Dead State is a narrative-driven survival RPG set at the dawn of the undead apocalypse. Drawing inspiration from classic RPGs like Fallout, X-Com, and Suikoden, Dead State combines strategic, turn-based combat with base building mechanics, character creation, and social management.
User reviews:
Recent:
Mixed (13 reviews) - 46% of the 13 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,392 reviews) - 72% of the 1,392 user reviews for this game are positive.
Release Date: Dec 4, 2014

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Dead State: Reanimated

We’ve spent a couple of months of solid development time making Dead State stronger, smarter, and faster, and we’re happy to say that the results are fantastic. We’ve brought new life - or is it unlife? - to every aspect of the game. This isn’t just Dead State anymore - this is Dead State: Reanimated! DS:R isn’t just an update - it’s our definitive enhanced edition with brand-new content, full of improvements and fixes requested by you, our community!

The Highlights

  • Major overhaul of combat balance! Core combat systems have been thoroughly reworked to take advantage of all the data and feedback we’ve gathered over the months since Dead State’s original release. Ranged weapons, melee weapons, armor, special attacks, ally / PC healing, and more have been reworked and carefully tested to create an engaging and challenging combat experience. Even the core combat system has been tweaked so that AC is calculated before damage reduction; this change makes combat more consistent and more fair, and corrects the “invincible” armor problem.
  • Smarter AI! Medic, Guard, Grenadier, Sniper, and more - New AI behaviors and schemas exist for human enemies, making them more interesting and more challenging to fight! Enemies will notice your presence more quickly, follow you around corners and through doors, and fully utilize all of their tactical options, thrown weapons, and special attacks.
  • New PC Infection option on New Game menu! Create a new game with PC Infection checked and your character will be as susceptible to infection as your allies are. Carefully manage your antibiotics and change your combat strategies to ensure your own survival!
  • Hardcore Mode! Just in case living in the apocalypse wasn’t hard enough for you. In Hardcore mode combat becomes more dangerous, allies consume more resources and heal more slowly, and Morale is harder to keep up. Turn on Hardcore, Iron Man, and PC Infection for the ultimate challenge!
  • Alarms! That’s right - we’ve added alarms to buildings in several areas. Red, blinking lights warn you that there’s an active alarm on a building. Use your Science skill to deactivate an alarm and prevent a looting distraction from becoming a noisy attraction!
  • New areas and random encounters! Several new levels and random encounters have been added. Make sure to keep an eye out for the Chemical Plant, an area with a unique twist…
  • New combat sounds and animations! We’ve added new special attack, reloading, and healing animations and sounds. Special attacks feel smoother and more impactful now!
  • Stability improvements! We’ve rooted out every crash and progress blocking bug to make sure you have the smoothest possible experience. Several popularly requested usability improvements have been added, such as friendly fire conformation, looting piled up bodies, and an option to toggle Live Shelter movement on and off.
  • Pathfinding improvements! Both allies and the undead have received major pathfinding adjustments that will reduce lag some people have experienced as well as make movement more consistent and natural.

About This Game

About the Game

Dead State is a compelling, high-tension survival RPG set in central Texas at the collapse of civilization and the dawn of the undead apocalypse.

As society is beginning to fall apart, the player must organize a group of survivors together, fortify a shelter, scout for food and supplies, negotiate with or defend against other factions, and maintain order inside the shelter as humanity teeters on the brink of extinction. Dead State is a full-fledged RPG featuring base building and management, turn-based tactical combat, and reactive story and dialogue with an emphasis on survival at any cost.

Attract new allies, scavenge food and supplies, and protect your shelter at any cost. Do you have what it takes to lead a desperate group through a crisis? This is your chance to find out.

System Requirements

    Minimum:
    • OS: Windows XP/Vista/Windows 7/Windows 8
    • Processor: 1.7 GHz Processor or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8500 GT / ATI Radeon HD 7290 (512 Mb) or better
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
Customer reviews
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Recent:
Mixed (13 reviews)
Overall:
Mostly Positive (1,392 reviews)
Recently Posted
Vidopoulos
( 1.8 hrs on record )
Posted: June 25
I didn't like it, in the begining.
I played the demo, and I thought.. Meeeh!

But! It's actually and OK zombie apocalypse simulator.

RPG? Not yet sure.. ... but it's pretty good as how it would play out.

Is it worth full price? Dunno! I never buy full price!

PS. Interface needed FAAAAAAAR more polish. But, after you master it, it's fine.

