Dead State is a narrative-driven survival RPG set at the dawn of the undead apocalypse. Drawing inspiration from classic RPGs like Fallout, X-Com, and Suikoden, Dead State combines strategic, turn-based combat with base building mechanics, character creation, and social management.
User reviews:
Recent:
Mixed (33 reviews) - 66% of the 33 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,361 reviews) - 73% of the 1,361 user reviews for this game are positive.
Release Date: Dec 4, 2014

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Downloadable Content For This Game

 

Dead State: Reanimated

We’ve spent a couple of months of solid development time making Dead State stronger, smarter, and faster, and we’re happy to say that the results are fantastic. We’ve brought new life - or is it unlife? - to every aspect of the game. This isn’t just Dead State anymore - this is Dead State: Reanimated! DS:R isn’t just an update - it’s our definitive enhanced edition with brand-new content, full of improvements and fixes requested by you, our community!

The Highlights

  • Major overhaul of combat balance! Core combat systems have been thoroughly reworked to take advantage of all the data and feedback we’ve gathered over the months since Dead State’s original release. Ranged weapons, melee weapons, armor, special attacks, ally / PC healing, and more have been reworked and carefully tested to create an engaging and challenging combat experience. Even the core combat system has been tweaked so that AC is calculated before damage reduction; this change makes combat more consistent and more fair, and corrects the “invincible” armor problem.
  • Smarter AI! Medic, Guard, Grenadier, Sniper, and more - New AI behaviors and schemas exist for human enemies, making them more interesting and more challenging to fight! Enemies will notice your presence more quickly, follow you around corners and through doors, and fully utilize all of their tactical options, thrown weapons, and special attacks.
  • New PC Infection option on New Game menu! Create a new game with PC Infection checked and your character will be as susceptible to infection as your allies are. Carefully manage your antibiotics and change your combat strategies to ensure your own survival!
  • Hardcore Mode! Just in case living in the apocalypse wasn’t hard enough for you. In Hardcore mode combat becomes more dangerous, allies consume more resources and heal more slowly, and Morale is harder to keep up. Turn on Hardcore, Iron Man, and PC Infection for the ultimate challenge!
  • Alarms! That’s right - we’ve added alarms to buildings in several areas. Red, blinking lights warn you that there’s an active alarm on a building. Use your Science skill to deactivate an alarm and prevent a looting distraction from becoming a noisy attraction!
  • New areas and random encounters! Several new levels and random encounters have been added. Make sure to keep an eye out for the Chemical Plant, an area with a unique twist…
  • New combat sounds and animations! We’ve added new special attack, reloading, and healing animations and sounds. Special attacks feel smoother and more impactful now!
  • Stability improvements! We’ve rooted out every crash and progress blocking bug to make sure you have the smoothest possible experience. Several popularly requested usability improvements have been added, such as friendly fire conformation, looting piled up bodies, and an option to toggle Live Shelter movement on and off.
  • Pathfinding improvements! Both allies and the undead have received major pathfinding adjustments that will reduce lag some people have experienced as well as make movement more consistent and natural.

About This Game

About the Game

Dead State is a compelling, high-tension survival RPG set in central Texas at the collapse of civilization and the dawn of the undead apocalypse.

As society is beginning to fall apart, the player must organize a group of survivors together, fortify a shelter, scout for food and supplies, negotiate with or defend against other factions, and maintain order inside the shelter as humanity teeters on the brink of extinction. Dead State is a full-fledged RPG featuring base building and management, turn-based tactical combat, and reactive story and dialogue with an emphasis on survival at any cost.

Attract new allies, scavenge food and supplies, and protect your shelter at any cost. Do you have what it takes to lead a desperate group through a crisis? This is your chance to find out.

