player starts as the zombie queen. The zombie queen runs around and tries to infect survivors by meleeing them or using on her abilities. After this, they become zombies and try to infect other survivors. The survivors of course run away or shoot the zombie threats. The game ends when all the survivors become zombies, or the zombie queen and all of the zombies are dead. However, there is minimal distinction between zombies and survivors. You'll instinctively see anyone you see, and if that's a survivor, he will become a zombie and your guns will be revoked for 15 seconds.You'll likely lose. This another poorly designed game mode.


Onto the gameplay and mechanics. They're horrible. I have never, ever, in my entire life played an fps as flawed as this one. I don't even know where to begin. Here's a list of all the problems;

-Match Size. It's capped at 16 players.

-Netcode. It's really bad. I can be playing on an official server, and everyone in the server will have a perfect connection with low ping, but yet the game still has lag problems. I've had times where I would shoot and kill someone, only for the game to say they died 3 seconds later. This means that it would have to waste an extra 3 seconds as well as the rest of my clip to finish an enemy. That bit of time lost on killing the enemy plus the time needed to reload can be the difference between life or death.

-Snipers. They have high projectile speed, are super accurate, and have almost no bullet drop. Combine this with the fact that the characters heads are so large and you get a guranteed headshot.

-Mines. You have the option of carrying deployable mines with you. Not only are they insta-kills and have a large blast radius, people spam them near the spawns of the enemy team. Sometimes, getting out your spawn section on some maps without being sniped or blown up by a mine is a challenge all in itself.

-Weapon Balance. The weapons used to be way to powerful. it used to be that if you happened to do as little as enter an enemy's crosshair and you were dead. I once made my own SMG. It had 100 ammo per magazine, shot 25 shots per second, and dealt 20 damage per shot. Unless you have a special perk, you have 100 health. That meant that it would take a mere .2 seconds to kill an enemy. The aim-down sight accuracy of it was rated "40"(500 is lowest accuracy, 2 is highest).

I once used it on a map called "Bridge". The teams spawn far enough away from each other as to the point where the are extremely tiny. When I spawned, I saw a few enemies. I unleashed my SMG. Within less than three seconds, I had completely wiped out the enemy team of eight. True story.

Later on, however, they severely nerfed all weapons (especially customs) as to the point where they are extremely weak. Using the default assault rifle at close-medium range, it now takes over 2 seconds to kill the enemy if you hit every shot. As a result, the gameplay has evolved to the point where people just sprint around (you can sprint super fast, and even faster with the scout perk) the map (or fly using the grappling shot) and instakill you by meleeing you with the sword.

-Vehicles. There is a machine-gun hoverbike, helicopter and tank vehicle in this game. They are extremely strong and get plenty of kills with. They also have very quick respawn times. Consequentially, in maps with vehicles the gameplay begins to complete revolve around them, rather than any infantry gameplay. Also, vehicles are treated like infantry as far as collisions go. They have no armor. Just a large amount of health. Do you remember my SMG I mentioned earlier? It could take down a tank in a matter of seconds. Thus, the vehicles tend to be killing powerhouses which are also destroyed extremely easily.

-Recoil. None of the weapons have recoil. When you're crafting a weapon, there's an option to add recoil if you want, but it's really unnatural and synthetic and who wants to add recoil when its easier without it? As a result, the shooting in this game requires zero, and I mean absolutely zero skill.

The crafting system can be fun, but it isn't very useful/helpful.

-Gunsmithing: You can create a gun with its own design and stats, but after the huge nerf they had, the custom guns almost always pale in comparison to the default ones. Also, the entire process of making a quality gun (one that looks like an actual gun, not just 7 random blocks you spammed together) takes several hours. In addition to that, all guns require an ironsights image (what you see on your gun when you aim down the sights). This will require you to use 3rd-party software to design those images. So ultimately, gunsmithing isn't really worth it unless you want bash people with your giant custom ♥♥♥♥♥ (I'll admit this is the one part of Guncraft which I think is kind of fun).

-Prefab Making: Prefabs are pre-made structures which you can put down. In the editor, you can design them. The problem is that to place one in a match, you need money to do so. A good prefab can be really expensive. Also, when you choose to build, you must wait for it to build. It will construct itself at a couple blocks every few seconds. It is a super slow process and isn't viable for the high-speed gameplay of guncraft.

-Map making. The game comes with a map editor. With a ton of time and effort, you can actually make something decent.


About the community:

The community of guncraft is long dead.There once was a time where you could always log on and find about 30 players online (Even if most were immature children). Now, on a lucky occasion you can log on and find 4 friends or so playing together, but that's about it. If after I've said you still ended up getting this game, then you'll be stuck all alone. Playing with yourself.


TL,DR: Mediocre gamemodes, poorly done shooting mechanics and gameplay, mostly useless crafting system, and dead community.

Don't get this game.
Upplagd: 22 februari
Var denna recension hjälpsam? Ja Nej