With Wasteland 2, the impressive lineage of the series has been preserved but modernized for the fans of today. Immerse yourself in tactical turn-based combat, RPG-style character advancement and customization, and deep choices that affect the narrative and memorable cast of characters.
User reviews: Very Positive (4,696 reviews)
Release Date: Sep 18, 2014

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Recommended By Curators

"An excellent RPG despite its glitches, with combat and writing as good as its predecessors'."
Read the full review here.

Recent updates View all (24)

February 9

Wasteland 2 Patch 6 (65562) Released!

Greetings, Rangers! Wasteland 2's newest patch is now live. What's to tell? We've introduced Steam Achievements for Mac OS X and Linux players, for one!

Additionally, we've corrected a couple of critical quest bugs, plus an absolutely massive number of smaller issues with in-game object details, cleaned up behavior when the player does unexpected stuff (like poking new air-holes in an NPC's head with an SMG right after accepting their quest to track down that family heirloom), and have updated the game's text in both English and other languages. This one is in the running for being our biggest Wasteland 2 patch so far - and certainly of the new year.

Highlights
  • Added Steam Achievements for Mac OS X and Linux! Now, your friends, family, and vague acquaintances can all enjoy unlocking Achievements regardless of their choice in computer operating system.
  • Fixed a bug in identifying the Broken Man during the Hollywood/Griffith questline that could in some cases render the peace outcome unattainable.
  • Updated Prison HQ. A large rolling gate now blocks the Prison HQ to prevent quest sequence breaks. The gate is opened by Danforth at the appropriate time during the story, or when the player fixes the broken robot to destroy the turrets and gate.
  • Huge bug fix pass - nearly our biggest patch ever!?
  • Large English text updates.
  • Localization fixes and updates across all languages.

For full release notes, see here: http://wastelandrpg.tumblr.com/post/110571021686/wasteland-2-patch-6-changelog-65516

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December 30, 2014

Wasteland 2 wins PCWorld Game of the Year and more

As the year comes to a close, we look back to an amazing period for PC games and RPGs in particular. Given so many great titles came out this year, we were absolutely thrilled and humbled to hear that PCWorld has selected Wasteland 2 as their Game of the Year. It is gratifying to see the strong response from fans matched by the press, and it's thrilling to close out this year being recognized among the best of what the gaming world had to offer!

PCWorld's honors are joined by John "TotalBiscuit" Bain's Best Thing to Come Out of Crowdfunding, Gamers Honest Truth's Indie Award and an entry in Shacknews' Games of the Year list.

Once again, our thanks go out to our backers and fans, without you this never would have been possible. And the book is not quite closed yet, we have high hopes for the future and plan to continue supporting Wasteland 2 beyond this year and into 2015. And with Torment: Tides of Numenera, computer RPG fans have much, much more to look forward to from us as well!

46 comments Read more

Reviews

“This really does feel like Fallout 4, if Fallout were to go back to its CRPG roots.”
TotalBiscuit/The Cynical Brit

“Along with Bard's Tale, Wasteland was one of the games that made me want to make games. I was privileged that Brian gave me the opportunity to work on Fallout, and I have missed those games. Getting to play Wasteland 2 is like getting to return to your past and finding out that it is still as fun as you remember.”
Feargus Urquhart/CEO Obsidian & Lead Designer Fallout 2

“InXile can be really proud. Not only did they pave the Kickstarter road for CRPGs, they over-delivered with the end result and crafted a rich experience which will keep me busy for a long time.”
Swen Vincke/Creative Director of Divinity: Original Sin

Classic Edition

  • A free copy of Wasteland 1 - The Original Classic.
  • Mark Morgan's Wasteland 2 original sound track in digital format.
  • An incredible digital concept art book showcasing many of the world's characters and environments.

The extras can be found in your Steam installation location for Wasteland 2. (e.g. C:\Program Files\Steam\SteamApps\common\Wasteland 2)

Digital Deluxe Edition

  • A free copy of Wasteland 1 - The Original Classic.
  • A free copy of The Bard's Tale.
  • Three digital novellas set in The Wasteland world.
  • Mark Morgan's Wasteland 2 original sound track in digital format.
  • An incredible digital concept art book showcasing many of the world's characters and environments.

The extras can be found in your Steam installation location for Wasteland 2. (e.g. C:\Program Files\Steam\SteamApps\common\Wasteland 2)

About This Game

Welcome back to the Citadel, Rangers! After 2.5 years in development and with the help of over 70,000 Kickstarter backers, the Wasteland's hellish landscape is now waiting for you to make your mark… or die trying.

Awarded Game of the Year by PCWorld, Wasteland 2 is the direct sequel to 1988’s Wasteland, the first-ever post-apocalyptic computer RPG and the inspiration behind the Fallout series. Until Wasteland, no other CRPG had ever allowed players to control and command individual party members for tactical purposes or given them the chance to make moral choices that would directly affect the world around them. Wasteland was a pioneer in multi-path problem solving, dripping in choice and consequence and eschewing the typical one-key-per-lock puzzle solving methods of its peers, in favor of putting the power into players’ hands to advance based on their own particular play style.

The Wasteland series impressive and innovative lineage has been preserved at its very core, but modernized for the fans of today with Wasteland 2. Immerse yourself in turn-based tactical combat that will test the very limits of your strategy skills as you fight to survive a desolate world where brute strength alone isn’t enough to save you. Deck out your Ranger squad with the most devastating weaponry this side of the fallout zone and get ready for maximum destruction with the RPG-style character advancement and customization that made the first Wasteland so brutal. Save an ally from certain death or let them perish – the choice is yours, but so are the consequences.

Key Features


  • One Size Does Not Fit All: Don't feel like finding the key for a door? Why not try a Rocket Launcher! Basically the same thing... right?
  • Enhanced Classic RPG Game Play: Classic RPG game play ideas updated with modern design philosophies.
  • Decision Making... with Consequences: With both short and long term reactivity to the players choices, every decision matters in the outcome of the story.
  • Huge & Customizable: Dozens of hours of game. Hundreds of characters. Thousands of variations on your Rangers' appearance. Over 150 weapons. Dozens of skills. Even the UI can be customized.
  • Steam Features: Wasteland 2 supports Cloud Saving so you can sync your saves across multiple computers!
  • Enhanced Audio: Immerse yourself in the post-apocalyptic soundscape with Razer Surround.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP/Vista/7/8/8.1 (32 or 64 bit)
    • Processor: Intel Core 2 Duo or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
    • DirectX: Version 9.0c
    • Hard Drive: 30 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7/8/8.1 (64 bit)
    • Processor: Intel i5 series or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
    • DirectX: Version 9.0c
    • Hard Drive: 30 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Mac OSX 10.5 or higher
    • Processor: Intel Core i5 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 300 Series or Radeon equivalent (512 MB VRAM)
    • Hard Drive: 30 GB available space
    Recommended:
    • OS: Mac OSX 10.5 or higher
    • Processor: Intel Core i7 2.66 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 Series or Radeon equivalent (512 MB VRAM)
    • Hard Drive: 30 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
    • Hard Drive: 30 GB available space
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
    • Hard Drive: 30 GB available space
Helpful customer reviews
1,165 of 1,338 people (87%) found this review helpful
18 people found this review funny
54.0 hrs on record
Posted: October 5, 2014
Imagine that you step into a bar with optimistic ideas of fun and casual tomfoolery. You are about to say hello to the bouncer, but just as you open your mouth, the bouncer punches you into that open stupid mouth. He then proceeds to beat you up viciously with no end in sight. But then after like 10 hours he will go, "Dude, you're alright" and let you in. Then it turns out to be like the best damn bar ever, with 1 dollar beers, Motörhead is playing Live and Kate Upton needs your help to untangle her bra with your teeth and you're like "Daaaaamn! that 10 hour beating was totally worth it!"

