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Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero. Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf. That's OK, because no one is perfect, and you don't have to be perfect to win this game.
Release Date: Jun 27, 2013
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Rogue Legacy Content Patch v1.2.0 has been released

December 17th, 2013

A free content patch for Rogue Legacy (v1.2.0) has been released and is now available on Steam. Battle through special remixed bosses, unlock a new class, experience new traits and more! The update is currently on PC for Steam only, and will be made available through other distributors and platforms once we're confident in its stability.

For a full list of updates for this patch, read below:

Major Changes:
- Added 5 boss remixes to the game.
- Added 1 new class.
- Added 4 new traits.
- Added 28 new rooms.
- Added ability to reduce shader effect quality for people playing on slower machines.
- Added 6 new Steam achievements (Steam only).

General Fixes:
- Added a small winter effect.
- Fixed a few spelling mistakes.
- Fixed bug where you could cast spells in carnival rooms and destroy targets before the game starts.
- Fixed bug where talking to Pooyan with a spell/ability that drains mana active would result in constant mana loss.
- Fixed bug where completed chests would sometimes show incorrect objectives.
- Enemy names in the enemy HUD now have a character cap.
- Fixed bug where open chests would not be properly reflected on the minimap.
- Fixed bug where diary rooms would show an exclamation mark even if no diary entry was available.
- Fixed longstanding bug where some enemies would spawn well above or inside terrain.
- Fixed bug where the introduction cutscene would crash in very rare cases.
- Fixed bug where casting certain abilities (translocation, assassin ability, etc.) right before entering the castle would result in undesired effects.
- Fixed bug where version 1 of the last boss could not be hit when casting a certain spell.
- Mana cost for spells with no mana cost is no longer displayed.
- Fixed bug where the lineage screen was giving the wrong helmet to ancestors.
- Fixed bug where different sized characters (gigantism, dwarfism, etc.) were not being displayed properly in the credits or profile card.
- Fixed bug where player could move while the last boss door was opening.
- Fixed bug where you could crash the game if you pressed two directions at the same time in the diary entry room (only possible with keyboard).
- Diary entry rooms are now removed from the castle's generation if you have obtained all possible diary entries.

Balance Changes:
- Vampire and siphon runes now scale with NG+ level.
- Chance of gold chests to drop random stats instead of gold has been significantly increased.
- Increased visibility in dungeons to make navigation a little easier.
- Ponce De Leon logic tweaked.
- Expert Eyeball fire spread reduced from 6 to 4.
- Adv.Eyeballs fire spread reduced from 5 to 4.
- Haggle buffed. Costs less, scales slower, and max price reduction increased from 30% to 50%
- Map tweak to Barrel platform room.
- Typo fixes.
- Fixed plant miniboss sometimes spawning on ground.
- Odds of farting when having IBS lowered.
- Herodotus HP reduced slightly.
- Spelunkers Light no longer costs mana.
- Bouncy Spike auto kill logic bug fix to reduce false positives.
- Following enemies have had their HP decreased slightly to make later zones slightly easier:
-- Skel Exp.
-- Knight Exp.
-- Blob Exp.
-- B&C Exp.
-- Wizards Exp (all 3)
-- Fairy Basic, Adv. and Exp.
-- Shield Knight Exp.
-- Sword Knight Exp.
-- Wolf Exp.
-- Zombie Exp.
-- Energon Exp.
-- Plant Adv. and Exp.
-- Fireball Adv. and Exp.
-- Skel ARcher Exp.
-- Portrait Adv and Exp.
-- Starburst Exp.
-- Turret Exp.
-- Horses Adv. and Exp.
-- Mimic Exp.

78 comments Read more


"...a hugely compelling mix of 2D action-platforming and Roguelike game design." 9/10

"Rogue Legacy is a must-play, and a steal at its $15 price tag." 90/100

"Rogue Legacy rewarded my patience and tenacity; that's a lesson any developer can take from its twisted family tree." 9/10

"This is a game that won't just eat up your time, but it will devour it." 8.5/10

"... an immensely rewarding action game that strikes a terrific balance between permadeath and progress." 8.5/10

Steam Big Picture

About the Game

Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero.

Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf.

That's OK, because no one is perfect, and you don't have to be perfect to win this game. But you do have to be pretty darn good because this game is HARD. Fortunately, every time you die all the gold you've collected can be used to upgrade you manor, giving your next child a step up in life and another chance at vanquishing evil.

But you shouldn't listen to me. You should check out the trailer. It explains the game better then I ever could.

If you really want to READ about this game though, then you should check out our bullet list below.
  • Here's what Rogue Legacy IS:
  • A procedurally generated adventure. Explore new castles with every life.
  • Rogue-lite. Your character dies, but with each passing your lineage grows and becomes stronger.
  • Tons of unique traits that makes each playthrough special. Ever wanted to be dyslexic? Now you can!
  • More than 8 classes to choose from (9)! Each class has unique abilities that change the way you play the game.
  • Over 60 different enemies to test your skills against. Hope you like palette-swaps!
  • Massive, expandable skill tree. Rack in the loot to upgrade your manor and give your successors a cutting edge.
  • Oh yeah, there's a Blacksmith and an Enchantress shop but we forgot to show them in the trailer...
  • Equip your heroes with powerful weaponry and armor. Or gain new abilities like flight, dash, and air jumping.
  • Tons of secrets and easter eggs to uncover... or are there? Yes there are.
  • Got a controller? Play with a controller. Big Picture ready.
  • Clowns.

PC System Requirements

    • OS:Windows XP/Vista/7
    • Processor:1.6 Ghz
    • Memory:1 GB RAM
    • Graphics:X1950 Pro, 7900 GT
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.
    • OS:Windows XP/Vista/7
    • Processor:2 Ghz
    • Memory:2 GB RAM
    • Graphics:HD 4770, 8800 GTX
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.

