The Wasteland series impressive and innovative lineage has been preserved at its very core, but modernized for the fans of today with Wasteland 2. Immerse yourself in turn-based tactical combat that will test the very limits of your strategy skills as you fight to survive a desolate world where brute strength alone isn’t enough to save...
User reviews: Very Positive (3,351 reviews)
Release Date: Sep 18, 2014

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Recommended By Curators

"An excellent RPG despite its glitches, with combat and writing as good as its predecessors'."
Read the full review here.

Recent updates View all (21)

November 18

Wasteland 2 Patch 4 (60792) Release Notes

Patch 4 for Wasteland 2 is here! This update is primarily a bug-fix pass that we put out to resolve some critical issues that arose sooner rather than later. Despite being a "hotfix", we have 300+ fixes in this update... dive in to the full notes below!

Highlights
  • This patch is primarily a bug-fixing update to correct a number of critical issues below:
  • Fixed Canyon of Titan endless combat bug with the raiders in the "junk fort" near Outpost One.
  • Fixed Canyon of Titan endless combat bug with Diamondback Militia.
  • Fixed Temple of Titan unending cutscene bug when arrested by Father Enola.
  • Fixed wrong NPCs turning hostile in Griffith Park by killing gate guard after undertaking Ascension McDade's quest.
  • Additional improvements to Colorblind Mode based on user feedback.
See here for the full details: http://wastelandrpg.tumblr.com/post/102989563471/wasteland-2-patch-4-changelog-60792

22 comments Read more

November 5

Wasteland 2 Patch 3 (59820) Release Notes

Patch 3 for Wasteland 2 is here, bringing our biggest change and improvement list yet! Most notably, we've got Steam Achievements, colorblind mode, and you can now carry your Ranger squad over into a second adventure after finishing the game the first time!

Highlights
  • Added Steam Achievements! Collect them all, if you dare. These are currently only in for Windows. Steam Achievements should be backwards compatible for many (but not all) save files, so players will receive achievements automatically by loading up their save files.
  • Added and improved epilogue text to fix bugs and add more details that were previously missing.
  • Added colorblind mode! Activate it in the Display Options menu. This mode changes certain HUD element colors, primarily in combat, to be easier to discern for people with colorblindness.
  • Added a new brightness/saturation calibration screen to get the game looking as good as it should on a display near you.
  • Characters are now automatically exported at the end of the game. Veteran characters will now be noted as such in character creation.
  • Further improvements to Text Size setting so it now affects much more text across the interface. This will help out players who are visually impaired, or who play on high-DPI displays, or TVs.
  • Added an option to show/hide selection circles on the party, for those who would prefer them off.
  • Continued cleanup of bugs and issues, especially in California.

For the full list of changes, check out the nitty-gritty here: http://wastelandrpg.tumblr.com/post/101857060631/wasteland-2-patch-3-59820-release-notes

76 comments Read more

Reviews

“Along with Bard's Tale, Wasteland was one of the games that made me want to make games. I was privileged that Brian gave me the opportunity to work on Fallout, and I have missed those games. Getting to play Wasteland 2 is like getting to return to your past and finding out that it is still as fun as you remember.”
Feargus Urquhart/CEO Obsidian & Lead Designer Fallout 2

“InXile can be really proud. Not only did they pave the Kickstarter road for CRPGs, they over-delivered with the end result and crafted a rich experience which will keep me busy for a long time.”
Swen Vincke/Creative Director of Divinity: Original Sin

“Brian and his team have managed to do the impossible, to recreate the magic that I felt playing Fallout for the first time.”
Brian Hicks/ Producer of DayZ

Classic Edition

  • A free copy of Wasteland 1 - The Original Classic.
  • Mark Morgan's Wasteland 2 original sound track in digital format.
  • An incredible digital concept art book showcasing many of the world's characters and environments.

The extras can be found in your Steam installation location for Wasteland 2. (e.g. C:\Program Files\Steam\SteamApps\common\Wasteland 2)

Digital Deluxe Edition

  • A free copy of Wasteland 1 - The Original Classic.
  • A free copy of The Bard's Tale.
  • Three digital novellas set in The Wasteland world.
  • Mark Morgan's Wasteland 2 original sound track in digital format.
  • An incredible digital concept art book showcasing many of the world's characters and environments.

The extras can be found in your Steam installation location for Wasteland 2. (e.g. C:\Program Files\Steam\SteamApps\common\Wasteland 2)

About This Game

Welcome back to the Citadel, Rangers! After 2.5 years in development and with the help of over 70,000 Kickstarter backers, the Wasteland's hellish landscape is now waiting for you to make your mark… or die trying.

Wasteland 2 is the direct sequel to 1988’s Wasteland, the first-ever post-apocalyptic computer RPG and the inspiration behind the Fallout series. Until Wasteland, no other CRPG had ever allowed players to control and command individual party members for tactical purposes or given them the chance to make moral choices that would directly affect the world around them. Wasteland was a pioneer in multi-path problem solving, dripping in choice and consequence and eschewing the typical one-key-per-lock puzzle solving methods of its peers, in favor of putting the power into players’ hands to advance based on their own particular play style.

The Wasteland series impressive and innovative lineage has been preserved at its very core, but modernized for the fans of today with Wasteland 2. Immerse yourself in turn-based tactical combat that will test the very limits of your strategy skills as you fight to survive a desolate world where brute strength alone isn’t enough to save you. Deck out your Ranger squad with the most devastating weaponry this side of the fallout zone and get ready for maximum destruction with the RPG-style character advancement and customization that made the first Wasteland so brutal. Save an ally from certain death or let them perish – the choice is yours, but so are the consequences.