PS 2. First day ends, go to sleep, game crashes. Reopen, plays fine. Needed more polish.
Helpful? Yes No Funny
Kaila
( 2.1 hrs on record )
Posted: June 24
im not fussed on this title, i have tried to replay the game 4 times and everytime my characters die, i can play the game but after playing for 2 hours and being killed its a bit of a punch in the gut, game clearly needs updates, balance and tweaking but im yet to see and noticable updates be released.
Helpful? Yes No Funny
戦闘機の楽しみ
( 41.0 hrs on record )
Posted: June 21
So i havent played this game for 3 months do YOU know WHY!!! Because without use the alpha buyers knowing they took the game out of alpha giving a HALF finished product that is Fu***ng good. Now im not saying Double bears production is a bad Studio im saying the people Runnning the Studio are bad. I was in LOVE with the idea of this game i went along getting the alpha and then reanimated edition. Now why im i saying this that well it looks finished, But the map isnt finished the story ending was to be "improved" they sad 5 FU***ING MONTHS AGO AND STILL NOTHING. I wish when there was a time when gaming studios finished there products like Paradox Interactive but well Double bear production just gives you a half finished game.(this is my angry review). NOW:





(My profassional review): The makers Double Bear production is a gaming studio not known alot and so couldnt get the attention like EA or Infinty ward. The game was in the Early-Alpha a already nice game but alot of things, Animations, Objects and items needed to be added so many buyers waited and waited. Now and then a bug fixing update nothing special and the BAM Reanimated releases many buyers hyped,because they get it for free because they have the base game already.(including me) Then on the store page it still stood : This Game is in Early Alpha then about 3 months ater with no updates only news about dongs on mirrors, I look on the store page and the message about Early Alpha was gone. I was confused so i took it upon myself to find everthing i can about what happend nothing just nothing only to find 1 week later a tidal wave of discussions why Double bear productions left us so im annoyed about this.


This game isnt finished their are NO updates and the amount of content for money is bad you pay to much for to little i do not recommend this game and just wait it out see if anything als comes out, BUT if you have all the money in the world just SUPPORT THIS AS*HOLS.
Helpful? Yes No Funny
Pusblud
( 66.3 hrs on record )
Posted: June 17
Buggy and frustrating, but I still enjoyed it. Worth it on a good sale, I think I paid about $10 bucks for it and that's fine.
Helpful? Yes No Funny
InfinitePeace
( 39.6 hrs on record )
Posted: June 13
I got this game in a bundle sale, for what, 3 dollars? 5 dollars? I've forgotten by now. I am not recommending this game, at 20 dollars or on sale. Maybe at 5 dollars it would be worth it... But the combat system is absolutely broken.

Combat works in this game turn based - portraits of characters/entities located on the map (which consists of pretty much a city block, 4 buildings or so). Your character moves/attacks, uses action points to use actions, perfectly fine. It works great.

But the long as ♥♥♥♥ loading times/switching times as you end your characters turns is just horrid. Lets say you have your small squad of 4 survivors out to scout. You go to a supermarket location, where since it's a super market lots of zombies are around. Standard zombie worldbuilding element, all good.

Until you kill, or try to kill, your first zombie on the map. If you succeed in killing them silently and in one turn, great! You can exit the combat mode and keep looting/exploring. Fail though, and the zombie will shamble towards you. Which would be fine, if the combat system didn't go through every single ♥♥♥♥ing zombie on the map, even if they're on the far edges. So you spend minutes per turn, not because you have to plan out your best moves or most efficient use of Action Points, but just waiting for when it's your turn again.

Story is ok, I have no problems with it. Could be better, but it's perfectly fine for a game. Graphics aren't the best, but eh. It works, and I don't need superb stuff. Portraits of characters (when you talk to them) are all fine, detailed enough.

Gameplay is just horribly broken though. I quit playing because 5 minutes per turn is dumb. And if you use guns/loud noise weapons, you will drag zombies in from the edges of the map. So you can get ♥♥♥♥ed in this cycle of "shoot zombie" "zombie dead" "more zombie from edge of map comes along and sees you" "battle mode triggers, zombie gets first turn and bites you".


It's enjoyable enough. I liked playing it. Until I went on three different locations with a ♥♥♥♥♥on of zombies. Then I just quit. One zombie dead, two zombies dead, three zombies dead. Oh, end turn... five minutes later kill another zombie, and repeat.

