Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero.Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf.That's OK, because no one is perfect, and you don't have to be perfect to win this game.
User reviews:
Recent:
Very Positive (92 reviews) - 88% of the 92 user reviews in the last 30 days are positive.
Overall:
Very Positive (12,269 reviews) - 94% of the 12,269 user reviews for this game are positive.
Release Date: 27 Jun, 2013

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14,99€
 

Reviews

"...a hugely compelling mix of 2D action-platforming and Roguelike game design." 9/10
--IGN

"Rogue Legacy is a must-play, and a steal at its $15 price tag." 90/100
--GameFront

"Rogue Legacy rewarded my patience and tenacity; that's a lesson any developer can take from its twisted family tree." 9/10
--Polygon

"This is a game that won't just eat up your time, but it will devour it." 8.5/10
--Destructoid

"... an immensely rewarding action game that strikes a terrific balance between permadeath and progress." 8.5/10
--GameSpot

Steam Big Picture

About This Game

Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero.

Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf.

That's OK, because no one is perfect, and you don't have to be perfect to win this game. But you do have to be pretty darn good because this game is HARD. Fortunately, every time you die all the gold you've collected can be used to upgrade you manor, giving your next child a step up in life and another chance at vanquishing evil.

But you shouldn't listen to me. You should check out the trailer. It explains the game better then I ever could.

If you really want to READ about this game though, then you should check out our bullet list below.
  • Here's what Rogue Legacy IS:
  • A procedurally generated adventure. Explore new castles with every life.
  • Rogue-lite. Your character dies, but with each passing your lineage grows and becomes stronger.
  • Tons of unique traits that makes each playthrough special. Ever wanted to be dyslexic? Now you can!
  • More than 8 classes to choose from (9)! Each class has unique abilities that change the way you play the game.
  • Over 60 different enemies to test your skills against. Hope you like palette-swaps!
  • Massive, expandable skill tree. Rack in the loot to upgrade your manor and give your successors a cutting edge.
  • Oh yeah, there's a Blacksmith and an Enchantress shop but we forgot to show them in the trailer...
  • Equip your heroes with powerful weaponry and armor. Or gain new abilities like flight, dash, and air jumping.
  • Tons of secrets and easter eggs to uncover... or are there? Yes there are.
  • Got a controller? Play with a controller. Big Picture ready.
  • Clowns.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP/Vista/7
    • Processor:1.6 Ghz
    • Memory:1 GB RAM
    • Graphics:X1950 Pro, 7900 GT
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.
    Recommended:
    • OS:Windows XP/Vista/7
    • Processor:2 Ghz
    • Memory:2 GB RAM
    • Graphics:HD 4770, 8800 GTX
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.
    Minimum:
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space
    Minimum:
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (92 reviews)
Overall:
Very Positive (12,269 reviews)
Recently Posted
[DH]Leonhardt
( 23.0 hrs on record )
Posted: 11 August
Got nothing to say other than its a great game which is worth sinking time into
Helpful? Yes No Funny
( ͡° ͜ʖ ͡°)
( 3.6 hrs on record )
Posted: 9 August
this game was really fun but for some weird reason it wont let me change the controls everytime i try it just kicks me out of key asingment but its a great game otherwise.its just that i dont like the controls the way they are
Helpful? Yes No Funny
Lynx
( 25.8 hrs on record )
Posted: 8 August
Good.
Helpful? Yes No Funny
Kumo
( 5.8 hrs on record )
Posted: 7 August
Metroidvania Roguelike. It's great. Kicked my ♥♥♥ and kept me busy when I had to rough it without any internet for like a week. Go buy it
Helpful? Yes No Funny
Romans 1:18-22
( 1.3 hrs on record )
Posted: 5 August
I really want to like this game but I just am too bad at platformers to enjoy it. Average life is about 20 seconds. Never get enough gold to buy anything. Difficult controls certainy don't help. There's no easy mode or apparent way to get some mercy. Game doesn't adapt to you.
Helpful? Yes No Funny
Nobbynob
( 32.5 hrs on record )
Posted: 4 August
Smooth, snappy, stylish gameplay. Quick'n'easy to pick up and play. Charmingly light-hearted aesthetics. Procedurally generated levels fit together well, and respond well to variations in player skill.