Key Features


  • One Size Does Not Fit All: Don't feel like finding the key for a door? Why not try a Rocket Launcher! Basically the same thing... right?
  • Enhanced Classic RPG Game Play: Classic RPG game play ideas updated with modern design philosophies.
  • Decision Making... with Consequences: With both short and long term reactivity to the players choices, every decision matters in the outcome of the story.
  • Huge & Customizable: Dozens of hours of game. Hundreds of characters. Thousands of variations on your Rangers' appearance. Over 150 weapons. Dozens of skills. Even the UI can be customized.
  • Steam Features: Wasteland 2 supports Cloud Saving so you can sync your saves across multiple computers!
  • Enhanced Audio: Immerse yourself in the post-apocalyptic soundscape with Razer Surround.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP/Vista/7/8/8.1 (32 or 64 bit)
    • Processor: Intel Core 2 Duo or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
    • DirectX: Version 9.0c
    • Hard Drive: 30 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7/8/8.1 (64 bit)
    • Processor: Intel i5 series or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
    • DirectX: Version 9.0c
    • Hard Drive: 30 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Mac OSX 10.5 or higher
    • Processor: Intel Core i5 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 300 Series or Radeon equivalent (512 MB VRAM)
    • Hard Drive: 30 GB available space
    Recommended:
    • OS: Mac OSX 10.5 or higher
    • Processor: Intel Core i7 2.66 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 Series or Radeon equivalent (512 MB VRAM)
    • Hard Drive: 30 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
    • Hard Drive: 30 GB available space
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
    • Hard Drive: 30 GB available space
Helpful customer reviews
42 of 49 people (86%) found this review helpful
85.3 hrs on record
Posted: November 2
Wasteland 2 – 8/10 (This review is based on PATCH 2)

The good:
  • Maps are often rewarding to explore
  • Overall art style
  • Tactical round based combats
  • A lot of weapons and items
  • A polished first act
  • Overall Writing (even though the quality varies)
  • Interesting (while also over the top) Factions
  • Companions
  • A good use of choices & consequences (Telltale/Bioware take a note here)
  • A lot of inside jokes and fan service
  • Music from Mark Morgan (not as memorable as what he did for Fallout/Planescape though)
  • Radio transmission (especially during first act)
The bad:
  • The second act of the game still has a lot of oddities, glitches and bugs
  • Some skills seems forced for the sake of re-playability, and would have been better off combined/graded or as perks
  • Not be able to shoot other parts of the body besides headshots (thus no enemy slow down or force a weapon drop)
  • Your base team will never develop beyond their skill stats and your fantasy
  • Heavy reuse of character portraits
  • You cannot set own traps
  • You cannot sneak
...and the ugly:
  • Chance evaluation feels broken to me (from weapon jams to critical misses to ...well everything)
  • Heavy quest items which you have to drag along
Verdict:
For lovers of classic RPG and the setting i surely can recommend it. I backed it two years ago with a good sum of money and I don't regret it. Will it be remembered a classic 10 years from now? Probably not, but it will sure find it's fans...at least I'm one of them now.

On a sidenote:
Even though Brian Fargo makes fun of DLCs in the game, I wouldn't mind to explore more maps and side-stories with my team. The hub like system seems so predestined for such things. It's a missed opportunity to not give fans and in the end Fargo the chance to continue refine Wasteland 2. Since he could live off it for years.
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196 of 306 people (64%) found this review helpful
34.4 hrs on record
Posted: October 30
This is a long review so let me give a tldr: I personally do not understand the plethora of positive reviews this game has garnered. If don't know about this game, save yourself some time and money and just boot up Fallout Tactics. For me, this game doesn't live up to it's reputation. It struck me as an unpolished and uninteresting product.

I kickstarted this game, and was excited to play it partly because of its purportedly stellar writing. Unfortunately, the basic format of tactics rpgs colludes with the lack of mechanical depth to severely limit the relevance of the writing. So while descriptions of areas that appear in a small text box are indeed well-executed and occasionally evocative, the lack of any meaningful interaction between your party members (or, indeed, any character or NPC) means that whatever that shows up in that little text box feels like window dressing. The lack of complexity in the gameplay means that what's contained in the textbox is also largely irrelevant to the experience of playing. The end result is pretty hollow. I suspect you could complete the entire game without ever glancing at the writing. This feeds into a more insidious problem, where the game's overall and immediate plots start to feel like a procession of meaningless skirmishes connected by an ephemeral charade of narrative, the kind you see in any MMO questline.

"But hey, this is a tactics RPG! Who cares about characters or writing or any of that crap?" Valid point. But unfortunately the game's shortfalls here are many, and worse. Where the writing was well-executed but irrelevant, the gameplay is unpolished and shallow. A problem for a game who's central focus is something like tactical combat. Combat in WL2 is a linear shootout, a numbers game where there are no meaningful tactical decision to be made once you're outside of a merchant's screen. I could make a really long list of gripes here, and cite the basically equidistant ranges of weapons, how gear is the single most important character element, aggressively incorrect "Hit %" in the UI, lack of any enemy AI outside of "rush up to face and use gun/crowbar", zero terrain relevance, and a hundred others. But the takeaway is that lack of polish I mentioned. The combat dies from a thousand of these tiny cuts, each of them trivial by themselves but fatally boring taken together.

