In Game Dev Tycoon you replay the history of the gaming industry by starting your own video game development company in the 80s. Create best selling games. Research new technologies and invent new game types. Become the leader of the market and gain worldwide fans.
User reviews: Overwhelmingly Positive (14,598 reviews)
Release Date: Aug 29, 2013

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"A game with a lot of strategy and planning. You start out as a garage programmer, and then build up to become a AAA game developer."

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About This Game

In Game Dev Tycoon you replay the history of the gaming industry by starting your own video game development company in the 80s. Create best selling games. Research new technologies and invent new game types. Become the leader of the market and gain worldwide fans.

A journey through gaming history


Start in the 80s
Start your adventure in a small garage office in the 80s. Enjoy the hand-crafted level design while you develop your first simple games. Gain experience, unlock new options and create your first game engine.

Create games your way
In Game Dev Tycoon the decisions you make during development really matter. Decide which areas you want to focus on. Does your game need more gameplay or should you focus more on quests? These decisions will have a major impact on the success of your game.

Grow your company
Once you have successfully released a few games you can move into your own office and forge a world-class development team. Hire staff, train them and unlock new options.

Make larger more complex games
With experience and a good team, you can release larger, more complex games. Larger games bring new challenges and you will have to manage your team well to deliver hit games.

Features


  • Start a game development company in the 80s
  • Design and create games
  • Gain new insights through game reports
  • Research new technologies
  • Create custom game engines
  • Move into bigger offices
  • Forge a world-class development team
  • Unlock secret labs
  • Conduct industry changing products
  • Unlock achievements
  • Modding support
  • Workshop support
  • Community translations for German, Spanish, French, Portoguese (Brazil), Russian, Czech, Swedish, Dutch and Italian are available through the in-game menu.

The full game has many more features which are not listed here to prevent spoilers.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Additional Notes: minimum resolution of 1024x768
    Recommended:
    • OS: Windows 7/8
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    Minimum:
    • OS: Mac OS 10.7.5+
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Additional Notes: minimum resolution of 1024x768
    Recommended:
    • OS: Mac OS 10.8
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    Minimum:
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Additional Notes: minimum resolution of 1024x768
    Recommended:
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Additional Notes: minimum resolution of 1024x768
Helpful customer reviews
1,588 of 1,797 people (88%) found this review helpful
21 people found this review funny
7.4 hrs on record
Posted: November 11, 2014
I released Day Z too early with 14 unfixed bugs....
Everyone loved it.
10/10
Was this review helpful? Yes No Funny
321 of 336 people (96%) found this review helpful
3 people found this review funny
27.7 hrs on record
Posted: November 10, 2014
I enjoyed this game greatly, Unfortunaly the mods do not work for me, but that is a personal problem (bad pc) so don't let that discourage you. I shall now make a list.

The Good :
  1. The replay value is very good for a non-sandbox game
  2. Many strategies (bumps up replay value even more)
  3. Steam Workshop (mods available)
  4. I just always wanted to make my games, but I am terrible at code (personal opinion to fill up the list)
    Many other small touches to the game (how they changed the console names a bit, but enough to be rocognized, historical events {nigerian scammers for example} or other small things)
The Bad
  1. Too short of a history period
  2. Not enough historical events, or even normal events that make big impact
and The Ugly
  1. Not enough offices
  2. Need a news reporter that says when a big event occurs (ties in with nr.2 in The Bad)
Wishlist
  • DLCs!!!!!
  • When new engine is available (lol) a sequel
  • That more people get to play this awesome game and feel the joy it brings..... oooow wait... that's my part as a reviewer right?

Thank you for reading
Was this review helpful? Yes No Funny
284 of 314 people (90%) found this review helpful
15 people found this review funny
14.3 hrs on record
Posted: December 27, 2014
> ~6 games were my top seller
> ~5 of them were sequels to the original
> People slowly started to hate me
> Sales went down
> All games named Call of Duty

Realistic game. 10/10
Was this review helpful? Yes No Funny
563 of 688 people (82%) found this review helpful
9 people found this review funny
27.3 hrs on record
Posted: November 22, 2014
I made a game called ''Half-Life 3'', Scoring over 300 on both technology and design.
I trashed it. 11/10
Was this review helpful? Yes No Funny
147 of 155 people (95%) found this review helpful
1 person found this review funny
48.1 hrs on record
Posted: November 8, 2014
This game is probably the only casual game I've ever gotten "really" into. And I have a large amount of respect for its developers, Greenheart, when this game was first released many people simply pirated it, so Greenheart anonomously slipped out a pirated verserion of their own game, but they tampered with it so anyone who played it would never make a successful game due to pirating! Well, with all that being said, all you need to know is that this is a clever, and altogether fun game about developing games.
Was this review helpful? Yes No Funny
268 of 318 people (84%) found this review helpful
3 people found this review funny
14.8 hrs on record
Posted: November 16, 2014
You become Gaben
Was this review helpful? Yes No Funny
209 of 244 people (86%) found this review helpful
5 people found this review funny
9.6 hrs on record
Posted: December 6, 2014
Creates inovated games: 3/10 game rating

