In Game Dev Tycoon you replay the history of the gaming industry by starting your own video game development company in the 80s. Create best selling games. Research new technologies and invent new game types. Become the leader of the market and gain worldwide fans.
User reviews: Overwhelmingly Positive (12,288 reviews)
Release Date: Aug 29, 2013

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"A game with a lot of strategy and planning. You start out as a garage programmer, and then build up to become a AAA game developer."

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August 11

Celebrating Game Dev Tycoon with Workshop support.

Today, we are happy to announce that Game Dev Tycoon now ships with Steam Workshop support and, even better, there are already a dozen great mods available for you to enjoy. From simple mods that add topics and platforms, to more advanced mods adding competitors or allowing you to build custom PCs. Head over to our Workshop page to check out what's on offer.

Create your own mod!

Whether you are an expert modder or a complete beginner, you can create a mod for Game Dev Tycoon.

For beginners, our community has created a wizard-style mod creation tool that requires no programming knowledge. With its simple UI, the Ultimate Mod Editor allows you to create your own mod in no time.

Game Dev Tycoon is written in HTML5 and if you do have some programming knowledge, the open nature of this technology doesn't put a limit on what you can achieve. To start with, you can use our modding API but skilled modders are *not limited* by what the API provides. We have an enthusiastic and friendly modding community and we'd love to see you become a part of it. Head over to our forums and say hello :)

To developers

Is your game created in HTML5? Want to add Workshop support to your own Steam game?
Good news! We have just updated our open-source Steamworks integration library, Greenworks, to include Workshop support and you can use this to integrate Steam Workshop for your game for free. Check it out here.

55 comments Read more

Steam Greenlight

About This Game

In Game Dev Tycoon you replay the history of the gaming industry by starting your own video game development company in the 80s. Create best selling games. Research new technologies and invent new game types. Become the leader of the market and gain worldwide fans.

A journey through gaming history


Start in the 80s
Start your adventure in a small garage office in the 80s. Enjoy the hand-crafted level design while you develop your first simple games. Gain experience, unlock new options and create your first game engine.

Create games your way
In Game Dev Tycoon the decisions you make during development really matter. Decide which areas you want to focus on. Does your game need more gameplay or should you focus more on quests? These decisions will have a major impact on the success of your game.

Grow your company
Once you have successfully released a few games you can move into your own office and forge a world-class development team. Hire staff, train them and unlock new options.

Make larger more complex games
With experience and a good team, you can release larger, more complex games. Larger games bring new challenges and you will have to manage your team well to deliver hit games.

Features


  • Start a game development company in the 80s
  • Design and create games
  • Gain new insights through game reports
  • Research new technologies
  • Create custom game engines
  • Move into bigger offices
  • Forge a world-class development team
  • Unlock secret labs
  • Conduct industry changing products
  • Unlock achievements
  • Modding support
  • Workshop support
  • Community translations for German, Spanish, French, Portoguese (Brazil), Russian, Czech, Swedish, Dutch and Italian are available through the in-game menu.

The full game has many more features which are not listed here to prevent spoilers.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Additional Notes: minimum resolution of 1024x768
    Recommended:
    • OS: Windows 7/8
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    Minimum:
    • OS: Mac OS 10.7.5+
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Additional Notes: minimum resolution of 1024x768
    Recommended:
    • OS: Mac OS 10.8
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    Minimum:
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Additional Notes: minimum resolution of 1024x768
    Recommended:
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Additional Notes: minimum resolution of 1024x768
Helpful customer reviews
289 of 296 people (98%) found this review helpful
23.8 hrs on record
Posted: October 20
Game Dev Tycoon has taught me a lot about how consumers and reviews influence which games succeed and which don't. I started off on my second full playthrough of the game having some knowledge of how to play it already. However, this time I was doing something different. I named my company "Activision" and set out to reinvent the First Person Shooter, starting with Call of Duty but not going overboard with it. Call of Duty was a great success with reviews and sold millions of copies! I made a few sequels and once I had enough cash and enough skilled employees, I decided Call of Duty had outlived its usefullnes and decided to stop making sequels. I was now ready to reinvent the shooter, it was going to be a cyberpunk adventure FPS with a focus on story and characters. The idea was great in my head and we even spent millions on a new engine for the game to really shine. I pressed the "Finish Game" button and was expecting 9's and 10's. What I got was nothing of the sort. My heart sunk when I saw the 3's and 4's saying that "Cyberpunk" and "FPS" don't mix well and was even more nervous when I saw the low sales numbers. We were nearly bankrupt damn it! That engine alone cost us millions and the game took a huge amount of money to develop! I paused the game and sat there, thinking what we could do to save "Activision". I then looked at my game history. We had a few games that sold alright but nothing that sold as well as "Call of Duty" that's when I did the unspeakable. I clicked the "Make Sequel" button and made yet another "Call of Duty" game. I felt sick as the reviews came in with 8's and 9's, saving the company and making millions, but stomping on our morals and values. The entire reason I made the company was to avoid such a thing, when in the end I had become what I had set out to destroy!