And honestly, it could maybe have survived all those problems if the game had interesting choices to make. But. Remember that lack of mechanical depth I mentioned? In WL2, your only meaningful interaction with the world happens through skills. Skills have basically two purposes in the game: Opening Boxes and Murder. Social skills are a member of the former category. Maybe that doesn't seem like a problem, as hey, Fallout 1 and 2 come dreadfully close to doing the same thing. But compare this tactical rpg-elements game to other tactics classics like XCOM, Icewind Dale or Final Fantasy Tactics. Different Classes or Abilities on the battlefield dramatically change the landscape of any individual battle. "Should I Suppress or Flush?" is a question you have in XCOM only after you've acquired those abilities. Should I tank that group or kite them? Lightning Bolt or Fireball? No skill or weapon or indeed, any element in WL2 is going to approach altering your game choices, because all skills do is open boxes and give slight bonuses to hit chance.

Wasteland 2 relies on ancient game ideas with no new spin on them, and worse, seems to forget many lessons that've been learned about these systems in the last fifteen years. Which alone, would be acceptable, even enjoyably "retro". But the lack of polish or depth to these systems made playing the game aggressively monotonous. If this game had come out in 1999 it would have been a reasonable but ultimately forgettable companion to the then-game-market. But honestly, there are better places for your time and money, and if you're expecting a post-apocalyptic XCOM or Fallout experience then you're looking in the wrong place.
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66 of 94 people (70%) found this review helpful
757.8 hrs on record
Posted: November 2
(WL2: Patch 4)

They've fixed a lot of things, they say, but it actually looks worse than before. They've added some new gamebreaking bugs.. Camera locks and you can't exit an area. Gunfire stuck in infinite loops. Team members suddenly disbanding. I can't believe how bad this is. It happens at random. Make lots of saves, because you never when the game suddenly blow up in your face!!

(WL2: Patch 3)

Fixed a few bugs - added some new ones. New patch 4 is coming soon.

(WL2: Patch 2)

Short story:

This is not Fallout or a sequel to it by any means. This a is a very skill-based turn-based combat-game with team-based RPG elements and an extremely dumb AI. The game CAN be quite entertaining if you learn how NOT TO PLAY it, but it's really quite linear in a way that will break quests if you do thing out of an order, that isn't obvious, and it's also full of known bugs that still haven't been fixed. Save the game at the first entry to every area and before making any important decisions.

The mantra of "Old-school" is only used to justify the half-arsed execution of everything in the game to be able to deliver a broken game in good conscience.

I don't recommend this game until it has been fixed.

Long version:

This game is NOT the Godfather of post-apocalyptic RPGS and neither was the first Wasteland. There is no doubt that the mention of Fallout in the Kickstarter context has done more for Wasteland 2 than Wasteland ever did for Fallout. To call this game an RPG at all is quite a stretch of words. There is no main character, no protaganist, no alignment, no reputation, no party dialogue of any kind, other than random outburts.. You are a Desert Ranger, that's the role you play, you are supposed to help the downtrodden and bring law to the country, and it's a team-based RPG. You've got a ton of skills to develop your characters and that's the main part of the game, because it's a very skill-based game where most of your attributes don't really count unless you've got the skill. Intelligence which defines the number of Skill Points you get pr. level is therefore the most important one, but it has no effect in itself on the game - it doesn't make you smarter.

The good thing is that the C.L.A.S.S.I.C. Attribute system (Coordination, Luck, Awareness...Charisma) is a bit flexible in the way that each Attribute contribute to several different stats at the same time. The primary Attribute for Action Points (AP) is Coordination which also increase to-hit chance for ranged attack, but Speed, Strength and Intelligence also adds points to extra AP's, besides their other effects. Charisma adds to the range of your Leadership skill and increase bonus experience.. and in a few cases also has an effect on npcs and who wants to join you, but it's in the same vein of the halfarsed execution style of the game in general.

Unfortunately there are no traits and no perks and you only get an extra Attribute point every tenth level and the game caps at level fifty, which you will never reach unless you do and explore everything and face tons of repetitive encounters. In the Beta, Shrines would give you Attribute points to fix and improve your characters, but now you are really stuck with your choices and the choices of the game. Lots of recruits have some really annoying builds, that you can't really fix anymore.

The only good thing about this game is that the halfarsed clunky square-based battlefield clearly show you where you can go and how far you can go and how far you can go and still perform the current action of your attack type and where you can find cover. Unfortunately you can't move characters out of turn and they are like bricks on the map often blocking each other from progress.

The sound effects and graphics are pretty decent, even though the music is very traditional Mark Morgan Fallout'ish (depressingly dark and post-apocalyptic). The game is mostly text-based, but there are a few voices and voice-overs, which is a very mixed bag of annoying, pretentious and long winded. Unfortunately your team is completely voiceless.

The game looks like an open-world kind of game, but it's really quite linear and quests will break if you do things out of a special order that makes very little sense. There is red thread, but it doesn't show. There are also triggers that change the way the game plays and stress the player for no reason. Sometimes there are triggers on map exits that will wipe out the whole area if you didn't finish the main objective and even though you didn't actually leave, but just looked at the overland map.. Sometimes the passing of time has no effect and other times it does. There is very little consistency in this game and it's really quite annoying.

Despite its massive shortcomings, it's actually quite an entertaining game, but it's a game you need to learn how NOT TO PLAY to play it right and with the least amount of frustration with the infinite stupidity of the AI and how to avoid breaking quest lines and for each patch that seems to get worse. I've played the game since the Beta and I've seen the changes of the release and two (three) subsequent patches already and they spend more time on ways to cripple the game, and finding new ways of tormenting players, than fixing it. Very odd.

