Dead State is a narrative-driven survival RPG set at the dawn of the undead apocalypse. Drawing inspiration from classic RPGs like Fallout, X-Com, and Suikoden, Dead State combines strategic, turn-based combat with base building mechanics, character creation, and social management.
User reviews: Mostly Positive (684 reviews)
Release Date: Dec 4, 2014

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"Survive a zombie outbreak in Texas while upgrading your base, keeping the people who depend on you well-fed, somewhat happy and preferably also alive."

Recent updates View all (25)

December 19

Dead State v.1.0.0.134 Changelog

Hi everyone,

We’ve released a small patch in response to your feedback on the boards; this patch addresses three of the most frequently reported concerns of players as well as provides some other miscellaneous updates as well.

Changelog (spoiler-free)
Further optimized real-time pathfinding in small areas and fixed issue with stairs.
Fixed a major faction event.
Fixed some scripting issues which made it difficult to recruit a specific ally.
Fixed allies still asking for upgrades once they've been built.
Adjusted the panic threshold for a specific ally.
Updated GUI to list AP required to open inventory in combat.
Updated an ally perk.
Updated names of some neutral characters for clarity.
Adjusted noise levels on dog bite attacks.
Updated character floats in certain faction interactions.


Happy holidays from everyone at DoubleBear :)

36 comments Read more

December 16

Dead State v.1.0.0.102 Changelog

Hi everyone,

Our apologies for the delay on this patch, and thanks for waiting. We ran into a couple unforeseen issues while packing and uploading the build today that needed to be resolved before anything could be released.

Changelog:
Added autosaving feature.
Added feature to upload your own image in character creation.
Adjusted duration of status effects and fixed status lock issue.
Provided additional info for melee weapons, ranged weapons, and armor on inventory screen.
Further improved build stability and resolved rare crash cases.
Fixed issue with landmines causing errors with saved games; however, we're sorry to say that older saves with this issue cannot be recovered.
Adjusted dialogues and dialogue triggers in multiple maps.
Polished some levels and building models.
Adjusted loot distribution and balance.
Clarified text on some perks and items.
Optimized pathfinding to interactable objects.
Updated blocking in some areas.
Addressed cases of shelter activity not correctly appearing in the field.
Set flare gun ammo cap to six shots as per original design.
Adjusted “Be It Ever So Humble” Achievement to account for the correct number of upgrades.
Adjusted Elaine’s perk to correctly affect her Melee skill instead of her Medical skill.
Balanced some weapon attacks and stats.
Balanced armor stats.
Expanded size of ‘gather party’ zones in multi-level areas.
Updated data system to properly access the last data item.
Updated job board to properly allow repair tasks in all cases, apply ally skill bonuses on tasks, and reveal car after repair.
Updated ally reactions to killing neutral characters.
Adjusted the rationing penalty on the DRS to only occur in cases of Shelter-wide rationing.
Adjusted noise dampening among floors in multi-floor buildings to improve combat.
Adjusted loot balance on City locations.
Updated combat AP costs so that switching from Inventory to Character screen is a free action.
Addressed cases of Lightning showing incorrect breed portrait.
Polished multiple GUI displays more multiple resolutions.


About Delays
We on the team understand how excited you are to get the new patches as soon as possible, and we do our absolute best to do it in the time we estimate. However, sometimes unexpected things happen and we have to release past our estimated time or day. We do our best to communicate delays either through announcements, responses on threads, or by asking our mods to help answer questions as they come in, and we work as quickly as we can to get the content to you.

We don't expect you to not feel annoyed when you're awaiting a delayed patch. However, it's against our community policy to attack or harass anyone as an expression of that annoyance, whether they're a dev, a mod, or another player. Name-calling, threatening, and hostility are all unwelcome in the Dead State community hub. Please keep these rules in mind when posting!

What's Next?
The next patch will be in mid to late January, and it will include a mix of content and fixes. We'll be taking a brief hiatus for the late December holidays in the meantime, although we'll be checking up on things often. We're excited about what's to come in the future, and we hope you are too :)

32 comments Read more

About This Game

About the Game

Dead State is a compelling, high-tension survival RPG set in central Texas at the collapse of civilization and the dawn of the undead apocalypse.

As society is beginning to fall apart, the player must organize a group of survivors together, fortify a shelter, scout for food and supplies, negotiate with or defend against other factions, and maintain order inside the shelter as humanity teeters on the brink of extinction. Dead State is a full-fledged RPG featuring base building and management, turn-based tactical combat, and reactive story and dialogue with an emphasis on survival at any cost.