System Requirements

    Minimum:
    • OS: Windows XP/Vista/Windows 7/Windows 8
    • Processor: 1.7 GHz Processor or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8500 GT / ATI Radeon HD 7290 (512 Mb) or better
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
Customer reviews
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Recent:
Mixed (33 reviews)
Overall:
Mostly Positive (1,361 reviews)
Recently Posted
Jack Marshal
( 34.6 hrs on record )
Posted: May 5
Dull,
Xcom, etc had a lot more to it.
This game is a nice idea but when all is said and done
its dull. I had a lot of high hopesfor it but after X number of game hours.
Dull is about the only word i have for it. I would have to say it is mainly because
of the combat engine, lack of "options" etc. Some may find the game
entertaining to an extent. If you like the X-com type of fighting, give it a try
but all and all you will find this to be dull. I will keep a close eye on this and see
what the DEVs add. I hope this game content will improve and continue to develope.
Helpful? Yes No Funny
Tinky
( 15.6 hrs on record )
Posted: May 4
The game is about 50% good and 50% terrible, but its fun and that is all that matters!
Helpful? Yes No Funny
greyhawke69
( 137.2 hrs on record )
Posted: May 3
Awesome fun. :)
Helpful? Yes No Funny
BabbleIncognito
( 109.8 hrs on record )
Posted: May 2
I like this game.

I always like a game where you build your character (RPG), build your community and survival is your driving force.
Combat is turn based tactical.
Community building is GUI only (via the white board in the cafeteria of the school)
There's a lot of depth and many ways to skin the cat.
The choices do matter (though you don't necessarily know what choices impact what)

Things I didn't like:
Not a lot of replay value. Unless you're an obsessive perfectionist, once or twice and you pretty much exhaust all of the choices.
Many of the choices are benign in nature, which make it difficult to tell which ones are important enough to impact the story.
Helpful? Yes No Funny
LeStache
( 107.4 hrs on record )
Posted: May 2
This had some real potential, but the developers delivered an unpolished game and have given up on improving it. I can't abide that.
Helpful? Yes No Funny
VashCZ
( 39.3 hrs on record )
Posted: April 30
spoiler alert!

1. Played survival character, learning game mechanics, was betrayed!
2. Played melee character, bruising my skills, was betrayed by disabled guy!
3. Was playing social character to make evyrybody around me happy. Was betrayed by that f*cking cripple that can´t even be kicked outta the house!

5/10 , bugs, but I did like playing it, won´t play again :-D.

up to 5 dollars I recommend
Helpful? Yes No Funny
walkabout2001
( 218.7 hrs on record )
Posted: April 20
fantastic game..loved it.
Helpful? Yes No Funny
[aCe]Sonata
( 208.3 hrs on record )
Posted: April 19
over 200 into it.. so yes its awesome
check youtube etc for gameplay.. and hopefully you get alot out of it,like i did.
Helpful? Yes No Funny
Alitari
( 110.0 hrs on record )
Posted: April 18
Great game if you enjoy community building and management ... poured tons of hours into it. The collection of things your community needs while searching the places that have been ravaged by the zombie apocalypse is quite fun. The AI could use some buffing, as human opponents routinely go to guns first, then switch to melee weapons, often to their own demise as they summon more zombies than they know what to do with.

The interactions with your fellow community members are frequent enough to be interesting, but not so frequent that it becomes unbalanced. Making sure your shelter holds it together while getting everything you need is a fine line to walk.

I really hope they make a sequel to this ... say, Dead Nation, Dead America, or Dead Country?
Helpful? Yes No Funny
Nobleharbinger
( 46.3 hrs on record )
Posted: April 18
Very fun game. not so easy to pick up and just play though. its nice to know whats valuable beofre you start
Helpful? Yes No Funny
Hyenaz
( 7.0 hrs on record )
Posted: April 13
Fun idea for a game, but poor and simplistic execution.

Good:
- Turn based
- Base building/repair
- Rpg/stat based
- Graphics are simple, but consistent and pleasant to look at and have a "pastel comic book" feel. The game is not tiring to eyes.
- While weapon range is somewhat limited, it includes interesting choices such as handheld stun paralizers for example.

Bad:
- Very simplistic combat on squares. No hexes. Come on, Fallout 2 did it better ages ago.
- No aiming at specific body parts (come on, no head aiming in a zombie game?!)
- No terrain features other than "impassable" walls etc. If you thought about climbing on top of a car to fight off a horde, you can forget it. No taking cover from enemy fire behind walls, garbage bins etc.
- Very few and simplistic critical hits, status effects etc
- Very poor inventory management, including no handgun unloading (wtf?!)
- No trading items between party members in base (only in missions which makes it a pointless fuss)
- Similar as above = you can't enter party members character screens in base, so you don't even know how badly wounded they are etc.
- No sneaking
- Human opponents have dumb AI
- Guns have unrealistic short ranges
- Characters aren't interesting, neither friendly nor hostile humans have much of a persoanlity (except maybe 1 friendly character).
- Characters in combat are "activated" in a fixed "initiative" system, which makes for very poor coordination and cooperation between characters, as well as limits tactical options. I guess the devs thought it would make the game harder and more realistic, but all it does is make it more "automatic-move-and-attack-nearest-guy", and less of a "thinking man's game".

