Are you ready to be the best game developer you can be?
Game Dev Tycoon is a charming business sim where your main aim is to make great games (and rake in cash by doing so). The system is fairly simple: pick a genre and platform, then adjust the sliders as needed to allocate different amounts of time to different aspects of the game, and assigning different people to handle said aspects. However, while the basic development process is simple and easy to grasp, there's a surprising amount of depth to the game. As you progress through the years, new platforms will appear on the market, and you'll be able to unlock new genres of games to make, and new features to put in your custom engines, so that you can customize your games to be just about anything you want them to be. Eventually you'll be able to do massive projects like AAA games, MMOs, and even original consoles. Mods for the game often add even more features, topics, and events, increasing the customizability. All of this makes a really simple but entertaining and addictive game, as you let your imagination run free.
The game has very bare-bones graphics, but it doesn't really need much to work anyway. The main appeal of the game is letting your imagination form its own image of what kind of games you're making, and trying to make them as good and successful as possible. It doesn't have much music either, but what few music tracks it does have are nice enough, Still, it wouldn't have hurt to add a few more songs.
It's not a perfect game, though. While the customization aspect is one of the main draws, it can actually end up a drawback as well, in a couple of ways. First, there are sometimes simply TOO MANY options, and not enough resources to obtain them for use (a problem that can be exacerbated by mods that add even more). See, the way you unlock new genres and engine features, is by researching them by spending research points. You get these by developing games and engines, and by completing contract work, but you don't have any control over how many you get, while new features keep costing more and more as the game goes on (each new genre costs 10 RP... early engine features like mono sound also cost 10-15, but more advanced ones will cost 20, 40, 80, or more, up to 200). You also have to spend research points to upgrade your team's skills, spreading them even more thin. This can often feel imbalanced, and like you never have enough points to upgrade what you want.
There is also, unfortunately, a degree of railroading in the customization as well, because while you can make whatever kind of game you like, there are pre-set combinations listed as successful or otherwise on different platforms. You CAN go and make that Horror Simulation game for Young audiences, but you shouldn't expect it to score or sell as well as a Fantasy RPG, or indeed very well in any case. It would have been nice if the game had let you be a little more innovative and out-of-the-box with your games.
Still, despite these drawbacks, the core of the game is still very solid. It's still loads of fun to make new games. It's fun to try and get new features to add to them. The business end of it, while a little on the light side, is also good. Altogether this makes for a good, if not amazing, simulator that you'll still find yourself sinking plenty of hours into.
As a bonus, it does come with a lot of fun achievements of various levels of difficulty (a lot of which are hidden but can be looked up), and Steam cards, for those who like those kinds of things.
Good luck, and remember: always aim for 11s.