Mac System Requirements

    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space

Linux System Requirements

    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space
Helpful customer reviews
162 of 187 people (87%) found this review helpful
224 products in account
7 reviews
103.5 hrs on record
Just an overall excellent roguelike. If you loved The Binding of Isaac, you will love Rogue Legacy. It's the same kind of procedural try-and-die, where every death you feel like "Damn no I can do better" and you try again, and again and again.
The persistant upgrades make it really worth your while, and the various funny traits give a refreshing turn to each play.

Also the OST rocks.
Posted: November 26th, 2013
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122 of 141 people (87%) found this review helpful
91 products in account
2 reviews
14.8 hrs on record
Rogue Legacy is probably one of the best indie games to release in 2013. It invokes a certain level of nostalgia while still being able to feel modern. In the game, dying is permanent. But your current character passes down his fortune and stats to an heir when he dies. That heir then picks up where their mother/father left off. And just like in life, your characters have traits; some whacky like Irritable Bowel Syndrome and Vertigo, while others require serious skill like Giantism and Anorexia. The controls are a bit tricky with mouse and keyboard. Personally I recommend to use a PNP 360 controller. The soundtrack is very fitting and if you don't enjoy a track, hunt out the jukebox in a randomized room and change the selection. If you enjoy Castlevania-esque games, this game is definitely for you.

Overlord's Greatest Stamp of Approval 10/10
Posted: November 25th, 2013
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91 of 99 people (92%) found this review helpful
1,066 products in account
130 reviews
23.0 hrs on record
So you go to the castle. ... and die. Then your lesbian daughter goes to the castle. She dies. Then her dyslectic son goes to the castle. He dies. Then his colorblind son goes to the castle. He dies too! After few tens of generations your great-great-...-great-grandson who is scared of chicken beats the first boss. And you feel awesome. And time goes on...

It's a roguelike but you will get better equip and stats by time, so it's beatable even by casual players. Hell of a fun for every platformer fan!
Posted: December 1st, 2013
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257 of 411 people (63%) found this review helpful
358 products in account
3 reviews
11.3 hrs on record
I wouldn't call this a bad game, but in the end, it feels too grindy to me, and often feels more like an RPG hybrid than a roguelike hybrid. I'll try to break down this impression across a few different points, and use The Binding of Isaac (BoI) as a foil to help elaborate.

First off, something you should understand is that pretty much all character progression happens in between sessions, not during them. Every item you find has to be purchased after you die, so apart from health and mana, pretty much nothing you come across in a given session is going to be immediately useful. Contrast this with BoI, in which every item you pick up either activates instantly or goes into a slot for manual use. In its first few hours, Rogue Legacy (RL) has constantly given me the impression that I simply won't have any success until I build up enough gold to purchase useful gear- and that's assuming I even find the gear in the castle to begin with. (99% of gear can't be purchased until you find it in the castle first).

Moreover, re-entering the castle costs you all of your gold. You can reduce this to 50% by upgrading a particular stat, but doing so will cost lots of gold that you probably won't be able to accumulate for at least the first several hours. In addition, upgrading one stat increases the prices for every stat across the board. So, you'll be in situations where you have a bad run, but you still want to spend the small sum of gold you collected on something before starting the next session. The problem is, doing that will make it harder to get the upgrades you really want in the long run, so overall, having a bad run really makes you feel like you wasted your time, even if it was only a few minutes' worth.

In BoI, you didn't have to worry about shops all that much; they could give you a helpful boost, but you could do fine without them for the most part. RL, on the other hand, wholly revolves around the concept of a shop; you can't really accomplish anything significant without going through it first. As I mentioned before, every upgrade has to be purchased- everything. Some of the stats can be upgraded 25 or 50 times, though you probably wouldn't want to target those first because of the constant price increases. I think I would have enjoyed RL a lot more if the creators removed some of the minutiae from the early game. As it stands, I don't think it respects my time.

Finally, something to keep in mind is that the enemies' levels are scaled up according to which of the four major areas you're in. Not only do they take more hits to kill with the same equipment, but their attack patterns (often projectile-based) become more complex as well. Until you accumulate better gear and really learn the enemies through death after death, you're probably going to be spending most of your early game in the same two first areas over and over again, unless you're okay with repeatedly ramming against a difficulty wall. In BoI you did have to learn enemy patterns, but if you were able to learn them quickly, then the game wouldn't hold you back from claiming victory. It nearly always provided you with something useful along the way, thanks to its diverse item pool- most of which you didn't have to buy in shops, mind.

If none of the above points concern you, feel free to ignore this review. I just want to caution people against impulsively buying roguelike hybrids just because one particular title was a lot of fun for them (which is what I have done, regrettably). In my experience, these kinds of games vary significantly, and often you really have to take a closer look before committing to them.
Posted: December 21st, 2013
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23 of 24 people (96%) found this review helpful
151 products in account
1 review
28.2 hrs on record
Well, what can I say? This game is a must-have for every rogue-like-2D-action-tons-of-fun-amazing-replayability lover - "Rogue Legacy" provides it all. Randomly generated levels, challenging enemies, simple but interesting story - it's all here.
What I should mention explicitly - this game has almost perfect balance. I can't remember many of such balanced games. Each game run provides you with a new level of toughness, which is totally beatable by your skills (they grow really fast while you are playing this). You must prepare for a slow and lazy start because you don't collect much gold in the beginning but when you'll beat the game once, you'll fall in love with it, I guarantee. My recipe of success was Lich King/Queen and then Traitor. What's yours?
Posted: January 4th, 2014
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