Final verdict: As a turn based game, the combat system is its heart and soul. Sadly combat is also the least polished, least complex and least enjoyable part of the game.

As a result the whole game falls flat on its face because of the shortcomings of the combat system.
Helpful? Yes No Funny
Rapidfire
( 208.3 hrs on record )
Posted: April 12
This game was awesome. Brought me back to final fantasy tactics days.
Helpful? Yes No Funny
lindquistvince
( 11.2 hrs on record )
Posted: April 3
When I came across this game I thought I would be in luck because the trailer looked great to me, so I went off buying this game, once I got through the story the first scavenge was difficult for me because the weapons in the game have a horrible chance to hit a zombie or looter, plus the damage doesnt make sense some times, heres a story why I find the damage doesnt make sense---------> [example: getting hit with a sledgehammer doesnt do ♥♥♥♥ because I would always miss than when I finally hit it doesnt kill them, I thought "Shouldnt a sledgehammer criple them? Or put them near death" turns out I was wrong it does good damage but its useless to me because its so hard to hit a zombie, seriously? A slow moving dead corpse just survives a sledgehammer? It didnt destroy or decapitate a limb, it just made them loose a good chunk of health? Why! Oh why couldnt they have the sledgehammer make your enemies crippled? Pretty much same with any other big dangerous weapon, I bet a chainsaw it this game wouldnt do ♥♥♥♥ because they'd think that its a good idea to have the player have a ♥♥♥♥♥♥ hit rate even though a chainsaw would have shreaded the enemy to little tiny pieces by than.] One other problem I had was that when I try sneaking up to a zombie from behind to back stab them the zombie immediatly realizes that the game programmed the player to sneak up to them in combat mode, my response to this was in these words "Why cant I backstab the zombie? When the first zombie/enemy you incounter can be backstabbed and killed easily with a bat? And why isnt there a function to stab their head? The people in the game even said "Go for the head" when they are in combat they dont even shoot the head, they just shoot radomly like gangster at the enemy." The last thing that really got me is that there are autosaves, my thought is that I can go back to a certain point if I screw up, or I forgot something, once I forgot to save my game so I went out to an auto save that I thought would get me to the right to where I was, it brought me to yesterday on the game and it deleted the other auto saves with out me doing it my self, so I had to go do the same mission/ scavenge all over again, which ment I had to do more bland/boring combat, its boring because there is no way to head shot them, you can not aim in the game so you haved to hope your player will realize going for a head shot is a better choice.



In my opinion I thought the game got boring and repetative after awhile, it had a good story, and it was fun at first, but it soon got boring with the bland combat, I also thought that my character was blind because he literally cant even see 5 zombies down a straight road with out walking up to them and having a nice tea party.

I dont recommend it, but if you like the bland combat I wont bother, its your decision on what game you like and what game you dont like.
Helpful? Yes No Funny
davelk1
( 95.0 hrs on record )
Posted: March 30
They basically came along and F"ucked it up. The potenial for this game was awsome but stupid choices has created a 4/10 game when it could be 8 or 9 out of 10.
The amount of ♥♥♥♥♥ing that "allies" do has to be seen to be believed, there is no way these people survived jack ♥♥♥♥♥. They came to you with the most absolute BS and you simply cannot keep them happy, I took out the biggest gang that was a huge threat to our base and the next day the cripple shoots me, you couldn't see the school for the moutain of food and luxeries I stock piled.

Project Zomboid is a far far far far better game, this could ahve been unbeatable but its Beverally Hill 90120 with zombies and guns and sadly you can't shoot the cast.
Helpful? Yes No Funny
RedSparrow
( 9.5 hrs on record )
Posted: March 27
I liked the base building part of the game. That was what I was looking for. It is good that your characters level and you pick skills.