The first mutated frog killed my party about 20 times, then I got lucky and beat it. Played about 6 hours after the frog incident, realized my party sucks the ♥♥♥♥ of a Sumerian demon goddess and I had created just about everything wrong. Restarted the game, created a party with knowledge about useful and less useful skills. Now I'm the Terror of the wastes, The ambassador of Bad Assity and the Iron Chef of Pounding Vag. 10/10.
Was this review helpful? Yes No Funny
208 of 240 people (87%) found this review helpful
1 person found this review funny
165.0 hrs on record
Posted: November 21, 2014
Did they pull it off?

I don't quite know what I was expecting when I first backed the Kickstarter. Wasteland was a beloved classic, my first proper PC game, and it showed me just what games were really capable of. Problems with more than one solution, missions that could be failed without forcing a game over, the player's responsibility to build a balanced team, the combination of descriptive paragraphs with the limited graphics to paint a more vivid picture; the experience blew my fragile little mind at the time. A contemporary title can do many or even all of those things, but whether they can match that feeling - the impression that I'm playing something truly groundbreaking - is a much more loaded question.

Many positive reviews of Wasteland 2 frontload the criticism, ending with some variant of "but I liked the game anyway because etc." It's easy to see why: bugs still being ironed out, a rather clunky interface, widespread locks and traps with long skill use animations, overuse of a limited pool of music, some weak story elements, large chunks of wasted space... you don't have to look too hard to see some serious flaws. The enjoyable aspects are likely to be subjective: how well the combat clicks for the player, whether they like the setting and overall fiction, the extent to which building a proper team is enjoyable, and so on. Indeed, in their bid to create a classic-sized PC RPG, it seems inXile could have made the game play better without sacrificing its hardcore appeal.

For instance, the locks and traps thing: consider the Baldur's Gate games, which also made use of frequent locks and traps on obstacles. Where BG has the advantage is that skill usage is practically instantaneous; the character moves to the trapped item and, if successful, the trap field simply disappears. WL2 added some needless visual flair to the process - your ranger rubbing their hands before working on the object, or kicking it repeatedly as a meter fills, or whatever - which adds a few seconds to each skillcheck. In a game with hundreds of them, those seconds start to add up. Little changes to things like that could have smoothed out a lot of reviewer complaints, with few if any adjustments to the core mechanics. No doubt patches will address this and other issues over time, but the impression has set in nonetheless.

I'll be blunt: I put a fair chunk of change into the Kickstarter, and I can feel the little nagging doubts in the back of my head. Would I be fair if I saw something that bugged me, or read criticism? Would I go easy on the game, knowing that some of my own money was somewhere inside? Would my opinion be more biased than others? It's a reasonable question, and I never did come up with a good answer. Even putting that aside, I'm not gonna deny I was a little nervous when this came out. It's been a long time since the Infinity engine was king of the hill. Did I still have the stomach for a big PC game? What if my appetites had simply moved on? Doubts upon doubts upon doubts.

Did they pull it off?

Like putting up with the wizard fight at the Friendly Arm Inn while you're still level 1, the appeal persists: a game that won't pull its punches, that will try its best to bring me down. WL2 definitely has the spark of those classic RPGs, that hard-to-define something that makes them hard to put down once I start. Fights were tactical, kinetic affairs: cover got destroyed, enemies repositioned, backup weapons were handy, well-timed explosives turned the tide, and even a difficult encounter could be mitigated with the right preparation. Environments presented their own challenges, and with several ways through a given obstacle I was more often than not encouraged to work around a failed skillcheck rather than savescum. Uncooperative plot elements or even bugged out triggers could be answered by force-firing, and there was no problem that the right size bomb could not solve.

Arizona did drag and suffer from design problems - the Prison being chief among them - but it held its own curious charms, and it presents a neat contrast with California. At the start, you control a bunch of customizable scrubs whose mission rapidly spirals out of control. Echo Team starts in known territory and gradually pushes the boundaries, earning their stripes in the process. Water is precious, communities are scarce, and civilization is on the knife's edge atop a pile of late 80s-early 90s rubble. By the time I did get to California, Echo felt every bit the veteran ranger squad, doing what rangers do best: venture into wild territory and bring order to chaos. There, the script is flipped: water is everywhere, settlements are common, and it's on us to put our best foot forward. Every arrival the base, every interaction with the public, every time we stepped in to right some wrong felt like it mattered somehow, like it could have gone differently - and like everything we'd done before had shaped us for that encounter.

That's a key spice to those old titles: variety. What happens if I do this instead of that? What does this guy say or do if I mention this? What if I didn't have that skill, item, or party member? What are the consequences if we just kill everyone? Is there a way to get what I want peacefully, and if so how bad do I want it? I was constantly asking myself those questions during Wasteland 2, and it's for those reasons that I know I'll be back. There's more to see, even if I think I've seen it all; there's more to try, even if I've already sunk some 80 hours into the campaign. Old PC RPGs sometimes get a shot of life from modding communities, but even before I had heard thing one about mods, there were some games where I knew - just knew - that I'd be back, just to see what happened this time.

And god help me if I didn't get drawn in at times, just a little. I searched frantically during a hostage situation, wondering if there even was a third option between 'take down the enemy' and 'save the hostage.' I debated whether to intervene in a loophole-ridden religious dispute, and if so how. I paid attention to the radio broadcasts in LA, making mental notes of who's who in the neighborhood. The villain was something of a one-note antagonist - there were moments of good writing, but his was a stock grand scheme - but there was a respectable sense that something was tracking Echo and the Rangers. There's a strange appeal to being stuck in uncharted territory, surrounded by potential enemies, with friends well out of reach and one hell of a longshot goal ahead of us. It's predictable in the end, but not without its highs; the trick of bringing back everyone you've made friends with for the final battle is an old one, but no less effective.

Sometimes it's not the game I'm after, but the adventure, the challenge. Sometimes it's the sense that I am probably going to lose if I play this game like I play every other game. So it was with games like Arcanum: flawed to hell and back, difficult to recommend, but special in a way that most games simply aren't for me. So it is with Wasteland 2.

