The Ship is a murder mystery multiplayer! Please read our State of the Game announcement.
User reviews: Very Positive (3,857 reviews) - 89% of the 3,857 user reviews for this game are positive.
Release Date: Jul 11, 2006

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Recommended By Curators

"A great game in the Source Engine which has a very interesting multiplayer mode with a pretty decent Singleplayer mode to match, worth to get in a sale."

Recent updates View all (20)

September 8

The Ship: Remasted Screenshots

Hi everyone,

We've just posted a couple of screenshots of the upcoming The Ship: Remasted on our Facebook page here:

Just a quick peek right now, but we'll be releasing more details over the next few months.

Here's the teaser trailer if you haven't seen it yet:

24 comments Read more

June 11

State of the Game

Ahoy Shipmates!

Here at Blazing Griffin we’ve been watching the developments surrounding Valve’s refund policy announcement with interest (as have most indie devs). While there have been concerns raised about the policy, we believe the spirit in which it is intended is ultimately good for the games industry.

With this in mind, we’ve decided for The Ship: Murder Party that it is important that we re-iterate the state of the game and the wider franchise. We’ll keep this announcement up to date with new developments – the intention is that it contains the information you need to know before you decide whether to buy or not.

Technical Issues
As a studio we are always open to suggestions and welcome any constructive criticism from our players.

Unfortunately there are a few technical issues with the game and these can’t be fixed in its current incarnation. The reason they can’t be fixed is when we acquired the rights to the game in 2011 it didn’t include a technical licence to make changes using the Source Engine (which the game is written in).

We’re open to suggestions from players about our games and happy to implement good ideas or even make simple fixes – not being able to do it is an incredibly frustrating situation for us as well!

There are summaries of the issues and fixes for them on the forums, but the key ones you might want to know about are:
  • In-game server select doesn’t work. But this isn’t a problem because it’s still possible to connect to servers via the Steam client > View > Servers > The Ship. Here you can find and save servers as normal. You can still host LAN games and there are several other methods of adding servers manually posted on the forums.
  • Game doesn’t run. For a very few players, the game doesn’t work at all (although some players have found workarounds for this). Our hope is that Valve’s refund policy will now give you the option to try it out and see how things work on your machine.

Again, if we possibly could resolve any of these issues we would, but the cost of the licence to even begin doing so is more than it would cost to rebuild the game from scratch. Being a small studio, it's just not a viable option for us.

You can see from Steam Charts how active the game is. There are usually a good number of active servers available and through busy periods such as the holidays and sales there are usually more people setting up new servers and posting the details on the forums.

There is a Ship SDK available and support via Valve’s developer site. You can make new maps for the game. No other modding options are supported.

There are a number of players working on new maps and have an interest in modding. This is something we’re keen to begin having a conversation about with players, and while we’re not making any promises about modding support, please drop by the discussion on the topic and let us know what you think.

If there's enough interest there, we can certainly look at helping out.

The Ship: Remasted
Yes, you read it right.

You might be wondering why you’ve not heard anything about this yet? The reason for that is that this is the announcement!

We’ve begun work on The Ship: Remasted (which as the name suggests will be a high definition version of The Ship: Murder Party multiplayer game) and it is expected to be released early 2016. Even better, we’ll now have complete control over the code base so the issues with the existing game won’t affect the new version and we’ll even be able to make the odd improvement or two.

We are fortunate to have been joined by two former employees of Outerlight (the developer of original HL2 mod, The Ship and Bloody Good Time) – Jason joined our team last year as Technical Director and Neil joined our team just this week as Lead Programmer. It’s fantastic to have their input on the project and we’re really excited about where we’re heading with it.

The reason we’re talking about this just now is that in the spirit of transparency, it might be information you need to make a decision about whether or not to buy The Ship: Murder Party - some people may want to wait until the new version comes out next year.