The thing that stops me from playing the game is the combat. It is a pain to get the drop on zombies. No way to sneak up on zobies and they tend to get the initiative. Zobies with initiative?!?!?!
Helpful? Yes No Funny
( 154.0 hrs on record )
Posted: March 24
xcom/project zomboid loads of fun
Helpful? Yes No Funny
martin.spamer
( 319.6 hrs on record )
Posted: March 23
A fun isometric tactical combat game, strategy is a bit too scripted to be great and lot of unnecessary and opaque unnecessary dialog interactions which have no noticable effect.
Helpful? Yes No Funny
PiXeLaTiO
( 44.3 hrs on record )
Posted: March 22
This is a really good zombie/survival game if you like turn-based combat, which is my case
Helpful? Yes No Funny
bigal80ak
( 12.4 hrs on record )
Posted: March 20
I would like to give this a thumbs up really I would It has serious drawback and frustrations that just make it irritating to play. I usually do a pros and cons list it makes it easier. VVVV
Pros:
Graphics are ok nothing you can really do in games with that camera point are never glorious
sound is good
characters are a little different and have there own side quest well more like little fetch quest other then that not much to do with them but switch out when they get hurt
plenty of weapons to choose from
have not run in to any bugs yet
cant actually do anything to the building yourself everyone does it for you cant board up windows or fix fence or anything where there would have been room for little mini games.
Con:
congratulations to all the physically challenged people who could not hit something with a hammer, axe from 3 feet away you are the only ones who apparently make it through the zombie apocalypse if you expect your characters to really hit with any consistency you are wrong it makes combat just really long tedious and boring.
panic even though its a semi nice idea party members are constantly panicking who would just run away by themselves? all the time is beyond me and to be honest they deserve to die but wait next turn for no reason they will come back
you are talking to the same npc all the time yet nothing ever changes really why do the say you should do this?
Gameplay can be slow mind numbingly slowww with just constant reloading
resting heals your wounds like you are the most fragile person ever
all you will do is loot which feels like the same thing every time

would think this game would be great in first or third person or with some better combat. Also the shelter there is pretty much nothing to do rest go scavenge rinse and repeat I only have 12 hours or so but already feel the game is old its a 5$ game nothing more.
Helpful? Yes No Funny
Dead-Wolf
( 4.4 hrs on record )
Posted: March 19
The devs say this is a finished game with the most bugs fixed... but there are tons of bugs and problems left.

An example of one of the major bugs is that ai controlled mobs can walk through and even attack through walls and environment,

So unless you can get this game for less then a few bucks like I did... don't bother with this one.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 4 people (75%) found this review helpful
Recommended
208.3 hrs on record
Posted: April 12
This game was awesome. Brought me back to final fantasy tactics days.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
39.3 hrs on record
Posted: April 30
spoiler alert!

1. Played survival character, learning game mechanics, was betrayed!
2. Played melee character, bruising my skills, was betrayed by disabled guy!
3. Was playing social character to make evyrybody around me happy. Was betrayed by that f*cking cripple that can´t even be kicked outta the house!

5/10 , bugs, but I did like playing it, won´t play again :-D.

up to 5 dollars I recommend
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
107.4 hrs on record
Posted: May 2
This had some real potential, but the developers delivered an unpolished game and have given up on improving it. I can't abide that.
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
Not Recommended
7.0 hrs on record
Posted: April 13
Fun idea for a game, but poor and simplistic execution.

Good:
- Turn based
- Base building/repair
- Rpg/stat based
- Graphics are simple, but consistent and pleasant to look at and have a "pastel comic book" feel. The game is not tiring to eyes.
- While weapon range is somewhat limited, it includes interesting choices such as handheld stun paralizers for example.

Bad:
- Very simplistic combat on squares. No hexes. Come on, Fallout 2 did it better ages ago.
- No aiming at specific body parts (come on, no head aiming in a zombie game?!)
- No terrain features other than "impassable" walls etc. If you thought about climbing on top of a car to fight off a horde, you can forget it. No taking cover from enemy fire behind walls, garbage bins etc.
- Very few and simplistic critical hits, status effects etc
- Very poor inventory management, including no handgun unloading (wtf?!)
- No trading items between party members in base (only in missions which makes it a pointless fuss)
- Similar as above = you can't enter party members character screens in base, so you don't even know how badly wounded they are etc.
- No sneaking
- Human opponents have dumb AI
- Guns have unrealistic short ranges
- Characters aren't interesting, neither friendly nor hostile humans have much of a persoanlity (except maybe 1 friendly character).
- Characters in combat are "activated" in a fixed "initiative" system, which makes for very poor coordination and cooperation between characters, as well as limits tactical options. I guess the devs thought it would make the game harder and more realistic, but all it does is make it more "automatic-move-and-attack-nearest-guy", and less of a "thinking man's game".