Fun.
Helpful? Yes No Funny
themegablaster100
( 95.8 hrs on record )
Posted: 3 August
Rouge Legacy basically plays like if Mega Man was near constantly melee, with some magic attacks for some range. The story is mostly put to the side until later in the game, so if you're looking for MGS kinds of stories, maybe the story isn't quite for you. But chances are, if you're interested in Rouge Legacy, you're looking for a retro jump-and-slice. And Rouge Legacy definitely gets that right. The combat is a jump and slice game, like Mega Man or Shovel Knight. Your sword is your standard weapon, with a magic spell for each child you choose. Yes, child. While your character is actually a knight in their mid-thirties, when you die in this game, that knight is dead. Actually dead. You're then parted with a gameplay tip, you're sent to the title screen to then choose one of three children who have special quirks that are real-world traits, such as ADHD, Near/Far-sighted, Gay/Lesbian, the list goes on. Each have their effects in game that make each child special. To sum it all up, play this if you like platformers, jump and shoots, things like that.
Helpful? Yes No Funny
DTM554
( 13.1 hrs on record )
Posted: 3 August
Product received for free
This game is really fun once you get the hang of the diffrent classes although it can get a little slow if your not able to beat a boss.
Helpful? Yes No Funny
Zoomie Boomi
( 64.2 hrs on record )
Posted: 3 August
Great game but the keyboard controls are a bit difficult to get use to.

8/10
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
46.8 hrs on record
Posted: 31 July
Rogue Legacy may not be like it DOS predecessor but it is still a fun game, solid platforming and a fun metroidvania style game that I enjoyed despite very loosely using the Rogue-Like Tag. Full review here: https://www.youtube.com/watch?v=xO_ENr0GR1Y
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
42.4 hrs on record
Posted: 2 August
as a fan of old castlevania games , this game is perfect !!!
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Recommended
9.5 hrs on record
Posted: 15 July
I would give this a neutral or mixed rating rather than a positive one If I could, but I don't feel like this game deserves a negative rating, so I'll just rate it up instead. So anyway, If I had to describe Rogue Legacy in three words I'd call it "Roguelike The Game." Because the only really original thing in Rogue Legacy is the descendant system. Instead of respawning as the same character or choosing from a list of pre set character every time you die, you instead choose one of three randomly generated descendants. These descendants all have different classes, traits, and even some character model differences that do play into the gameplay. It doesn't do enough though. Sure the characters all have different strengths and weakness, but besides height and some weight traits most of the traits just make the game harder or have such small bonuses that they really change gameplay. No matter what, you'll always be running around whacking things and collecting as much gold as you can. The only thing that changes is how easy or difficult it becomes. Honestly, I feel like this system would be more impactful if you couldn't choose a descendent because it would mean that you couldn't just negate the system by picking the character with none or the least negative traits. Even if it might've come off as unfair I feel like it would've made death more meaningful because if you had a really good character then you might play more defensively because you could never be sure if the descendent the game would next time would be any good, and that would really help build tension and make you more hesitant to taking risks for loot.

Besides that mechanic though, It's pretty much everything you've come to expect from a Roguelike side scrolling action platformer. On each run you'll play through a new set of levels with varying sizes and layouts, enemies and traps are randomly placed within these levels and use projectiles and attack patterns that are difficult to memorize and avoid, and the game's difficulty curve starts off hard and only gets harder the farther into the castle you get. Even with tons of upgrades, loot, and experience you can die very quickly if you get too cocky (or simply bored with replaying the same types of levels every time you die) and stop paying attention. Even though the game has a similar appearance to, and references Castlevania, notice that I didn't call this a metroidvania game. That’s because when you get down to it Rogue Legacy really isn’t one. You have access to pretty much every area and boss in the game right from the start. The only things blocking you from accessing them is the ever increasing difficulty of the enemies and traps in each new area, how many upgrades and items you’ve acquired, and how good you get at avoiding projectiles. Sometimes it even just comes down to whether you get a good castle layout or not. If you're really good at the game though you can get through the entire thing with just a starting character and the default equipment.