Did they pull it off?

In my humble, flawed, biased opinion: yeah, I think they pulled it off.
Was this review helpful? Yes No Funny
174 of 205 people (85%) found this review helpful
85.3 hrs on record
Posted: November 2, 2014
Wasteland 2 – 8/10 (This review is based on PATCH 2)

The good:
  • Maps are often rewarding to explore
  • Overall art style
  • Tactical round based combats
  • A lot of weapons and items
  • A polished first act
  • Overall Writing (even though the quality varies)
  • Interesting (while also over the top) Factions
  • Companions
  • A good use of choices & consequences (Telltale/Bioware take a note here)
  • A lot of inside jokes and fan service
  • Music from Mark Morgan (not as memorable as what he did for Fallout/Planescape though)
  • Radio transmission (especially during first act)
The bad:
  • The second act of the game still has a lot of oddities, glitches and bugs
  • Some skills seems forced for the sake of re-playability, and would have been better off combined/graded or as perks
  • Not be able to shoot other parts of the body besides headshots (thus no enemy slow down or force a weapon drop)
  • Your base team will never develop beyond their skill stats and your fantasy
  • Heavy reuse of character portraits
  • You cannot set own traps
  • You cannot sneak
...and the ugly:
  • Chance evaluation feels broken to me (from weapon jams to critical misses to ...well everything)
  • Heavy quest items which you have to drag along
Verdict:
For lovers of classic RPG and the setting i surely can recommend it. I backed it two years ago with a good sum of money and I don't regret it. Will it be remembered a classic 10 years from now? Probably not, but it will sure find it's fans...at least I'm one of them now.

On a sidenote:
Even though Brian Fargo makes fun of DLCs in the game, I wouldn't mind to explore more maps and side-stories with my team. The hub like system seems so predestined for such things. It's a missed opportunity to not give fans and in the end Fargo the chance to continue refine Wasteland 2. Since he could live off it for years.
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137 of 172 people (80%) found this review helpful
1 person found this review funny
82.5 hrs on record
Posted: October 19, 2014
Wasteland 2 truly is a fantastic game, but you won’t see that until you’ve spent roughly 10-20 hours on this sprawling RPG.

The game suffers from an archaic user interface and the first half of the game isn’t very notable, I’d recommend having one character invest into the Outdoorsman skill, because random encounters can easily take off another 20 minutes of your time without really providing much of interest, plus you will likely find yourself walking away from your screen quite a few times as you wait for your characters to move all the way back on a map. It’s a slow, slow game.

Yet, Wasteland 2 has so much to offer. The second half of the game is an immediate improvement in quest and map design and features interesting factions and story choices. The second half opens up a lot more, giving you less directed main quests and giving you a good amount of freedom to solve your way through side quests at your own pace.

The roleplaying aspect of Wasteland 2 is great. Designing your specialized characters and seeing how they make their way through a story with real consequences offers a good deal of replay value.

If you are patient and give Wasteland 2 the time it needs to show its potential, it will be a tremendously enjoyable experience. Time definitely worth investing.

Full review: https://www.youtube.com/watch?v=040P1pqkjrM
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448 of 656 people (68%) found this review helpful
1 person found this review funny
34.4 hrs on record
Posted: October 30, 2014
This is a long review so let me give a tldr: I personally do not understand the plethora of positive reviews this game has garnered. If don't know about this game, save yourself some time and money and just boot up Fallout Tactics. For me, this game doesn't live up to it's reputation. It struck me as an unpolished and uninteresting product.

I kickstarted this game, and was excited to play it partly because of its purportedly stellar writing. Unfortunately, the basic format of tactics rpgs colludes with the lack of mechanical depth to severely limit the relevance of the writing. So while descriptions of areas that appear in a small text box are indeed well-executed and occasionally evocative, the lack of any meaningful interaction between your party members (or, indeed, any character or NPC) means that whatever that shows up in that little text box feels like window dressing. The lack of complexity in the gameplay means that what's contained in the textbox is also largely irrelevant to the experience of playing. The end result is pretty hollow. I suspect you could complete the entire game without ever glancing at the writing. This feeds into a more insidious problem, where the game's overall and immediate plots start to feel like a procession of meaningless skirmishes connected by an ephemeral charade of narrative, the kind you see in any MMO questline.

"But hey, this is a tactics RPG! Who cares about characters or writing or any of that crap?" Valid point. But unfortunately the game's shortfalls here are many, and worse. Where the writing was well-executed but irrelevant, the gameplay is unpolished and shallow. A problem for a game who's central focus is something like tactical combat. Combat in WL2 is a linear shootout, a numbers game where there are no meaningful tactical decision to be made once you're outside of a merchant's screen. I could make a really long list of gripes here, and cite the basically equidistant ranges of weapons, how gear is the single most important character element, aggressively incorrect "Hit %" in the UI, lack of any enemy AI outside of "rush up to face and use gun/crowbar", zero terrain relevance, and a hundred others. But the takeaway is that lack of polish I mentioned. The combat dies from a thousand of these tiny cuts, each of them trivial by themselves but fatally boring taken together.

And honestly, it could maybe have survived all those problems if the game had interesting choices to make. But. Remember that lack of mechanical depth I mentioned? In WL2, your only meaningful interaction with the world happens through skills. Skills have basically two purposes in the game: Opening Boxes and Murder. Social skills are a member of the former category. Maybe that doesn't seem like a problem, as hey, Fallout 1 and 2 come dreadfully close to doing the same thing. But compare this tactical rpg-elements game to other tactics classics like XCOM, Icewind Dale or Final Fantasy Tactics. Different Classes or Abilities on the battlefield dramatically change the landscape of any individual battle. "Should I Suppress or Flush?" is a question you have in XCOM only after you've acquired those abilities. Should I tank that group or kite them? Lightning Bolt or Fireball? No skill or weapon or indeed, any element in WL2 is going to approach altering your game choices, because all skills do is open boxes and give slight bonuses to hit chance.

Wasteland 2 relies on ancient game ideas with no new spin on them, and worse, seems to forget many lessons that've been learned about these systems in the last fifteen years. Which alone, would be acceptable, even enjoyably "retro". But the lack of polish or depth to these systems made playing the game aggressively monotonous. If this game had come out in 1999 it would have been a reasonable but ultimately forgettable companion to the then-game-market. But honestly, there are better places for your time and money, and if you're expecting a post-apocalyptic XCOM or Fallout experience then you're looking in the wrong place.
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94 of 122 people (77%) found this review helpful
1 person found this review funny
95.9 hrs on record
Posted: October 28, 2014
If you're a fan of the original Wasteland, the long-awaited sequel hits just about all the right notes you'd hope for. It builds upon the original's style, writing, skill systems and combat in a completely logical way, without getting "too modern". It's also chock-full to the brim with references to the original, both in dialog and in the locations you visit (the whole first half of the game is basically a love-letter to the fans, as a matter of fact). So if you're coming into it from the same nostalgia-fueled background as me, you'll probably enjoy the game.

