Dead State is a narrative-driven survival RPG set at the dawn of the undead apocalypse. Drawing inspiration from classic RPGs like Fallout, X-Com, and Suikoden, Dead State combines strategic, turn-based combat with base building mechanics, character creation, and social management.
User reviews: Mostly Positive (1,065 reviews)
Release Date: Dec 4, 2014

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Recommended By Curators

"Survival zombie CRPG with turn based combat. Still on Early Access, but the ingredients for a great game are already there - Watch out for this one!"
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June 17

12-HOUR MARATHON DS:R Stream Tomorrow + Reminder about Indie Megabooth Stream Fridays!

Join our Scripter / QA Lead Jake as he plays Dead State: Reanimated for 12 hours straight on the DoubleBear Twitch channel, tomorrow starting at 10 a.m. Pacific Time!

Our Twitch channel is here:
DoubleBear Twitch Channel

As a bonus, the stream will also feature viewer polls that influence the choices Jake makes as he plays - who will he take into combat with him, what to do with a problematic ally, and how to handle a crisis are all possible decisions you can help him make.

For starters, you can help him pick the character build he'll play:
DECIDE MY FATE.

Chip in, get hyped, and be sure to join us tomorrow morning (6/18) at 10 a.m. to see how far our team expert can get in twelve hours time!

Also keep in mind that Friday we'll be doing our regular stream on Indie MEGABOOTH's Twitch channel at 4 p.m. PDT, here:
Indie Megabooth Twitch Channel

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May 26

Dead State demo updated

Hi everyone,

Just a quick update for the people who've asked:

The demo is now updated to include Dead State: Reanimated content and fixes. Please check it out if you're on the fence about buying the game - it's the first seven days of gameplay, so you can actually carry your progress from the demo into the full game if you choose to buy it.

Enjoy!

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Dead State: Reanimated

We’ve spent a couple of months of solid development time making Dead State stronger, smarter, and faster, and we’re happy to say that the results are fantastic. We’ve brought new life - or is it unlife? - to every aspect of the game. This isn’t just Dead State anymore - this is Dead State: Reanimated! DS:R isn’t just an update - it’s our definitive enhanced edition with brand-new content, full of improvements and fixes requested by you, our community!

The Highlights

  • Major overhaul of combat balance! Core combat systems have been thoroughly reworked to take advantage of all the data and feedback we’ve gathered over the months since Dead State’s original release. Ranged weapons, melee weapons, armor, special attacks, ally / PC healing, and more have been reworked and carefully tested to create an engaging and challenging combat experience. Even the core combat system has been tweaked so that AC is calculated before damage reduction; this change makes combat more consistent and more fair, and corrects the “invincible” armor problem.
  • Smarter AI! Medic, Guard, Grenadier, Sniper, and more - New AI behaviors and schemas exist for human enemies, making them more interesting and more challenging to fight! Enemies will notice your presence more quickly, follow you around corners and through doors, and fully utilize all of their tactical options, thrown weapons, and special attacks.
  • New PC Infection option on New Game menu! Create a new game with PC Infection checked and your character will be as susceptible to infection as your allies are. Carefully manage your antibiotics and change your combat strategies to ensure your own survival!
  • Hardcore Mode! Just in case living in the apocalypse wasn’t hard enough for you. In Hardcore mode combat becomes more dangerous, allies consume more resources and heal more slowly, and Morale is harder to keep up. Turn on Hardcore, Iron Man, and PC Infection for the ultimate challenge!
  • Alarms! That’s right - we’ve added alarms to buildings in several areas. Red, blinking lights warn you that there’s an active alarm on a building. Use your Science skill to deactivate an alarm and prevent a looting distraction from becoming a noisy attraction!
  • New areas and random encounters! Several new levels and random encounters have been added. Make sure to keep an eye out for the Chemical Plant, an area with a unique twist…
  • New combat sounds and animations! We’ve added new special attack, reloading, and healing animations and sounds. Special attacks feel smoother and more impactful now!
  • Stability improvements! We’ve rooted out every crash and progress blocking bug to make sure you have the smoothest possible experience. Several popularly requested usability improvements have been added, such as friendly fire conformation, looting piled up bodies, and an option to toggle Live Shelter movement on and off.
  • Pathfinding improvements! Both allies and the undead have received major pathfinding adjustments that will reduce lag some people have experienced as well as make movement more consistent and natural.