Now you might be expecting me to tell you about the faults of the game, and while there's obvious things like the jumping feeling somewhat floaty and the hit detection being off at times, everything else is entirely subjective. I feel like while the random generation of the game keeps it from getting stale too early, it lacks the refined and well designed structure that something with set levels and characters has. As a result the experience of Rogue Legacy simply has none of the longevity of a well designed Metroidvania, even though it references them. I also feel like the game subscribes to the notion that a hard game equals a good game. At many times Rogue Legacy well simply fill a room with tons of enemies that use tricky attack patterns and shoot fast and hard to avoid projectiles, traps that make you constantly have to move and put yourself in danger, and makes the rooms chaotic messes that have no flow or gradual build up to anything and calls that finished. You pretty much just get bombarded with cluttered rooms from the start and this never changes. Simply making a game hard or random does not mean it's well designed.

Take a game like Dark Souls for example. Dark Souls is a hard game, sure, but if that's all it had going for it then it wouldn't have become the smash hit it eventually ended up being. It had great level design, an interesting combat system, was surprisingly forgiving and easy on the player at times when it could’ve been much harder, and had a mysterious world and setting filled with strange and eccentric characters who went through their own arcs without the player’s input. Rogue Legacy simply doesn't have any of that, and unfortunately it just isn't a very memorable experience as a result. Even the potential story elements which could’ve been fleshed out more, like the diary entries of the ancestor you find or the fact that you the player are throwing members of your own family into what is essentially a meat grinder for personal gain go nowhere. In the end, your enjoyment of Rogue Legacy will simply depend on how much you enjoy Roguelikes as a genre. Because if you're going into it thinking that it will change your opinion of Roguelikes, or because you think it will have really innovative and original elements or design not seen before, then unfortunately you'll just end up being disappointed.
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1 of 1 people (100%) found this review helpful
Recommended
22.6 hrs on record
Posted: 22 July
This game is addicting not only because the heritage system is fun and the puns WILL make you laugh- whether you want it or not- but also because there is a ton of customization options available to be unlocked. The more you unlock, the more new options you'll want to unlock next.

The game starts slow and you will probably die a lot if you dont play with a controller. It will also take time to get used to the floaty jumping physics. But once you get used to it- oh boy, will you have fun with this game.

Also quite entertaining when playing it with one more person. Just take turns and gloat at each other's unavoidable demise by evil floating canvas-monsters.
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Most Helpful Reviews  Overall
924 of 967 people (96%) found this review helpful
847 people found this review funny
Recommended
72.6 hrs on record
Posted: 20 January, 2015
11:00 PM
Oh crap, I died. That was hard.
But, I got some gold. Now I can unlock that new class.
One more run to test it out.

------
11:17 PM
Damn, dead again. But I found blueprints for an awesome looking sword.
One more run, just to get enough gold to unlock that sword.

------
11:31 PM
Dead, but I'm kinda glad because I can't wait to buy this sword.
(I could probably sleep an extra 30 minutes and take the 7:50 train to work. I'll bike fast.)
One more run, just to see if I can one-shot enemies now.

------
11:50 PM
That was awesome. It only takes me one hit to kill those guys now, which means I'm getting gold twice as fast.
Also, I found the boss room!
One more run, just to see if upgraded defense gives me the edge I need over the boss.

------
11:54 PM
Thank god that character is dead. She was wack.
There's no way anyone could play with everything upside down like that.
One more run, with a proper character.

------
12:12 AM
%#*@!! SO CLOSE. One more hit and that boss was TOAST.
Wonder what happens when you beat him.
One more run. This is the one.

------
12:20 AM
Ok. Not even gonna make it back to the boss room if I don't take it a bit slower than that.
One more run. THIS is the one.

------
12:40 AM
BOOOOM! That was glorious. Slaughtered the boss and got soo much money.
Enough to try out some of these runes I unlocked.
Not sure what "vampirism" does, but surely I'm a total beast now.
One more run.

------
1:05 AM
Holy crap. HP regain on kill means longer runs, and more gold.
Stack a few more of these vampirism runes and I WILL LIVE FOREVER!!!
Muah hah hah hahhhh!