Yeah. It needs a fast-forward option during combat. Except I got some issues with fps/client freezing (temporarily though) with the 20+ zombies at location. So I'd end my turn, then client freeze for a few seconds, then I wait for zombies to move around.


2/10 because of ♥♥♥♥♥♥ combat system.

Everything else is 6-7/10, not great but not bad either.

Did I mention how much I hate(d) the combat system?
Helpful? Yes No Funny
ukases
( 128.9 hrs on record )
Posted: June 10
If anyone's interested here's an opinion from a veteran Jagged Alliance & XCOM player.

Dead State isn't linear but still it's is much a story & character driven game, so for one playthrough it can be a lot of fun. Maybe for two even, if you play the first game as a good & kind hero-type, and the second playthrough as an ♥♥♥♥♥♥♥ ready to rule all of the new world. Or vice versa. I liked the story, the background and how the characters and dialogues are written, and there are many good ideas being used here. And while it's not a 4x game, the map is still pretty big and has some interesting places to visit, and random encounters. Would be awesome, if the locations would change, so when you start a new game, you wouldn't know exactly where to travel beforehand.

Someone recommend Dead State as a Jagged Alliance -type of game... but can't really compare it with all the cool and awesomeness of the JA2. I mean RPG side here is fine with dialogues and decisions, but tactical side - not so much. The combat is fun at first, later not that enjoyable, and gets repeative after you learn some basic maneuvers how to deal with zombies. Although sometimes it's interesting if you're seemingly overpowered by numbers and one of yours is wounded or unconscious or runs away. Compared to XCOM though, the combat system and the enemy AI is pretty primitive - some good ideas are used here too, like several different modes for weapons. Still, it felt it never got really challenging. I was playing the famous XCOM Long War Mod at the time - so maybe because of this Dead State didn't give much tactical challenge. So, combat is good at it's best, but gets dull after a while.

Also, real time mode and turn based mode, they just don't sync that well - it's not terrible but not good either. Like: Shooting attracts the zeds, so the more you shoot the more zombies you have to deal with. But after the firefight you go on real time mode, and the zeds start to just casually walking upon you. So you have to keep an eye and go to turn based to prevent them just walking right next to you and bite. I wish this would have been handled differently. I mean you can work with the system, it's not hopeless, but it's cumbersome and gamey.

Still, I do hope there will be a Dead State 2, with some improvements in tactical game, as I would buy it. I can recommend this game too, while it's not great and lacks better combat, it's still interesting, compelling, exciting and fun at best, and in some ways original and enjoyably different to many main genre games, so for the price it's basically a deal.
Helpful? Yes No Funny
Fayzer
( 83.0 hrs on record )
Posted: June 9
Add this to a growing list of games filed under 'missed opportunity'. What annoys me most about this game is not the slow gameplay or combat mentioned in other reviews but the fact the game state is not the same when when you resume playing a day or two later - it has played on by itself and survivors have gone/died. I just want to be able to save it and resume from where I left off. Apparently there are work arounds for this but I can't be arsed to change files deep in the game directory and then change the computer clock and then spin around 3 times reciting the alphabet backwards - someone just write a program please!
Helpful? Yes No Funny
Human Shield
( 28.3 hrs on record )
Posted: June 5
Pretty decent if you like games like Jagged Alliance. A lot of the elements still needed work in this game but if you want to feel like a Walking Dead sim it does a decent job.

When confronted with armed oppoents you can just generate noise and draw a horde towards them, its kinda fun maniplating the zombies with noise. But the AI can be painfully slow, I hid inside a mall store behind a shutter gate with the game in window mode just passing turns until the zombies I attracted killed all the corrupt cops.
Helpful? Yes No Funny
Merigold
( 117.2 hrs on record )
Posted: June 4
3 Stars. It could have been great. It's still good, but....can't put my finger on it. Still, I had fun and at the end of the day, that is the most important thing.

If you're a zombie apocalypse fan, you will love this.
Helpful? Yes No Funny
FearlessAdz
( 122.8 hrs on record )
Posted: June 3
Product received for free
I want to start by saying I really enjoyed the game and the concept is amazing. But i feel this game could have been so much more. I don't know what other people think but the updates and story content is lacking. Is this the finished game? end of?

I was soo excited to see a game similar to State of Decay have a turn base style of combat and thought even though the graphics are simple they were effective and this would allow more time to create and develop a rich story and gameplay. But i feel i was sadly mistaken. Conversations with survivors are limited and repetitive and the actions you take don't effect much. The people will still repeat the same conversation ever if everyone else is dead.....