Final verdict: As a turn based game, the combat system is its heart and soul. Sadly combat is also the least polished, least complex and least enjoyable part of the game.

As a result the whole game falls flat on its face because of the shortcomings of the combat system.
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Most Helpful Reviews  In the past 90 days
19 of 25 people (76%) found this review helpful
3 people found this review funny
Not Recommended
81.8 hrs on record
Posted: February 5
Even being a fan of turn-based games, Dead State only scrapes being a passable game to play if you have nothing else to do. There are a few good aspects, though the negative aspects overrule a lot of the enjoyment which could be had.

Good Aspects:
- The micromanagement of each person in your shelter and prioritising finite resources is satisfying
- Unique survivor perks and characteristics which adds a bit extra decision making when deciding on a team
- The leveling up system is odd, but appears to function fairly well, allowing you to scale well relative to the dangers of the outside

Bad Aspects:
- Combat - At the start combat seems ok, but the further in the slower, more tedious, and painfully boring it gets. During each turn of combat, the queue of characters will cycle through the entire list of characters on the map until it gets to a relevant character/zombie/etc participating in that combat. With the larger, more zombie-populated maps, I was sitting up to roughly 15-25 seconds per round simply waiting for the queue to cycle to the relevant zombie. Plus, when a zombie is in the combat area, but unable to reach a player, it will stand there for 5 seconds or so, letting out a bored groan, mimicking my own, made worse again when 4-5 zombie were bottlenecked.

It may not seem like a lot, but if combat has as little as 4 or so rounds, I am essentially waiting triple or quadruple the length of time than is actually necessary to finish combat. And, the more you play and the harder areas you get to, the worse the issue.

- Descriptions - You will need to use Google. A lot. Descriptions of the various skills, leveling system, and user interface are very poor, meaning you will either need to have a second monitor with a wiki page helping you understand the basics for the first several hours, or you will be re-loading previous saves after realising you screwed your character up.
- Bugginess - While not the worst game bug-wise, there were many instances of characters occupying the same cell and making it difficult to issue certain commands, a few times I was attacked by 'invisible' zombies, which only appeared during the second round of combat, and there were a few crash to desktop moments, though I can forgive this.

In short - big problems, which could be quite simply fixed, potentially raising the score from 4/10 to 7.5/10.
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10 of 13 people (77%) found this review helpful
Not Recommended
187.9 hrs on record
Posted: February 15
The game has solid writing but just about everything else about the game its underwhelming to mediocre to downright boring. It can be a trudge to get through the game and I found myself playing through long periods of boring and/or frustrating gameplay to get to short spurts of good writing. You see my playtime count? That is one playthrough, that is me being careful like you're supposed to and stretching out viable resources - what you're supposed to do. There are just far, far too many problems with the gameplay to list them. There's even major, recurring issues outside of combat and they too are too numerous to list. While the shelter functions almost perfectly you'll encounter glitches and bugs that make the game tiresome and even disrupt combat frequently. Aside from that bugginess there are a plethora of questionable gameplay decisions outside of it. Zombies are terrible enemies for an isometric RPG and don't work well as antagonists for numerous reasons. Tie in that the game is so glitchy with the turn order I can't tell if they're supposed to be fast zombies or slow zombies and the main antagonists of the first half of the game are just really frustrating to deal with. The game isn't well balanced for the second half of the game, which is further hurt by extreme bugginess. The writing is quite good but you only usually get exposed to it at the beginning of each day. While there is environmental storytelling in most areas, with even some events in progress, its not enough to fill the gaps.