------
1:09 AM
Ok, still gotta be careful.
One more run. Relax a bit this time.

------
1:40 AM
OMG so much gold and I found vampire gear! There's vampire gear.
Let's try it o--
Ah crap, I need a little more gold to upgrade my max weight capacity first.
One more run. Just gotta grab 4325 gold and die so I can check this out.

------
2:22 AM
Man, what an awesome run! I was unstoppable.
If I hadn't been so greedy I probably could have taken down the forest boss.
One more run, just to test out this vampire armor.

------
2:45 AM
The forest is mine and after I spend this huge pile of gold I am gonna be an absolute monster.
Holy crap it's 2:45 AM. Alright.
One more-- it's not a "run"-- just gotta see how strong my attack is now.

------
3:12 AM
If this new sword will let me one-shot some of the enemies in The Maya, I can do this real quick for sure.
Not with this mage character though.
One sec...

------
3:30 AM
Using magic actually seems kinda fun. Maybe I shouldn't have ignored all the magic stats.
This pot of gold goes to them.
Woahh a whole new part of the tree became available! What is that mystery class?!
3945 to unlock.
3945.

------
3:40 AM
I definitely should not have wandered into that part of the castle. Yet.
3945.

------
4:04 AM
The Maya is mine! I guess I'm supposed to go to battle in that scary underworld area now.
Oh yeah, that class! Unlocked.
Gotta die real quick so I can test it out.

------
4:26 AM
Made it further than I expected in the underworld. A few more gear upgrades should make it doable.
Holy crap I can play as a dragon?!?!
This is gonna be awesome.

------
4:34 AM
Weak.
Oh god.
It's 4:30 AM.
I hate myself.
------

10/10
You'll learn to forgive yourself.
Was this review helpful? Yes No Funny
487 of 514 people (95%) found this review helpful
19 people found this review funny
Recommended
154.0 hrs on record
Posted: 2 November, 2014
I first played Rogue Legacy at a friend's place, trading off the controller at each death. It wasn't much, but it got me instantly hooked on how fun it was. So hooked, that I downloaded Steam, bought the game for the full $15, and bought a $30 wired Xbox 360 controller... and I don't even have any Xboxes. All this for this one game... and it was worth it.

Rogue Legacy plays like Castlevania and Super Ghouls N Ghosts. You move, jump, attack, and use a secondary weapon. The uniqueness comes into play when you die, which you will... a lot. Once you die, you will be brought to a selection of three hiers to play as next. Each one has a random character class, secondary weapon, and set of traits. Classes determine certain stats and abilities. Secondary weapons, or spells as they are called, use up MP. That's all pretty basic stuff. But the traits are very interesting. Some traits are helpful, like a speed increase. Others are harmful, like giving your attacks no enemy knockback. And some are just... well... neutral things... like making everything black and white. Your heirs have a chance of having two, one, or none of the traits at random. With all the random factors, you have to really get lucky... or pick the lesser of three evils. Is getting your prefered class worth the traits? Are the spells to your liking? It also makes you think about the next area... skills.

After selecting your heir, you are then brought to a skill tree. You inhereit the gold of your dead relatives I guess, and you can spend it on upgrading all kinds of things, from stats, to passives, to new character classes. Do you want to build up a magic or melee character? Maybe focus on a specific class? Or do you want to play it safe and try to build up well rounded skills to work with the random factos? It's a lot to consider when purchasing points in the skill tree. And be careful. Every time you buy an upgrade in the skill tree, all of the others become more expensive. So plan accordingly. And try not to spend it all in one place because...

... there's another screen. Yes, another screen where you can do even more character customization. IF you buy them in the skill tree, you can open up three different shops outside the caslte: The blacksmith, the enchantress, and the architect. The blacksmith sells you armor and swords with different stats and perks, but you'll need to find the blueprints first so he knows how to make them first... some blacksmith, eh? The enchantress does roughly the same thing. She sells you enchantment of your armor and sword after you've found the appropriate runes. The big difference is that the blacksmith's wares have weight, meaning you can only carry certain pieces until your carrying capacity improves, while the runes are weightless. It give you lots of customization options between the two and the skill tree. The architect has only one purpose. He locks down the castle. The levels are randomly generated every time enter, but if you agree to give the architect a percentage of your gold on the current life, he will lock down the previous map so that you are not lost in a random new place. This can be helpful for retrying bosses, but be warned. Enemies will be back, chests will cannot be reopened, and as mentioned your gold gain is reduced for this entire life. So consider it for saving time and getting around.