Something as simply as adding markers and notes to the map or just showing a minimap.. In the last Beta before the release houses on a map wasn't even showing.. Now you can double-click on the map to exit to that point (and with patch 3 that actually works now), but if you think you can just click on the ground in that point to make your team run to that point, well.. Sometimes it works, but it happens quite a lof that your characters get stuck in geometry somewhere. The pathfinding system is really horrible. This is not Divinity Original Sin with a party AI that will avoid stepping on traps if you spot them, nope, your team will gladly run through any minefield without a second thought and there is no 'stop' button here.

There is a ton of crippling effects with very long durations in real-time way beyond any fight or encounter, that can't be removed and there are lots of other effects that says it can be removed with the appropriate item, which doesn't exist and then there is a few effects than actually can be removed.. If you like to be punished this could be your new drug.

There is a tremendous lack of fast-travel options in the game.. Now they've added a speeder option, which doesn't remember the last speeder setting you picked.. Half-arsed. Sometimes when you return to an area that you've explored you get a list of entry points, but when you need to get out again you have to waste your time inching your team through all the maps and area transistions.

The game has been patched twice already and there are still quite a lot of bugs known to the developer, especially in the second half of the game, that they just can't be bothered to fix. The first half of the game is more solid and stable in the quest structure. It's harder to break if you play it 'conventionally' (I am not really sure what that is, but unless I do something really crazy it doesn't blow up in my face as often).

The writing is not bad, but there is a lot of it and it doesn't mix well with the diminutive design that leaves you with a lot of paused 'press a key to continue' walls of text and a lot of it just disappears in scrolling windows. There are a few chuckleworthy responses from a game that loves to play itself more than let the player do it, but they just vanish into this small bottomless hole of a window that scroll by without a second thought.

I would like to love this game, but it won't let me and I can't recommend it - not until they really fix it.

-- edit: patch version added --
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12 of 13 people (92%) found this review helpful
91.7 hrs on record
Posted: November 21
Did they pull it off?

I don't quite know what I was expecting when I first backed the Kickstarter. Wasteland was a beloved classic, my first proper PC game, and it showed me just what games were really capable of. Problems with more than one solution, missions that could be failed without forcing a game over, the player's responsibility to build a balanced team, the combination of descriptive paragraphs with the limited graphics to paint a more vivid picture; the experience blew my fragile little mind at the time. A contemporary title can do many or even all of those things, but whether they can match that feeling - the impression that I'm playing something truly groundbreaking - is a much more loaded question.

Many positive reviews of Wasteland 2 frontload the criticism, ending with some variant of "but I liked the game anyway because etc." It's easy to see why: bugs still being ironed out, a rather clunky interface, widespread locks and traps with long skill use animations, overuse of a limited pool of music, some weak story elements, large chunks of wasted space... you don't have to look too hard to see some serious flaws. The enjoyable aspects are likely to be subjective: how well the combat clicks for the player, whether they like the setting and overall fiction, the extent to which building a proper team is enjoyable, and so on. Indeed, in their bid to create a classic-sized PC RPG, it seems inXile could have made the game play better without sacrificing its hardcore appeal.

For instance, the locks and traps thing: consider the Baldur's Gate games, which also made use of frequent locks and traps on obstacles. Where BG has the advantage is that skill usage is practically instantaneous; the character moves to the trapped item and, if successful, the trap field simply disappears. WL2 added some needless visual flair to the process - your ranger rubbing their hands before working on the object, or kicking it repeatedly as a meter fills, or whatever - which adds a few seconds to each skillcheck. In a game with hundreds of them, those seconds start to add up. Little changes to things like that could have smoothed out a lot of reviewer complaints, with few if any adjustments to the core mechanics. No doubt patches will address this and other issues over time, but the impression has set in nonetheless.

I'll be blunt: I put a fair chunk of change into the Kickstarter, and I can feel the little nagging doubts in the back of my head. Would I be fair if I saw something that bugged me, or read criticism? Would I go easy on the game, knowing that some of my own money was somewhere inside? Would my opinion be more biased than others? It's a reasonable question, and I never did come up with a good answer. Even putting that aside, I'm not gonna deny I was a little nervous when this came out. It's been a long time since the Infinity engine was king of the hill. Did I still have the stomach for a big PC game? What if my appetites had simply moved on? Doubts upon doubts upon doubts.

Did they pull it off?

Like putting up with the wizard fight at the Friendly Arm Inn while you're still level 1, the appeal persists: a game that won't pull its punches, that will try its best to bring me down. WL2 definitely has the spark of those classic RPGs, that hard-to-define something that makes them hard to put down once I start. Fights were tactical, kinetic affairs: cover got destroyed, enemies repositioned, backup weapons were handy, well-timed explosives turned the tide, and even a difficult encounter could be mitigated with the right preparation. Environments presented their own challenges, and with several ways through a given obstacle I was more often than not encouraged to work around a failed skillcheck rather than savescum. Uncooperative plot elements or even bugged out triggers could be answered by force-firing, and there was no problem that the right size bomb could not solve.

Arizona did drag and suffer from design problems - the Prison being chief among them - but it held its own curious charms, and it presents a neat contrast with California. At the start, you control a bunch of customizable scrubs whose mission rapidly spirals out of control. Echo Team starts in known territory and gradually pushes the boundaries, earning their stripes in the process. Water is precious, communities are scarce, and civilization is on the knife's edge atop a pile of late 80s-early 90s rubble. By the time I did get to California, Echo felt every bit the veteran ranger squad, doing what rangers do best: venture into wild territory and bring order to chaos. There, the script is flipped: water is everywhere, settlements are common, and it's on us to put our best foot forward. Every arrival the base, every interaction with the public, every time we stepped in to right some wrong felt like it mattered somehow, like it could have gone differently - and like everything we'd done before had shaped us for that encounter.