About This Game

About the Game

Dead State is a compelling, high-tension survival RPG set in central Texas at the collapse of civilization and the dawn of the undead apocalypse.

As society is beginning to fall apart, the player must organize a group of survivors together, fortify a shelter, scout for food and supplies, negotiate with or defend against other factions, and maintain order inside the shelter as humanity teeters on the brink of extinction. Dead State is a full-fledged RPG featuring base building and management, turn-based tactical combat, and reactive story and dialogue with an emphasis on survival at any cost.

Attract new allies, scavenge food and supplies, and protect your shelter at any cost. Do you have what it takes to lead a desperate group through a crisis? This is your chance to find out.

System Requirements

    Minimum:
    • OS: Windows XP/Vista/Windows 7/Windows 8
    • Processor: 1.7 GHz Processor or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8500 GT / ATI Radeon HD 7290 (512 Mb) or better
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
Helpful customer reviews
291 of 362 people (80%) found this review helpful
1 person found this review funny
733.5 hrs on record
Posted: January 21
I've never written a review before, but I always read them before I buy a game. I'm writing this review in hopes that people won't overlook this great game because the some negative reviews have scared them off. If you love the idea of the zombie apocalypse, resource managment & turn based tactical games (like JA 2, X-Com, Xenonauts, etc) you will love this game if you can get by the bugs (which are the source of most of the negative reviews).

What I like about the game:

After the zombie apocalypse surviving would be a day to day grind. Dead State perfectly replicates this. You struggle to keep up food supplies, fuel for the generator, and morale for a group of people with realistic differences who have been thrown together in this shelter to survive. The members of the shelter all have their own goals and agendas, they fight amongst themselves, and some challenge your leadership at every turn. To keep them happy you can bribe, threaten, negotiate with them. When crisises occur you have to walk a fine line to keep most of the people happy, never being able to make everyone happy. Outside of the shelter you have to deal with zombies, looters, psychos, outlaw bikers, racist militias and everyone else who would go insane if law & order was gone. Combat is not only a struggle to win, but to do so using the minimum force needed to win. Ammo is always short for the good guns, and gunfire attracts hordes of zombies. Hordes of zombies are bad, M'kay.

What's wrong with the game:

The game has bugs. I'm not talking about crashes, but about storyline/dialog bugs. These are a little annoying, but certainly didn't ruin the game for me. There are a few technical glitch type bugs, but with some help from the forums on the company's webpage, I was able to work past all of them. The developers are actively working them out. Honestly, I think the full release should have been delayed another month or so. If they had, the reviews would have been far more positive. But, the X-mas season drives release dates. The developers are running a business, so I can't blame them for it.

All things considered I LOVE this game! I haven't been this addicted to a game in years. If you can look past the bugs, you will love this game.
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120 of 153 people (78%) found this review helpful
53.7 hrs on record
Posted: January 8
Short review: Fallout meets State of Decay - buy it ;)

Long Version:

Dead State is all about the apocalypse feeling after a zombie disaster. You have to build your little shelter, gater other survivors and keep them alive as well as happy. At the same time there is a rough "bigger" story, which you can follow to different endings.

Good points:

.,Exploration of the state, with random encounters and mostly different maps.

.,Fallout like character creation of your own survivor, including different skills/attributes and the improvements of these (including perks).

.,Many different weapons/armors and other equipments.

.,A great variety of survivor characters, which create a good part of the atmosphere, together with the radio DJ and the messages you can find throughout the game. But beware, some may work against you, they have their own personalities ;)

.,You can - up to a point - play an really evil style as well as a normal or even good and helpful guy.

.,Long playtime

.,Base building, weapon modding etc.

.,great humor



Indifferent points:

.,Combat - It mostly works fine as it is, but naturally could use some more options

.,The late middle game can drag a bit.

,. There could be more dialogues/interaction with the survivors, since it is one of the strongest parts of the game, i can´t get enough of it.



Not so good points:

., Not an optimal balancing.. zombies become kinda less dangerous, when you have better armor, same is with weapons - you won´t use most of the melee weapons. At least i don´t.

,. Still much room for improvement regarding the handling of your fellow survivors/items etc.

,. Many (mostly smaller) glitches still in the game (sometimes characters "float" or zombies stand on the same tile etc.).
Nothing gamebreaking though for me.