As for everyone else, I am really not so sure. The game is good, but far from perfect. The biggest issue is probably that the combat can get to be a bit simplistic and tedious after a while. Although there are elements of strategy to it, you almost never need to do anything "outside of the box" to successfully win a battle. The story is OK, but nothing you haven't seen before - a post-apocalyptic wasteland threatened by a megalomaniacal antagonist... yadda, yadda, yadda. The writing is good overall, striking a nice balance between serious and playful, though some of the dialogue ends up being a bit cheesy (especially towards the end). Two other big issues are the pace and length of the game. It really takes a while to get rolling. This is partly due to the aforementioned tedium in combat, but mostly because of the sheer size of the game. It becomes pretty obvious after a while that the developers just decided "screw it, this is our one chance to do this, and by god, let's go all out"... and "all out" they most certainly did. They threw everything they thought of in there, plus an extra kitchen sink. On one hand, that's admirable and I completely understand it. But I also just ended up feeling that maybe they should have scaled back their ambition just a tad, which would have allowed more time to tighten up and polish the experience overall. There are quite a few bugs in the game, at least as it initially launched. Thankfully, there was nothing completely game-breaking that I found, but there were definitely some bugs in various quests and dialogue options, and a few other glitches that popped up here and there. Finally, I also felt that the skill and weapon systems weren't quite balanced properly. After completing the game, it became kind of obvious that some of my skill, attribute and weapon investments were more or less useless. Again, not the end of the world, but the game could definitely use some additional balance in its systems.

Overall though, none of these minor issues greatly affected my personal appreciation and enjoyment of the game. I backed this Kickstarter project on day one, and don't regret it for a second. That said, I am also pretty forgiving when it comes to these sorts of things, especially when I know what a labor of love the project was for Brian Fargo and his team. So while I do recommend it overall, I would suggest it primarily for fans of old-school turn-based RPG/tactical-type games. Casual players, or those on the fence should probably check out some gameplay videos of the combat, in particular, to see if it's up your alley. If so, and if you are willing to look past a few minor flaws, definitely give Wasteland 2 a shot.
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170 of 265 people (64%) found this review helpful
1 person found this review funny
129.3 hrs on record
Posted: November 26, 2014
Wasteland 2 is finally here, courtesy of Kickstater, and for all the good it does to the genre, it's still a mixed bag.

//Contains spoilers//

It opens up really nice, with a live-action intro, thrusting you into the unforgiving, post-apocaliptic setting as you bury a fellow ranger. A scene later and you notice a unique shotgun straped to the hip of a nearby guard, all thanks to your perception skill, and with a little bit of convincing (another skill) you can make it yours. Across the bridge you can charm yourself a butt-kicking goat companion, which raises one of your ability scores by 1. And all that's in the very first, small area.

It's a great start, I found myself thinking, and if this reflects the rest of the game, I'm sold. Love me some world that actually reacts to my character build.

Unfortunately it isn't so. Perception soon becomes mainly a mine/trap finding tool, and truth be told, at some point it's simply better to detonate the explosives and accept the blast directly, then to try disarming any of them. There goes role-playing. Try watching the same disarming animation over and over and over again, and you will know what I mean. You are better off using a healing skill every once in a while. You can still find some buried junk using it, but it gets somewhat underwhelming after the initial shotgun surprize.

Taking about junk, You will easily find yourself at weight capacity carrying around all the junk you just found, hoping that someone somewhere may want it. And they do, but the game gives no hints as to just who may be interested in baby wipes. You may just as well gather all you can before you leave Arizona, and re-visit every single npc in the world looking for dialogue cues. And did I mention there are regular junk tems, and shiny junk items? Yeah. And when you use the Sell All Junk button at stores, the UI is hell-bent on selling the shiny ones too, even after you specifically flag them as not junk.

Item management in Wasteland 2 is a game on its own. You can't see your character's weight capacity on the merchant screen, you can't compare weapons with the ones you have in second hand slot, and you can't compare trinkets. All the clothing items look the same in the inventory screen, so unless you want to spend additional time trying them on and seeing what they actually look like, you will just sell them, like me. Armor does nothing to change the way you look, and the merchants screen gets really laggy when there are a lot of items.

The game has its moments, but they seem very few and far between. There is one giant robot fight, well three if you count fighting the same robot model again, and then its flame-throwing cousin. Yep, no huge mutant creatures, and no big ♥♥♥ bosses for you. The combat works at the bare minimum, and may get stale pretty quick. There is little excitement to be had on that front, and 95% percent of enemies can be taken out by a single shot from an RPG-7 if you get the enemies to clump together. Imagine my dissapointment when I finally got to fight Dugan, one of the few uniques bosses, and he went down in a single rocket blast. True, you can tune up difficulty, but as far as I know it only decreases your damage and incresases enemy's. And the last thing I wanted was to have weapons which don't do the damage they have in their description. How about more enemies? Or more hp for them at the very least. Ehh.

Random encounters have all the same flavour. Fight enemies, fight enemies. I got some barbecuing cannibals once, which seemed like a unique encounter, but the excitement was gone as soon as they attacked. In the end I just raised my outdoorsman skill, and tried to skip them alltogether. Had enough of the simplistic combat in other areas.

I found two different merchants braving the wastes, but they didn't even seem to re-stock. Curiously enough, one of them actually attacked me when I refused to buy anything, and it was a nice little way to spice things up. But still – Fallout 2 had it in spades and done better.

Then there are...bugs. Visual bugs, dialogue bugs, and of course quest-breaking bugs. Take your pick. There are whole forum threads on how to complete the Hollywood questline. There are people who spent hours on end, saving and reloading, trying to finish up quests in the correct order just to get the quest log cleaned up. Hats off to them. Personally, I could not get to finish the quest where Heidi asks my rangers to help her take over the Bastion of Faith. Hell, I could not even talk to her anymore. Her dialogue screen went blank. No “Hello”, no nothing. At this point I just said ♥♥♥♥ it and rushed to the ending. I don't know perhaps I talked to someone I should not have.

If that's all that could be achieved with nearly 3 million dollars, I shiver to think what the game would feel like if the devs got only what they asked for - a mere 900k. The games gets patches regularly, so there's hope. But for any potential buyer, I would suggest to wait a few months (and I thought I did that...) and try it then. Hopefully your experience will be better than mine.

Do I regret buying it? No. Am I planning on re-playing it? No.

The game's a good effort, and has some heart, but the brain is just not there yet. And just because it's a long-awaited sequel, it should not get a free pass.

Not recommended at this patch stage.