If you do – that’s fair enough. We hope you keep up to date with what we’re doing (check out our newsletter) and we’ll see you next year!

For everyone else, we hope you try out the original game – it’s a lot of fun! And what’s good for you, is definitely good for us! We’re a pretty small studio here and having just gone through a growth spurt to be able to take on The Ship: Remasted project, we are reliant on the revenue generated by The Ship: Murder Party to move forward with it.

All purchases contribute to funding the new project and we are very appreciative of this support from players – we're sure many of you have waited a long time for more ship-related things to happen! So as a thank you for those supporting us with purchases of the existing game (now and historically), there will be a discount for existing players when we launch The Ship: Remasted.

Over the next few months we'll be releasing more information about The Ship: Remasted project - stay tuned! In the meantime, if you have anything to say about any of this, please drop by the forums - we're happy to chat about it.

And here's the teaser trailer for The Ship: Remasted:

Thanks for taking the time to read this rather lengthy post!
- The Blazing Griffin Team


Stalk us...

74 comments Read more


“its gameplay and design draw on everything from Poirot to Quake, with even a slightly unhealthy dose of The Sims thrown into the mix - but the game is much more than the sum of its well worn parts”
8 – Videogamer

“Unlike a lot of its hybrid predecessors, this multigenre multiplayer game really is something completely different. While the game draws on identifiable sources such as Quake, The Sims, and Clue, it mashes these elements together with a few new ideas to create an innovative experience that doesn't play like any of its inspirations.”
8.3 – Gamespot

“the game twists around the Clue formula to make it a little more interesting. Instead of having to uncover a killer, The Ship makes you the killer. The main gameplay mechanic revolves around finding your target, called your quarry, and breaking their face as stealthily as possible. To do so there are plenty of lethal odds-and-ends to wield, and even some environmental traps. It's certainly a quirky take on first-person gaming, but it's an entertaining one once you get the hang of it.”
7.4 – IGN

About This Game

Please read our State of the Game announcement:

For PC gamers who enjoy multiplayer games with a bit of intelligence, intrigue and ingenuity, The Ship is a murder mystery alternative to traditional FPS multiplayer games. Each player is given a Quarry to kill - and must evade their own Hunter in the process, all set on board a series of 1920s art deco cruise ships.

The Ship is owned by the mysterious Mr X and as one of many 'lucky' recipients of a free ticket you arrive on board The Ship to find there's a catch to your luxury cruise. You are coerced into a brutal Hunt to indulge Mr. X's fantasies, under threat of death for not only yourself, but also your family. Your only chance to save yourself and your family is to play the Hunt and win.

Combining stealthy multiplayer action and a needs system, The Ship is a truly unique gaming experience.

This package includes a tutorial, The Ship Single Player, which introduces you to some gameplay mechanics and storyline, and The Ship Multiplayer where you can hunt and be hunted by other players.

System Requirements

    Minimum: 1.8 GHz Processor, 512MB RAM, DirectX 8 level graphics card (1024x768), Windows 2000/XP/ME/98, Mouse, Keyboard, Internet Connection, DirectX 9.0c
    Recommended: 2.8 GHz Processor, 1024MB RAM, DirectX 9 capable Graphics Card (1024x768), Windows 2000/XP/ME/98, Mouse, Keyboard, Internet Connection, DirectX 9.0c
Helpful customer reviews
672 of 767 people (88%) found this review helpful
1 person found this review funny
8.3 hrs on record
Posted: May 7
1. Played the tutorial and though "Meh, I should be good"