The gameplay is just too much of a chore for me to recommend the game for its writing, which while good isn't so good its worth trudging through the rest of the game for. The game would've been recommended if it had the gameplay of a title like State of Decay but since 90% of the game is average to downright tedious and boring I cannot recommend it, not even for a Steam sale. I got it on such a sale for $9 and while I don't regret my purchase I don't believe I could recommend it to others.
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10 of 15 people (67%) found this review helpful
Not Recommended
10.3 hrs on record
Posted: February 29
It wasn't bad at the beginning, but as I kept trying it, it only got worse. It provided some fun time however. But here are the cons since they're all I can think of as of now.

- It's a turn based zombie game. I never imagined that could be mixed with zombies...and it can't. It takes away the fear and suspense the zed genre is supposed to provide and drags out battles.
- A looong game but the same thing every day, didn't take long however to get old fast. Go out and scavenge, sleep, repeat.
- Little to no control over your supplies in way of rationing, supplying arms, or giving meds.
- There are hundreds of cars! Wanna drive one? Build your own!
- Bullets hardly affect zeds, that's unheard of. It's blunt weapons or nothing.
- Battles are either boring or irritating. It's either the easiest fight, or your flanked by 6 zombies that in one move knockout a guy then kill him the next round.
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7 of 10 people (70%) found this review helpful
Not Recommended
4.4 hrs on record
Posted: March 19
The devs say this is a finished game with the most bugs fixed... but there are tons of bugs and problems left.

An example of one of the major bugs is that ai controlled mobs can walk through and even attack through walls and environment,

So unless you can get this game for less then a few bucks like I did... don't bother with this one.
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4 of 5 people (80%) found this review helpful
Recommended
53.5 hrs on record
Posted: February 20
53 hours played.

If you love turn based RTS or Zombie killing your probably going to love this.

Good story, some of it actually made me chuckle, The turn based RTS side is good, pandering to the wants and needs of your fellow survivors can be a bit annoting some times. The way the move as a group can leave you some awkward positioning when u bump into a zombie or ten but overall I liked it.
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4 of 5 people (80%) found this review helpful
Recommended
29.6 hrs on record
Posted: February 22
The GUI is a bit choppy, got a few CTD's, game would certainly benefit from more hotkeys, but it still is fairly enjoyable piece of game. And after getting used to the interface, good game kicks in. If you want to play zombie rpg/sim/turn-based strategy, definitely grab it.
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4 of 5 people (80%) found this review helpful
Recommended
34.3 hrs on record
Posted: February 23
This game could have been one of the best ever. It has flaws typical of a low budget, indie production, despite that I couldnt stop playing. I don't like the game engine to be honest, the graphics/textures are not that good, but at the same time it has little nice details like seeing what you equip. The management part is very nice and so are most of the dialogues but it's the combat that'll take most of your time. It could be better with something like an overwatch system, a real initiative system, STEALTH... No it's mostly random misses and avoiding agro. With better combat this game had a formula to surpass XCom! But don't get me wrong, it's still awesome to go scavenge for goods and see looters run into zombies!
The tutorials are too short, and I was googling alot of details, had no problems but a more casual player can feel in the dark about some things. Though it's a game that its clearly worth a try.
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3 of 4 people (75%) found this review helpful
Recommended
36.1 hrs on record
Posted: February 22
This game is pretty awesome so far. It's kind of like a mix between Walking Dead and XCOM. Two pretty cool things. I also haven't really run into or noticed the bugs that a lot of the negative reviewers have talked about other than the game crashing. However that is not even that big of a deal because it doesn't happen often, the game autosaves, and you will probably end up manually saving a lot in this game.

Very fun game. Maybe not worth $20, but I'd say less than $15 its golden. 8.5/10
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4 of 6 people (67%) found this review helpful
Recommended
58.8 hrs on record
Posted: March 3
Not sure when they changed this game to Dead State: Reanimated (which is a major overhaul of the apparently bugged original version), but most of the concerns I've read about in the negative reviews have been fixed. At least, I haven't run into anything majorly buggy or badly implemented.

My one "concern" is that items that have stacked together can't be split (or at least I haven't figured out how to do this). Example: I have two fishing poles on my main character, but can't give one to an NPC because they're stacked together. It's pretty minor in the big scheme of things. For some other items it's a slightly bigger annoyance (ammo for example), but overal it doesn't detract too much from my gaming experience.

