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Zynga has created a good game that has the feel as Dota and other Moba games. one round 5- to 15-minute spurts rather than taking the better part of an hour. This is the first speed moba!
Solstice Arena is a 3vs3 battle with the final goal of destroying the enemy base. Each is guarded by three towers. gold is earned through pickup style power-ups and a single capturable chest in the middle of the map.
You must control the middle of the map to capture the chest through a channeling that slowly turns the chest toward your side. That channel can be interrupted by the enemy.
Skills in Solstice Arena have only one casting resource: cooldowns. no waiting for your mana. That moment is ready and waiting when all three of your abilities are off cooldown. The action is constant, and in the 10 minutes it takes to play a match.
You can purchase items from the spawn. you're given a choice of head items, accessory, off-hand, weapons, boots, and body armor and you can carry only one of each. each item has three base choices that can be upgraded into three final. each with a different passive that can improve your character's fighting potential.
there are 5 elements in the game. you have to find the perfect combination to maximize their potential. the attributes are tied to a stat as attack damage, movement speed, cooldown reduction, attack speed, or defense. you can pick up attributes that spawn as power-ups around the map.
Towers only shoot while a player is alive. If an entire enemy team is dead, their towers won't fight back. As the game goes on and respawn times get longer, this game become more dangerous, and a full whipe at the wrong time could be your end.
With only 25 heroes (more heroes come with updates) and steep costs to unlock them, things become a longer play sessions. You see many of the same groups of faces over and over your games. Zynga gives a fair helping of heroes in a free trial , the free trial refreshes every few days.
You can pay with real money or fight a lot of matches and unlock the heroes. you dont NEED pay real money!
Fortunately, character designs are all quite different from one another, and each hero has a unique style. Whether that style involves playing from the back lines as a high-powered mage of the sun, or turning to stone and spinning through the ranks of your foes, or throwing down a music box to pacify your foes while you spin around healing your teammates, heroes have signature abilities, and there don't yet appear to be redundancies among them. Each ability can be upgraded between games, as winning (or participating) earns experience for that hero. Each skill has three different paths that can be upgraded, but only two may be selected for the five additional skill points put into each skill. You can use these upgrades to suit your gameplay whims, whether that means making areas of effect larger, making stun durations longer, or just making skills pack a bigger wallop when you connect with an enemy.
This game is cross-platform with iOS and Mac. The three platforms integrated with one another, at any your teammates could playing on an iPhone or Mac while you sit at your computer. Sitting in the city and play with your iphone.
There is no chat function in-game. No players who scream, flame or talking ♥♥♥♥. The only form of communication is a single ping every few seconds.
The short encounters and matches make for a lack of depth in the game. With the upgradable abilities and the perks on each tier-three item, there are many item builds upon the opponent's composition.
Solstice Arena is a great and fast moba game. Quick matches and balanced heroes. Overall, I really enjoyed this game.
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