Attract new allies, scavenge food and supplies, and protect your shelter at any cost. Do you have what it takes to lead a desperate group through a crisis? This is your chance to find out.

System Requirements

    Minimum:
    • OS: Windows XP/Vista/Windows 7/Windows 8
    • Processor: 1.7 GHz Processor or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8500 GT / ATI Radeon HD 7290 (512 Mb) or better
    • DirectX: Version 9.0c
    • Hard Drive: 1500 MB available space
Helpful customer reviews
481 of 557 people (86%) found this review helpful
4.2 hrs on record
Posted: December 23
It's with a heavy heart that I find this game a bit lacking, only four hours in and not much into the plot. I love the concept, I really do--but it's taking a long time to get into the meat of it, and the interface, while not bad, is sorely missing that last coat of wax. Having to rotate the camera to reach containers, not being able to see into buildings that I haven't entered even when I should have LOS, fumbling around to click the right tiles...and NPCs that seem to promise tremendous interactivity at the beginning, but don't follow it up outside of cutscenes.

I'll come back to it later, I'm sure, but I don't feel terribly excited. More than anything else, Dead State feels *dated* even though it's brand new. It nailed Fallout 1 a little more than it should have...I'm okay with the mechanics, but that's not the interface that modern games should emulate. Long, slow-paced games NEED some amazing polish on their interface so that they're a joy to play even when nothing is going on, and Dead State just doesn't have that polish. I'm sure there's a great game lurking further underneath, but it seems like a pain to get there.

Shame. This was the game I looked forward to more than anything else on my wish list.
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477 of 562 people (85%) found this review helpful
10.8 hrs on record
Posted: December 23
Great concept! But everything else falls flat.

Graphics: I'm not a graphic snob, but even 14 years ago these graphics would be dated. I can get over that, however it plays into combat. It's hard to see where you can move to during combat due to the dead bodies on the floor. You can't tell the difference between a looter or a zombie, you have to scroll over them...I mean if they are holding a shotgun, prolly going to be a looter.


Combat: The tactics are okay, in the new patch the characters seem to connect a lot more. However it's hard to set up a battle and get your characters to where you want them to be. This should be the highlight of the game but the ratio of how much damage you put out and get is way off.

It's challanging in a good way, but when you have to save before a fight it's a little too much. Plus there is no real upside from fighting, unlike most tatical games you gain levels or xp, in this game concept you gain xp for upgrading your shelter.

I feel like your always grossly out numbered, looters aren't push overs and even zombies can take several hits to kill.
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400 of 471 people (85%) found this review helpful
6.9 hrs on record
Posted: December 23
This game is not done. It feels like its on the edge of being great but honestly if the developers consider it 'complete' then they were shooting for a great game 20 years ago.

I really really want to like it and I plan on playing it again in a few months after a few patches but honestly if you have to refer people to look in the install folder for the instructions if they get stuck... and its 2014? you are doing something wrong. That was acceptable in the 90s, not now.

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436 of 522 people (84%) found this review helpful
12.5 hrs on record
Posted: December 23
Edited because the flag was removed. Game is filled with bugs and i would not recommend it to anyone.
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341 of 406 people (84%) found this review helpful
36.4 hrs on record
Posted: December 23
Dead State needs some serious rebalancing in the early stages... I'm all for gritty and realistic, but when it seems more than half the looters you encounter on your first day have guns, and you don't, it negatively impacts initial enjoyment as you watch your characters getting blown away in 2 shots, before you even land a single melee blow on the looter...

Additionally to this, the tutorial is virtually pointless and the manual does not give much more insight... Dead State lacks 'hover over' tool tips for character conditions, once again making early play arduous whilst you're trying to figure out what exactly is going on...

Dead State shows considerable potential, but IMO it feels as though it still requires alot of work before reaching it and I would not recommend buying Dead State as is...

If you don't mind your survivors getting blown away at the drop of a hat on your first day, while you're still trying to figure out the basics, then Dead State is almost certainly for you however...

**** ADDED AFTER 31 HOURS OF GAMEPLAY ****

Kept plugging away since I had paid for it and, once you actually manage to get a little armour and some better gear, Dead State actually starts to become quite enjoyable..