6/10
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70 of 104 people (67%) found this review helpful
1 person found this review funny
68.4 hrs on record
Posted: October 7, 2014
Wasteland 2 is perfect definition for term "mixed feelings". At best, it's just mediocre post-apocalyptic cRPG. At worst - it's game full of bugs, inconsistencies and bad design decisions. But for some strange reason, I couldn't stop playing it. So pick it on sale with 75% discount.

Pros:
- Story you may like, especially if you're a fan of Terminator/Mad Max movies. There's enough bandits and robots to kill.
- Most quests can be solve in more than one way. Or you can just shoot everyone.
- Music.
- Radio broadcasts are fun
- Some strange magic - I couldn't stop playing, despite all flaws (and there are many flaws)
- California - whole second part of the game is cool. Great factions, more interesting quests, etc. Unfortunately, more bugs too, and you first need to play 40h of boring Arizona. There's big chance you will never see Holywood.

Cons (long list):
- Bugs, bugs, bugs - broken quests, cutscenes not diplaying correctly, messed-up scripts (leading to broken quests) and more
- Game looks bad. Really, really bad. Fallout 2 looks better. Probably any game released last 10 years looks better. It's first game I wanted to quit while making character. And yes, I completely understand that graphic is not important.
- Massive FPS drops.
- Unresponsive UI - sometimes you need to click several times on button or on the ground to execute action (go somewhere, change or reload weapon etc.)
- Tactical, turn-based battles? Forget it. In most fights (many, many fights) you just need to shoot enemies while they come to you. You can't cover (because there are no covers), head shot is not valid option (because of massive penalties) and most enemies are just chargin on you. Shadowrun offers more tactical battles that Wasteland 2. So, Wasteland 2 is not Divinity: Original Sin, XCOM, Jagged Alliance 2. It's not even close.
- Pathfinding - if you want to move from one end of map to another, your team most probably will not be able to.
- Character development - there's nothing interesting in it. With each level you get some skill points, sometimes 1 attribue points. As you need all skills (or almost all), trying to create some unique builds is not an option. And there are no perks or anything that would allow you to create really unique ranger.
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81 of 129 people (63%) found this review helpful
55.4 hrs on record
Posted: October 13, 2014
While promising, Wasteland 2 is ultimately a shallow experience. The tactics used in combat never change--the enemies all rush the player or hide behind cover like their feet were nailed in place. The weapons never get particularly interesting. The skills are generic and essentially amount to "use X to open box." The dialogue is buggy and often opaque.

I put 55 hours into this game before giving up. Not because it was hard, but because it was dull. The story beats are the same you see in every post-apocalypse story. If you've played the Fallout games, everything here is distressingly familiar without ever improving on or deepening the experience.

The characters are all one note. The story has virtually no twists. It pretends to be an open map but is really a guided, railroaded experience. There are no random encounters bringing levity and humor, like in the Fallout games. And any emotional resonance the game has requires you to have played a 20-year-old game.

I get that it's a sequel, but it shouldn't be so slavishly a sequel.

The game could have been fun and engaging, but instead it's a shiny promise that becomes a chore.
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24 of 30 people (80%) found this review helpful
66.6 hrs on record
Posted: December 23, 2014
Man is this game good. Wasteland 2 should be the benchmark for franchise reboots and how to do them right. So often, when a beloved franchise of yesteryear gets a new game, one of two things is the result:

1) The game is pretty cool, and has the same theme as the original, but is wholly different in most other ways, and has completely replaced all your classic gameplay with something else. (See: Fallout)

2) The game is faithful to the original to a fault, the big fault being that the original was sort of clunky and it's now many years later so they should have made this ♥♥♥♥ a lot less cumbersome, but chose direct adaptation over quality.

Wasteland 2 manages to thread the needle and avoid both of these traps. All that good classic Fallout-type gameplay is there, but they've gotten rid of all the agonizingly slow annoying clunkiness. This is just pure old-school fun. The skill-use system is great. Assigning skill points is great. Making decisions that matter and effect the world is great. This game is an exemplar of the form, and while not everyone enjoys tactical combat and meaningful choices in a harsh world, anyone who does should play this game.
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20 of 23 people (87%) found this review helpful
57.9 hrs on record
Posted: December 20, 2014
While I really enjoy Wasteland 2, my recommendation would have to come with a huge dose of "your mileage may vary". It's a long, slow, burn, and if you like to jump straight into things, or find yourself easily losing concentration or focus, you may find yourself giving up on Wasteland 2 before it really begins to shine. But some patience will pay off, if the genre interests you. Of course, if you don't like turn-based strategy games, then you should be giving this a pass. The writing is really top-notch in this game, and I found it both enjoyable and rewarding to play through.

Focused on a team of 4 rangers (which you can create yourself, or use several pre-built characters), and using very detailed attributes and skills - the CLASSIC system (Coordination, Luck, Awareness, Strength, Speed, Intelligence, Charisma), it took me a while before I realised that some attributes and stats were extremely important, while others... could be passed over, especially depending on the followers (NPCs) you decided to acquire. Unfortunately, it can take some trial and error before you realise what you should be doing with your characters and what is important for them to have. Or... you could just forge ahead anyway! I quite liked that there were no classes, giving you the freedom to do whatever you wanted with your characters. You could have a guy carrying heavy weapons, while being a melee tank and also healing... for example. Though this can also be a negative, if you wanted to see class specialisation, perks, and so on.

And so, I was introduced to the fun (???) of character creation. And uhh... naming my characters, which proved to be a disaster... after an embarrassingly long time, I settled on "One", "Two", "Three", and "Four". Original, right. The vast array of skills can be intimidating at first, and leveling them up (especially at later levels) can become quite frustrating and very grindy, but it does add a lot of depth to the game. One thing I did not like as much though... how much time it took, and the animation, whenever you wanted to use a skill. Using a skill meant that your Ranger (or follower) would have to move to the location (clumping up your Rangers if you moved them all as a group makes this an exhausting chore), before an animation begins. With the vast amount of skill checks in this game, the checks do add up and can become very time consuming and therefore annoying.

Additionally, there is quite a lot of travel involved in this game, both in the larger world map, and also within smaller exploreable areas. Even if you're not in a rush, the travel can quickly become aggravating. I wished for quicker travel myself, despite the fact I don't mind slower paced games.

While you are limited to Arizona and California, one after the other, the world map is still pretty expansive, with secret areas to discover dotted around the place. Travelling isn't worry free though - not only are there standard enemy encounters (which can become annoying quite quickly), but also some more welcome encounters, which is a bit different and somewhat refreshing in comparison to the usual fare where encounters in the wild just end up being endless fights. There are also two unique mechanics: water and radiation. Your team carries canteens, which can, and should be refilled at any well and oasis you find. Once you run out of water, your team starts to dehydrate and can die. Similarly, in the post-apocalyptic wasteland, nukes have left lingering radiation in various areas - so you also have to watch out for contamination... or again, you'll find your team dropping like flies.