Creates call of duty: 10/10 game rating

very realistic
Was this review helpful? Yes No Funny
180 of 206 people (87%) found this review helpful
3 people found this review funny
3.8 hrs on record
Posted: December 21, 2014
I feel like people buy this game to make jokes about games they made.

10/10
Was this review helpful? Yes No Funny
119 of 139 people (86%) found this review helpful
9 people found this review funny
13.3 hrs on record
Posted: December 14, 2014
Named my company Ubisoft. Never fixed any bugs and went bankrupt. 10/10
Was this review helpful? Yes No Funny
153 of 199 people (77%) found this review helpful
2 people found this review funny
9.1 hrs on record
Posted: December 3, 2014
I made a game called Bad Rats: Revenge of the Rat.
i got 9.9/10
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58 of 64 people (91%) found this review helpful
2 people found this review funny
14.3 hrs on record
Posted: April 16
Game Dev Tycoon is a tycoon strategy game where you create your own game development company. You start as a guy/gal working out of a cramped garage in the 80's and as you create popular games you'll gradually grow until you have enough money for a new premises as well as the option to hire employees. As you continue to grow you'll be able to make bigger, better games, research new technology to gain an advantage, create your own MMOs and even create your own powerful game engines.

+Nice simple graphics
+A lot of depth to it, especially as you unlock more things to do later in the game
+A huge variety of topics to choose from when creating your game
+A wide variety of consoles that come and go as time goes by
+The market responds to games in a realistic way
+Some good random events though there aren't enough of them
+The game lets you grow your company at a natural rate and only allows you to expand when you have enough money
+You can take publishing contracts or other freelance work to earn some extra money inbetween making games
+You have a lot of control over your game as you can decide how much time is spent working on certain aspects/elements of the game, when working on larger games you can choose who works on what aspect
+You can train yourself and your employees to be better at different skills which improves your games and improves how quickly they are made
+The game keeps track of what topics and genres work well on what console and what elements of the game are most important
+Very relaxing to play
+Lots of replayability
+Nice sound effects
+Workshop support
+Very low requirements to run it

-Once you've played it once nothing comes as a surprise such as when games consoles get taken of the market
-The size your company can reach isn't overly big, it never gets any bigger than a medium indie team
-Soundtrack is a bit repetitive at times

Verdict:
9

A fantastic game development strategy game with nice graphics, a lot of depth and a real feeling that you're in control. This is easily one of my favourite games on Steam and a game which you should definitely pick up if you're a fan of tycoon/strategy games.

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El K.
Was this review helpful? Yes No Funny
81 of 103 people (79%) found this review helpful
1 person found this review funny
29.0 hrs on record
Posted: December 12, 2014
I created Assassins Creed Unity and the world fell into total anarchy
Was this review helpful? Yes No Funny
39 of 45 people (87%) found this review helpful
48.4 hrs on record
Posted: November 30, 2014
There are a plethora of “Tycoon” games on the market. The smartphone market is flooded with them, Steam has a ton, and there are new ones hitting the cheap deals stands at Walmart on a near constant basis. Lemonade Stand Tycoon, Airline Tycoon I and II, Chocolate Tycoon, Zombie Tycoon, DinerTown Tycoon, Offshore Tycoon, Hotel Giant, four Prison Tycoon titles, and Zoo Tycoon doesn’t even begin to cover 1% of the Tycoon marketplace. When Game Dev Tycoon hit the market, you can imagine that it didn’t even make it onto my radar because that genre is so saturated. You can imagine my surprise when some of my friends simply couldn’t stop talking about it. After more than a decade on this side of the fence, it was time to see how the other half lives – it was time to become a Game Developer. Much to my surprise, it was time to review a Tycoon title.

Starting off in a small garage all by yourself, Game Dev Tycoon casts you an aspiring game developer. You’ll kick of your career like most indie devs – mere feet from boxes and your tarp-covered car. Picking a name for your game, a topic, a genre, a platform, and an engine to power it are the building blocks for pushing a title out the door, at least in the beginning. With humble beginnings you’ll only have a few topics to pick from – sports, medieval, military, and space, but a great many more are just waiting to be unlocked. Similarly, genres are fairly limited in the beginning, giving you action, RPG, simulation, and strategy to start. Much like the real thing, in the beginning there is only PC as a selectable platform because consoles and handhelds haven’t been ‘invented’ yet. It’s nothing if not simple in the beginning.