That's a key spice to those old titles: variety. What happens if I do this instead of that? What does this guy say or do if I mention this? What if I didn't have that skill, item, or party member? What are the consequences if we just kill everyone? Is there a way to get what I want peacefully, and if so how bad do I want it? I was constantly asking myself those questions during Wasteland 2, and it's for those reasons that I know I'll be back. There's more to see, even if I think I've seen it all; there's more to try, even if I've already sunk some 80 hours into the campaign. Old PC RPGs sometimes get a shot of life from modding communities, but even before I had heard thing one about mods, there were some games where I knew - just knew - that I'd be back, just to see what happened this time.

And god help me if I didn't get drawn in at times, just a little. I searched frantically during a hostage situation, wondering if there even was a third option between 'take down the enemy' and 'save the hostage.' I debated whether to intervene in a loophole-ridden religious dispute, and if so how. I paid attention to the radio broadcasts in LA, making mental notes of who's who in the neighborhood. The villain was something of a one-note antagonist - there were moments of good writing, but his was a stock grand scheme - but there was a respectable sense that something was tracking Echo and the Rangers. There's a strange appeal to being stuck in uncharted territory, surrounded by potential enemies, with friends well out of reach and one hell of a longshot goal ahead of us. It's predictable in the end, but not without its highs; the trick of bringing back everyone you've made friends with for the final battle is an old one, but no less effective.

Sometimes it's not the game I'm after, but the adventure, the challenge. Sometimes it's the sense that I am probably going to lose if I play this game like I play every other game. So it was with games like Arcanum: flawed to hell and back, difficult to recommend, but special in a way that most games simply aren't for me. So it is with Wasteland 2.

Did they pull it off?

In my humble, flawed, biased opinion: yeah, I think they pulled it off.
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10 of 13 people (77%) found this review helpful
89.6 hrs on record
Posted: November 12
This game is not Fallout by any means, but true sequel to the original Wasteland. Familiar places and characters, tons of references to the original game and even plot continues W1 storyline almost directly. Graphics is functional and personally I like the style and design. Combat is pretty fun and satisfying, death animations are gorgeous, but most of the time it is very straightforward and tactical depth is lacking. I think it is not a huge problem because it is not a pack of "clear the map" missions unlike Fallout Tactics (don't get any ideas, I love it) but true big CRPG with choices and consequences and you don't need to fight anything on your way. And there is so much things to do here! So many non-obvious ways to deal with problems, that you hardly see 65% of the game content in one playthrough. Beating this game once took me about 80 hours. Pretty lengthy for the nowadays non-sandbox RPG's, I should say.

Absolutely recommend this. Truly immersive, packed with amazing dark humour, tons of skills and stats and exceptional replayability potential. Post-apocalyptic RPG's fan heaven.
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10 of 14 people (71%) found this review helpful
204.0 hrs on record
Posted: November 6
Just what a like in a game! The world is big and detailed. The quests and storylines are full of twisted humor and obscure references. Lots of story and combat and most of all, FUN.
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10 of 14 people (71%) found this review helpful
90.0 hrs on record
Posted: October 29
Great game, but still with many bugs. Took me almost 90 hours to complete, so there's a lot to find and do in this game. Difficulty was first quite hard, but as you leveled up and got hang of the game mechanics, it became a lot easier. How you spend your attribute and skill points is essential. Overall great post-apocalyptic RPG, I hope they fix all the bugs, and I'm sure they will as there's already been 2 patches. RECOMMENDED.
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11 of 16 people (69%) found this review helpful
98.5 hrs on record
Posted: October 30
Ian McEwan once said that very few really long novels earn their length. I feel the same way about computer roleplaying games - especially the kind calling itself Final Fantasy.

Wasteland 2 is a game that requires a ♥♥♥♥ing huge commitment - beating it took me 100 hours (more or less, I tend to be a slowbie). And that was just one playthrough where I played the game as a stereotypical do-gooder hero, exploring everything and being a helpful do-gooder with a ♥♥♥♥ed up set of character skills and a tendency to reload and find the best outcome to satisfy my sad, sad do-gooder neediness.

But god damn it, this game is worth it if you're into these kinds of timesinks. It's a mix between the old gameplay styles of Wasteland and more recently released computer roleplaying games - a lot of the mechanics of the original Wasteland are at play here, re-tooled for an experience more suited for modern gaming. What I liked the most about it was the ability to solve problems through different means without hinting too deeply at what a solution could be, letting me get creative whenever I could. Locked safe? Hit it with a grenade. Locked door? Get that sledgehammer and ♥♥♥♥ it apart. Terrified settler due to gigantic robot scorpion? Hack the mini-scorpions that it produces to distract the big scorpion while drilling .50 caliber rounds into its face. A guy begging for a CD-i? Shoot him in the face and take his video game rocket launcher to sell for Snake Squeezins. This is such a refreshing breath of fresh air in a roleplaying game, this ability to solve problems!

And yes, it looks like something from 2003. Yes, you shouldn't need to read a little text box to figure out what's going on in the game, but what are you, scared of reading? Are you yeller about words? If I had any complaints beyond those two, I'd say the combat gets a wee bit much at times, the atmosphere and story are good but a bit flat in some places, and the thought of playing it AGAIN over another fifty hours or so is not something I'm interested at all in doing right now (but then again, I don't typically re-play video games I beat, mainly because I'm out chasing after a new experience or doing something equally wasteful with my time, like moving my eyes to read a page of things in a collection of pages bound by a spine that also is host to two covers HAVE YOU FIGURED IT OUT YET, ♥♥♥♥♥♥♥♥♥♥♥♥S?)