That is until you start getting better and better gear, at which time it becomes almost too easy... Zombies can barely inflict any damage and even gunfire is of little concern, only reiterating my previous assessment that rebalancing is required, not just in the early game, but even in the later stages.

The longer you play, the more bugs you will also encounter such as 'misplaced' enemies (sprite in a different location to where they are physically recognised by the game), to-do tasks that are never completed, unusual inventory management and item stacking anomalies and game events that do not seem to trigger correctly.

BIGGEST ISSUE NOW : after nearing the 30 hour play time mark, I am now encountering regular random CRASHES TO DESKTOP. There is absolutely no reason for this, as everything has been running fine until close to 25+ hours when I first started encountering CTD issues.

It's my suspicion that the more your explore, recover and improve your compound, the more unstable the game engine becomes, which would fit in line with what other people (and some professional reviews) have also mentioned.

Once again, even having invested 30 hours into Dead State, I would NOT recommend it in it's present release state and it requires considerable further work before it can be considered to be truely 'finished'...

It is my opinion that THIS IS NOT A FULL RELEASE GAME IN IT'S PRESENT STATE - IT IS LITTLE MORE THAN A LATE-STAGE PUBLIC BETA, THAT PRETENDS TO BE A FINAL RELEASE.
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378 of 459 people (82%) found this review helpful
3.2 hrs on record
Posted: December 22
Can barely get passed that intro mission without wanting to delete the game. Tried to swap characters positions, ended up hitting my teammate with a bat. That was the last thing i did before uninstalling
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233 of 288 people (81%) found this review helpful
95.8 hrs on record
Posted: December 24
You want opinions, well, here they are.

- The character interaction between the people at the shelter is fantastic.
All the characters have different likes and dislikes as well as personalities.
Some might be kind and helpful, other might be psychotic and one or two might be complete sociopaths who care for nobody besides themselves.
You also get to interact with them in a meaningful way at times, meaning you can at certain points steer them into choosing paths (for example there was one who asked me if they should be a better shot or a better harvester).

-The map. It's HUGE, there are so many places that you can visit that it's almost overwhelming at times. There are different types of locations from an abandoned gas station to a two story hospital and a nine-story hotel.

-Leveling
It's not your usual type of leveling, you don't level up by killing but by the goals you finish to better the shelter. For example, bring home 100 food and/or 50 luxury items. These can be mixed and done at random. One of my favorite is 'decrypting' data-discs by basically solving an anagram.

-The shelter/basebuilding
It's nothing fancy but it gets the job done. You have certain things you can build to improve the shelter, such as a sturdier fence or a car to be able to travel faster on the map. It's nothing extraordinary but it's effective and does what it's supposed to.

-Combat
Very simple and disappointing. However, since there are more than one faction (besides the zombies) you can now and then run into different groups fighting each-other and decide to either jump in and start killing or wait out to see who's the victor and then attack them.

Now for the bad parts.

-Bugs, bugs and more bugs
Some bugs can be annoying, such as not being able to loot certain stuff while others might be somewhat game-breaking (as event not triggering or not being able to fix broken things in the shelter). This is something that can and should put most people off from playing the game as of now since if you spent 40+ hours just to have everything break down and then make you wait til there's a patch that fixes it.

Because of the bugs I can't recommend this since I can't even finish the game due to CTD's at the end fight.

I would give this game 7 carrots out of 4 bears holding 20 poker-cards.
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191 of 246 people (78%) found this review helpful
25.7 hrs on record
Posted: December 24
Not worth it right now at that price (28€) unless you are extremely tolerant of zombie games. Not a good SRPG or Survival game, shelter feels lifeless since every survivor just stands still, engine can't handle maps with lots of enemies, no basic SRPG features like interrupts/overwatch, pathfinding outside of combat is often complete crap, human AI is hopelessly dumb and just rushes to you in a straight line whether or not they're using guns, zombies do not roam and bandits don't patrol either, zombie maps are so easy they're a whack-a-mole minigame, bandits and zombies teleport to the edge of your field of view when they are on the move and out of sight in realtime, you can shoot through some obstacles, can't rebind keys, AZERTY keyboards can't even type the damn M key in the datacenter (and yes switching to an US keyboard doesn't work), when lured on a position bandits all converge on it and stay there until the end of times, UI is serviceable but is missing some key features like showing looted containers, zombies who are crippled can't attack, OST is forgettable at best... It goes on and on.
Filled to the brim with bugs and lacks features/polish, deserved more time in developement.