Like i said the concept to this game is amazing but right now i feel like you guys have just taken my money and left me with a game you no longer care about
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
27 of 35 people (77%) found this review helpful
Not Recommended
17.2 hrs on record
Posted: May 26
Really disappointed in this game. Been waiting for improvements for over a year. Seems like the developers have abandoned it. Game could have had a lot of potential, but there are too many problems with it. Combat is extremely slow and difficult. Use of guns is pointless due to the noise drawing more enemies to battle when they're less effective than melee weapons. No real variance to the plot: loot, build, sleep, repeat. Could have been so much more. Feels like an early access game despite the fact that developers have said it's completed.
Was this review helpful? Yes No Funny
17 of 22 people (77%) found this review helpful
2 people found this review funny
Not Recommended
39.6 hrs on record
Posted: June 13
I got this game in a bundle sale, for what, 3 dollars? 5 dollars? I've forgotten by now. I am not recommending this game, at 20 dollars or on sale. Maybe at 5 dollars it would be worth it... But the combat system is absolutely broken.

Combat works in this game turn based - portraits of characters/entities located on the map (which consists of pretty much a city block, 4 buildings or so). Your character moves/attacks, uses action points to use actions, perfectly fine. It works great.

But the long as ♥♥♥♥ loading times/switching times as you end your characters turns is just horrid. Lets say you have your small squad of 4 survivors out to scout. You go to a supermarket location, where since it's a super market lots of zombies are around. Standard zombie worldbuilding element, all good.

Until you kill, or try to kill, your first zombie on the map. If you succeed in killing them silently and in one turn, great! You can exit the combat mode and keep looting/exploring. Fail though, and the zombie will shamble towards you. Which would be fine, if the combat system didn't go through every single ♥♥♥♥ing zombie on the map, even if they're on the far edges. So you spend minutes per turn, not because you have to plan out your best moves or most efficient use of Action Points, but just waiting for when it's your turn again.

Story is ok, I have no problems with it. Could be better, but it's perfectly fine for a game. Graphics aren't the best, but eh. It works, and I don't need superb stuff. Portraits of characters (when you talk to them) are all fine, detailed enough.

Gameplay is just horribly broken though. I quit playing because 5 minutes per turn is dumb. And if you use guns/loud noise weapons, you will drag zombies in from the edges of the map. So you can get ♥♥♥♥ed in this cycle of "shoot zombie" "zombie dead" "more zombie from edge of map comes along and sees you" "battle mode triggers, zombie gets first turn and bites you".


It's enjoyable enough. I liked playing it. Until I went on three different locations with a ♥♥♥♥♥on of zombies. Then I just quit. One zombie dead, two zombies dead, three zombies dead. Oh, end turn... five minutes later kill another zombie, and repeat.

Yeah. It needs a fast-forward option during combat. Except I got some issues with fps/client freezing (temporarily though) with the 20+ zombies at location. So I'd end my turn, then client freeze for a few seconds, then I wait for zombies to move around.


2/10 because of ♥♥♥♥♥♥ combat system.

Everything else is 6-7/10, not great but not bad either.

Did I mention how much I hate(d) the combat system?
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12 of 15 people (80%) found this review helpful
Not Recommended
32.3 hrs on record
Posted: June 1
Dead state the game with potential that just simply falls short.

When i first saw this game i thought it would be a great game with micromanagable features to make everyones experience different and in a way it is but there is so much that is missing in this game to make it really great.

First of all if you are buying this game hoping for a breeze then you are FAR FROM IT. This game is challenging. Not just challenging but almost unplayable at points due to the general difficulty right from the start. Now i played this on its base difficulty with no \"iron man\" or \"survivor\" options enabled and this game is still ridiculously hard.

Don\'t get me wrong. I love a good challenging game, it makes me feel alive and puts me to the test. But this game takes it way too far as after a good 9 hours gameplay i still feel so weak against everything. I had 3 fully equiped survivors out on a mission but we got stuck in a room and only one could fight at a time meaning that the endless horde of zombies waiting very politely outside the door ended up getting the better of me ONE BY ONE.

Not only is it hard when it is supposed to be but the features it lacks makes it even more fustrating. Want your guys to take cover behind an obstacle to avoid missle fire? Nope. Want to climb on top of a nearby building to escape a zombie horde? Nope. Want to simply trade an item within your shelter to a friendly survivor? Nope.

