Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero. Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf. That's OK, because no one is perfect, and you don't have to be perfect to win this game.
User reviews: Overwhelmingly Positive (7,981 reviews)
Release Date: Jun 27, 2013

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Recommended By Curators

"A rogue lite dungeon crawler where the dungeon changes every time you die, as well as pick a new hero with his/her own perks, and flaws."

Reviews

"...a hugely compelling mix of 2D action-platforming and Roguelike game design." 9/10
--IGN

"Rogue Legacy is a must-play, and a steal at its $15 price tag." 90/100
--GameFront

"Rogue Legacy rewarded my patience and tenacity; that's a lesson any developer can take from its twisted family tree." 9/10
--Polygon

"This is a game that won't just eat up your time, but it will devour it." 8.5/10
--Destructoid

"... an immensely rewarding action game that strikes a terrific balance between permadeath and progress." 8.5/10
--GameSpot

Steam Big Picture

About This Game

Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero.

Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf.

That's OK, because no one is perfect, and you don't have to be perfect to win this game. But you do have to be pretty darn good because this game is HARD. Fortunately, every time you die all the gold you've collected can be used to upgrade you manor, giving your next child a step up in life and another chance at vanquishing evil.

But you shouldn't listen to me. You should check out the trailer. It explains the game better then I ever could.

If you really want to READ about this game though, then you should check out our bullet list below.
  • Here's what Rogue Legacy IS:
  • A procedurally generated adventure. Explore new castles with every life.
  • Rogue-lite. Your character dies, but with each passing your lineage grows and becomes stronger.
  • Tons of unique traits that makes each playthrough special. Ever wanted to be dyslexic? Now you can!
  • More than 8 classes to choose from (9)! Each class has unique abilities that change the way you play the game.
  • Over 60 different enemies to test your skills against. Hope you like palette-swaps!
  • Massive, expandable skill tree. Rack in the loot to upgrade your manor and give your successors a cutting edge.
  • Oh yeah, there's a Blacksmith and an Enchantress shop but we forgot to show them in the trailer...
  • Equip your heroes with powerful weaponry and armor. Or gain new abilities like flight, dash, and air jumping.
  • Tons of secrets and easter eggs to uncover... or are there? Yes there are.
  • Got a controller? Play with a controller. Big Picture ready.
  • Clowns.

System Requirements

PC
Mac
Linux
    Minimum:
    • OS:Windows XP/Vista/7
    • Processor:1.6 Ghz
    • Memory:1 GB RAM
    • Graphics:X1950 Pro, 7900 GT
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.
    Recommended:
    • OS:Windows XP/Vista/7
    • Processor:2 Ghz
    • Memory:2 GB RAM
    • Graphics:HD 4770, 8800 GTX
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.
    Minimum:
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space
    Minimum:
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space
Helpful customer reviews
8 of 9 people (89%) found this review helpful
39.4 hrs on record
А вот кому супер-хардкорную метроидванию со смертью как обязательной частью геймплея? Получите и распишитесь.

Собственно, геймплей легко представить по скриншотам: шипы, монстры, ловушки, сундуки, прыжки, большая карта.

Чего не видно по скриншотам, так это жуткой сложности всего этого. Чуть оступился - труп. Зазевался - труп. Не туда/не так/невовремя зашёл на локацию - труп, труп, труп!!

Но так и надо. Дизайн игры в принципе не предусматривает прохождения игры с первой жизни (и, если уж на то пошло, и сто первая результата не гарантирует). Но каждый раз, как вы умираете, вы а) поднимаетесь в уровне и б) получаете возможность воспользоваться всем тем, что накопили за предыдущую жизнь. Или жизни.

Найденные в замке предметы и деньги используются вне замка. Перед очередным заходом. А чтобы оказаться вне замка - нужно умереть. Кроме того, определённые локации просто непроходимы, если вы не имеете нужных способностей - и зачастую одного набора способностей недостаточно, чтобы взять всё.