So yes. I wholeheartedly recommend Wasteland 2. It's a ♥♥♥♥♥♥♥ joy to play, experience, and mess with.
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11 of 16 people (69%) found this review helpful
42.8 hrs on record
Posted: November 5
I'm not in to big reviews, so to summarise:

Great combat. Great story. Great game. Really enjoying my time with the game. Pro tip: don't press the nuke button in the citadel.

The only thing that would make this game better for me personally is a base defense kind of system like the original Jagged Alliance 2. This is an extremely picky point though.
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11 of 16 people (69%) found this review helpful
143.0 hrs on record
Posted: November 6
Old school RPG at it's best. Glad I backed it on Kickstarter and glad I've finally got to play it.

Thanks Brian and Inxile.....Let's do another one!
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12 of 18 people (67%) found this review helpful
8.2 hrs on record
Posted: November 9
Your perception has caused you to notice a faint glint amongst the background.

You resolve it to be a small ornate container, shining with the brightness of its creators.

Inspection may yield its contents of the finest quality; with a present, if arbitrary, chance to critically fail, transporting you the middle an inky void, atop a bridge whose traversal you may be compelled to defend from the faint silhouette at its entry...but its probably just your imagination.

Fallout, my old friend, it is good to see you again.
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7 of 9 people (78%) found this review helpful
129.3 hrs on record
Posted: November 26
Wasteland 2 is finally here, courtesy of Kickstater, and for all the good it does to the genre, it's still a mixed bag.

//Contains spoilers//

It opens up really nice, with a live-action intro, thrusting you into the unforgiving, post-apocaliptic setting as you bury a fellow ranger. A scene later and you notice a unique shotgun straped to the hip of a nearby guard, all thanks to your perception skill, and with a little bit of convincing (another skill) you can make it yours. Across the bridge you can charm yourself a butt-kicking goat companion, which raises one of your ability scores by 1. And all that's in the very first, small area.

It's a great start, I found myself thinking, and if this reflects the rest of the game, I'm sold. Love me some world that actually reacts to my character build.

Unfortunately it isn't so. Perception soon becomes mainly a mine/trap finding tool, and truth be told, at some point it's simply better to detonate the explosives and accept the blast directly, then to try disarming any of them. There goes role-playing. Try watching the same disarming animation over and over and over again, and you will know what I mean. You are better off using a healing skill every once in a while. You can still find some buried junk using it, but it gets somewhat underwhelming after the initial shotgun surprize.

Taking about junk, You will easily find yourself at weight capacity carrying around all the junk you just found, hoping that someone somewhere may want it. And they do, but the game gives no hints as to just who may be interested in baby wipes. You may just as well gather all you can before you leave Arizona, and re-visit every single npc in the world looking for dialogue cues. And did I mention there are regular junk tems, and shiny junk items? Yeah. And when you use the Sell All Junk button at stores, the UI is hell-bent on selling the shiny ones too, even after you specifically flag them as not junk.

Item management in Wasteland 2 is a game on its own. You can't see your character's weight capacity on the merchant screen, you can't compare weapons with the ones you have in second hand slot, and you can't compare trinkets. All the clothing items look the same in the inventory screen, so unless you want to spend additional time trying them on and seeing what they actually look like, you will just sell them, like me. Armor does nothing to change the way you look, and the merchants screen gets really laggy when there are a lot of items.

The game has its moments, but they seem very few and far between. There is one giant robot fight, well three if you count fighting the same robot model again, and then its flame-throwing cousin. Yep, no huge mutant creatures, and no big ♥♥♥ bosses for you. The combat works at the bare minimum, and may get stale pretty quick. There is little excitement to be had on that front, and 95% percent of enemies can be taken out by a single shot from an RPG-7 if you get the enemies to clump together. Imagine my dissapointment when I finally got to fight Dugan, one of the few uniques bosses, and he went down in a single rocket blast. True, you can tune up difficulty, but as far as I know it only decreases your damage and incresases enemy's. And the last thing I wanted was to have weapons which don't do the damage they have in their description. How about more enemies? Or more hp for them at the very least. Ehh.

Random encounters have all the same flavour. Fight enemies, fight enemies. I got some barbecuing cannibals once, which seemed like a unique encounter, but the excitement was gone as soon as they attacked. In the end I just raised my outdoorsman skill, and tried to skip them alltogether. Had enough of the simplistic combat in other areas.

I found two different merchants braving the wastes, but they didn't even seem to re-stock. Curiously enough, one of them actually attacked me when I refused to buy anything, and it was a nice little way to spice things up. But still – Fallout 2 had it in spades and done better.

Then there are...bugs. Visual bugs, dialogue bugs, and of course quest-breaking bugs. Take your pick. There are whole forum threads on how to complete the Hollywood questline. There are people who spent hours on end, saving and reloading, trying to finish up quests in the correct order just to get the quest log cleaned up. Hats off to them. Personally, I could not get to finish the quest where Heidi asks my rangers to help her take over the Bastion of Faith. Hell, I could not even talk to her anymore. Her dialogue screen went blank. No “Hello”, no nothing. At this point I just said ♥♥♥♥ it and rushed to the ending. I don't know perhaps I talked to someone I should not have.

If that's all that could be achieved with nearly 3 million dollars, I shiver to think what the game would feel like if the devs got only what they asked for - a mere 900k. The games gets patches regularly, so there's hope. But for any potential buyer, I would suggest to wait a few months (and I thought I did that...) and try it then. Hopefully your experience will be better than mine.

