The Ship is a murder mystery multiplayer! Please read our State of the Game announcement.
User reviews: Very Positive (4,038 reviews) - 89% of the 4,038 user reviews for this game are positive.
Release Date: Jul 11, 2006

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Recommended By Curators

"A great game in the Source Engine which has a very interesting multiplayer mode with a pretty decent Singleplayer mode to match, worth to get in a sale."

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39 comments Read more

November 16

So, we won a BAFTA last night...

We're pleased to announce that Distant Star won the BAFTA Scotland Game Award at last night's ceremony in Glasgow.

There are lots of happy faces in the studio right now! :)

If you haven't had a chance to check out Distant Star, it's $9.99 on Steam:

8 comments Read more


“its gameplay and design draw on everything from Poirot to Quake, with even a slightly unhealthy dose of The Sims thrown into the mix - but the game is much more than the sum of its well worn parts”
8 – Videogamer

“Unlike a lot of its hybrid predecessors, this multigenre multiplayer game really is something completely different. While the game draws on identifiable sources such as Quake, The Sims, and Clue, it mashes these elements together with a few new ideas to create an innovative experience that doesn't play like any of its inspirations.”
8.3 – Gamespot

“the game twists around the Clue formula to make it a little more interesting. Instead of having to uncover a killer, The Ship makes you the killer. The main gameplay mechanic revolves around finding your target, called your quarry, and breaking their face as stealthily as possible. To do so there are plenty of lethal odds-and-ends to wield, and even some environmental traps. It's certainly a quirky take on first-person gaming, but it's an entertaining one once you get the hang of it.”
7.4 – IGN

About This Game

Please read our State of the Game announcement:

For PC gamers who enjoy multiplayer games with a bit of intelligence, intrigue and ingenuity, The Ship is a murder mystery alternative to traditional FPS multiplayer games. Each player is given a Quarry to kill - and must evade their own Hunter in the process, all set on board a series of 1920s art deco cruise ships.

The Ship is owned by the mysterious Mr X and as one of many 'lucky' recipients of a free ticket you arrive on board The Ship to find there's a catch to your luxury cruise. You are coerced into a brutal Hunt to indulge Mr. X's fantasies, under threat of death for not only yourself, but also your family. Your only chance to save yourself and your family is to play the Hunt and win.

Combining stealthy multiplayer action and a needs system, The Ship is a truly unique gaming experience.

This package includes a tutorial, The Ship Single Player, which introduces you to some gameplay mechanics and storyline, and The Ship Multiplayer where you can hunt and be hunted by other players.

System Requirements

    Minimum: 1.8 GHz Processor, 512MB RAM, DirectX 8 level graphics card (1024x768), Windows 2000/XP/ME/98, Mouse, Keyboard, Internet Connection, DirectX 9.0c
    Recommended: 2.8 GHz Processor, 1024MB RAM, DirectX 9 capable Graphics Card (1024x768), Windows 2000/XP/ME/98, Mouse, Keyboard, Internet Connection, DirectX 9.0c
Helpful customer reviews
142 of 157 people (90%) found this review helpful
14 people found this review funny
7.0 hrs on record
Posted: June 17
Does anyone remember when Assassin's Creed announced it would have a multiplayer mode for the first time? I sure do, because at the time, all I thought was that they were ripping off the ship.

I was wrong. AC multi is a lot worse.

The Ship is one of the best multiplayer experiences on the internet. It's a combination Assassin's Creed, The Sims, and a little Madworld mixed in.

Players are stranded together inside one of several large cruise ships as a random skin, populated with a large host of NPCs as well. Each player has a target, who they recieve a face for and nothing else. Their job is to find that player on the ship and kill them. The trick is that you lose points if you kill anyone you're not hunting or being hunted by, including said npcs. There are cameras at various locations around the ship, which will cause you to get arrested and timed out if caught brandishing weapons openly. However, you have a set of needs such as hunger, thirst, hygeine, bladder and sleep, similar to The Sims, which force you to keep moving to meet them, usually away from the cameras. Your goal is to act as much like the unassuming NPCs as possible, both to avoid detection from those hunting you and to disguise yourself from the prey you're tailing, all while managing your meters and picking up the weapons you'll need to secure the kill.

There's a huge host of weapons and environmental hazards with which to do so, and point values for each vary wildly over time. This forces players who want to stay on top to constantly be changing their tactics and style. Certain weapons can only be found in specific locations on each ship, so highly desired gear can become choke points which force players to meet similar to Q3A duels.

The ship is full of more than weapons, though. In addition to portable food items which can restore health or your need meters in a pinch, most guests board with more than the clothes on their backs. By raiding their rooms for garments, you can swap out your clothing if you think you're being followed or after each kill to disguise yourself and throw the other players off your scent. You can't change your face, but someone following to the side or behind may think you're an NPC and move on.

The result of all this craziness is a really clever form of deathmatch that uses true stealth and deception, because you're trying to trick other players instead of AI. Stalking prey feels really rewarding and so does tricking your attacker into revealing themselves under a camera or turning a corner and unexpectedly fighting back. The ticking time from your meters at the bottom, the rapidly changing point structure and high ranking players attracting more hunters make the pressure always on and puts players on their toes.

If all this seems right up your alley, wait unless you're super eager and have nothing better to do. The Ship is getting an HD version in early 2016, though as far as anyone can tell right now, it will be multiplayer only. The Ship also has a singleplayer campaign, though it's not nearly as fun imho. The unique aspect of Ship combat is pvp stealth and sneaking up on Sims in their sleep feels more like a clunky, uglier Hitman Absolution.
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158 of 212 people (75%) found this review helpful
178 people found this review funny
1.6 hrs on record
Posted: June 18
-My friend was doing some business on the toilet in his room.
-I also had to go to the restroom.
-I killed him with a pot.
-I proceeded to use the toilet.
-Friend yelled at me because he didn't finish pooping
-Found my friend again and trapped him in a room
-Killed him again with a Tommy Gun for yelling at me

10/10 would kill for toilet again.
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98 of 144 people (68%) found this review helpful
108 people found this review funny
6.4 hrs on record
Posted: June 9
>sees quarry
>stalks him
>goes to safe location and shoots him in the face with blunderbuss
>kill some other witnesses in the shower
>takes a shower
> so hyped on blood lust that i don't notice my thirst
>gets reduced to ash because i didn't drink a soda

Titanic/10 Would get turned into ash again
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31 of 34 people (91%) found this review helpful
23 people found this review funny
13.2 hrs on record
Posted: June 17
This great deep game is all about choices and consequences.

One has to constantly ask oneself, should I kill my target with a cooking pot or a knitting kit? Should I do it right here or wait until she inevitably has to go to the toilet? One has to think all the time. The game trains the mind better than Yoda.
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28 of 32 people (88%) found this review helpful
38 people found this review funny
1.5 hrs on record
Posted: July 18
>Walks around with Martini Glass

>Gets arrested for carriage of illegal weapon

Martini Glass

illegal weapon
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