Таким образом, игра со временем становится всё легче и легче, по мере того, как вы набираете способностей и оборудования. Если ваше терпение бесконечно, думаю, в пределе игру может пройти любой. Лично я пока остановился где-то в районе 170 потраченных жизней, и спокойно могу зачистить три крыла замка из четырёх (последнее всё-таки слишком крутое для моих тормознутых рефлексов).

Рекомендую всем, кто любит побегать и поубивать монстров, обшаривая параллельно лабиринты. Дьябла в формате метроидвании, практически. Если же схожие убийства в случайном антураже не прельщают - лучше и не начинать.
Posted: October 16
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4 of 5 people (80%) found this review helpful
27.8 hrs on record
This is a good rogue like game that has an interesting progression system.

This progression system is really one of the key reason why I put so many hours into this game. Most rogue like games have perma death. Where if you lose thats it, its done you start from the beginning. Personally I did not like the idea of perma death in my games. I like to feel like I am working towards something and not losing everything just to try to do it again. With this said, many people who like rogue like games will disagree whole heartily with my decision and I understand that. Well with this game people get a little bit of both worlds.

This game has perma death and progression. Each character that goes into that death trap of a castle will eventually die but his or her's gold will be sent to their child where he or she can spend it on upgrades to their castle (that supplies skills, armory, stats etc) and to buy armor, accessories and even lock the previous dungeon so you can attempt it again. Then that child will die and send it's money to the next child and so on. So people get their perma death and progression all in one.

The gameplay is fun with platformer elements to it as well as rpg. Its a 2d side scroller where you go around in a randomly generated dungeon looting for gold, trying to survive and fighting bosses. Thanks to the option to lock the previous dungeon you can keep retrying the bosses again and again, without searching for the boss door. Which is nice because the bosses can be extremely hard if your not prepared. Also the dungeon itself is hard as well and you will find that it will take many attempts before finding the boss doors.

So overall, the progression system as well as the gameplay makes for an addicting game. With this said, their are a few issues I have with the game. When your character dies you get a selection of three (maybe four) randomly generated characters to choose from. All of these characters have different classes, special attacks and/or different qualities. Although the qualities like vertigo can really mess with you, most of the other qualities are forgettable after a while but it does add another element to the game at times. The random generated abilities on the other hand, were for the most part useless because most of the classes (except maybe mage and spell sword) had very little Mp to work with. I found that the normal attacks were sufficient in getting me through the dungeons. It could have really helped if the characters had a bigger Mp pool to work with and maybe some different spells and abilities.

Overall, good game with a few issues with the characters abilities, still very fun to play and has a game plus mode so good replayability as well.
Posted: October 5
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2 of 2 people (100%) found this review helpful
36.9 hrs on record
I'm pretty sure the tagline from Dark Souls sums up this game pretty well; Prepare to Die. But honestly, this game is oodles of fun, 10/10 would definitely die to Neo Khildr again (edit. THAT SON OF A ♥♥♥♥♥ IS FINALLY DEAD HAZZAH, ♥♥♥♥ YOU NEO KHILDR...edit 2. ♥♥♥♥ YOU ALEXANDER IV, YOUR SIX FEET UNDER, TOO, YOU UNGRATEFUL HIJO DE ♥♥♥♥... edits 3,4 and 5. Finally killed the rest of those ♥♥♥♥♥♥♥ remixes, Hallajuh and "praise the sun" TM). Woop woop.
Posted: October 6
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2 of 2 people (100%) found this review helpful
28.9 hrs on record
the best and most fun Rogue-like MetroidVania game and by far, it had me glued to my seat playing it non-stop and this is something really rare in recent games. highly recommended for sure
Posted: October 21
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1 of 1 people (100%) found this review helpful
23.1 hrs on record
One part old school Castlevania, one part Spelunky, with a little bit of phobias, ALL PARTS GOOD!!
Posted: October 19
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1 of 1 people (100%) found this review helpful
35.4 hrs on record
Absolutely fantastic game. It is so good, that I, a random person on the internet, took 15 minutes out of his schedule to tell people to play it.

The premise is simple and engaging, progressing through a randomly generated castle. Enemies are varied and can get challenging. The story is hilarious, and while not groundbreaking, tends to fix a smile firmly on my face. Gameplay is simple in theory, but with the Equipment and Runes system, can get some nice depth going. It is one of those games you sit down to when you have 30 mins to spare before a big meeting, and end up just deciding to miss it.