Do I regret buying it? No. Am I planning on re-playing it? No.

The game's a good effort, and has some heart, but the brain is just not there yet. And just because it's a long-awaited sequel, it should not get a free pass.

Not recommended at this patch stage.

6/10
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4 of 4 people (100%) found this review helpful
105.2 hrs on record
Posted: November 8
The only reason I am glad that I never played the original Wasteland was that I would have had to spent 25 years knowing that I waiting for this. Instead, I even missed the Kickstarter shomehow and this was a glorious surprise that I only had to anticipate for a few months. Bravo. Long live turn-based tactics and post-apocalyptica.
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5 of 6 people (83%) found this review helpful
90.9 hrs on record
Posted: November 14
Wasteland 2 is an amazing game and instant classic. It's very much like Fallout 1 and 2 (which were based off the first wasteland game), with lots of differences.

First of all, you start by creating a party of up to 4 people (and can have a party up to 7 from npcs recruited in game), there a tons of different skill to choose from for each character, ranging from mechanical repair, to computer science to assault rifles, pistols, shotguns, outdoorsman, smart ♥♥♥/hard ♥♥♥/kiss ♥♥♥ (3 dialogue skills that vary on attitude), etc.
There is also a decent attribute system, much like the SPECIAL from fallout, except this one is called CLASSIC (coordination, luck, Awareness, Strength, Speed, Intelligence and Charisma), and the attributes have a huge impact on characters and what they can do.

The battle system is much like DnD or any D20 system, grid turn based combat, using initiative to choose when people act. If you've played X Com then it's much like that, except more in depth (then the newest x com) in terms of mechanics and what you can do. As opposed to the two move system from x com or D20, this one is based off action points (like the original fallout games), you have so many action points (depending on your speed, strength, awareness and many more) that you can do in a turn. Walking 1 square requires 1 action point, shooting different weapons require more as well as other various actions.

Travelling the world map, again is very much like the original fallout games. You have the map, and your icon traverses across it as you may run into random encounters, there are oasises everywhere that give you water (as you gotta refill water to keep traversing the map), and you can run across various settlements this way. There are also radiation clouds that you must watch out for, you can go through them but you need radiation gear otherwise your party will get killed while walking through it.

On top of the game mechanics and battle systems, the quests themselves are very intriguing, lots of side content and missions to do, and A LOT of choices to do in those missions. You can do missions so many different ways, from sneaking into a fort and killing some dudes to negotiating with them and allying them with you, to poisoning their food and killing them off.
The main big missions usually have various different outcomes in the missions, each giving you a drastically different faction running an area, or having you liked or hated by another faction, and even unlocking different potential companions depending on how you finished the mission.

The game itself sort of gears you to be a "good guy", in that you are a team of rangers that are supposed to be a police force in a post apocalyptic wasteland - but you don't have to be. Though the game would be MUCH harder being a bad guy, there's nothing stopping you and you can kill anyone you feel like for any reason. Though your NPC characters (that arent created by the PC) usually dont like when you go around double dealing guys, killing innocents and just failing to protect people (though there are other NPCs that don't mind you doing so, just dont expect the philantropist doctor girl to stay with your team when you betray a settlement or start murdering people indiscriminately).

Hell, you can even roleplay the morally gray ranger that is willing to sacrifice people and lives for the greater good if you so desired.

So far, i'm about over 100 hours in game (right now steam says im at 88, but after an update when i was about 20 some hours in, it reset my hours played for some reason), and I'm only about half way done the main game (though ive been doing any side stuff that i come across).

So far the game is amazing to me and im having a blast with it. Been waiting for a game like this for a long time, and definitely having a lot of fun with it and to me, this game will be a classic that i go back and play multiple times over the years, much like other classic RPGS such as Fallout 1 and 2, Knights of the old republic, Bauldur's gate, Neverwinter nights and Morrowind and so on.

I would recommend this game to any RPG fan, specifically hard core RPG fans, and this game is definitely worth the 40 dollars for the base game. Such an awesome game!
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5 of 6 people (83%) found this review helpful
15.9 hrs on record
Posted: November 18
If you like the old Fallout 1+2, Fallout Tactics or Jagged Alliance 2...go get this masterpiece!
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6 of 8 people (75%) found this review helpful
95.0 hrs on record
Posted: November 14
An excellent return to the formula of the original isometric CRPGs of the past, Wasteland 2 is a worthy successor to its fargone original. Mostly.

There are a few moments of derp-dome come again with characters that simply don't fit in the game, but overall it has a good story and excellent gameplay. Bugs do occur, but the developers have released fixes promptly enough to satisfy my needs.

Overall, I enjoyed the playthrough and the challenge of its "Supereme Jerk" difficulty. While there are issues with the balance of the game (namely, assault rifle weapons are god-like, while pistols are mostly useless) and the game does use a simplistic toughening/weakening of the enemies and player respectively for its 'difficulty' scaling, it was certainly a well executed, if not perfect, recall to the early years of RPGs.
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16 of 28 people (57%) found this review helpful
33.8 hrs on record
Posted: November 6
Baldur's Gate meets Fallout. Brilliant.
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3 of 4 people (75%) found this review helpful
120.6 hrs on record
Posted: November 7
While it's worth the 25+ year wait for it, it's not without its flaws.

If you are reading this then I'm certain you've read at least a couple of the other player reviews of this game, if not official reviews from IGN, PC Gamer & the like. Many of the reviews equate this game as being a "tactical RPG", I would classify it more as an RPG with some (note emphasis) tactical elements, there's a difference.

