Pac is back in an all-new experience for a whole new generation of fans. Featuring an original storyline inspired by the show as well as all the charming characters from the highly anticipated PAC-MAN and the Ghostly Adventures animated series created and produced by Avi Arad, acclaimed director and founder of Marvel Studios.
User reviews: Very Positive (86 reviews) - 83% of the 86 user reviews for this game are positive.
Release Date: Oct 29, 2013

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"30fps lock. Genre: 3d platformer"

About This Game

Pac is back in an all-new experience for a whole new generation of fans. Featuring an original storyline inspired by the show as well as all the charming characters from the highly anticipated PAC-MAN and the Ghostly Adventures animated series created and produced by Avi Arad, acclaimed director and founder of Marvel Studios.

Pac and his 2 best friends, Spiral and Cylindria, rise to the challenge of protecting their home, all the while fighting for: Friendship, Freedom and the Future!

Key Features


System Requirements

    • OS: Windows XP, Vista, Seven, 8
    • Processor: 2Ghz Dual Core or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: 512MB video cards Pixel Shader 3.0
    • DirectX: Version 9.0
    • Storage: 4 GB available space
    • Sound Card: DirectX sound device
Helpful customer reviews
16 of 16 people (100%) found this review helpful
5 people found this review funny
10.2 hrs on record
Posted: August 8
PAC-MAN and the Ghostly Adventures is a video game tie-in to the television series of the same name, which, similar to the recent Sonic Boom, is a spin-off/reboot-ish sorta take on Pac-Man. Personally I'm not a huge fan of the show, but how is the game? I paid around 3 euros for it, and my ex-PAC-tations(puns) weren't exactly high, but let's see if the game delivered.

The game follows a teenage Pac and his friends Cylindria and Spiral along with the ghosts Inky, Pinky, Blinky, and Clyde(who for some reason are heroes in this series), and they all are joining together to put a stop to the evil Lord Betrayus, the Lord of Ghosts and the Netherworld, who wants to take over Pacopolis and turn everyone into ghosts.

The story here is completely silly, the script is even less engaging than staring at paint dry for six hours and...the puns OH GOD THE PUNS SONIC BOOM WASN'T THIS BAD

Speaking of Sonic Boom, at least Rise of Lyric attempted a decent story, as it had good voice acting, some funny jokes here and there and some decent boss fights. This game did not make me chuckle. NOT. EVEN. ONCE. Oh it tried, but "tried" is the keyword here. These writers couldn't come up with a decent joke to save their lives. Puns puns puns puns puns PUNS PUNS PUNS PUNSPUNSPUNSPUNSPUNSOHGODPLEASENOMORE

To put it short,the writing is abysmal.

Visually, the game looks nice. The level designs are simplistic but get the job done. You've got your token lava world, ice world, dark world, and town world, so nothing too original, but hey, it works. Character models look good, the animation is a little stiff but it's serviceable. 30FPS frame lock is a bummer, but at least it's consistent I guess.

As for audio, the voice acting is alright. No one is awful here, however those puns that Pac-Man never stops spewing out of his mouth during the game help make him the most annoying to listen to. Doesn't help that they are incredibly repetitive... As for the soundtrack....pretty forgettable. Can't remember nearly any of the songs, except the hub world theme.

And of course, there's the gameplay. It's pretty derivitive and unoriginal, but on the other hand, it's very competant and the controls are smooth and fluid. I found the game pretty enjoyable to play through from beginning to end, and the tight controls definitely helped.

There a variety of power-ups to use through out your adventure. There's Ice Pac, where Pac can freeze enemies, Fire Pac, where enemies can be set ablaze, Chameleon Pac, where Pac can swing on poles and swallow foes with his tongue, Granite Pac, where Pac rolls around in Super Monkey Ball esque level design, and Metal Pac, where Pac can gravite on metal platforms and pull enemies towards him. None of these concepts are that original, as they have all been done elsewhere, but they are still fun to use nonetheless.

While playing through the game, at the end of each stage is a fruit, of which there are four varieties. These are cherries, pineapples, lemons, and zucchinis, and collecting 7(6 if Zucchini)of each will unlock an arcade machine that can be played in the school hall. None of these are incredibly fun, but they are interesting little diversions from the main game.

The only real problem with this game for me(besides the puns) is the fact that the game kind of lacks an identity of it's own, instead borrowing a lot of its concepts from other games like Super Mario Galaxy and Pac-Man World 2. It gives the game a "been there done that" sort of feel, and though I enjoyed my time with it, it's hard to argue that the game just isn't very original.

Beating Pac-Man and the Ghostly Adventures will take around 7-8 hours, and gathering all the achievements will take around 12-ish, as you need to play all the levels again to unlock the Tokken Effort achievement, but since the layout will be more familiar to you on the second run, it shouldn't take very long.

The game offers a decent challenge but extra lives will be in abundance so getting a game over will be difficult,I had around 60-65 lives at the end of the game, although I did die quite a number of times, so take that for what you will.

There's also a multiplayer mode where you and three other friends can be the ghosts and take on Pac-Man, but it's fairly mediocre and not really worth bothering with.

Overall, Pac-Man and the Ghostly Adventures isn't phenomenal nor will it change the world, but it is a surprisingly pleasant little gem , as in spite of its flaws, it delivers an enjoyable 3D platformer of which not many are found on Steam, so if you are looking for a new platfromer to play, you could do a lot worse than this one! I'd recommend it at a discount however, as the base price is far too high, but at 50% off or higher I'd say give it a look.