I've been hooked on this game since I got it about two weeks ago and don't see that changing for a while yet. I duly recommend this game.
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5 of 8 people (63%) found this review helpful
Not Recommended
69.6 hrs on record
Posted: February 25
This is a pretty awesome game for a while-- but the story flat out stops around half way though. By 30 game days in, I'd upgraded everything, acquired everything and had enough materials to just skip whole weeks at a time without paying attention. There was no end goal and no indication that I should be doing anything.

After looking it up online, I'd found out that the game just --ends-- at around day 90. Day 90?! I finished all of the content by 30! And without spoilers I'd add that the endings to the game offer no closure or sense of accomplishment- they're just events that stop the game.

So avoid. This is a game that could have been good, if the last half had been finished.
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5 of 8 people (63%) found this review helpful
Not Recommended
1.1 hrs on record
Posted: March 5
Developers need to stop putting "drawing inspiration/inspired by XCOM" as an excuse to make their games unfair
Every playthrough I did all the zombies would walk around and ignore my companions and go straight to me
Never been so happy to refund a game
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5 of 8 people (63%) found this review helpful
Not Recommended
11.2 hrs on record
Posted: March 8
Didn't feel like the zombie survival I was looking for. There is little to no stealth feature making it difficult when facing survivors. Once alerted they instantly go for guns and start shooting alerting all zombies in the area. I got to frustrated with this to continue far into the game due to so much backtracking and retreating from survivors making the objective area unreachable.
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5 of 8 people (63%) found this review helpful
Not Recommended
9.5 hrs on record
Posted: March 27
I liked the base building part of the game. That was what I was looking for. It is good that your characters level and you pick skills.

The thing that stops me from playing the game is the combat. It is a pain to get the drop on zombies. No way to sneak up on zobies and they tend to get the initiative. Zobies with initiative?!?!?!
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5 of 8 people (63%) found this review helpful
1 person found this review funny
Not Recommended
95.0 hrs on record
Posted: March 30
They basically came along and F"ucked it up. The potenial for this game was awsome but stupid choices has created a 4/10 game when it could be 8 or 9 out of 10.
The amount of ♥♥♥♥♥ing that "allies" do has to be seen to be believed, there is no way these people survived jack ♥♥♥♥♥. They came to you with the most absolute BS and you simply cannot keep them happy, I took out the biggest gang that was a huge threat to our base and the next day the cripple shoots me, you couldn't see the school for the moutain of food and luxeries I stock piled.

Project Zomboid is a far far far far better game, this could ahve been unbeatable but its Beverally Hill 90120 with zombies and guns and sadly you can't shoot the cast.
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10 of 18 people (56%) found this review helpful
3 of 5 people (60%) found this review helpful
Not Recommended
6.1 hrs on record
Posted: February 24
Many of the other reviews have already said it: the game is more chore than fun--and that's further reinforced by a clunky UI and stale writing (not bad, mind you, just stale).

Combat--which might be expected to be the highlight--is generally dull and poorly balanced (on hardcore at least) with zombies/looters almost invariably sensing you from behind, with no stealth emchanism to sneak up on them effectively--and then even with a three-on-one in close combat the very real chance one of your members will take serious damage, as you whiff far too often from point blank range. Combine this with the sparse mechanics, like the noise level, which is poorly explained/clumsily executed (compare with Invisible Inc's alarm meter, or Thief's noise gem, both of which clearly and intuitively provide information while being stylistically coherent inside the game world) and you get a scenario where you can neither effectively sneak around and loot nor effectively tactically engage foes.

Base building and management suffer from an abundance of materials as opposed to a scarcity (not necessarily a problem, in and of itself), but it gives more of an impression of inventory management and 'finding x item to keep y character happy' as opposed to a struggle to survive, quickly lapsing into tedium,

Sadly, like so many other turn-based games of the same ilk, Jagged Alliance 2 came along over a decade ago and set the high watermark that so very, very many of these games have broken themselves against over the years. Kudos for the effort, but zombie games aren't exactly a scarce genre, and many of the others, from low-fi indie gems like Rogue Survivor or Neo Survivor, through mid-rangers like 7 Days to Die, all the way to high-gloss AAAs like Dying Light, pick aspects and do them better.

I don't think this is a 'bad' game, and I applaud the devs for the effort, but I'm really not motivated to play something this tedious when there's already a definite feeling that rewards for the invested time will be minimal.
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