These are just many of the infuriating events that can occur to you and happened to me basically every event. However this game isn\'t all bad. If you feel inclined to challenge yourself to the point you regretably put a hole through your monitor than be my guest because this game has so much to it and can be so much more. I just think that for a \"survival strategy\" there has to be some element of strategy other than just luck and using the right weapon.

Unfortunately the good outweighs the bad for this one so i simply can\'t recommend :(
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6 of 7 people (86%) found this review helpful
1 person found this review funny
Recommended
128.9 hrs on record
Posted: June 10
If anyone's interested here's an opinion from a veteran Jagged Alliance & XCOM player.

Dead State isn't linear but still it's is much a story & character driven game, so for one playthrough it can be a lot of fun. Maybe for two even, if you play the first game as a good & kind hero-type, and the second playthrough as an ♥♥♥♥♥♥♥ ready to rule all of the new world. Or vice versa. I liked the story, the background and how the characters and dialogues are written, and there are many good ideas being used here. And while it's not a 4x game, the map is still pretty big and has some interesting places to visit, and random encounters. Would be awesome, if the locations would change, so when you start a new game, you wouldn't know exactly where to travel beforehand.

Someone recommend Dead State as a Jagged Alliance -type of game... but can't really compare it with all the cool and awesomeness of the JA2. I mean RPG side here is fine with dialogues and decisions, but tactical side - not so much. The combat is fun at first, later not that enjoyable, and gets repeative after you learn some basic maneuvers how to deal with zombies. Although sometimes it's interesting if you're seemingly overpowered by numbers and one of yours is wounded or unconscious or runs away. Compared to XCOM though, the combat system and the enemy AI is pretty primitive - some good ideas are used here too, like several different modes for weapons. Still, it felt it never got really challenging. I was playing the famous XCOM Long War Mod at the time - so maybe because of this Dead State didn't give much tactical challenge. So, combat is good at it's best, but gets dull after a while.

Also, real time mode and turn based mode, they just don't sync that well - it's not terrible but not good either. Like: Shooting attracts the zeds, so the more you shoot the more zombies you have to deal with. But after the firefight you go on real time mode, and the zeds start to just casually walking upon you. So you have to keep an eye and go to turn based to prevent them just walking right next to you and bite. I wish this would have been handled differently. I mean you can work with the system, it's not hopeless, but it's cumbersome and gamey.

Still, I do hope there will be a Dead State 2, with some improvements in tactical game, as I would buy it. I can recommend this game too, while it's not great and lacks better combat, it's still interesting, compelling, exciting and fun at best, and in some ways original and enjoyably different to many main genre games, so for the price it's basically a deal.
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7 of 10 people (70%) found this review helpful
Not Recommended
122.8 hrs on record
Posted: June 3
Product received for free
I want to start by saying I really enjoyed the game and the concept is amazing. But i feel this game could have been so much more. I don't know what other people think but the updates and story content is lacking. Is this the finished game? end of?

I was soo excited to see a game similar to State of Decay have a turn base style of combat and thought even though the graphics are simple they were effective and this would allow more time to create and develop a rich story and gameplay. But i feel i was sadly mistaken. Conversations with survivors are limited and repetitive and the actions you take don't effect much. The people will still repeat the same conversation ever if everyone else is dead.....