So bad I actually had to write a serious review.
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197 of 260 people (76%) found this review helpful
0.5 hrs on record
Posted: December 24
As a Kickstarter backer, I was excited for this release before it even existed.
Then the developer decided to act infantile over a single member of the community and lash out publicly. This is not behaviour befitting an aspiring entrepreneur.

This is all it takes to make or break yourself in the business world (not necessarily the gaming industry): Professionalism.
You have it, use it. Failure to use it and your customers think less of you. Such as the case for me.

I am disappointed to have stood behind this developer and invested in their idea, because their demeanour is unfitting of someone I would ever collaborate with.

Bottom line, support developers that deserve it. This one does not.
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203 of 270 people (75%) found this review helpful
0.8 hrs on record
Posted: December 22
Awful, the game is unplayable. it is so buggy. the game would lag and characters would flash all over the place. I am sure it would be a good game but I was never able to play enough to find out.
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174 of 242 people (72%) found this review helpful
1.8 hrs on record
Posted: December 24
Buggy and almost unplayable
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156 of 225 people (69%) found this review helpful
2.7 hrs on record
Posted: December 24
It's like DayZ. Looks bad and is far beyond as fun as it sounds like. It's worth 1/5 of the original cost. In addition it has some big problems with FPS, I hadn't seen 5 FPS in over 10 years before I bought this crap.

2/10 would not recommend.
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162 of 237 people (68%) found this review helpful
0.5 hrs on record
Posted: December 24
Buggy, ugly, unoptimized, poorly written mess.

Let's meet a developer.
https://i.imgur.com/sE7QoNn.jpg
https://i.imgur.com/YG9Mg0D.png
https://i.imgur.com/1XNQbYC.jpg

Let's see the review.
https://i.imgur.com/5WnAAkG.jpg

Let's see the response.
https://archive.today/0W3TU
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104 of 154 people (68%) found this review helpful
67.3 hrs on record
Posted: December 24
Dead state is a convoluted little game.
Overall, it is obviously competentenly made, but it is also obvious that over the course of development mistakes were made and nobody quite bothered rectifying them.
The problem with this is that all the glaring little errors that managed to escape scrutiny appear late in game, precisely by the time it has you by the balls, you are having the time of your life, and naturally you are expecting the situation to escalate, but it doesn't. Instead, it just folds up like a house of cards.
All of this looks like a result of a terrible lack of oversight, and in too many areas.
Well, since I'm no professional gaming journalist, let's just make an obtuse little list.
So here we go, in no particurlar order:

Balancing issues - there are precisely three tiers of armor in the whole game. One is, to put it mildly, ♥♥♥♥ and has all the usefulness of a wet tissue paper. The other excludes zombies from the list of viable threats completely. Finally, the third one is a ballistic vest and and any other armor with a better defence rating. You put those kevlar sunday suits on, you never have to worry about anything ever again, nothing can seriously harm you anymore, which instantly turns the game into a glorified mall looting simulator. Everything else can be worked with, but if you're making a combat-heavy game and then take any thrill out of it, you aren't exactly gunning for a favorable impression. And you can get the ♥♥♥♥♥♥♥ vests fairly early in-game, too. I've got my first three around day 18 or so, and that's not that far into the game at all, and I didn't stumble upon them either - an NPC directed me there.

Speaking of the loot, Dead State is a damn good looting simulator. There are all sorts of neat little locations you can shamelessly rob, tons of people you can liberate from their stuff, and in general it is very satisfying to haul bags of freshly stolen military rations back to your hideout. Or at least it would be, if you didn't have to wrestle with the inventory every time you have to do that. If you are trying to haul a serious load, you will have to click a gajillion times though at least three menus. And you will end up having to do just that, because, as you progress through the game, your character roster will expand and expand and expand, even if you suffer losses, there will be ample replacements, and all those buggers will want to eat, if nothing else.

Hovever, the interface problems don't really end there. For example, you can't really view character stats and inventory on the same screen, so often you have to backtrack between two different tabs to see what exacly you should be arming mr. New Guy with so he wouldn't blow his ♥♥♥ up or. All of this would be acceptable if you were dealing with a game lke W2, where new party members are few and far between, but nope, no dice, there is a huge roster of potentially available characters and you will have to rotate them from time to time.