10/10 for realism
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1,484 of 1,731 people (86%) found this review helpful
19.6 hrs on record
Posted: July 27
I named my company Valve and I have still not released Half Life 3 yet.
Was this review helpful? Yes No
373 of 415 people (90%) found this review helpful
3.8 hrs on record
Posted: October 8
Started a company called Ubisoft. Failed within minutes. 10/10
Was this review helpful? Yes No
315 of 351 people (90%) found this review helpful
7.4 hrs on record
Posted: November 11
I released Day Z too early with 14 unfixed bugs....
Everyone loved it.
10/10
Was this review helpful? Yes No
202 of 224 people (90%) found this review helpful
1.7 hrs on record
Posted: October 8
Yo dawg, I heard you liked games, so we made a game where you can make games while you are playing a game
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226 of 265 people (85%) found this review helpful
7.4 hrs on record
Posted: October 30
Got air conditioning and went bankrupt 10/10
Was this review helpful? Yes No
111 of 131 people (85%) found this review helpful
25.9 hrs on record
Posted: November 22
I made a game called ''Half-Life 3'', Scoring over 300 on both technology and design.
I trashed it. 11/10
Was this review helpful? Yes No
81 of 95 people (85%) found this review helpful
306.5 hrs on record
Posted: August 10
Game Dev and Tycoon is a good combination.
Was this review helpful? Yes No
55 of 59 people (93%) found this review helpful
173.9 hrs on record
Posted: October 28
Look at my hours. I love this game, in fact, the only reason i stopped playing was because i broke my game with mods. i recommend the developers release some more content for the playersas when you become the best company in the univers eit quickly runs out of things to do. I recommend custom PCs to be built by the hardware lab. Just more things in general. This game is virtually complete as it reaches the point of modern technology and can advance no further. people complain about the lack of content and while it may eed a little bit more it does have just about everything. I recommend you get mods for it once it gets boring on normal. The mods and more topics and allow you to build different stuff. Be careful though as you may break the game and have to restart from scratch. I highly recommend this game it is defintatly woth $10.00. If you have played this before then you will understand me when i give this game a 10.25 out of 10
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41 of 41 people (100%) found this review helpful
13.9 hrs on record
Posted: November 10
I enjoyed this game greatly, Unfortunaly the mods do not work for me, but that is a personal problem (bad pc) so don't let that discourage you. I shall now make a list.

The Good :
  1. The replay value is very good for a non-sandbox game
  2. Many strategies (bumps up replay value even more)
  3. Steam Workshop (mods available)
  4. I just always wanted to make my games, but I am terrible at code (personal opinion to fill up the list)
    Many other small touches to the game (how they changed the console names a bit, but enough to be rocognized, historical events {nigerian scammers for example} or other small things)
The Bad
  1. Too short of a history period
  2. Not enough historical events, or even normal events that make big impact
and The Ugly
  1. Not enough offices
  2. Need a news reporter that says when a big event occurs (ties in with nr.2 in The Bad)
Wishlist
  • DLCs!!!!!
  • When new engine is available (lol) a sequel
  • That more people get to play this awesome game and feel the joy it brings..... oooow wait... that's my part as a reviewer right?

Thank you for reading
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34 of 38 people (89%) found this review helpful
8.8 hrs on record
Posted: October 31
12/10

Ive had my eyes on this for quite a long time,
until i finally got it i felt so stupid for not getting it sooner.

This game is Perfect and so addicting, Its simplistic and yet hard which makes it so much fun
the moment i got this with o ther games on sale, i completely forgot i had other games.

You get the hang of this game pretty fast and the game is pretty straight forward,
with an amazing and very helpful tutorial which i find few games can pull off
again i cannot belive how much fun i have with this game.

-Fun
-Addicting
-Simplistic
-Great Structure
-Great Mechanic
-Fantastic Tutorial
-Worth every minute of my time (steam doesnt show my offline spent time on it)

I personally want to say to Greenheart Games Thank you so very much for making a perfect game by my standards,
And i can't wait to see more of your awesome future works, Keep up the Fantastic Job and always believe in what you can achieve.