2. I play the Singleplayer Campaign

3. I find a Tommy Gun in the first cupboard I look in

4. I think "Sweet, a Tommy Gun >:D"

5. I find my Quarry sitting in a chair, sleeping

6. I decide to shoot the Quarry with the Tommy Gun I found

7. I wanted the best accuracy so I right click to attempt to aim down the sights of my Tommy Gun

8. I realise that you cannot aim down your sights

9. The gun flies out of my character's hands faster than the bullet would've travelled

10. My gun collides with my Quarry and somehow kills my Quarry

10/10 Would use unrealistic throwing abilities and physics to kill my Quarry again.
Was this review helpful? Yes No Funny
63 of 82 people (77%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: June 18
-My friend was doing some business on the toilet in his room.
-I also had to go to the restroom.
-I killed him with a pot.
-I proceeded to use the toilet.
-Friend yelled at me because he didn't finish pooping
-Found my friend again and trapped him in a room
-Killed him again with a Tommy Gun for yelling at me

10/10 would kill for toilet again.
Was this review helpful? Yes No Funny
28 of 31 people (90%) found this review helpful
1 person found this review funny
7.0 hrs on record
Posted: June 17
Does anyone remember when Assassin's Creed announced it would have a multiplayer mode for the first time? I sure do, because at the time, all I thought was that they were ripping off the ship.

I was wrong. AC multi is a lot worse.

The Ship is one of the best multiplayer experiences on the internet. It's a combination Assassin's Creed, The Sims, and a little Madworld mixed in.

Players are stranded together inside one of several large cruise ships as a random skin, populated with a large host of NPCs as well. Each player has a target, who they recieve a face for and nothing else. Their job is to find that player on the ship and kill them. The trick is that you lose points if you kill anyone you're not hunting or being hunted by, including said npcs. There are cameras at various locations around the ship, which will cause you to get arrested and timed out if caught brandishing weapons openly. However, you have a set of needs such as hunger, thirst, hygeine, bladder and sleep, similar to The Sims, which force you to keep moving to meet them, usually away from the cameras. Your goal is to act as much like the unassuming NPCs as possible, both to avoid detection from those hunting you and to disguise yourself from the prey you're tailing, all while managing your meters and picking up the weapons you'll need to secure the kill.

There's a huge host of weapons and environmental hazards with which to do so, and point values for each vary wildly over time. This forces players who want to stay on top to constantly be changing their tactics and style. Certain weapons can only be found in specific locations on each ship, so highly desired gear can become choke points which force players to meet similar to Q3A duels.

The ship is full of more than weapons, though. In addition to portable food items which can restore health or your need meters in a pinch, most guests board with more than the clothes on their backs. By raiding their rooms for garments, you can swap out your clothing if you think you're being followed or after each kill to disguise yourself and throw the other players off your scent. You can't change your face, but someone following to the side or behind may think you're an NPC and move on.

The result of all this craziness is a really clever form of deathmatch that uses true stealth and deception, because you're trying to trick other players instead of AI. Stalking prey feels really rewarding and so does tricking your attacker into revealing themselves under a camera or turning a corner and unexpectedly fighting back. The ticking time from your meters at the bottom, the rapidly changing point structure and high ranking players attracting more hunters make the pressure always on and puts players on their toes.

If all this seems right up your alley, wait unless you're super eager and have nothing better to do. The Ship is getting an HD version in early 2016, though as far as anyone can tell right now, it will be multiplayer only. The Ship also has a singleplayer campaign, though it's not nearly as fun imho. The unique aspect of Ship combat is pvp stealth and sneaking up on Sims in their sleep feels more like a clunky, uglier Hitman Absolution.
Was this review helpful? Yes No Funny
42 of 55 people (76%) found this review helpful
1 person found this review funny
6.4 hrs on record
Posted: June 9
>sees quarry
>stalks him
>goes to safe location and shoots him in the face with blunderbuss
>kill some other witnesses in the shower
>takes a shower
> so hyped on blood lust that i don't notice my thirst
>gets reduced to ash because i didn't drink a soda

Titanic/10 Would get turned into ash again
Was this review helpful? Yes No Funny
25 of 32 people (78%) found this review helpful
1 person found this review funny
34.3 hrs on record
Posted: June 17
It's a freaking MURDER PARTY!!! What other convincing do you need?
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