There are also a lot of smaller questionable design decisions, and them being lacking is often apparent in the late game - for example, the way zombies cannot pose any threat to you no matter the numbers. You are never risking getting bum-rushed, mobbed, dragged to ground and eaten, when facing a big group - not any more than during a one-one fight, which kinda goes against the conventions of zombie genre, because them shamblers are supposed to have strength in numbers. But no, as far as the game is concerned, there is very little practical difference between a fighting a mob of zeds and fighting them mano a mano.

Speaking of which, balance issue notwithstanding, the combat system leaves a lot to be desired. It would be acceptable in a 20-hours game, but, once again, the deeper you get, the more obvious its lack of depth is and it's not going to get any better, because the few options it can offer are laid out in front of you from the beginning.

Finally, the plot. Without getting too much into details, I was pretty disappointed to learn about the ending. While execution was par the course, there was much more promise to it. See, there were all sorts of little breacrumbs with omnious hints here and there, but it turned out they've had zero relation to the plot itself. In addition, it appears that some content was straight out cut, and the threads were just left there hanging.

There's also an issue with the bugs ranging from mildly annoying to game-breaking, but discussing those is pointless. Indie studios like Double Bear can hardly afford quality QA, and whatever the reason for game being the way it is right now, the bugs can at least be fixed. Bad design is forever.

In general, Dead state is a game you can nitpick for a long time, but - credit where it's due - only because Dead State is a big game with a lot of effort put into it. There is a lot enviromental storytelling going on, the sound meter makes you think and use the situation to your advantage, since both living and the dead can react to you making a ruckus, there is a lot of characters with unique interactions, quest lines and personality qurks, the management aspect is interesting and adds another, much needed layer of complexity.

Problem is, though, for each and every one of these points there is counterpoint. The areas get duller and duller the further you venture from your starting point, the noise gimmick becomes meaningless because there is little combat difficulty to speak of, so you can just shrug and go in guns blazing, the character interaction is shallow and only manages to grab your interest by juggling characters around and never focusing on any of them - and that's actually a good thing, as this is a cardboad cutout fest worthy of the worst Bioware games, management aspect looks interesting but never delivers, because you won't ever find yourself starved for resources or even operating at a loss, and so on and so forth.

I guess it is worth its money, since I've got my 60 hours of entertainment out of it, but it's not worth the disappointment you will inevitably experience.
And that does the game in.
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68 of 100 people (68%) found this review helpful
22.0 hrs on record
Posted: December 24
TL;DR: Buggy and unfinished. Don't buy it. Wait for the 2015 summer sale, hoping it will be patched.

I backed the kickstarter and I was pretty excited about the whole game, especially the concept.

Turns out the only thing they managed to pull off is the concept, everything else falls painfully short.

Extremely buggy in so many ways. Sometimes pathfinding won't let you enter a room. Other times combat wont end even with no enemies near. Enemies and allies sometimes teleport through walls, or sometimes stack ontop of eachother and become untargettable. Oftentimes animations freeze and your characters just hover around.

Combat is generally very uninspiring. Not tactical, not exciting. It's a chore.
Looting also is very unimaginative, quickly becomes boring.
Inventories are a mess. Sorting doesnt work and managing alot of items is extremely frustrating.
Companions clearly have some effort put into them, but lack any meaningful interaction.
Balance is way off, both in combat and in managing the shelter.

Still, despite all it's flaws it's not a lost cause.
The world map is huge and exploration is exciting, also the shelter has a number of interesting mechanics.
If you can look past the last-gen graphics and interface you can find the makings of a truly good game underneath.

Sadly though, I can't recommend the game before it's extensively patched, or perhaps even modified by the community.

edit: typos.
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62 of 95 people (65%) found this review helpful
52.5 hrs on record
Posted: December 24
Don't, just wait until it is patched. Don't go near that buy button just yet. This game is still half cooked. I've played enough of it to know that although it is a great game, in time, right now save your money. Come back and visit once in a while to check how it is going, but the game still suffers from a range of issues.

The game still plays out like a static puzzle game where you will start repeating the same cycle of 'grinding' time and time again. There is nothing dynamic in the game world, your memorable moments will be far and few between. So many parts of this game are underdeveloped and simply tacked on, yet all of them could benefit from more development time and just some more tuning. The combat is simplistic, pre-2000 RPG games had better mechanics for combat, whilst the narrative and character progression is just so thin.

Dead State will either become a great game a year from now or it'll be a developer-myth about great ideas with poor execution.
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21 of 28 people (75%) found this review helpful
199.7 hrs on record
Posted: December 28
OOk this game is still a bit buggy, but should you buy it.