So, in the end, i have my fun with it, even if it´s still a bit rough on the edges. A very overlooked zombie rpg/strategy gem, which really didn´t deserve some of the negative review trolling it got.
Hope to see much more of this game!
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91 of 115 people (79%) found this review helpful
1 person found this review funny
164.4 hrs on record
Posted: February 4
Spent 168 hours with the game, both beta and full release. Wanted to finish it before I reviewed it.

I really enjoyed this game. It was exactly what I was looking for in a Zombie Survival scenario.

I love basebuilding and while the system was simple, seeing my home base develop was grand.

I love the characters you can recruit. And the fact that some <most> of them don't like each other. Managing your people is a big part of the game. I like that.
I also like that not all of them are necessarily likeable people. But I played it trying to save as many as possible.

Game still had some bugs. None of them were game breaking for me. The 5 post release patches have made things better. I expect further patches will make things even smoother.

After I fininished I was left wanting more. Which to me is the deciding factor.

So this game is well worth your 30 bucks.

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180 of 268 people (67%) found this review helpful
4 people found this review funny
66.2 hrs on record
Posted: January 18
This game has *so much potential* that it makes me sad that it was released as "complete" in the state it is in. Once you progress sufficiently far in the game, the bugs become so overwhelming that the game is essentially unplayable.

If the game makers fix the myriad bugs, and sand off the rough edges of the gameplay, this will be an excellent game. However in its current form, I cannot with good conscience recommend this to anyone.
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133 of 196 people (68%) found this review helpful
1 person found this review funny
78.1 hrs on record
Posted: January 23
I've played this game for, steam tells me, just under 25 hours over the past three days. Enough time for a fair first impressions review. So here is the short version, playing this game is like eating a fine icecream after you dropped it on the beach. It is tasty, and cool, and sweet, but every lick has annoying grit in it, and it has a salty aftertaste you don't care for.

This game is so full of bugs, it needs fumigation.

Don't buy it. Come back in six months and see if anyone has bothered to fix this, because as it is, it's an annoying mess.

Ok, details, for those without ADHD.

This has a great game in it. But like watching a scratched to hell DVD of your favourite film, it jutters along tripping over the various bugs, made all the more infuriating because you were enjoying the bits inbetween.

So what is wrong?

Bluntly, the game is not finnished. It's a late alpha of a great game or an early early beta of a good one.

Here are a list of the actual bugs I have run into:

* Graphics options don't save, so I have to reset them each time I start the game.
* KO'd characters who are saved with a medical satchel are still considered dead once you return to the shelter. They can no longer be spoken to and are missing from the job board. The end of day lists them as lost - even though they are still stood in place in the school (2 instances).
* No splitting of stacks. I picked up 12 gallons of fuel in lots of 1 or 2. I needed to split it between my characters to grab the last bit of loot - no deal. Or, ammo. Can't divide my ammo between the two characters using 9mm weapons. (persistant).
* Zombie model not in the correct place on the combat grid. Or is confused. Main character was being hit by said zombie, but any character that attacked that zombie moved six tiles down an aisle in a store to attack the zombie on a tile which does not appear to be occupied. Think displacer beast. (1 instance).
* Highly unstable client. The quicksave option should be for a cautious player moving into a challenging area of play, not as a safety measure against the game crashing. Dangerous moments seem to be as the day is ended in your bedroom (4 instances), speaking to people (2 instances), transitioning into or out of random encounters on the world map (9 Instances). Moving between basement and first floor of school (1 Instance).
*I healed 'Cindy' after I KO'd her. Rightly or wrongly I thought I may be able to recruit her to my group because she had a name, and was the first living hostile I had encountered. She got back up and resumed her attack (note, not as a zombie - as a knife wielding crazy) but could no longer attack her. No assault icon, just standard pointer with no function. (1 Instance).
*Easily broken steel rails on the plot. Began submitting data to the 'system' before Doug builds it.
* Davis tells me to go to a specific pharmacy for antibiotics for Doug - Just after I returned from looting the place.
* Max vanishes after his arrival and cannot be seen until he 'heals' 72 hours later.
* Despite being an only survivor of a scavanging mission, Davis berrates me for shooting first at the Human campsite. Claims someone on the mission complained but will not name who. - Did not notice a oija board in his office.
* Max complains about not being taken along on patrols - yet has been on one every day since he became available.

You know what... I'm tired. I could go on... but you get the idea.

It's a great game. Double Bear - please, please, please, please, please finnish this game. You released it very early. Too early. Put that behind us and put the game right.
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