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Click for Gameplay Trailer - Review
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Graphics:
+ good shader effects
+ nice animations
+ brilliant level design
Sound:
+ crystal clear weapon sound
Game Size:
+ over 39 maps
+ unattainable long-term motivation
+ buy system
A remake/update of the original Counter-Strike, running on the Half-Life 2 Source engine. This title was made available through Valve's Steam downloading service in October of 2004, with a retail release in the Fall of 2005.
With a full complement of real world pistols, rifles and shotguns, Counter-Strike's battle of terrorists and counter-terrorists became the basic blueprint for many modern team-based online shooters.
Now enhanced with the power of the Source engine, the game features drastically improved visuals, enhancements on classic maps, offline skirmish play with AI bots and more.
Terrorists versus Counter-Terrorists with real-life weapons, one primary and one sidearm per player per round, bought along with grenades and suchlike before the round commences, you sit out the rest of the round when you're dead, and you can win by planting/defusing the bomb, protecting/rescuing the hostages, or killing off the other team - but it's a ♥♥♥♥♥ to master.
In original mode, there are bomb mission, rescue mission and VIP mission. Bomb mission is a popular mode for people. Terrorists have a bomb and they can set the bomb only A or B site. And counter-terrorists have to stop them. One of the famous map is Dessert. Next is rescue mission. Terrorists have 4 hostages and counter-terrorists have to rescue them. If you hurt or kill them, you will lose your money. Then you can’t buy expensive guns in next stage. Usually expensive gun is good:( Last is VIP mode. If you choose counter-terrorist team, you will be a VIP or regular counter-terrorist. Counter-strike team has to lead VIP to safe zone and terrorists have to make stop them. Terrorists can kill VIP. VIP can have only pistol.
All the maps benefit from a lot more incidental - and generally destructible - detail. Italy's market stall section now features all sorts of fruit displays, which react with great fervour to a grenade impact. Office, meanwhile, is a far more believable, um, office, complete with innumerable PC set-ups, signs encouraging employees and a well-stocked (albeit blown apart) underground car park.
Each of the maps has been given a lot of love and attention, although some plainly benefit more than others. Aztec, for example, takes best advantage of the new 3D skyboxes, which create the illusion of much more depth (temples rise into the sky, and banks of hills are lined with military supplies and vehicles), all harness bump-mapping techniques to make the most of their re-chiselled textures, and many make use of the engine's various showpieces - specular lighting effects on shiny floors, particles of sand dancing in the air, realistic splash effects and water behaviour, and increased detail in death animations.
Counter-Strike: Source is, once you've gained a knack for it, the most consistently rewarding and surprising team-based shoot-'em-up. This game was very popular for game users at that time and it is still popular to many people.
Sorry for my bad english. This is my review account, because the low playtime.
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