Hopefully you can take in fan reviews, it may help you create more awesome games. c:
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28 of 29 people (97%) found this review helpful
35.7 hrs on record
Posted: November 8
This game is probably the only casual game I've ever gotten "really" into. And I have a large amount of respect for its developers, Greenheart, when this game was first released many people simply pirated it, so Greenheart anonomously slipped out a pirated verserion of their own game, but they tampered with it so anyone who played it would never make a successful game due to pirating! Well, with all that being said, all you need to know is that this is a clever, and altogether fun game about developing games.
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26 of 28 people (93%) found this review helpful
6.6 hrs on record
Posted: October 26
really nice, it may look ridiculous but it is totally not!
in fact, you are constantly aiming to get that infamous 11/10 score for your game, and probably willing to play until you get it.
so you just start in your garage with a pc and some knowledge for developing games, you make your first game, get some money, make a new/better game, research some stuff and gain some fans until you get a bigger office, after that you search some workers to help develop bigger games, and so on....
you have to look out for getting bankrupt and scammers, so it's not just adjusting sliders to make a game, create new stuff and become one of biggest game developers in the industry!

good luck ;)

i give the game a 8/10 a bit more stuff would be nice, but ofcourse it's from a small company so it's pretty damn nice!
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36 of 46 people (78%) found this review helpful
28.1 hrs on record
Posted: October 5
square enix went bankrupt, greenheart games led to a multibillion dollar corporation.

10/10 best future predictor on steam
Was this review helpful? Yes No
20 of 20 people (100%) found this review helpful
16.7 hrs on record
Posted: August 12
>Make Half Life 3
>Get all 10s as score

>Make Half Life 3 Episode 1
>Get 4.75 as score

Valve, take notes.
Was this review helpful? Yes No
20 of 24 people (83%) found this review helpful
16.5 hrs on record
Posted: October 18
Recreating your past games in this sim is harder than you think with unlocking genres and game engines. Fun to play around with different combos here and perfecting that game is rewarding. 9/10
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46 of 72 people (64%) found this review helpful
14.8 hrs on record
Posted: July 20
I made a game called My Little Pony. It received critical acclaim from all reviewers and sold more than ten million copies. Or so how I imagined it to be...

10/10 would develop again.
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14 of 15 people (93%) found this review helpful
6.1 hrs on record
Posted: July 5
A game about making games, and if you wanted you could make a game about making games in this game about making games. You might even call that game 'Xzibit's Exhibit'. Maybe.

You start as a lone game developer in your garage during the 80s, you work away making basic games and hoping they'll be successful. For legal reasons real life consoles and PCs names aren't used (however this is easily changed with mods), but the game does a good job of hinting at which 'console era' you're working in.
It even has loose story elements as it recreates historic console releases and events, so if you know your gaming history you might be able to plan around these accordingly.

As you progress through the game, and with each game you make you gain experience, which you can use to learn new aspects for your games as you create the 'perfect game engine' for your crazy creations. You might want to have a one-use-for-all Engine, or you might even create Genre Specific engines. However, you'll soon realise that time and resource management will become an issue the bigger you aim with your gaming projects.
You can choose a Topic and the sub genres within it - Sports RPG? Zombie Simulator? Then within that design process you choose where to allocate time and effort - gameplay? Sound? Level Design? What's more important to you?

http://steamcommunity.com/sharedfiles/filedetails/?id=201694098

I do wish it went a little deeper, but what it does offer was good enough to spend 6+ hours in the '35 Year' Storyline playthough.
In short it's a fun game, and the fun comes from your imagination and sharing your creation with friends. What will your biggest game be?
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14 of 15 people (93%) found this review helpful
7.6 hrs on record
Posted: August 22
Game Dev Tycoon is a business simulation game in which you have to replay the history of the gaming industry.
The game begins in a garage with a commercial PC. The goal is simple you begin to develop games and try to become more and more successful. Once you move into a small office you can begin to hire staff.
At the start, income will come mostly from contract work. Research which you gain during gameplay can be invested in unlocking new game topics, technology and leveling up the abilities of your staff. Development itself is divided into several stages.
Once you have decided a name, topic, genre, and console platform, the player is prompted with three screens of development factors. Each screen has a slider with three different elements, for example world design, sound and graphics. You can equalize all elements or focus on one.
The player can later buy licenses to create games for "Ninvento" and "Vega" consoles, new challenges are introduced in the form of managing a staff, dedicating money to researching new technology and following current market trends.
The game has a simple interface which makes it easy to jump in and play. Each run takes around 6-8 hours of gameplay. The game is very predictable, bet on history and you can not go wrong.
The graphics of Game Dev Tycoon are very basic and it is fairly a quiet game in terms of sound effects.
Game Dev Tycoon feels like a polished and very absorbing online flash game. But I have to admit, it is an addictive little game that eats away your time.
So if you are looking for little game to spend your spare time you could try it with Game Dev Tycoon.

Sounds 3/10
Graphics 4/10
Gameplay 7/10
Atmosphere 8/10
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17 of 21 people (81%) found this review helpful
0.3 hrs on record
Posted: December 13
Started a company called Ubisoft. Failed within minutes.
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