Like i said the concept to this game is amazing but right now i feel like you guys have just taken my money and left me with a game you no longer care about
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
66.3 hrs on record
Posted: June 17
Buggy and frustrating, but I still enjoyed it. Worth it on a good sale, I think I paid about $10 bucks for it and that's fine.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
1 person found this review funny
Recommended
142.2 hrs on record
Posted: June 2
Amazing game. Buy it! The writing is terse but perfectly composed: you get to know these characters and care when they die, or turn against you, or become disillusioned with your leadership (yes, all this can happen organically within the game system). This game creates a tremendous sense of atmosphere and freedom: every place, however insignificant, has a story if you look closely, and the game throws plot events at you at a slow but believable pace that lets you explore and deal with the crises that emerge naturally from the dynamics of the world and your own play style. This is one of the very few times I have felt like I do when playing a tabletop RPG with a truly excellent GM. This writer knows what he is doing. Plus... this is a very satisfyingly long game, especially given the price: look above to see how many hours I've given this game and I haven't finished it nor can I guess how it might end other than... well... badly. But that is the apocalypse!
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Most Helpful Reviews  Overall
294 of 334 people (88%) found this review helpful
7 people found this review funny
Not Recommended
111.8 hrs on record
Posted: March 16, 2015
Edit with the "Reimagined" update: It's a sketchy decision to overhaul the difficulty and functions after the 'full-release'. Neither does this update solve the central issues with the flow of the game, but at least it is half-a-step in the right direction. Oh wait - the UI and dialogue, even in the tutorial days, has obvious spelling mistakes and dialogue screw-ups. These have been reported since before release, and you still haven't bothered to fix them? (This is not as large of an overhaul as it claims to be, on top of that.)

~~~

It's one thing to have a great idea, concept, and writer,

It's another thing to cut your development roadmap short with what you once called "placeholders" now becoming the "final product".

My review for this game was once positive, however with their extremely underwhelming March update (which was extremely late to the party) it is clear that the developers are pretty much done with the game. And what they left everyone with was not a fully fleshed-out concept that everybody thought was amazing. Sure, they might do another patch or two, but they likely won't meet up with the picture they painted for the game a long time ago.

Why I regret my investment into it's early access:

I thought it was a mistake when I looked at the store page and saw that it was out of early access, but apparently, it wasn't.

You see, the game was nowhere near a final release when they started saying it was going to leave 'early access', and neither the appropriate polish nor needed changes/fixes had happened at that point.

I let it slide because a "big update" was planned, except said update was really just some "UI" features and bug fixes. Pathfinding, which has been rough and improperly done since long before the "official release" is still completely mucked up even after the "huge" march update.

The game still looks unpolished. It still plays and feels like an unfinished game. The animations lack content. Enemies with over-used models. The vast majority of NPCs you interact with don't even have names, and are stuck with "Looter" and "Survivor" as if the devs planned on going in there later and changing them.

They removed the 'cure' ending entirely on the grounds of "It would have been too much work to get it going" despite having the characters involved extremely hype this idea to you as an achievable goal already in the game. They also took 'balance' as a reason to write it off, which doesn't make sense since it was originally an ending. Also, you and I both know that an ending was your original intention. That objective was widely regarded as an ending well before it was scrapped. So using "it was never intended to be an ending" as an excuse was extremely sleazy.

And what did the game do to off it? Replaced some text. Threw in an apology from one of the NPCs for getting hopes up. I have several science buffs (including the immunologist) and medical professionals who showed interest in the subject of a cure, and you're telling me that a paragraph of text somehow makes up for one of the most anti-climatic story checkpoints in gaming history, all because the developers didn't want to do the work to get it working properly (or add in a scene where the cure fails and all hope is lost) for that matter.

Let me put it this way, you said you were selling an exotic sports car, so I bought into it.

However when you ripped off the cover and revealed the 90's Mazda Miata beneath it, you covered my mouth before I could yell. You told me "this is just what it is now, we will replace it with a new Ferrari Hypercar down the line".

However when you said "It's ready" down the line, I was worried because I had seen them rolling that same car into the shop every day for the past six months. But I trusted you, I genuinely thought the full release was as big as you made it.

And then the cover got lifted again, and under that cover was a 90's Mazda Miata with a spoiler, pair of stripes down the middle, some performance parts and rims. No hypercar, just an upgraded 90's Miata.

...

And because it's been made clear that the cure is never going to come back, and no major game-changing developments will be happening anytime soon, it shows how little the developers actually care since they slapped a "good to go" sticker on it and sent it out of their door.

When you see early screens of the game, you see people sitting in stools in the lab, tinkering with machines, while a character flings her arms up in the air while raging about somebody being a problem. You see characters moving their arms as they talk, showing emotion. You see life. You see a game where you can show what's happening to a friend and they will understand what is going on in the scene without you explaining it.