After nailing down the elements of your game you’ll work through the development process. There are three phases to releasing a game. In the first phase you’ll chose how to divide your time and resources between story, gameplay, and the engine. The sliders for all three can be drug all the way to the top, but this does extend the development time of your game dramatically. When you are a one-man shop with very limited funds, this is a dangerous gamble. The second stage of development asks you for the same decision on dialogues, level design, and AI, then stage three gives you the same thing for world design, graphics, and sound. As your fingers dance away at the keyboard, your development bubbles up game points towards technology, research, and design. It also bubbles up bugs – bugs that will cost additional time and money to fix…that is unless you turn a blind eye to them and hope your fans do the same.

During development you can also add additional features. The pool is pretty shallow to start, but like genres and topics, you can use research later to unlock many more. These can be mono sound, 3D graphics, joystick or steering wheel support, and other bullets you might see on the back of a real-world game box. When the game is finished and all the features are locked you can release it immediately, but you might want to think about fixing those bugs first. The longer your game dev goes, the more points will bubble up towards all of the development areas. When it’s said and done you’ll earn experience in all of the areas where you’ve focused, as well as personal experience for you as a developer. Publishing the game brings the moment that all developers absolutely love, anticipate, and dread – reviews. Shortly after completion you’ll get a stack of four reviews from a random slice of fake game reviewers. They all come with a short blurb and a score from 1 to 10. These scores have a direct impact on the sales that follow, so putting out a well-reviewed product becomes important quickly. You’ll earn more fans with a great game, and build your fanbase with great releases.

As you develop you’ll also earn research points that you can spend on learning new topics and genres as well as new features for your basic engine. New topics, multiplayer, online support, and much more can be attached to the engine, eventually transitioning it to a fully-3D system. The best dev houses out there build their own engines though, and you’ve got an opportunity to do exactly that. Building an engine is a costly proposition, both in terms of development time as well as researching and building features. Adding stereo sound to your custom engine instead of just mono might not be all that expensive, but moving to a full orchestral soundtrack is a colossal undertaking. Your engine won’t take you forward year after year though, so you’ll end up making several over the course of the game. You can’t switch engines mid-development (Prey, Duke Nukem Forever, Anachronox, Too Human, etc – pay attention) so selecting the right features and sticking with it is your only choice.
Sitting around cashing the dwindling paychecks from your freshly-released game might be great, but when it dries up you’re gonna have a bad time. Your game will only stay on the market a limited time, and audiences get awful upset when you release a sequel immediately (e.g. Left 4 Dead 2), so branching out gives you a slight bonus to your experience as well as a better reception with fans. Spending research points means not spending time developing games, so you might find your cash beginning to dwindle. To help keep your shop afloat you can also take on contract work. The contracts ask you to generate a certain amount of design and tech points in a specific timeframe. Failure to hit your contract goals forces you to pay a penalty, so biting off only what you can chew is critical. Given that new contracts only pop up every 6 months, you’ll have to use them wisely.

People don’t want to work in your stinky, greasy garage. To begin your development in earnest you’ll need to build a team – you can’t do everything yourself for long. Once you move into a small office you can begin to hire staff and develop their skills as well. At this stage you’ll have access to books and classes that help build up your design, speed, tech, or research skills, as will your staff. Just like time developing an engine, it’s not being spent on building games, so balance is key.

Hiring talent isn’t cheap or easy, so advertising the job will cost you somewhere between 20k to 2 million. Getting a good mix of specialists and generalists will help you create a team of world-class game developers, but balancing budgets and payroll against income starts to affect the types of games you make as well as development time. Strategy really begins to kick in here. When you get to the point where you can start making Engine specialists, Level Design specialists, and other disciplines you’ll have to carefully plan to not tip the scales too far in any one direction.

The game industry is in a constant state of flux, and platform leaders have a chance of changing with the introduction of new devices. Snarky plays on the real world give you things like the “Play System”, “Ninvento TES”, “G64”, and many more that I don’t want to spoil for you. Developing on these platforms means paying a huge lump sum to the parent company before you can even start, so building a game on a new platform could be costly. That said, if that’s where the market is, you’ll have to join the fight where it lies.