Lastly, at the gates of the castle, you are faced with Charon, the gatekeeper. He will allow you to enter at the cost of all of your gold. This is where a lot of the motivation is built for the game. You'll want to spend as much gold as possible between the skill tree and the shops since you'll be losing it all anyway. You can't simply keep amassing gold over a number of lives. If you want a nice, expensive upgrade, you'd better not die and keep getting that gold. It's a nice way to give death some gravity, as getting upgrades and new characters already seems like REWARDING you for dying, and that needed to be checked and balanced somehow.

The basic goal is to become strong enough to survive the four areas, beat their bosses, and then defeat the final boss. There are lots of cool extra things to find along the way, like super bosses, passive items, challenge rooms, and even some cool secrets here and there. The game CAN become grindy, and if you don't enjoy grinding, then you might get a little upset at the difficulty. However, you always have the option to not buy anything and just try to beat the challenges old school style. Nothing bars you from doing so. So it's a nice duality. The game also goes from being a platformer in the earlier stages to being more akin to a bullet hell in the later ones. Master your movements, improve your aim, and pick your battles.

No game is perfect, so I had a few complaints. My main gripe with the game, though it's not a HUGE one, is that it doesn't really give you much incentive to stay alive. There's the thrill of getting more gold to get more upgrades, but eventually you'll want to keep dying so you can actually purchase and USE the upgrades. The only reason you'll want to NOT die, aside from adding to your gold count, is to beat a boss or, in the case of the final boss, beat the game. There are a good number of different room layouts and enemy combinations within, plus the challenge rooms the pop up now and then. However, after playing for so many hours, especially if you're like me and get really grindy with it, you'll start to recognize all the room types repeating. Even though the four areas are supposed to be different, they are all pretty similar. They have the same room types with different skins, more or less. And the enemies aren't really all that different between areas. They're mostly just more powerful versions of previous enemies in the harder areas, with maybe one or two new ones added. More variety would've helped, but there's already a lot of different things to deal with that it may be too complex to have more of everything, so I understand. Also, there weren't a lot of instances of this, but a handful of times I found weird floor glitches where gold fell through and I couldn't get it. That, and every once in a while my character would fall through and start randomly appearing in all the adjacent rooms for a few seconds. Nothing game breaking nor frequent, but a little spooky when they happened. Also... the music will wear away your sanity, but then again, so will anything when you play the game as much as I have.

There are lots of customization options, lots of random elements, lots of strategy involved, lots of skill required... and lots of hours of playtime and replayability in this game. I got 96 hours in my first playthrough. I love Rogue Legacy. The gameplay, the music, the sound, the graphics... everything comes together to make a game that feels like it was made for ME. It's the first time since Banjo-Kazooie that a game has felt like it was made just for me. It's an amazing feeling, and I can't recommend this game enough. Easily my favorite game on Steam and has instantly worked its way into being one of my favorite games of all time. I'd really say to just buy it now. Sure, you can wait for a sale if you're skeptical... or cheap. But it's definitely worth the $15 price tag. I mean, I ended up esentially putting down $45 to play this game, and it was well worth it.