That's not the game now at all. Everything is lifeless. Sloppy idle animations never made it past it's adjective I just applied. Everything relating to emotion and conditions was reduced to text and labels. Even in the very minor "live-action" parts of the turn based game, it still feels like it's turn-based because everything is still attatched to their depth-lacking animations and use of the tile system.

The actual game

I'm going to summarize this to boot.

Obvious pros and cons:
+Good writing.
+Good story.
+Awesome, in-depth characters.
-turn-based gameplay is clunky
-Lack of polish
-Broken story events that don't recognize a previous descision when it should
-Lack of attention to various characters (Jodie Hopkins as an example)
-Extremely empty list of events in the bit of time before the endgame

Borderline points:
=Long storyline (but didn't have the intensity to match the hours it takes)
=Mediocre amount of weapons and content to use outside of characters
=questlines can have a lot of detail and options, but on the flipside, some don't

What I factor in when I write my reviews is the question of if I genuinely recommend this to somebody, would they enjoy it?

To answer that question, the said person would have to enjoy turn-based games, and they would also have to appreciate good characters and writing.

However they would also have to deal with the fact that some mid-game characters don't get in-depth development, the game lacks a lot of polish despite a long time in early access, the pricetag that is debatably not worth it, some obvious bugs and story holes and some glitchy questlines.

A lot of other turn-based titles have more polished and simplified gameplay. Even though Dead State had a champion writer, it still can be said that the flaws override the good.

And that is why I don't think I would recommend it.

Writing and concept was great, hower it was the clunky execution, lack of proper dev attention to well-noted problems, unbalanced features and lack of streamline-polish that ruined it for me.

This game is the poster child for products that spread themselves too thin. I understand that exit-stage early access titles are almost never as good as they made them hyped at the start of development, but this is well beyond "just scrapped ideas". While I found the characters and choices entertaining, literally everything else felt extremely under-developed and nowhere near completion.


That's my blunt review for now.
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173 of 189 people (92%) found this review helpful
14 people found this review funny
Recommended
347.0 hrs on record
Posted: October 28, 2015
A pleasant way to spend a few hours.

Pros:

+The Base-building Aspect is a lot of fun. The delicate mix and interplay of facilities, resource management, and character skills including your own definitely play a big impact on your crew's morale and survival prospects. Those who get bit (infected) during the game as a result of combat with zombies have to be managed with daily antibiotics. Each infected cause a potent little morale hit on a daily basis (fear those infected will turn keeps your survivors up at night).

Wounded characters heal in user built infirmaries. Recovery in HP can be slow, fatigue is implemented if you have your characters scavange the wasteland of Texas for too long without granting them rest, and the additional game modes with the most recent "Reanimated" update even make it possible for your own character to get infected.

+The Reanimated patch adds a few of the more interesting game settings to the original base game that ramp up the zombie threat to 11 without making it impossible and human enemies are much more aggressive and damaging if you elect to ramp up to Hardcore game mode. The Ironman mode I wouldn't recommend given the occasional save game related bugs in the game but if you save often there's no problem with anything else.

+The large map and variety of buildings is almost varied enough in their experiences to wipe away some of the larger pacing problems.

+Some characters that can join your fledgeling community of survivors are extremely interesting characters in their own right so there's enough variety in the mix of personalities on display in this game to intrigue the imagination. Its a pity that the NPC banter and dialogue for each of these characters (~30 altogether) couldn't be fleshed out a bit more than it is but its good enough assuming you are patient enough for their scripted events to come to you.

+The Crises events in the game add a lot of tension to the game and the amount of democratic support you have leading up to these events as well as the consequences of your decisions to resolve the crises are well thought out. Its a pity there weren't more Criseses to help with the pacing problems that occur in the mid-game.

+Pick your favorite picture of any flesh-toned animated flavor and your enjoyment and immersion into the atmosphere of the game will automatically increase by leaps and bounds. The portraits that come with the game I found - disturbingly - androgenuous especially for the men. The game lets you import custom portraits...use that. The rest of the NPC characters portraits are perfectly fine though so don't let that deter you. Its only the PC that looks...questionable, shall we say?

+The game allows you a broad choice of presets background and skillsets and lets you choose your own by assigning points how you will.

+The other factions in the game will definitely reach out and make their presence felt. Some will be hostile, some neutral, and some will be friendly. A few will change their status depending on your words and actions.

Cons

-Graphics and animations are good enough for an indie game of this type but there's nothing you would call clean or flashy. I don't mind this one very much just thought I would toss it in to cover my bases.

-Ambient Music track is super repetitive and the one combat song gets real irritating real fast. Play some of your own music in the background and crank the music volume in the game down very low unless you really love the unimaginative midi drum-beat ambient deathrattle. My zombie kill-count went up immesurably and I had a lot more fun when I turned to my own combat mix. Yours will too, trust me.

-No voice acting

-A pity the infected mechanic doesn't have a stronger thematic element than merely a morale and daily biotic hit beyond the fixed three day incubation period of Zombie turning.