The musical score, sound effects, and even the voice acting is all done quite well, and combines well with the graphics to provide a smooth and enjoyable spectacle. The graphics are not the best in the world, but they do set the tone of the game well, and are very appropriate to the game's setting - harsh, gritty, and unforgiving.

Combat is generally quite straight forward, with the standard turn-based combat fare reappearing here, though more in-depth compared to some other games due to the more extensive attribute and skill system. Your attributes and skills will determine in what order your characters go, and how much they can do in their turn. There are also crouch and cover mechanics, though some weapons can destroy cover. However... there is not much else. There are no real special combat moves, or combat specific skills - they increase your damage and hit percentage, and that's it. No executes, no cloak, etc. While there is headshot and ambush... they are honestly not that great. It's just point, click, hope to hit (the RNG seems to be a bit odd, with a lot of misses even on shots with a high hit percentage), rinse and repeat. There is no cover, no flush, no interesting and genuinely unique abilities.

Additionally, RNG can always turn around and give you a hard time. Or... adversely affect the enemies. Critical hits, critical misses, weapon effects, and weapon jams can all have a surprisingly large affect on the outcome of an encounter. I also like the emphasis on scarcity and the need for careful management of your resources, which is quite fitting for a game like this, especially the ammo. If you just blaze away, you'll be out of ammo before you know it, so you do need to think before you act. Vendors are limited too... The combat is decent, and I enjoyed it, but I will admit there could have been more to it.

While your team revolves around 4 characters, you are able to recruit a number of NPCs to join your team (3 followers for a maximum team size of 7). While you are nominally in control of them, leadership is important here as there is the chance your "follower" (only if they are in a good mood) will just decide to do their own thing in combat - running into cover, shooting something you didn't want shot, etc. Overall, the combat is fun and challenging, with a variety of enemies to conquer - both man and animal.

Despite there only being two areas to explore, Wasteland 2 boasts a wide variety of quests, many of which have a variety of ways to finish - but be careful, your choices do have serious and lasting consequences. Which is something else I really enjoy about the game - your choices DO matter. And have a ripple effect. This is not just limited to quests, there are some actions while just generally playing and moving around which could have an affect, especially based on which followers are with you. Do you dig up some graves? Do you disarm the alarm? Do you deliberately trip it off? Do you use strength or a grenade to break a wall? Do you help this faction, or the other faction? Mediate a ceasefire or shoot everybody up? The variety of ways to overcome things in your way is definitely a highlight of the game. I really enjoyed the varying options available, and weighing them up, based on what you want your team to do. Your decisions may cause followers to leave your party, or even turn on you. Not only does this create an interesting in-game dynamic where what you do will affect how other in-game characters interact with your party, but this also allows for extensive replayability, if you so choose. "What if" questions are plentiful in this game.

Finally, I particularly loved the odd references and humour. The Wasteland 1 disc was a particular highlight. While not particularly game-making, or breaking, it was something that I enjoyed. The grand adventure that plays out, in addition to the continued support and patching by inXile, make me give this game two thumbs up.
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32 of 45 people (71%) found this review helpful
170.0 hrs on record
Posted: September 29, 2014
One of the first rpg's I ever played was Wasteland 1 as a youngster (Either first or second). I have great memories from it, at the time it was something very new and different. Years past by and when I was a bit old Fallout 1 came out, while not the same it was great to play a game with the same "heart" as my beloved Wasteland 1. Then came Fallout 2 which was even better and Fallout Tactics which was alot of fun to. Years later Bethesda does a new "next gen" fallout game with fallout 3, which while good for the mainstream and new players to the series, to vets it just wasn't the game we had hoped it would be. It didn't have that fallout (or wasteland) feel to it, the story was crap, most the characters extremely dull and overall a game that just realy felt like Oblivion with guns (as annoying as that saying was to me before fallout 3 came out, it did ring true for me after fallout 3 came out and I beat it).

Thankfully Obsidian came to save the day and released the wonderful Fallout New Vegas. I was excited by this, Obsidian has alot of old Black Isle devs (guys who made fallout 2) and sure enough the showed Bethesda how to do a proper fallout game with there engine. A bunch of factions helped, Obsidians wonderful writing for the story helped, the dialogue was well done, interesting characters, great voice work (John Goodman? Hell yes), it felt ALOT more like the early fallout games (it just had that fallout feeling, something fallout 3 just couldn't nail)..

After all that we have Brian Fargo bringing his talents to Kickstarter and getting Wasteland 2 kickstarted. What we have here is a wonderfully crafted game, jam packed with content, Wonderful writing (characters, story and dialogue), tough choices that matter (best since Alpha Protocol and New Vegas decisions imo), great atmosphere, fun gameplay, Controls are good and a great job of balance (especially in the skills and character builds you can do). For new comers asking "What is this game like? I never played wasteland or Fallout1/2!". Well it has a bit of Wasteland 1, a bit of fallout 1/2 and a bit of xcom all mixed together. The turn based combat is a joy to play and doesn't get boring as each battle can be different then the last.

You're choices actually matter in this game, you might make a decision and not think about it, only to have it come down on you later as it shows the consequences of you're choice. The game does a wonderful job in the writing department as I said above, having Chris Avellone from Obsidian helped in this aspect and it shows. Characters you meet are interesting, the dialogue is very well done and the story keeps you very interested. The game world is harsh and unforgiving, you better make you're decisions wisely, always make sure you have ammo and medical gear and be on you're toes. You will thank me later :)

This game is deep, complex and I friggin love it. The game has come a veyr long way since it was in alpha, at first the UI they had was terrible and I was worried this was really going to take away from my enjoment of the game. Thankfully though the developers tried some new versions, listened to fans and in the end made the UI a ton better. Alot of missions have multiple ways of doing them, you will find yourself either playing the game 2-3 times or saving the game and seeing how different decisions or actions effect the game and the world around you later on. Sometimes I find I have made the right decision at first and then hours later you might hear of bad things that happend because of what you picked.

The game is not perfect, there is a few bugs, I wish there was more visual customization for characters and the graphics are not the best, but the good far outweighs the bad in this new modern crpg. If you are looking for a new rpg that has hundreds of hours of gameplay, great replay value, wonderful writing, nice atmosphere and great gameplay give this game a go ASAP. You can really tell that this game was crafted with love, no publisher telling them to get it out early or telling them what to add to make it more popular. This Brian Fargo and his team at there best and this is a testament to old school rpgs and doing kickstarter/early access the right way.

After spending 100+ hours on this game (and plants to play atleast another 100-200 ours), I can say it was well worth the wait, it is one of the years best games and that I am very excited to see what InXile comes with next for there new Torment game. If it is as good as Wasteland 2 we are in for another treat and another resurection of a charished old school rpg. 26 years after I first fell in love with Wastelands charm we get Wasteland 2 and Inxile sure did deliver, this game rocks boys and girls. There are a few things I wish where in the game and a few negatives but 95% of this game is a masterpeice I must say. As someone who has been playing rpgs for 25+ years, this is just what I wanted from a Wasteland sequel, good writing, fun gameplay, interesting characters, tough choices and tons of content. In a day and age where old game series get new reboots and games totally different from the original games, it is a breath of fresh air to have a sequel to an old game be JUST what the fans of the original want.
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36 of 53 people (68%) found this review helpful
95.4 hrs on record
Posted: October 11, 2014
This game is HUGE and AWESOME! If you explore thoroughly and do everything you can, the game will take at least 70 hours. And if you enjoyed Fallout 1 and 2 then you will almost assuredly enjoy this.