10/10 Would complete entire skill tree again
(And yes, I seriously did that. How else do you think I got 96 hours in one playthrough?)
Was this review helpful? Yes No Funny
608 of 716 people (85%) found this review helpful
11 people found this review funny
Recommended
38.9 hrs on record
Posted: 23 July, 2013
this game allows me to play as a gay colorblind dwarf, which makes me feel at home (that's what i identify as and am seeking hormonal treatment to realize). 10/10
Was this review helpful? Yes No Funny
267 of 294 people (91%) found this review helpful
Recommended
26.2 hrs on record
Posted: 5 July, 2013
Rogue Legacy is a brilliant roguelike game. You'll die a lot. But you'll never have to start over. While doing a run through the castle you'll earn money. This money can be used if you die to upgrade your skills, unlock classes and buy gear. You'll then start as a new character with these specific upgrades. Every time you upgrade a skill you'll also level up; killing enemies won't earn you experience, only money and items. It keeps the game fresh and gives you incentive to collect as much money as you can before dying. However, every time you start a new game the layout of the castle resets (ie, the castle is randomized). Later on, you'll be able to keep the current layout, thanks to the Architect. You'll have to unlock him first though.

You have to beat 4 bosses before you can defeat the final boss. Depending on your skills these bosses range from fairly easy to incredibly hard. Selecting and upgrading specific skills is really important here.

The layout of the castle isn't big. If you're properly equipped you'll be able to speedrun through it within 30 minutes. But you'll hardly ever make it out alive. In fact, it's so tough and challenging that it should take most of us gamers 15-20 hours to complete. Yup, for a small game like that that's looooong.

Like a few other games out there Rogue Legacy will never frustrate and will always be fun to play. I sincerely hope that they'll make a sequel.

There's definitely room for improvement and more features, and as negative as that may sound, it's meant in the most positive way possible.

Awesome, awesome game !

[Rating: 87/100]
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253 of 281 people (90%) found this review helpful
Recommended
29.0 hrs on record
Posted: 24 July, 2013
This game can be a great choice if you fullfit these conditions:
1. You like "Grinding" Games like Monster Hunter.
2. You like exploration games like Metroid.
3. You like Random-Procedure levels like Binding of Isaac.
4. You like challenging games like Dark Souls.

This game have a ending, but apprently is infinite, each time you beat the game it get harder but there is a plenty of items or perks to improve your character for a long time.

A gamepad is advisable for better enjoyment of this game.
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235 of 266 people (88%) found this review helpful
Recommended
26.9 hrs on record
Posted: 27 May, 2014
Well one word sum's up this game and that is "ASTOUNDING",it really is that good.
I started to play the game expecting it to be good (after reading review's and listening to my friend's opinion's i thought i would enjoy it) but wasent ready for it to be the game i eventually came to really have a love hate relationship with (but in a good way).

Rogue Legacy Launch Trailer - YouTube

https://www.youtube.com/watch?v=T0DKxOEikTs

You start of at the entrance to the castle and you are the first descendant and you walk in thinking "COME ON I CAN TAKE ON ANYTHING" 10 descendant's later your like "OMG THIS GAME ISNT THAT EASY".
But as you wade through and lose more character's you eventually come to realise that this is the aim of the game and that death is'nt a stumbling block but a means of progression as every time you die you leave the castle and then spend the coins you have ammased,therefore your character gets better on every new life and the game gets that little bit easier.
Eventually you will beat the game and go "I BEAT YOU",but then here it comes NG+ and then the game really start's.
The enemies are tougher the boss'es are harder (sometime's to the point of frustration) and its basically like you have started the game from the beginning again.
The sound's and music in game are great and do a fantastic job of making this feel like an old 8-bit game which in fact it is'nt (OF COURSE DUH),but the score for the game is so well put together that you would be forgiven for thinking that it is.

Rogue Legacy OST - Complete Soundtrack - YouTube

https://www.youtube.com/watch?v=iuox-ySdaFs

The 8-bit style they have gone for with the graphic's really does suit the game and compliment's it in fact and overall the gameplay is fair and balanced to the point that you realise that every mistake you make is your's and not the game cheating you at all (might feel that way but trust me all death's are your fault and the game is not laughing at how its tricked you yet again-SO JUST DEAL WITH IT).
Anyway in closing if you dont own this game "WHY NOT" its been cheap enough in the sale's to make it a definate purchase and even at full price is still one of the best GEM'S on STEAM full stop.

(I DO NOT OWN ANY OF THE CLIPS OF VIDEOS PUT UP IN THIS REVIEW AND THEY BELONG TO THEIR RESPECTIVE OWNERS AND ARE THEIRS BY COPYRIGHT)
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