-The dialogue after the introduction that you initiate in your community shelter is weak and repetitive outside of scripted events. This is one area that may be the most disappointing from a narrative standpoint. Each character gives you something to worry about and do and they will get into conflicts with each other in somewhat realistic fashion. They will even group themselves into factions under sub-leaders you come across which is also nice but the lack of depth in the dialogue still makes me find this game to be a flawed gem cut too early in the development cycle to reach its prime potential. The indie budget shows most severly in this area but the early game has the most content and in all honesty I found the early part of the game in the first month to be the best most fleshed out part of the game by far...

-The factions also suffer from a lack of fleshed out developement. They are interesting and do interact some but there is a gap between what is realized and the potential that might have been realized with more time and money. More diplomacy and more varied interactions and scripted events would definitely have helped the pacing problems in the mid-game.

-Pacing problems. The greatest content is at the start when you are busy trying to set everything up and get recruits and resources to deal with opening crises and character conflicts but this dries up in the mid-game pretty fast leaving you scavaging and fighting the remaining areas on the map until the scripted end-game sequence leading to the finale and one of the game's true endings. That's all there is to say, I'm afraid.

Summary
If my hour count is any indication (I bought this game when it first came to steam early access), then I have certainly gotten my money's worth a few times over from this game. It took a very long time for my interest in the game to wane and it certainly improved technically and qualitatively from a gameplay standpoint from its most recent reanimated patch. Nearly all of the game related bugs are long gone by now and the game itself is a lot more tense and exciting with the hardcore and PC infected options enabled from said patch.

My only real disappointments with the game largely result from the fact that they simply did not have more than a matchbox budget to start with from their modest kickstarter and that has certainly plagued this game's development for a very long time. That said, I remain quite fond of this indie game company and its devs for the hours of tense enjoyment they have given me since this game's release to Steam for early access and what they accomplished with such a small low-budget. The indie team are, IMHO, very passionate about their work and considerately attentive in regards to their community.

For all its flaws and rough edges, this game is amazing in its concept, focus, and scope. Nearly every other game on zombies boils down to a button mashing action kill fest but this game takes a more cerebral approach to its gameplay mechanics where the focus is on survival not just of your one avatar or a few NPCs but an entire community of folks whose problems go far beyond the basic humdrum of scavanging and NPC questing. The game doesn't deprive you of either or from simply going toe to toe again the zombie hordes and the diverse medley of surviving human factions.

Bottom Line: This is an amazing little game for such a small indie team. Excellent Concept, decent implementation, a good mix of features that are especially rare for a genre plagued by first person shooter fare. You'll also find far more meaningful choices than can be found in any Telltale Game.

Its rare for a game of this type to hold my interest for as many hours as I've logged into it over the years; so yes, I would definitely recommend this game in its most recent incarnation without reservation to any fan looking for a more cerebral Zombie Survival RPG game that casts you as the Headman of a small community of quarralsome survivors struggling to survive the Horrors of the Apocalypse together.
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317 of 390 people (81%) found this review helpful
9 people found this review funny
Recommended
733.5 hrs on record
Posted: January 21, 2015
I've never written a review before, but I always read them before I buy a game. I'm writing this review in hopes that people won't overlook this great game because the some negative reviews have scared them off. If you love the idea of the zombie apocalypse, resource managment & turn based tactical games (like JA 2, X-Com, Xenonauts, etc) you will love this game if you can get by the bugs (which are the source of most of the negative reviews).

What I like about the game:

After the zombie apocalypse surviving would be a day to day grind. Dead State perfectly replicates this. You struggle to keep up food supplies, fuel for the generator, and morale for a group of people with realistic differences who have been thrown together in this shelter to survive. The members of the shelter all have their own goals and agendas, they fight amongst themselves, and some challenge your leadership at every turn. To keep them happy you can bribe, threaten, negotiate with them. When crisises occur you have to walk a fine line to keep most of the people happy, never being able to make everyone happy. Outside of the shelter you have to deal with zombies, looters, psychos, outlaw bikers, racist militias and everyone else who would go insane if law & order was gone. Combat is not only a struggle to win, but to do so using the minimum force needed to win. Ammo is always short for the good guns, and gunfire attracts hordes of zombies. Hordes of zombies are bad, M'kay.

What's wrong with the game:

The game has bugs. I'm not talking about crashes, but about storyline/dialog bugs. These are a little annoying, but certainly didn't ruin the game for me. There are a few technical glitch type bugs, but with some help from the forums on the company's webpage, I was able to work past all of them. The developers are actively working them out. Honestly, I think the full release should have been delayed another month or so. If they had, the reviews would have been far more positive. But, the X-mas season drives release dates. The developers are running a business, so I can't blame them for it.

All things considered I LOVE this game! I haven't been this addicted to a game in years. If you can look past the bugs, you will love this game.
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