But the real reason to play this, and something I don't see discussed much for some reason, are the choices you get to make throughout the game. I've played a lot of games where you are given quests and different ways to resolve them, but this game blows all of them out of the water. Almost all main quests and most side quests have 2, sometimes even 3, different ways to resolve them. And it isn't just a simple resolution with a different reward, characters and sometimes places change based on your decisions. Almost right at the beginning of the game you are given the choice to save one of two towns (or neither) and both places have their own unique recruitable NPC and quests. Not to mention the ever present option of "kill everyone you meet".

In fact, there are unique dialogues put into the game if you choose to kill indiscriminately. For fun I decided to save my game then kill everyone in the mayor's office of the town I saved. Afterwards some anonymous citizen radios Ranger Citadel and snitched on me, so Vargas radios me asking if it's true and I'm given a choice of admitting it or playing dumb. If you play dumb he tells you to go check it out, if you admit it he asks you why and then gives you a free pass this time. I'm pretty sure if I had continued my murdering ways Vargas would send after me the elite squad I met at RC who handle "problem rangers". I reloaded though.

It's not uncommon to go to a town and there be some kind of conflict going on. You pretty much always have the option of siding with one side or the other (or neither), but more than that there are usually different ways to solve it for either side. If you have high enough speech skills you can usually make it easier and/or more diplomatic, or do what the leader wants you to do (like eliminate the opposition instead of finding peace). Although, since this is the wasteland, few people are entirely "good". Almost everyone is bad in their own way, though not always entirely malicious. Sometimes the bad stuff they do is to try to help others, so is bringing them down truly the best choice for that town in the long term?

What really impresses me is not just the incredible amount of quests and their multiple ways to solve them, but all the little touches made based on your choice. In one town there was a guy about to be executed and I had noticed a pre-dug grave for him. After I managed to free him I decided to go back and re-examine the grave, and there was new text saying someone had taken a dump on the gravestone. I love it.

Yes there are some bugs, including quest-breaking ones. But when you understand the mind-boggling amount of connectivity everything has based on quests and the many different ways to do them, then I think you can forgive the relatively few bugs there are currently in the game. And don't worry, the devs are working on fixing them!

In closing, there is an extraordinary amount of replayability in this game. If you love the ability to make choices and see those choices have a real impact on the world around you, then you simply cannot pass this game up. Buy now, no need to wait for a sale!
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27 of 37 people (73%) found this review helpful
63.9 hrs on record
Posted: October 26, 2014
I really enjoyed this classic-style turn-based CRPG. Imagine something similar to the original Fallout games, but with an interface more akin to the new X-Com. You can rotate the camera and zoom-in and out. Plus, you create four characters rather than control a single hero. The skill system, quest structure, and NPC selection add greatly to the replay value.

There's also some fun writing and scenarios you'll find yourself in. It's definitely a bit gritty, but not without some humor of the dark, grossout, and lewd varieties.

It's not without faults, but in my opinion it's a great tribute to the original Wasteland and a great game on its own.
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28 of 41 people (68%) found this review helpful
89.8 hrs on record
Posted: November 12, 2014
This game is not Fallout by any means, but true sequel to the original Wasteland. Familiar places and characters, tons of references to the original game and even plot continues W1 storyline almost directly. Graphics is functional and personally I like the style and design. Combat is pretty fun and satisfying, death animations are gorgeous, but most of the time it is very straightforward and tactical depth is lacking. I think it is not a huge problem because it is not a pack of "clear the map" missions unlike Fallout Tactics (don't get any ideas, I love it) but true big CRPG with choices and consequences and you don't need to fight anything on your way. And there is so much things to do here! So many non-obvious ways to deal with problems, that you hardly see 65% of the game content in one playthrough. Beating this game once took me about 80 hours. Pretty lengthy for the nowadays non-sandbox RPG's, I should say.

Absolutely recommend this. Truly immersive, packed with amazing dark humour, tons of skills and stats and exceptional replayability potential. Post-apocalyptic RPG's fan heaven.
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21 of 29 people (72%) found this review helpful
18.7 hrs on record
Posted: March 5
TL:DR buy Fallout 1&2 and play those instead; they are similar, superior games and cost a fraction of the price.

I backed this on kickstarter and was very enthusiastic about playing the finished product. I loved all the old Interplay games back in the day, and I thought that a modern remake of Wasteland that stayed faithful to old-school RPGs couldn't possibly go wrong.

It's a real shame that Wasteland 2 turned out to be such a slog. The 'tactical' combat is basic and repetitive, with no tactics beyond making sure you have your best weapons equipped, and focusing fire on each enemy until they are dead. This game is supposedly the spiritual successor to the early Fallouts but the combat is actually a step backwards from them. No aimed shot limb cripples, torso-shredding burst fire crits, stuns, knockdowns, or anything beyond hitting and subtracting hitpoints - headshots are available but they just take a bigger chunk of HP. There is a half-hearted cover mechanic but if you don't use it, it doesn't matter. Even when levelling up later in the game and getting better armour and weapons the combat is still the same grind.

Levels are certainly sprawling, but are mostly full of monotonous fights and heavily trapped/locked boxes (that usually turn out to be full of jokey 'flavour' junk items). Fight, help locals, move plot forward a bit, travel to next area. Not necessarily a bad formula but it is the same over and over, coupled with the incredibly dull combat. Text pops up for dialogue and to describe things happening but it appears in a tiny box at the corner of the screen which can't display much of it at once - which seems bizarre when there is so much reading to be done, and very little voice acting.

The setting is interesting and the plot is well written with some genuine laughs and memorable characters to encounter. But when they come wrapped up in such an unpolished, uninspiring package with such ancient production values, it's very difficult to appreciate them.
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44 of 71 people (62%) found this review helpful
118.5 hrs on record
Posted: October 25, 2014
I waited for the finished version of this game with great anticipation. The hype and the promise of a return to old school, turn-based, squad based adventure gaming in the mould of Fallout 1 and 2 was enough to have me keen to play.

Ultimately, having just finished the game, i have to say it was a disappointment that fell way short of my expectations and my desires. The gameplay is a regression to 20 years ago (with updated graphics). The environments look good, but they are mostly eye-candy and are not interactive at all (except for doors,chests,safes and holes in the ground).