Got this during the Steam sales at a discounted price, but would willingly pay full price again.

9.5/10
Posted: October 17
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1 of 1 people (100%) found this review helpful
47.2 hrs on record
Rogue Legacy is a truly magnificent Indie game released back in June 2013 by Cellar Door Games .

It follows a story of an old family of Nobles, exploring the castle of Death himself to unravel the mysterious death of the King. You go along the randomly generated dungeons, finding Journals containing the thoughts of a Prince, the son of the murdered king.

The game offers a great system in which you fight through rooms of monsters, collecting coins as you go along. The twist is that every time you die the next character you can pick will be a heir from the following generation of the family. They all have different names, powers and traits: some are afraid of monsters and get scaredyfarts, others are colorblind or imagine enemies where they shouldn't be.. and then there's just gay (yup, an actual trait..).

You use the coins, picked up along the way, to build up your kingdom or buy weapons, armour and buffs, but upon entering the Castle again, your left overs will be depleted. Expand your kingdom with new helpful characters like the Blacksmith and Enchantress to unlock new power-ups.

Face difficult enemies and 4 powerful different Bosses. Find bonus rooms filled with crazy challanges, tough baddies or golden treasures. You can additionally find Runes or blueprints that can be crafted into armour and abilities.

The only negative critisism I can point out is that the combat system seems a little buggy at times. When switching directions the character sometimes gets stuck swinging the sword at the wrong side.

Overall, seeing as the Steam User reviews are Overwhelmingly positive, I'd have to agree. This is one of the most fun and inventive games i've played in a while and fully deserves it's 96% recommendation rating.
Posted: October 7
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1 of 1 people (100%) found this review helpful
152.7 hrs on record
This game is great! I highly recommend it to anyone interested in difficult platforming. Even with 100+ hours, I have yet to beat it, yet I still have fun everytime I play. I did have to restart once as it is not supported by Steam's save game sync. And yet, every night when I sit down and think about what I want to play, Rogue Legacy is always thought about.

About the game:
Start off as a naive, so weak you probably won't make it past the first few screens. Kill enough monsters and get that money so you can upgrade your skills. Hopefuly you get enough to upgrade SOMETHING, or else you must surrender a portion of it to the gatekeeper in order to play again. Just make sure not to buy an upgrade you don't need as every purchase will raise the cost of any future purchases. Run through the castle and discover chests with recipes for armor, weapons, and runes; all of which add to your base stats or include special abilites such as vampirism, flight, double-jumping, dashing, extra gold pick-ups, and so many more. I've never ran through the same castle twice but I have seen the same room on occasion, usually just a simple hallway or great-room or something. Each run through the castle features it's own surprises. Pick your hero wisely, and don't forget to equip the right equipment for the right hero for the right type of run. Eventually, get strong enough to tackle those bosses. One of the great things about this game is that, even if you are bad at reflex-based platforming, if you play it enough you will eventually be powerful enough to tackle the bosses without even flinching. Also full of fun mini-bosses that drop their own 'super-chests' .

I can't reccommend this game enough, I have had so much fun with it. I hate buying things when they are not on sale, but if you are looking for something to get lost in and make you feel like a total castle-romping badass, Rogue Legacy is the game for you and you shouldn't wait to play it!
Posted: October 10
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1 of 1 people (100%) found this review helpful
22.3 hrs on record
Rogue Legacy is an amazing platformer. Controls are tight, tons of loot, a vast array of baddies, and a lot of customization options.

However, there isn't much of a story. Boss battles are fun, but can be quite challenging. That's good though, as you can get many hours out of this title because of it's challenge and replay value. There are a good deal of characters you can pick from, each with their own abilities. It should be noted, however, that each character usually also has a querk, too. For instance, some characters play the game up-side-down. Others are color-blind. Some have flatulence issues.