Like in the "golden age" of PC RPGs, you create your inital squad members, you can recruit up to 3 others, making a total of 7. There are quite a few NPCs to recruit also, each has their own reasons for being on your team. Depending on your actions it can be quite temporary how long a potential recruit stays on your team. How you mix & match your PCs & NPCs can be quite interesting. Like the PC based RPGs of yesteryear, once a character dies, they're gone forever, so save often. The game does not hold your hands on things, some of the clues in certain quests are down right obtuse & depending on the difficulty you set it at certain other things... well you'll see for yourself.

Is the game "pretty", nope. Is the story something I've not seen before, nope on that also. But this games does give me something I see too little of in RPGs these days: choice & consequence. Most of the consequences based on the choices are also not readily apparent, they have a small ripple effect that may not be seen for hours down the road; are you seriously about to reload a save from 2 or 4 or more hours ago when the consequence of such a decision is happening so far down the line? I seriously doubt that, which is another thing I like, you have to think on most of the choices here; "How will doing X bite me in the rear?" is something you should really consider.

I did one playthrough, it took me 120 hours to finish, I had a blast in exploring & finding things. I intend on another. Just 'cause I liked it though & felt it a fitting sequal to the original, it doesn't mean that I'm blind to the weaknesses of the game. In most cases I hope what I wrote n the weakness column is considered & fixed for Wasteland 3, should the franchise continue.

Srengths
  • Choice & Consequence
  • Big & long game reminiscent of the games of yesteryear.
  • Does not hold your hand, it's a thinking persons game. Either have a decent memory on certain quests or use the notes system provided, you'll be glad you did.
  • Dark humor a-la the original Interplay Fallouts, but more subtle.

Weaknesses
  • UI not as tweakable as I'd like
  • The character customization could be way better. While I didn't expect it to be anywhere near as pretty as Divinity Original Sin, I did want my characters to look somewhat like the pics I imported to represent them.
  • A lot of the portraits & random areas were reused. The battles also felt repetative after awhile, the latter being the fault of a really bare-bones tactical aspect (no called shots on body parts other then the head, no sneak skill).
  • I would've liked a few more optional quest areas like the Mine & Rail Nomads.
  • Some areas were really big, I would've liked a waypoint option.
  • For better & worse most of the Skills didn't relate to the statistics of the characters. At least to me they didn't feel this way.


    HaasGaming wrote it best:

    "If you are patient and give Wasteland 2 the time it needs to show its potential, it will be a tremendously enjoyable experience. Time definitely worth investing."
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3 of 4 people (75%) found this review helpful
53.1 hrs on record
Posted: November 24
"Highpool's Irrigation system" - there is no 'replacement valve from storage in section 2' - bugged.
Left the area, the place exploded, all water gone, lost High pool due to this bugged mission & wasted a 2nd playthrough.

*Reloaded the last quick save 3 times & the valve suddenly appeared in the inventory of one of my characters.


The first playthrough was wasted due to making the 'choice' to go the the Ag Centre only to find that you're likely to run out of ammo fast & then be unable to survive any encounters. So basically you HAVE to choose highpool first or the game becomes unbalanced.


Discovered another bugged quest; L'Upe Mines. I have a character with perception skill when talking to the guy to bring up the option in the dialogue about 'blasting caps. Then I am unable to use the 'blasting caps' .....

*Had to reload a previous save & the guy appeared outside the mines, got the dialogue option for 'blasting caps' & was able to 'use' them to blast through the wall.


Another bug discovered with the trader 'Holiday'; he is meant to apply a 50% discount but this didn't work when buying certain ammo, until i reloaded a previous save.


Needs a mini-map.

No way point markers for active quests, no objective markers, becomes more confusing trying to follow the objectives to discover the locations you need to reach, especially with a lot of backtracking.

When interacting with some of the NPC's there seems to be way too much dialogue to read.

Sometimes feel the need to zoom out of the map more to see more of the surroundings.

Unable to record with shadowplay.



I can dig up graves for loot & literally sell ♥♥♥♥.

Shot a Pod Person & blew up a cow.

Lure wolves & toads into land mines.

Goat animal companion is amusing.

With the weapon smith skill you can break down weapons into mod parts & add them to equipped weapons to give larger mag sizes, longer range, reduced chance to jam etc.
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6 of 10 people (60%) found this review helpful
5.1 hrs on record
Posted: November 18
The graphics are incredibly bland, by which I mean that they were made by people that just don't have any sense of style whatsoever. There are games old like gameing itself like Fallout tactics or Baldurs gate that have more personality like Wasteland 2.

The music and the sound design are as bland as the graphics are. Not really worth this line of virtual text.

Another chapter are the dialogs or should I rather say monologs with intersections. You can't really select any answers. Well you can but only very very rarely. Mostly, the "dialogs" are all about utterly boring "Tell me about this one thing", "Tell me about 2nd thing"..."Tell me about that 20th thing. Really the dialogs even though nicely writen are total ♥♥♥♥♥♥♥♥.

But of all else what I found the most boring is the combat system. Today when you got really interesting combat situations with elemental interactions like in Divinity: Original sin. But hell! Even old games like Baldurs gate got interesting AOF weapons and buffs and summons and what not. In W2 you got guns. Then you get slightly better guns. Snipers are guns with higher effective range but still guns. And then you got sticks. And thats about all of it. Oh yeah and you get to cover and everything happens in something I would call very bland arenas.

Thats all I was able to see of the combat before I died of boredom.
Remember me.
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