When I finish some games I smile, nod, and then shelve them forever. Once I completed Game Dev Tycoon I immediately fired it up for round 2. For the price of a cup of coffee you can pick this game up. Don’t be one of the 97% that pirated it. Game Dev Tycoon is the one Tycoon title worth buying.

Recommended

Be sure to check out Nerd House Gaming for more reviews!
Was this review helpful? Yes No Funny
30 of 34 people (88%) found this review helpful
5 people found this review funny
60.8 hrs on record
Posted: January 22
Started a company called EA

Made a game called "5 minute campaign" and named all the rest of my 99 games stuff like "5MC: DLC1"

10/10 - IGN
Was this review helpful? Yes No Funny
28 of 31 people (90%) found this review helpful
1 person found this review funny
45.7 hrs on record
Posted: January 14
TL:DR? See Conclusion

NOTE:
I'm reposting some of my old reviews because I adopted an easier to read format (and because for some reason I can't edit my old reviews)

INTRODUCTION:
The first game developed by Greenheart Games, Game Dev Tycoon is a Simulation game that, not just tries to mimic the events and hardships of game development studios, but also teaches the player a little bit of history on how our favorite pass time (or hobby) grew into this giant of an industry we see today.

Game Dev Tycoon places you in the shoes of a start up developer who will be making games for the different gaming platforms. Starting from the early days of the PC and Govodore G64 (Commodore 64), the game will send you through history up until the Console wars of the MBox One (Xbox One) and the Playsystem 4 (Playstation 4). Make games, hire staff members, research new technologies and build yourself to be the most popular and successful Game Developer in the world.

PROS:
+ Very nice 'Fash' type Art Style and animation
+ Surprisingly fun game mechanic
+ Relaxing and pleasing sound effects and music but...(See CON #1)
+ Great Re-playability
+ Fairly accurate historical progression on the video game industry's history
+ Good Value / Play time ratio
+ Minimal system requirements
+ Steam Cloud and Workshop Support
+ Devs trolled pirates of their game (They uploaded a cracked version of their game that, if played, would backrupt the player's company ironically due to piracy.)
+ Relatively cheap (at $10 or your regional equivalent) for its highly replayable game time

CONS:
- Could use more Soundtracks
- Could use more randomized and recurring events
- Limited Staff
- Game Review is a bit lacking on information on why your game did well (or poorly)
- A bit predictable if you followed the Game Industry's history since you can easily bet which platform would be most successful.

CONCLUSION:
GREAT GAME and well worth the money. Playing this game gives a great feeling of satisfaction as well as a bit of understanding why game developers make the decisions they do. Easy to understand and easy to learn but very difficult to master. It is a game that both Hardcore gamers and casual players can both enjoy.

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80 of 121 people (66%) found this review helpful
1 person found this review funny
4.1 hrs on record
Posted: December 13, 2014
Started a company called Ubisoft. Failed within minutes.
Was this review helpful? Yes No Funny
48 of 68 people (71%) found this review helpful
1 person found this review funny
12.5 hrs on record
Posted: November 23, 2014
pls buy my game to fund my crack addiction
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16 of 17 people (94%) found this review helpful
9.2 hrs on record
Posted: November 12, 2014
I think almost every gamer once dreamed of developing games. With Game Dev Tycoon, everyone can imagine yourself with your own company, creating your own games, engines and technologies.

GDT is a casual and light-hearted game about making games for people who love games! It's a great time killer with a lot of options to keep you occupied for a while and Steam Workshop support with nice mods from the community. GDT isn't great as Theme Hospital, for instance, but it's worth your time. You can have fun and discover some things about the gaming industry.
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24 of 32 people (75%) found this review helpful
2 people found this review funny
3.8 hrs on record
Posted: December 28, 2014
Great game. Valve will release Half Life 3 in this game :))
10/10
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38 of 58 people (66%) found this review helpful
2 people found this review funny
32.5 hrs on record
Posted: January 1
Великолепная игра,прошел ее без всяких модов за 7.7 часов.Игра затягивает,досталась она мне за 100 рублей и это полность подходящая цена.Для меня эта игра шедевр.
Game Dev Tycoon-это когда создал игру на 40к и оценили ее в 1 1 1 1.
Game Dev Tycoon-это когда деньги тратяться быстрей чем в печке.
Game Dev Tycoon-это когда у тебя 2.000.000 фанатов,а на выставке 2.000.
Game Dev Tycoon-это когда создавал игру обанкротился.
Game Dev Tycoon-это когда Sonny это вонни,точнее вонь.
Game Dev Tycoon-это когда твоя консоль "пид*рас2000" популярнее плойки 4.
10/10 Игрушек Game Dev Tycoon.
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