So, I HIGHLY reccamend Rogue Legacy. It's a terrifically fun platformer, which has a great soundtrack, and boasts hours of play time.
Posted: September 27
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1 of 1 people (100%) found this review helpful
5.3 hrs on record
Very heavily inspired by Castlevania: Symphony of the Night with a few roguelike elements added to it. A bit on the easy side, but still a lot of fun.
Posted: September 26
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1 of 1 people (100%) found this review helpful
23.8 hrs on record
Great game to binge play. Die alot and revel at the funny mechanics for each Character. Build your ledgend but start over every time.
Posted: October 1
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1 of 1 people (100%) found this review helpful
41.4 hrs on record
One of the most addictive games I have found in a long time. I am frequently wary of procedurally generated dungeons, but they have done an amazing job with this one.
Posted: October 8
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1 of 1 people (100%) found this review helpful
6.0 hrs on record
This game caught me off guard for a game mechanic I am not used too....Death.

So firstly this is a old school platformer that is extremly diffcult and expands upon this with death....death what a neat concept.

Anyways when you die...that it game over your dead...BUT thankfully you had kids before you attacked the castle. Now you kid is going to pick up your sword and try again for you....but unfortunetly your child has giantism and is huge and easy to be hit....or maybe it is near sighted and can't see more the 2 inches around them clearly. How about vertigo and the world is upside down? How about dyslexic and the controls are backwards?

Shockingly fun game mechanic that both challenges you to survive more then 3 minutes but rewards you if you don't.

The closest game I could suggest it plays like is may old school Ghost and Goblins with the suggested death mechanic. There are also some light RPG elements as you save a portion of your gold and can improve your skills, equipment and other things.

If you like platformers and are in the mood for a challenge and unexpected surprises. This game is GREAT!
Posted: October 7
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0 of 1 people (0%) found this review helpful
6.1 hrs on record
ethan
Posted: October 8
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0 of 1 people (0%) found this review helpful
8.9 hrs on record
If this game was a person I would murder it.

The buffed bosses you an get through drops are the worst designed bosses of any video games ever. They have no patterns (action orders are completely random. You might end up with the same move spammed 10 times in a row) and your progress doesn't matter (you get a preset hero with preset stats). I have the patience to sit down and practice perfect Touhou runs, but this ♥♥♥♥ is infuriating.

-99999/10 just because of those things.
Posted: September 24
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0 of 2 people (0%) found this review helpful
28.8 hrs on record
Twenty-five hours into the game, I’ve thrown well over two hundred heirs into the fire that I call castle roguelike. And I’ve enjoyed how the challenge of learning, leveling, and overcoming foes rewards my thrill-seeking self. But I don’t think it encourages me to think of what I might want to pass on to my kids. This wouldn’t be a problem if the premise was all about looting for my own satisfaction. But with a theme of pursuit of gain for the sake of others, it’s a shame that the feedback loop actually keeps me squarely centered on gaining things for myself.

Read more: http://gamechurch.com/its-for-the-children-rogue-legacy-and-the-persistent-problem-of-greed/
Posted: September 24
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0 of 5 people (0%) found this review helpful
0.9 hrs on record
I normally like difficult platformers, but this one is suprisingly unforgiving. When it takes 5 hits to kill a mob in the first level, and you die in 1, I think the learning curve is too steep.

An issue that I ran into was using the auto down attack setting. If you needed to down attack a ledge that was just beneath a (for lack of a better word) door, it was impossible to go through the door. You would down attack, bounce up through the door into the next room, then fall back into the room you were just in. Seems like the developers knew that there was an innate issue with the down attack timing and added in a feature to resolve this, but the feature included its' own bugs.

Unenjoyable for plenty, enjoyable by some.
Posted: October 14
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31.5 hrs on record
This must be the hardest game I have ever played, but I was hooked for hours on end trying to get a little bit farther each time. The randomness of it all keeps it fresh and the humor in it keeps it entertaining. Highly recommended for fans of a challenge.
Posted: September 24
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35.8 hrs on record
Hours of fun. The way you get a little farther into the castle each time really hooks you in, and the gameplay is basic and easy to get used to. It's also pretty funny seeing the effects of the various traits.
Posted: September 25
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1.8 hrs on record
10/10 would die again
Posted: September 25
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