It is as if the last 25 years of turn-based games never happened, and none of the detail and gameplay innovations from games like JABIA have been considered for this game. Worse still, the game is not even as good as Fallout 1! The combat is so old-school it's ♥♥♥♥♥♥♥♥...one of the worst turn-based combat engines I have played in years. Like I said...as if nobody in the development team had even played any modern turn-based games in the last 20 years, or if they had, they had chosen not to apply any of the principles to their game.

It is barely a sandbox - with two small maps and about 6 major locations on each map. The game felt very scripted and linnear and freedom of gaming choice felt very limited. This game is not worthy of admission into the post-apocalyptic hall of fame. It is as if Fallout 1 and X-Com Enemy Unknown had an unwanted, stupid, ugly child.

All in all- NOT woth the $40 u.s.d. that I paid for it and it has left me feeling very disappointed because I wanted so very much for this one to knock it out of the park and to redeem the genre for a new generation.

It looks as if I am still waiting for a game that completely updates my favorite style of gameplay, with an intricacy of detail that modern computers make possible, and a depth of interactivity with characters that I create within a massive story that I control through the choices I make.
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25 of 37 people (68%) found this review helpful
11.1 hrs on record
Posted: November 28, 2014
Wasteland 2 hearkens back to the day when a 7% chance to fail meant failing 3 out of 4 times, and a game would beat your ♥♥♥ into the ground for the first hour or two, and then dramatically ease up after you get to sink a few skill points into your characters.

I'm not sure whether it's more appropriate to say that this game is Wasteland 2 or Fallout 3D, given it owes so much to the original Fallout, which in turn owes a lot to the original Wasteland. In any case, if you've played any of the original isometric Fallout games, then you will be right at home playing Wasteland 2 as the locations, world map, sound track, random encounters, combat, sense of humour, and missions all hold strong comparisons. Also, interestingly, there are positive aspects of the combat that are borrowed from XCOM: Enemy Unknown as well.

But that's not to say that this is just knock off - Wasteland 2 is deeply linked to the original Wasteland in its lore and the developers have learnt from the long gap between releases and taken the best of the old and the new and combined them to create a well-designed and deeply entertaining product.

Speaking of well-designed, as much as I generally dislike what Early Access has done to Steam, this is one of the games that has clearly benefitted from the system as you can spot numerous little features that have been implimented to improve the game's basic playability and fun-factor. Things like a button to sell all your junk at once, comparisons between the weapon you want to buy and the weapon you have, a solid log book that displays your missions, a button that reveals all objects that you can interact with, and the choice to automatically distribute your loot intelligently to the people who would use it best. All these things and more save the player time, eliminate clunky inventory management or frustrating moments when you don't know where to go or what to click - issues that were all too common in the heyday of isometric games.

Wasteland 2 is a loving heir to the original, and exists as a well-designed gem in a genre that typically suffers from over-complexity, suffering little of the clunkiness that one might expect from what one could call a 'throwback'. Its world is real and believable, the combat is fun (even if, at times, the hit chance feels skewed) and its characters are numerous, colourful and well-acted.

I highly recommend this to anyone who loved the original Wasteland, any of the Fallout games, or indeed anyone who likes a well-optimised RPG.
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12 of 14 people (86%) found this review helpful
1 person found this review funny
118.7 hrs on record
Posted: February 26
*Contains minor spoilers*
Well... I went all the way from loving this game into hating it and then to accepting it and finally to like it. So, it turned out that:

1. This is NOT a Fallout1/2. It's more like Fallout Tactics with FO 1/2-ish endings.
2. You can solve most of your problems 2 ways: using speech or lockpicking skills. Or both.
3. Devs thought "We will make 3 kinds of speech and 3 kinds of lockpicking skills. It will create so many choices". Well, actually no, it's still 2 ways.
4. Assault rifles are most useful weapons in the world. All other weapons are not worth your skillpoints.
5. Melee specialists will do nothing first half of the game except getting hurt all the time. During second half they should learn how to use assault rifles.
6. Throwing weapons do not require a skill. Even monkey could throw a grenade, right?
7. You can never tell from the view of your team which armor they are wearing. Cause stockings with garment are more important in the wasteland then power armor, right?
8. Energy weapons do very little damage to unarmored enemies. Please read this line again to understand the level of absurd.
9. Main story quest deviated very little from "the search for GECK". Actually you'll look for 2 types of chemicals.
10. You can dig all the graves in the world. No one cares.

I could go on with this list, but I think you get the picture by now. Not to mention clumsy 3d-models with ugly skin and absolutely unnecessary sims-like character editor (can give you nightmares). It's mostly poor choice of engine. But if you like a good tactics with turn-based combat in a postapocalyptic setting - you'll buy this game. It will punish you in order to make you start another playthrough. And you'll learn to accept it "as is". Like I did.
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29 of 46 people (63%) found this review helpful
137.7 hrs on record
Posted: December 25, 2014
I cannot recommend Wasteland 2. I played and heavily enjoyed the original, and have played all Fallouts. I enjoy most turn-based tactics titles like X-COM (original and new), Fire Emblem, Silent Storm, what have you, and Wasteland 2 is not worth your time. It's mechanically shallow, the skill system is a joke, and weapon types are ludicrously imbalanced. It's a completely bare-bones system, skills are absurdly redundant (somethign like 6 different skills to open boxes for six different kinds of boxes), the loot system is has zero appeal, and you'll quickly find that the only weapons worth using are your assault rifles, with maybe one sniper specialist. Ah, and explosives, which all have 100% perfect aim regardless of your demolitions skill and can trivialize most encounters.

Due to clunky armor systems, you'll find yourself taking off your armor to fight some of the game's toughest monsters because they actually do less damage to you without your armor.

Mines are annoying. You'll find your characters disarming hundreds of these through the game just to walk through, and they do enough damage that even one can cripple your party - which means that either you're going to walk really carefullly all the time, or most likely, you'll just reload when you run into a mine - something I'd normally feel guilty about doing, but let's face it, the only reason this happens is because there's no formation system to speak of.

A further consequence is that there's really no good way to position your characters before a battle. Sensibly, you'd like to put all your guys behind cover, maybe leave your sniper further away. Except in Wasteland, you're almost bound to trip their detection, giving them the first shot. After awhile, you don't bother with setting up with the clunky system, you just switch all your guys to long range weapons and have them alpha strike, or maybe have your snipers shoot simultaneously at a target, because anything else is likely to give them first shot, and get you killed.

The story is nothing to write home about, and the writing is okay, but it gets wearing after awhile the sheer amount of pop culture thrown in. Honey badgers were cute the first time you ran into them, but after awhile they're an annoyance, especially since they are essentially zero threat unless you screw up and let them get in melee range, after which they're deadlier than anything short of a robot-death-machine, but also have ridiculous number of hit points, meaning that early on you're going to be kiting them.

Speaking of which, at higher difficulty levels, hit points become ludicrous, which I've always felt is the sign of a lazy difficulty system.

Anyway, not recommend. Mediocrity.
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