If you like turn based games, like fallout 1 and 2. XCom both old and new then YES!!

I know I don't like buggy games and normally would avoid them. So why on earth would I recommend the game?

1. None of the bugs are game breakers "anymore" that has all been patched.
2. Loads and loads of content here. Way, way, way more than I ever expected from a 20 dollar game.
3. It is very fun.

When I say it has a lot of content, here is what I mean.

1. Battle maps, you know how when you play some games you feel like you have been on the same battle map 28 times That never happens here, every map is new, and hand crafted. The only repeats are in random encounters and those are avoidable.

2. Loads of NPC that can join you, more then 30, each with their own portraits, stats, skills. perks, story, likes, interactions and requests.

3. Improvements, yes you can add many features to your base.

4. Multiple mode of transport. Foot, horse, or car

5. Politics, there are faction in your own groups that effect your decisions.

6. Equipment, there are hundreds of items in this game. You pick up a new shiny piece of armor and put it on, guess what your character changes to look like he is using it. Same with weapon and helms. Too many games just skip that these days. I like to see what my character looks like.

7. Build your own character the way you like. You pick there and stats skills. You decide how to deal with others.

8. Fighting styles, you don’t just have to run up and take a swing, you have different options with different weapons. Maybe you want to try to knock them down, push them back, spray mace in their face. It’s up to you.


9. The radio, everyday there is a new message no repeats. It’s a “live” show, so if you don’t listen to the radio that day you miss the message.

10. A mini hacker game, over 100 data bit can be found and hacked to find out what in them

If you like this kind of game, it’s bound to be a classic and it’s underpriced, there’s a lot more here than a 20 dollar game.

Enjoy!!
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10 of 13 people (77%) found this review helpful
58.4 hrs on record
Posted: December 28
This game has got to be one of the most enjoyable games I've played in a long time. I've dumped tons of time into it and intend to continue doing so, The reply value on this game is high.

I've read a lots of the reviews, I'm not sure I understand what they continue to rant about. The game is worth the money put into it. If you can get 1 hour per dollar you've spent the game is worth it.

There are some things that need to be fixed. Look at their forums they are by no means ignoring this and continue to work to do just that.

Take the game for what it is, There's nothing out there quite like it.

I've really enjoyed the game, there's bugs true but all and all, I'd totally pay for a DLC expansion hands down no question. You've created something that no one else has come close to, Continue your outstanding work.

Thanks Dead State for the hours of fun you've provided.
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10 of 13 people (77%) found this review helpful
93.2 hrs on record
Posted: December 28
I love this game.

Dead State is a survival management game set during the zombie apocalypse. And while killing zombies plays its part... its not the focus of the game. The real focus is on managing the lives of the living, whether its the people you take in and live with (their wants and desires and how they interact with you and everyone else in the shelter), or the rest of the people out in the zombie infested wilds of Texas (Rival shelters, lone survivors, looters or gangs small and large).

Gameplay wise, it plays as a mix of the old classic fallouts and X-com. I love the noise mechanic for the zombies. Which makes the decision of when to switch from using the quiet melee weapons to the loud guns far more strategic than in most games. I love that i can through a firecracker or bang on a door to lure the zombies toward a group of violent gang members and escape with the loot while they fight it out. I like the interactions with the NPC's in the game as well. Each person and group you let into the shelter alters how the shelter operates. Will this NPC be a disrupting influence or a helpful one? Will they contribute more than they take?

Its a great game all around. Highly recommended.
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36 of 63 people (57%) found this review helpful
7.7 hrs on record
Posted: December 25
I was lured to back the kickstarter by a promise of good, mature writing. Then I woke the other guy from the crash...

I have rarely seen such a badly written character, the first thing he did after waking was demanding us all to work for him, because he told us that he was a genius. He even used the words: "chop chop!" At first I put it down to him being delirious and gave him the benefit of the doubt, but in my other conversations with him it became clear that he only accepted the survivors not listening to his demands of being leader straight away begrudgingly. The other topics he would speak about was his frustration at the lack of internet, his expertise with computers and some "hilarious" references to him being a nerd.

You'd expect in a serious rpg about an apocalypse that the main characters actually take what's happening seriously or if they don't, that you get the option to give them the boot straight away.

My immersion was killed so badly by this, and the cutscenes that transition so fast you get disoriented, that I lost all interest in the gameplay, which was marginal at best. Still considering asking steam to delete this from my library.
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