Charming visuals
Tight controls
Formulaic but well crafted level design
Fun power-ups
Long length for a platformer
Nice little side minigames

30fps lock
Barebones story
Forgettable music
Meh multiplayer
Suffers from an identity crisis

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5 of 5 people (100%) found this review helpful
7.4 hrs on record
Posted: August 17
A great platformer but is not worth full price, towards the end of the game it just feels rushed. The last few levels can be beaten in a few moments and the last boss ends in 20 seconds.

I'd wait for a sale on this one.
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3 of 3 people (100%) found this review helpful
5.9 hrs on record
Posted: November 16
PAC-MAN and the Ghostly Adventures is a platformer for all ages. At least that's what Namco-Bandai wants you to think. Truth is, when I played this game i constantly asked myself: "Who is this for?" The level of difficulty is too low for someone with even a minimal talent for gaming, but the controls (specifically the need to rotate the camera) might be too much for small children. No...wait...I take that back. Kids today can handle complicated control schemes. I've gotten my ♥♥♥ kicked by enough toddlers in Call of Duty to figure that out. Hell, one of the levels in this game is actually called "Gears of Warning". So maybe the developer knows their audience, but they were just too busy coming up with hilarious puns to design a thoroughly enjoyable game.

This is one of those games where there's nothing distinctly PAC-MAN about it. The main character could have been Super Jump Kid. He explores traditionally-designed levels based on "City World", "Ice World", and "Ruins World". Along the way he jumps around, collects coins, and punches ghouls. Occasionally he'll get powers that let him use different attacks or solve problems. But nobody would buy Super Jump Kid and the Ghostly Adventures would they? So we get a tie-in game based on a cartoon.

Mainly what I'm getting at is that there isn't enough PAC-MAN in this game about PAC-MAN. The original arcade game has a simple concept. Pac has to eat all of the pellets, but he can't touch the ghosts or else he'll die. If he eats a power-pellet, then the ghosts will get scared, and then Pac can eat them. In Ghostly Adventures, Pacster simply eats the ghosts. I guess it's an improvement over the other 3D platformer Pacs, because in those games he smashes enemies with his butt, like nearly every other platformer hero. Also, I can see how having Pacster being vulnerable to ghosts could be frustrating in this kind of game. The problem is, allowing Pacster to circumvent the need for power pellets, gives the developer an excuse to load the levels with padding.

Each stage is filled with ghosts, and they tend to spawn in wide-open areas. This is a recipe for boring game-design. To defeat a ghost all you have to do is get close and press the "X" button, Pacster takes care of the rest. While each ghost is capable of performing various attacks, they aren't a threat in the slightest. This is due to the constant presence of ability-pellets. As I mentioned before, Super Jump Kid aka Pacster utilizes various powers to reach the end of each level. He loses these powers whenever he takes damage, but since ability-pellets disappearing could make for un-winnable situations, they simply respawn immediately. Also, even when you lose your power, you don't lose any health. This is how you game-design yourself into a corner. If that wasn't enough, Pacster can scare all nearby ghosts by making a goofy face. Using this ability requires a meter to recharge, but if you grab an ability-pellet, then you'll have a full-charge the next time you lose said ability. To sum it all up: When you walk into an area filled with ghosts, your first instinct will be to bump into an enemy, lose your ability, scare the ghosts, then mash away until the area is clear.

This is exactly why I suggest the alternative. By not putting forth the effort and creativity to design thoughtful ghost encounters, the developers behind this game end up trivializing the entire concept. Pacster is just way too good at ghost-eating. His poor old man had to carefully ration those precious power-pellets, just to survive the increasingly adept ghosts. The platforming isn't anymore difficult, due to the very generous jumps and prevalence of extra lives & checkpoints. In the rare cases that you die, it's most likely due to dropped inputs. A 30 fps lock is one thing, but when the game starts at 30, chugs to 10-15 fps, then slingshots to 60 for a millisecond, your double-jump might not register.

But this game is for kids right? It's not supposed to matter if it's too easy. However, if children today are capable of figuring out games like GTA, Call of Duty, and so on; Wouldn't PAC-MAN and the Ghostly adventures be an insult to their intelligence? Let's take M-Rated games out of the discussion. If kids today can play games like Mario 64, Sonic Generations, and so on. What's the point of giving them this? It might draw their attention for a few hours, but they'll realize how mind-numbing it really is. That's not to mention the awful writing. This game has some of the worst jokes in the world. If your son or daughter plays through it, I guarantee that they'll grow up to be a few cans short of a six-pac.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
11.3 hrs on record
Posted: June 20
PAC-MAN™ and the Ghostly Adventures is about as safe as you can play a mascot platformer. It gets dull quickly and has a very low difficulty threshold. A nice entry title for platforming newbies and an excellent game for platforming veterans who haven't played something like this for a while.
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2 of 2 people (100%) found this review helpful
7.0 hrs on record
Posted: June 7
Let's just say, if I were somewhere between 6-12 I would have loved this game. The game isn't too challenging, and there isn't much of a story there, but it's relatively fun to just run around as Pac-Man and "eat" some ghosts. It's not a great game, but it isn't a bad one either. The controls can be a bit clunky at times, but the varoius enemies, fun yet cheesy lines, diverse environments and colorful visuals make for a fun game.
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